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Call of Duty: Advanced Warfare Signature Series Strategy Guide
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Contents

  • SINGLE-PLAYER WALKTHROUGH
    • Induction
    • Atlas
    • Traffic
    • Fission
    • Aftermath
    • Manhunt
    • Utopia
    • Sentinel
    • Crash
    • Bio Lab
    • Collapse
    • Armada
    • Throttle
    • Captured
    • Terminus
  • ACHIEVEMENTS / TROPHIES
    • Complete the Campaign
    • Campaign Level-Specific Awards
    • Other Campaign Achievements/Trophies
    • Exo Survival
  • MULTIPLAYER INTRO & BASICS
    • Overview
    • Multiplayer Intro & Basics
    • Combat
  • SUPPLY DROPS
    • About Supply Drops
  • CREATE A CLASS
    • Create a Class
  • SCORESTREAKS
    • About Scorestreaks
  • EXO SURVIVAL
    • Overview
    • The Basics
    • The Upgrade Stations
    • The Map
  • ATTACHMENTS
    • Customizing With Attachments
  • MULTIPLAYER GAME MODES
    • MP Game Modes Overview
  • EXO SKELETON
    • About the Exo Skeleton
  • PERKS
    • About Perks
  • MULTIPLAYER WEAPONS
    • Overview
    • Weapon Charts and Recoil Plots
    • Primary Weapons
    • Assault Rifles
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Heavy Weapons
    • Special Weapons
    • Secondary Weapons
    • Pistols
    • Launchers
    • Combat Knife
    • Supply Drop Weapons
  • CREATE AN OPERATOR
    • Create an Operator
  • SPECIALIZED TRAINING
    • Overview
    • Campaign Basics
    • Exo Suits
    • Exo Upgrade System
  • MULTIPLAYER MAPS
    • Overview
    • Ascend
    • Bio Lab
    • Comeback
    • Defender
    • Detroit
    • Greenband
    • Horizon
    • Instinct
    • Recovery
    • Retreat
    • Riot
    • Solar
    • Terrace

Call of Duty: Advanced Warfare Signature Series Strategy Guide › MULTIPLAYER MAPS

Horizon

An Atlas drone facility set in the Icelandic Highlands, Horizon features incredibly intense combat focused around a central drone hangar, mixed with lane combat on the outer edges around the hangar.

Map Scorestreak: None.

A complex map, Horizon has indoor and outdoor combat in and around the central drone hangar. There are a lot of routes around the outer edges of the level, with sightlines broken up by bits of cover and exposed to the occasional rooftop vantage point. Be very, very careful if you pass through the central hangar, accessible from all four sides of the map. It is impossible to keep yourself covered from every angle. Stay out of it unless you have teammates to cover you, you’re forced to fight there over an objective, or you must use it to quickly reach another part of the map or flank an enemy.

The outer edges of the map support a variety of playstyles. You can move aggressively to get into close range, or hang back and pick off targets as they expose themselves. Just be wary about staying in any one place for long, as there’s always at least one flanking route for opponents to reach you.

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