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Call of Duty: Advanced Warfare Signature Series Strategy Guide
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Contents

  • SINGLE-PLAYER WALKTHROUGH
    • Induction
    • Atlas
    • Traffic
    • Fission
    • Aftermath
    • Manhunt
    • Utopia
    • Sentinel
    • Crash
    • Bio Lab
    • Collapse
    • Armada
    • Throttle
    • Captured
    • Terminus
  • ACHIEVEMENTS / TROPHIES
    • Complete the Campaign
    • Campaign Level-Specific Awards
    • Other Campaign Achievements/Trophies
    • Exo Survival
  • MULTIPLAYER INTRO & BASICS
    • Overview
    • Multiplayer Intro & Basics
    • Combat
  • SUPPLY DROPS
    • About Supply Drops
  • CREATE A CLASS
    • Create a Class
  • SCORESTREAKS
    • About Scorestreaks
  • EXO SURVIVAL
    • Overview
    • The Basics
    • The Upgrade Stations
    • The Map
  • ATTACHMENTS
    • Customizing With Attachments
  • MULTIPLAYER GAME MODES
    • MP Game Modes Overview
  • EXO SKELETON
    • About the Exo Skeleton
  • PERKS
    • About Perks
  • MULTIPLAYER WEAPONS
    • Overview
    • Weapon Charts and Recoil Plots
    • Primary Weapons
    • Assault Rifles
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Heavy Weapons
    • Special Weapons
    • Secondary Weapons
    • Pistols
    • Launchers
    • Combat Knife
    • Supply Drop Weapons
  • CREATE AN OPERATOR
    • Create an Operator
  • SPECIALIZED TRAINING
    • Overview
    • Campaign Basics
    • Exo Suits
    • Exo Upgrade System
  • MULTIPLAYER MAPS
    • Overview
    • Ascend
    • Bio Lab
    • Comeback
    • Defender
    • Detroit
    • Greenband
    • Horizon
    • Instinct
    • Recovery
    • Retreat
    • Riot
    • Solar
    • Terrace

Call of Duty: Advanced Warfare Signature Series Strategy Guide › MULTIPLAYER WEAPONS

Shotguns

Brute force close-quarters weapons, built for stopping power above all else.

Intended Role: Extreme short-range combat

Ideal Range: Short

CQC and Hip Fire Potential: High

Precision and Long Distance Potential: Nonexistent

Shotguns are your room-clearing, close-range powerhouse weapons. Even more than SMGs, shotguns are made for extremely close-range combat. While they are unreliable or completely ineffective at a distance, up close, they can kill in one shot and clear a room or an objective of enemies in seconds.

Exo movement has added significant power to shotguns by enhancing your mobility tremendously. Exo movement allows you to close distance very quickly and either avoid long-range lanes of fire entirely or move through them swiftly. Remember that while you cannot do a forward dodge on the ground, you can jump forward and do a Boost Dash forward. This combined move can close the gap to land a guaranteed one-shot kill, and it is particularly effective in tight spaces. Don’t try this against a fully aware target in a wide open area!

Shotgun Charts

Shotgun Ammo Stats

Shotgun Rate of Fire

Shotgun Reload Times

Shotgun Shots to Kill (STK)

Shotgun Recoil Plots

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