Prima Games eGuides
primagames.com Browse Redeem a code Help
Kid Icarus: Uprising eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • How to Play

      • Moving

      • Dash

      • Dodge (Land Battle)

      • Dodge (Air Battle)

      • Dash-Around (Land Battle)

      • Recovery

      • Aiming

      • Changing Direction

      • Attacking

      • Dash Attacks

      • Switching and Using Powers (Land Battle)

      • Special Attack (Air Battle)

    • Features and Modes
      • Solo

      • Together

      • StreetPass

      • Vault

      • Options

      • AR

      • How To Play 

    • Weapons and Powers

      • Weapon Fusion

      • Weapon Types and Fusion Charts - Bows
      • Weapon Types and Fusion Charts - Palm
      • Weapon Types and Fusion Charts - Staff
      • Weapon Types and Fusion Charts - Blade
      • Weapon Types and Fusion Charts - Orbitar
      • Weapon Types and Fusion Charts - Cannon
      • Weapon Types and Fusion Charts - Claw
      • Weapon Types and Fusion Charts - Club
      • Weapon Types and Fusion Charts - Arm
      • Powers
    • Enemies

      • Enemies

  • Walkthrough
    • Chapter 1: The Return of Palutena

      • Air Battle

      • Land Battle

      • Boss Battle: Twinbellows the Ferocious

    • Chapter 2: Magnus and the Dark Lord

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Lord Gaol

    • Chapter 3: Heads of the Hewdraw

      • Air Battle

      • Land Battle

      • Boss Battle
: Hewdraw Reborn

    • Chapter 4: The Reaper’s Line of Sight

      • Air Battle

      • Land Battle

      • Boss Battle: Great Reaper

    • Chapter 5: Pandora’s Labyrinth of Deceit

      • Air Battle

      • Land Battle

      • Boss Battle: Pandora, Goddess of Calamity

    • Chapter 6: Dark Pit

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Pit

    • Chapter 7: The Seafloor Palace
      • Air Battle
      • Land Battle
      • Boss Battle: Thanatos, God of Death
    • Chapter 8: The Space Pirate Ship

      • Air Battle

      • Land Battle

      • Boss Battle: Space Pirate Captain
      • Galactic Fiend, Kraken

    • Chapter 9: Medusa’s Final Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Medusa, Queen of the Underworld

    • Chapter 10: The Wish Seed

      • Air Battle

      • Land Battle

      • Boss Battle: The Immortal Phoenix

    • Chapter 11: Viridi, Goddess of Nature

      • Air Battle

      • Land Battle

      • Boss Battle: Cragalanche the Mighty

    • Chapter 12: Wrath of the Reset Bomb

      • Air Battle

      • Land Battle

      • Boss Battle: Reset Bomb Pod

    • Chapter 13: The Lunar Sanctum

      • Air Battle

      • Land Battle

      • Battle Battle: Arlon the Serene

    • Chapter 14: Lightning Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Lightning Flash Phosphora

    • Chapter 15: Mysterious Invaders

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Core

    • Chapter 16: The Aurum Hive

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Generator

    • Chapter 17: The Aurum Brain

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Pyrrhon

    • Chapter 18: The Ring of Chaos

      • Land Battle

      • Boss Battle: Pit’s Body

      • Air Battle

    • Chapter 19: The Lightning Chariot

      • Air Battle

      • Land Battle 

      • Boss Battle: Chariot Master

    • Chapter 20: Palutena’s Temple

      • Air Battle

      • Land Battle
      • Boss Battle
: Goddess Palutena
    • Chapter 21: The Chaos Vortex

      • Air Battle

      • Land Battle 

      • Boss Battle: Chaos Kin

    • Chapter 22: Scorched Feathers

      • Air Battle

      • Boss Battle: Pandora

      • Boss Battle: Amazon Pandora

    • Chapter 23: Lord of the Underworld

      • Air Battle

      • Land Battle

      • Boss Battle: Hades’ Heart

    • Chapter 24: The Three Trials

      • Air Battle

      • Land Battle 

      • Boss Battle: Gaol and Magnus

      • Boss Battle: Goddess Palutena

      • Boss Battle: Pseudo-Palutena

      • Boss Battle: Great Sacred Treasure

    • Chapter 25: The War’s End

      • Air Battle

      • Boss Battle: Hades, Lord of the Underworld

  • Multiplayer
    • Multiplayer
      • Multiplayer

Kid Icarus: Uprising Guide › Walkthrough › Chapter 16: The Aurum Hive


Land Battle


The Aurum Hive’s main generator is the primary target, and they know Pit is coming. You’ll see more Aurum versions of familiar Underworld and Nature goons mixed in with the usual Aurum assortment.

1. An alarm sounds as soon as you step into this room and you’re attacked by an Aurum Urgle.

2. Aurum Monoeyes patrol this room, while portions of the floor become electrified. At the end of the corridor, a Baglo lies in a small alcove to the right of the exit.

3. The electrified floor on this platform makes combat more difficult, as it restricts your movement options. You may find yourself dealing with Aurum Shemum until the floors deactivate and you’re able to destroy the jars they are spawning from.

4. Aurum Miks will try to knock you off this collapsing narrow path. A good tactic is to snipe as many enemies as possible before you begin the run on the walkway. If you fall off, you’ll miss out on some treasure.

A new Aurum type, the Biota, appears in the area the walkway once occupied. Knock its shots back at it with melee attacks to defeat it.

5. This hall has numerous rotating electric barriers. A pair of Urgles will try to ambush you here, and it’s best to draw them away from the laser traps so that there is less of a chance you’ll get knocked into one.

6. A massive Aurum vehicle drives through this area at regular intervals.

It can’t be slowed or stopped and, as one might expect, it hurts to get hit by it. You need to wait for an opening and sprint down the tunnel until you get to one of the safe zones, wait for the vehicle to pass, and then continue your advance.

Not all of the side areas are perfectly safe. This one contains a Baglo. There is also a Treasure Box behind the breakable wall in this alcove

You must break through a damaged wall to get to one of the safe spots.

7. A hot spring has managed to find its way into the Aurum Hive. Don’t ask too many questions about it.

8. Hop into the Aether Ring found here, and keep it in one piece! You can’t access the Zodiac Weapon in this level without it. There are a lot of Jyoks in this room and they can do a lot of damage to the vehicle, so don’t forget to use the shield ability when necessary.

Kolmas and Aurum Urgles attack after you destroy the Jyoks.

Don’t miss the treasure box that appears in this room after the enemy has been wiped out.

9. The moving walls in this area provide a different challenge. The Aether Ring is not exactly a precision craft. One bounce off an object can affect where it’s going immensely, and it’s not known for its ability to stop on a dime. Too many impacts with these moving walls will cost you the Aether Ring.

10. Take the Aether Ring and drop down the hole in the center of this room. Spin around in midair until you find a switch to shoot. This will open the way to the Zodiac Weapon chamber.

11. The winding wall here contains a Level 7 Intensity Gate. If you’re playing at that level, the gate opens and dispenses a weapon.

One of the doors in this hall will dispense a treasure box.

12. As soon as you enter this room, the Aurum attack in force. Quoils, Sios, and a Zrink are among the attackers. Be careful about the electric spark traveling in a square shape on the floor of this room. If you’re still driving the Aether Ring, the ambush may not seem too difficult. Just don’t forget your shield! Once the room is clear, a jump pad will take you to the next section.

13. A long grind rail stands between you and the heart of this fortress. You get some assistance from the Forces of Nature during this trek. They are marked with green arrows, so if you don’t mind the extra help, don’t shoot them down.

You can hop between different grind rails on the way to the generator, which will come in handy when avoiding attacks from Jyoks.

14. The last line of defense before the generator room throws a small Aurum zoo at you. It’s nothing you haven’t seen before, but this can be a taxing battle, particularly if you’re low on health. Once you overcome the three waves here, a Drink of the Gods appears. The way to the generator is open.

Keep reading with a free account

The first 3 sections of Kid Icarus: Uprising are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousAir Battle
 NextBoss Battle: Aurum Generator