Prima Games eGuides Call of Duty: Advanced Warfare Signature Series Strategy Guide

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Call of Duty: Advanced Warfare Signature Series Strategy Guide EXO SURVIVAL

The Upgrade Stations

Weapon Upgrades

You can purchase weapons at the Weapon Upgrade Station, but are limited to types available to the class you selected. Also available at these stations are optics, attachments, and Exo Launchers. You can also refill your bullet ammunition at any time for one Upgrade Point.

The cost and round unlocked information is listed below. A round of 0 means that it is available from the start.

Weapons

WeaponDescriptionCostRound Unlocked
Pistols Atlas 45 Semi-automatic. Best in class handling. 1 0
MP443 Grach Two-round burst. Best in class range. 2 6
PDW Fully automatic machine pistol. Best in class fire rate. 2 12
RW1 Break-action handheld railgun. Best in class damage. 3 20
Submachine Guns KF5 Fully automatic. First five rounds in each magazine have increased damage. Best in class range. 1 0
MP11 Fully automatic. Best in class mobility. 1 2
ASM1 Fully automatic. Firing over time increases accuracy and lowers fire rate. Best in class damage. 2 7
SN6 Fully automatic. First three rounds of burst fire faster. Best in class accuracy. 2 12
SAC3 Fully automatic. Akimbo only. Best in class fire rate. 3 19
AMR9 Five-round burst. Allows underbarrel attachments. Best in class handling. 3 24
Assault Rifles Bal-27 Fully automatic. Fires faster over time. Best in class fire rate. 2 0
AK12 Fully automatic. Best in class mobility. 2 5
ARX-160 Three-round burst. Best in class range. 2 8
HBRa3 Fully automatic. First three rounds of a burst fire faster. Best in class handling. 2 11
IMR Four-round burst. Prints rounds to ammo reserve. Best in class damage. 3 17
MK14 Semi-automatic. Best in class accuracy. 3 25
Shotguns Tac-19 Pump-action directed energy weapon. Best in class mobility. 1 0
Bulldog Semi-automatic. Best in class damage. 2 6
S-12 Fully automatic. Best in class fire rate. 3 16
Sniper Rifles MORS Bolt-action railgun. Best in class handling. 1 0
Lynx Semi-automatic. Best in class range. 2 9
NA-45 Semi-automatic two-round fire system. Primer (first round) explodes when the Catalyst (second round) hits nearby. 2 13
Atlas 20mm Semi-automatic. Shoulder mounted with no hip fire. Best in class damage. 3 24
Heavy Weapons EM1 Constant beam of directed energy. No ammunition, but can overheat. Best in class damage. 1 0
Pytaek Fully automatic. Reduces recoil over time. Best in class accuracy. 1 3
XMG Fully automatic heavy machine guns. Akimbo only. Aim and Fire shoot the two guns separately. Increased fire rate and accuracy in lockdown mode. Press Left on D-pad to enter lockdown mode. 2 10
EPM3 Semi-automatic directed energy. No ammunition, but can overheat. Best in class range. 3 15
Ameli Fully automatic. Slow reload. Best in class fire rate. 3 19
MDL Grenade launcher. 3 23

Weapon Optics

OpticDescriptionCostRound Unlocked
Red Dot Sight Precision sight. 2 0
Auto Focus Sight Sight automatically zooms when aiming down the sights and not moving. 2 3
ACOG Scope Enhanced zoom. 2 5
Target Enhancer Advanced optics with built-in threat detection. 3 10
Variable Scope 4x magnifier with attached red dot sight. 3 14
Hybrid Sight Scope with multiple zoom levels. 2 0

Weapon Attachments

AttachmentDescriptionCostRound Unlocked
Laser Sight Increased hip fire accuracy. 2 4
Extended Mags Increased round capacity in each magazine. 2 7
Rapid Fire Increased fire rate. 2 11
Foregrip Vertical foregrip for reduced recoil. 2 15
Stock Move faster when aiming down the sights. 3 19
HeatSink Extends firing time before overheating. 3 22

Exo Launcher

LauncherDescriptionCostRound Unlocked
Frag Grenade Cookable Frag Grenades. 1 0
Stun Grenade Blinds, disorients, and slows enemies. Can be manually detonated. 1 0
Threat Grenade Temporarily shows enemies through walls. Can be manually detonated. 1 4
Semtex Timed sticky explosive. 1 8
Contact Grenade Grenade that detonates on contact with any surface. 1 12
Spike Drone A lethal thrown drone that returns on command. 2 16

Exo Upgrade Station

Your Exo can be upgraded at the Exo Upgrade Station. Here, you can change your class, improve Exo stats, change your Exo ability, and upgrade Scorestreaks.

The cost and round unlocked information is listed below. A round of 0 means that it is available from the start.

Exo Class

ClassDescriptionCostRound Unlocked
Light Exo Fastest movement speed, full range of boost abilities, lowest armor. SMGs and Assault rifles. UAV Class Scorestreak. 0 0
Heavy Exo Slowest movement, limited boost abilities, highest armor. High damage, heavy weapons. XS1 Goliath Scorestreak. 0 0
Specialist Exo Normal movement, limited boost abilities, normal armor. Shotguns and sniper rifles. Sentry Gun Class Scorestreak. 0 0

Exo Stats

StatDescriptionCostRound Unlocked
Weapon Proficiency Increases weapon damage, fire rate, and/or spread. Max stat is 10. 2 (1-3)3 (4-6)4 (7-8)5 (9-10) 5
Armor Decrease damage taken. Max stat is 10. 2 (1-3)3 (4-6)4 (7-8)5 (9-10) 10
Exo Battery Increases the maximum capacity of your Exo Suit battery, increasing duration of Exo Abilities such as Cloak and Hover. Max stat is 5. 2 (1-3)3 (4-5) 15

Exo Abilities

AbilityDescriptionCostRound Unlocked
Exo Shield Quickly deploy a portable shield attached to your arm. 1 0
Exo Hover Hover in place for a short duration. 1 3
Exo Cloak Visually conceal yourself for a short duration. 1 7
Exo Trophy System Destroy up to two incoming enemy projectiles. 1 13
Exo Stim Temporarily generate health beyond normal levels. 1 17

Scorestreak Upgrades

ScorestreakUpgradeDescriptionCostRound Unlocked
UAV Extra Time UAV lasts longer. 3 2
Threat Detection Paints enemies with each sweep of the UAV. 3 7
XS1 Vulcan Extra Time Doubles the burst duration. 3 6
Overcharge Increases the beam width. 3 17
Light Show Adds three rotating lasers. 3 22
Remote Turret Directed Energy Fires a controlled laser. Replaces machine gun or Rocket Turret. 3 4
Rocket Turret Fires rockets. Replaces machine gun or Directed Energy Turret. 3 9
360 Turret Head Turret can spin 360 degrees. 3 14
Rippable Adds ability to rip off the turret head and carry it on the battlefield. 3 19
Missile Strike Extra Missile Adds an additional single-target missile to fire. 3 3
Cluster Missile Primary missile splits into multiple spiraling missiles for concentrated area damage. 3 8
Hellfire Missile Primary missile splits into multiple targeting missiles. 3 13
Nano Swarm Primary missile leaves behind a swarm of Nanobots. 3 18
Bombing Run Additional Bomber Calls in an additional bomber. 3 7
Aerial Assault Drone Rockets Adds a rocket launcher onto the drone. 3 10
Hardened Increases drone health but decreases movement speed. 3 15
Warbird Rockets Adds rockets as an alternate weapon. 3 7
Warbird Wingman Joining player mounts additional MG Turret. 3 12
Aggressor AI-controlled Warbird seeks out enemy targets. 3 17
Defender AI-controlled Warbird stays near player, providing cover fire. 3 25