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Call of Duty: Advanced Warfare Signature Series Strategy Guide
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Contents

  • SINGLE-PLAYER WALKTHROUGH
    • Induction
    • Atlas
    • Traffic
    • Fission
    • Aftermath
    • Manhunt
    • Utopia
    • Sentinel
    • Crash
    • Bio Lab
    • Collapse
    • Armada
    • Throttle
    • Captured
    • Terminus
  • ACHIEVEMENTS / TROPHIES
    • Complete the Campaign
    • Campaign Level-Specific Awards
    • Other Campaign Achievements/Trophies
    • Exo Survival
  • MULTIPLAYER INTRO & BASICS
    • Overview
    • Multiplayer Intro & Basics
    • Combat
  • SUPPLY DROPS
    • About Supply Drops
  • CREATE A CLASS
    • Create a Class
  • SCORESTREAKS
    • About Scorestreaks
  • EXO SURVIVAL
    • Overview
    • The Basics
    • The Upgrade Stations
    • The Map
  • ATTACHMENTS
    • Customizing With Attachments
  • MULTIPLAYER GAME MODES
    • MP Game Modes Overview
  • EXO SKELETON
    • About the Exo Skeleton
  • PERKS
    • About Perks
  • MULTIPLAYER WEAPONS
    • Overview
    • Weapon Charts and Recoil Plots
    • Primary Weapons
    • Assault Rifles
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Heavy Weapons
    • Special Weapons
    • Secondary Weapons
    • Pistols
    • Launchers
    • Combat Knife
    • Supply Drop Weapons
  • CREATE AN OPERATOR
    • Create an Operator
  • SPECIALIZED TRAINING
    • Overview
    • Campaign Basics
    • Exo Suits
    • Exo Upgrade System
  • MULTIPLAYER MAPS
    • Overview
    • Ascend
    • Bio Lab
    • Comeback
    • Defender
    • Detroit
    • Greenband
    • Horizon
    • Instinct
    • Recovery
    • Retreat
    • Riot
    • Solar
    • Terrace

Call of Duty: Advanced Warfare Signature Series Strategy Guide › MULTIPLAYER MAPS

Defender

A dilapidated shoreline base, Defender takes place in and around massive concrete bunkers, combat transitioning in and out of the buildings.

Map Scorestreak: Laser Air Defense. Activating the massive defense turret in the center of the map causes it to rise up from its building and shoot down any hostile enemy aerial Scorestreak support. The movement of the turret also opens up lines of sight in the room it was contained in, making the central building even more dangerous to move through.

Tsunami Warning!

Partway through the match, a massive wave crashes into the shoreline, obliterating any players unfortunate enough to be in the area and covering the shore in seawater for the remainder of the match. This also has the effect of making the lower access tunnel to the central bunker a bit slower to use, as you must swim through the water to reach it.

Use Exo movement to skip the water if you’re moving down on the shore after the wave hits.

Defender is a flexible medium-sized map focused around a huge central structure housing the turret. There’s also a beach on one side of the level and multiple smaller bunkers and buildings around the edges. Defender has a lot of combat lanes and sight lines, as well as many elevated positions that you can reach with a quick Boost Jump. It is possible to move both quickly and unseen if you’re careful strafing around the outer edges, but be wary about passing through the central building. Although it allows fast access to any part of the map, its central location also means that you can expect a lot of traffic, particularly if an objective is located within.

Be wary of jumping onto the bunkers if you’re uncertain of enemy positions. You can expose yourself to fire unnecessarily, and many of the rooftops have little or no cover for you to evade incoming fire.

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