After getting dropped off at the Detroit Refugee camp, Gideon gives you a guided tour of how Atlas has been helping citizens rebuild their lives. Along the way, you meet up with Joker and then Torres, who waits near four hoverbikes. Hop onto the closest one, and it starts driving automatically behind Gideon.
The team hops off their bikes at a parking garage exit, as Joker and Torres split from the group. Enter the school across the street and to the left. Follow Gideon into a classroom. When instructed to do so, open the next door to return to the hallway.
Continue behind your partner up two flights of stairs and onto a very narrow ledge. Sidle your way across until the floor gives way and you end up in the basement.
Now you are alone without a weapon, and the KVA forces are present throughout the school. Wait where you landed until an enemy stops just to your left. Sneak up behind him, and hit him with a melee attack. Grab his gun, and move to the far wall.
step-by-step breakdown
Two men in hazmat suits patrol the street just ahead. Pick your target as Gideon takes care of the other. This brings more enemies out of the far building, including two Dobermans.
Be ready for the charging dogs, and then hole up in the trailer as you eliminate anyone you can. Just be ready to take care of incoming grenades or clear out of the room.
Move into the bar across the street to clean up any remaining foes, watching out for another dog that attacks as you approach the door. Lobbing a Threat Grenade through a window helps with assessing the situation inside.
Proceeding through the right door and up the stairs puts you and Gideon in a business area. Take cover behind the desks or equipment as enemies pour in from the opposite door. As you eliminate the threat, watch out for enemies in the conference room.
With the center of the building open, it is easy to get surrounded in the next area. Move into the doorway cautiously. Enemies fight from the far side and the left. However, another opening to the left allows you to get a jump on the nearby foes.
As you move around the floor, more hazmat foes appear on the balcony above, as well through the far door. These foes have sniper weapons, which do more damage. Retreat if things get hairy, using the Exo Shield as cover to avoid dying on the way out. Remember that you also have the Stim ability.
After you clear out the office building, continue around the floor until you reach a busted-out window that overlooks your meeting point with Torres and Joker. A MORS rests against a couch.
Spend some time sniping the enemies who encroach on your allies’ location before you join them on the ground. Move to the alley on the right as Gideon tips an ambulance onto its side.
You can continually push the ambulance down the alley for cover. Make sure to pick off foes first though, as you’ll be vulnerable while pushing.
At the hospital entrance, cut through the lobby, and follow Gideon up a stairwell to the right. When you reach the second floor, watch out, as a Flash Grenade detonates. Take cover at the doorway until you get your bearings.
KVA soldiers flow into the area. Hole up in the stairwell as you take care of them. Find the open door behind the desk and move through the offices, keeping an eye out for more enemies.
Down the hallway and to the left, Gideon waits for you to start a breach of an office. Once you open the door, get ready to counter a terrorist’s melee attack. Two more foes surround the doctor near the far window. Once you’ve taken care of them, grab the doctor, who cowers behind the desk.
Return to the hallway, and follow Gideon up another stairwell and onto the roof. Run between the tracks and descend more steps, ending up in the corner room of another building. You will encounter a random task force telling you to continue the mission with the doctor.
Another stairwell leads out to the hoverbikes. Climb onto your bike. This time, your bike is not synced to Gideon’s, so you must guide your own way back to camp.
To complete the level, you just need to drive your hoverbike back to camp. Unfortunately, narrow corridors, tight turns, big jumps, rockets, machine gun fire, and oncoming trains get in your way.
After the first checkpoint, enemies fire four rockets from a partially destroyed building. Dodge left, right, left, and right to avoid their blasts.
As you exit the building, line up your jump with the center of the hanging cargo container to avoid missing the tracks on the other side. After you avoid the first train on the tracks, quickly slide to the left to miss the gunfire from the helicopter. Immediately past the next turn, move right and then left to miss more trains. When you see the chopper again, there are two tight left turns, followed by a slalom section before finishing through the camp gate. Slow your speed here to avoid taking any damage.