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Kid Icarus: Uprising eGuide
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Contents

  • Essentials
    • How to Play

      • Moving

      • Dash

      • Dodge (Land Battle)

      • Dodge (Air Battle)

      • Dash-Around (Land Battle)

      • Recovery

      • Aiming

      • Changing Direction

      • Attacking

      • Dash Attacks

      • Switching and Using Powers (Land Battle)

      • Special Attack (Air Battle)

    • Features and Modes
      • Solo

      • Together

      • StreetPass

      • Vault

      • Options

      • AR

      • How To Play 

    • Weapons and Powers

      • Weapon Fusion

      • Weapon Types and Fusion Charts - Bows
      • Weapon Types and Fusion Charts - Palm
      • Weapon Types and Fusion Charts - Staff
      • Weapon Types and Fusion Charts - Blade
      • Weapon Types and Fusion Charts - Orbitar
      • Weapon Types and Fusion Charts - Cannon
      • Weapon Types and Fusion Charts - Claw
      • Weapon Types and Fusion Charts - Club
      • Weapon Types and Fusion Charts - Arm
      • Powers
    • Enemies

      • Enemies

  • Walkthrough
    • Chapter 1: The Return of Palutena

      • Air Battle

      • Land Battle

      • Boss Battle: Twinbellows the Ferocious

    • Chapter 2: Magnus and the Dark Lord

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Lord Gaol

    • Chapter 3: Heads of the Hewdraw

      • Air Battle

      • Land Battle

      • Boss Battle
: Hewdraw Reborn

    • Chapter 4: The Reaper’s Line of Sight

      • Air Battle

      • Land Battle

      • Boss Battle: Great Reaper

    • Chapter 5: Pandora’s Labyrinth of Deceit

      • Air Battle

      • Land Battle

      • Boss Battle: Pandora, Goddess of Calamity

    • Chapter 6: Dark Pit

      • Air Battle

      • Land Battle

      • Boss Battle: Dark Pit

    • Chapter 7: The Seafloor Palace
      • Air Battle
      • Land Battle
      • Boss Battle: Thanatos, God of Death
    • Chapter 8: The Space Pirate Ship

      • Air Battle

      • Land Battle

      • Boss Battle: Space Pirate Captain
      • Galactic Fiend, Kraken

    • Chapter 9: Medusa’s Final Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Medusa, Queen of the Underworld

    • Chapter 10: The Wish Seed

      • Air Battle

      • Land Battle

      • Boss Battle: The Immortal Phoenix

    • Chapter 11: Viridi, Goddess of Nature

      • Air Battle

      • Land Battle

      • Boss Battle: Cragalanche the Mighty

    • Chapter 12: Wrath of the Reset Bomb

      • Air Battle

      • Land Battle

      • Boss Battle: Reset Bomb Pod

    • Chapter 13: The Lunar Sanctum

      • Air Battle

      • Land Battle

      • Battle Battle: Arlon the Serene

    • Chapter 14: Lightning Battle

      • Air Battle

      • Land Battle

      • Boss Battle: Lightning Flash Phosphora

    • Chapter 15: Mysterious Invaders

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Core

    • Chapter 16: The Aurum Hive

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Generator

    • Chapter 17: The Aurum Brain

      • Air Battle

      • Land Battle

      • Boss Battle: Aurum Pyrrhon

    • Chapter 18: The Ring of Chaos

      • Land Battle

      • Boss Battle: Pit’s Body

      • Air Battle

    • Chapter 19: The Lightning Chariot

      • Air Battle

      • Land Battle 

      • Boss Battle: Chariot Master

    • Chapter 20: Palutena’s Temple

      • Air Battle

      • Land Battle
      • Boss Battle
: Goddess Palutena
    • Chapter 21: The Chaos Vortex

      • Air Battle

      • Land Battle 

      • Boss Battle: Chaos Kin

    • Chapter 22: Scorched Feathers

      • Air Battle

      • Boss Battle: Pandora

      • Boss Battle: Amazon Pandora

    • Chapter 23: Lord of the Underworld

      • Air Battle

      • Land Battle

      • Boss Battle: Hades’ Heart

    • Chapter 24: The Three Trials

      • Air Battle

      • Land Battle 

      • Boss Battle: Gaol and Magnus

      • Boss Battle: Goddess Palutena

      • Boss Battle: Pseudo-Palutena

      • Boss Battle: Great Sacred Treasure

    • Chapter 25: The War’s End

      • Air Battle

      • Boss Battle: Hades, Lord of the Underworld

  • Multiplayer
    • Multiplayer
      • Multiplayer

Kid Icarus: Uprising Guide › Walkthrough › Chapter 12: Wrath of the Reset Bomb


Land Battle


1. Bumpety Bombs chase you around until they explode, and this arena has many obstacles that prevent you from running away in any direction freely. Charged shots tend to knock back a Bumpety Bomb, giving you a chance to escape. Watch out for Zerts looking to join in the fun.

2. You get access to a Cherubot on this elevated bridge. If you are careful with its jumping ability, you can cross the gaps and reach the end of the bridge for a Treasure Box reward.

3. This circular arena features a mix of Underworld and Nature troops duking it out. If you’ve still got the Cherubot here, you can make short work of everything that comes your way. After the battle is won, you unfortunately must abandon the Cherubot and take a jump pad to the next area.

4. This walkway is guarded by Lethiniums, who fire powerful beam shots. You can use the destructible brick walls as cover, and when the beams subside, leap out and strike. Watch for some explosive barrels placed near some of the Lethiniums for a quick solution to the problem.

5. A Mudrone is dangerous if you allow it to be. They also take a long time to truly kill—they must be defeated a total of three times. If you’re in a rush, you can run past it and most of the other enemies in this section.

6. The Cacaw here has a dangerous ability to confuse Pit from afar, making it difficult for you to aim and move. Destroy it first to make fighting the Skreetles here easier.

7. Bumpety Bombs, Cacaws, and a rotating electric fence make a bad combination. Destroy the enemies first before trying to navigate the trap.

8. This is the site of an Underworld vs. Nature battle, but it would take too long to let the Boom Stomper defeat the Skuttlers on its own. Once both sides are eliminated, a Captain Flare will attack. It vanishes after taking damage, reappearing elsewhere to attack from a different direction. Take the elevator down after the battle.

9. Nutskis and Pew Pews guard this side path leading to a Mimicutie. Take the Smart Bomb next to it and make short work of this monster, if you decide to fight it. A Cacaw and a Skreetle appear on the smaller platforms leading to the Mimicutie when the fight begins.

10. The Toxiecap makes this battle difficult, it can cover most of the platform with poisonous explosions. A Meeba also attacks here. It’s similar to an Armin and frontal attacks are useless against it. Attack it from the sides or behind.

11. A Mudrone protects the Treasure Box here, and a second box appears when the monster is beaten.

12. The two grind rail ramps send you to this platform, where you’re greeted by a Megonta and two Cacaws.

13, The bridge here swivels back and forth, while a Zert guards the platform with the Treasure Box. Take your time crossing the bridge. You can fall into a bottomless pit.

14. After fighting the enemies here, it’s easy to just blaze on toward the elevator to the upper levels. Resist the urge to do this and check the area for a small platform that takes you down to a Zodiac Chamber portal.

15. Another Cherubot is found here, and the Forces of Nature helpfully provide themselves as targets. It is possible to keep the Cherubot alive for this entire section.

After surviving the gauntlet with the Cherubot, follow the winding path to the next platform and another enemy ambush consisting of a Megonta, a Lurchthorn, and a Captain Flare. When you’re clear, proceed through the exit to another elevator. This takes you to the very center of the Reset Bomb factory. It’s time to put an end to this operation!

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