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Call of Duty: Advanced Warfare Signature Series Strategy Guide
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Contents

  • SINGLE-PLAYER WALKTHROUGH
    • Induction
    • Atlas
    • Traffic
    • Fission
    • Aftermath
    • Manhunt
    • Utopia
    • Sentinel
    • Crash
    • Bio Lab
    • Collapse
    • Armada
    • Throttle
    • Captured
    • Terminus
  • ACHIEVEMENTS / TROPHIES
    • Complete the Campaign
    • Campaign Level-Specific Awards
    • Other Campaign Achievements/Trophies
    • Exo Survival
  • MULTIPLAYER INTRO & BASICS
    • Overview
    • Multiplayer Intro & Basics
    • Combat
  • SUPPLY DROPS
    • About Supply Drops
  • CREATE A CLASS
    • Create a Class
  • SCORESTREAKS
    • About Scorestreaks
  • EXO SURVIVAL
    • Overview
    • The Basics
    • The Upgrade Stations
    • The Map
  • ATTACHMENTS
    • Customizing With Attachments
  • MULTIPLAYER GAME MODES
    • MP Game Modes Overview
  • EXO SKELETON
    • About the Exo Skeleton
  • PERKS
    • About Perks
  • MULTIPLAYER WEAPONS
    • Overview
    • Weapon Charts and Recoil Plots
    • Primary Weapons
    • Assault Rifles
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Heavy Weapons
    • Special Weapons
    • Secondary Weapons
    • Pistols
    • Launchers
    • Combat Knife
    • Supply Drop Weapons
  • CREATE AN OPERATOR
    • Create an Operator
  • SPECIALIZED TRAINING
    • Overview
    • Campaign Basics
    • Exo Suits
    • Exo Upgrade System
  • MULTIPLAYER MAPS
    • Overview
    • Ascend
    • Bio Lab
    • Comeback
    • Defender
    • Detroit
    • Greenband
    • Horizon
    • Instinct
    • Recovery
    • Retreat
    • Riot
    • Solar
    • Terrace

Call of Duty: Advanced Warfare Signature Series Strategy Guide › SINGLE-PLAYER WALKTHROUGH

Aftermath

After getting dropped off at the Detroit Refugee camp, Gideon gives you a guided tour of how Atlas has been helping citizens rebuild their lives. Along the way, you meet up with Joker and then Torres, who waits near four hoverbikes. Hop onto the closest one, and it starts driving automatically behind Gideon.

The team hops off their bikes at a parking garage exit, as Joker and Torres split from the group. Enter the school across the street and to the left. Follow Gideon into a classroom. When instructed to do so, open the next door to return to the hallway.

Continue behind your partner up two flights of stairs and onto a very narrow ledge. Sidle your way across until the floor gives way and you end up in the basement.

Now you are alone without a weapon, and the KVA forces are present throughout the school. Wait where you landed until an enemy stops just to your left. Sneak up behind him, and hit him with a melee attack. Grab his gun, and move to the far wall.

step-by-step breakdown

Two men in hazmat suits patrol the street just ahead. Pick your target as Gideon takes care of the other. This brings more enemies out of the far building, including two Dobermans.

Be ready for the charging dogs, and then hole up in the trailer as you eliminate anyone you can. Just be ready to take care of incoming grenades or clear out of the room.

Move into the bar across the street to clean up any remaining foes, watching out for another dog that attacks as you approach the door. Lobbing a Threat Grenade through a window helps with assessing the situation inside.

Don’t Forget the Shields

Open car doors out on the street offer protection from the enemy gunfire, as does your own Exo Shield. Be ready to use one if you get badly hurt.

Proceeding through the right door and up the stairs puts you and Gideon in a business area. Take cover behind the desks or equipment as enemies pour in from the opposite door. As you eliminate the threat, watch out for enemies in the conference room.

With the center of the building open, it is easy to get surrounded in the next area. Move into the doorway cautiously. Enemies fight from the far side and the left. However, another opening to the left allows you to get a jump on the nearby foes.

As you move around the floor, more hazmat foes appear on the balcony above, as well through the far door. These foes have sniper weapons, which do more damage. Retreat if things get hairy, using the Exo Shield as cover to avoid dying on the way out. Remember that you also have the Stim ability.

After you clear out the office building, continue around the floor until you reach a busted-out window that overlooks your meeting point with Torres and Joker. A MORS rests against a couch.

MORS sniper rifle

The MORS is a powerful single-shot rifle with great accuracy. It can dispatch most enemy soldiers in one shot, though its one bullet per clip and low reserve mean that it doesn’t last long.

Spend some time sniping the enemies who encroach on your allies’ location before you join them on the ground. Move to the alley on the right as Gideon tips an ambulance onto its side.

You can continually push the ambulance down the alley for cover. Make sure to pick off foes first though, as you’ll be vulnerable while pushing.

At the hospital entrance, cut through the lobby, and follow Gideon up a stairwell to the right. When you reach the second floor, watch out, as a Flash Grenade detonates. Take cover at the doorway until you get your bearings.

KVA soldiers flow into the area. Hole up in the stairwell as you take care of them. Find the open door behind the desk and move through the offices, keeping an eye out for more enemies.

Down the hallway and to the left, Gideon waits for you to start a breach of an office. Once you open the door, get ready to counter a terrorist’s melee attack. Two more foes surround the doctor near the far window. Once you’ve taken care of them, grab the doctor, who cowers behind the desk.

Return to the hallway, and follow Gideon up another stairwell and onto the roof. Run between the tracks and descend more steps, ending up in the corner room of another building. You will encounter a random task force telling you to continue the mission with the doctor.

Another stairwell leads out to the hoverbikes. Climb onto your bike. This time, your bike is not synced to Gideon’s, so you must guide your own way back to camp.

Hoverbike Control

Move the bike forward and back with the Left Stick, and steer it with the Right Stick. Ease up on the acceleration to make the tight turns, and keep your eyes on the road ahead.

To complete the level, you just need to drive your hoverbike back to camp. Unfortunately, narrow corridors, tight turns, big jumps, rockets, machine gun fire, and oncoming trains get in your way.

After the first checkpoint, enemies fire four rockets from a partially destroyed building. Dodge left, right, left, and right to avoid their blasts.

As you exit the building, line up your jump with the center of the hanging cargo container to avoid missing the tracks on the other side. After you avoid the first train on the tracks, quickly slide to the left to miss the gunfire from the helicopter. Immediately past the next turn, move right and then left to miss more trains. When you see the chopper again, there are two tight left turns, followed by a slalom section before finishing through the camp gate. Slow your speed here to avoid taking any damage.

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