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Call of Duty: Advanced Warfare Signature Series Strategy Guide
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Contents

  • SINGLE-PLAYER WALKTHROUGH
    • Induction
    • Atlas
    • Traffic
    • Fission
    • Aftermath
    • Manhunt
    • Utopia
    • Sentinel
    • Crash
    • Bio Lab
    • Collapse
    • Armada
    • Throttle
    • Captured
    • Terminus
  • ACHIEVEMENTS / TROPHIES
    • Complete the Campaign
    • Campaign Level-Specific Awards
    • Other Campaign Achievements/Trophies
    • Exo Survival
  • MULTIPLAYER INTRO & BASICS
    • Overview
    • Multiplayer Intro & Basics
    • Combat
  • SUPPLY DROPS
    • About Supply Drops
  • CREATE A CLASS
    • Create a Class
  • SCORESTREAKS
    • About Scorestreaks
  • EXO SURVIVAL
    • Overview
    • The Basics
    • The Upgrade Stations
    • The Map
  • ATTACHMENTS
    • Customizing With Attachments
  • MULTIPLAYER GAME MODES
    • MP Game Modes Overview
  • EXO SKELETON
    • About the Exo Skeleton
  • PERKS
    • About Perks
  • MULTIPLAYER WEAPONS
    • Overview
    • Weapon Charts and Recoil Plots
    • Primary Weapons
    • Assault Rifles
    • Submachine Guns
    • Sniper Rifles
    • Shotguns
    • Heavy Weapons
    • Special Weapons
    • Secondary Weapons
    • Pistols
    • Launchers
    • Combat Knife
    • Supply Drop Weapons
  • CREATE AN OPERATOR
    • Create an Operator
  • SPECIALIZED TRAINING
    • Overview
    • Campaign Basics
    • Exo Suits
    • Exo Upgrade System
  • MULTIPLAYER MAPS
    • Overview
    • Ascend
    • Bio Lab
    • Comeback
    • Defender
    • Detroit
    • Greenband
    • Horizon
    • Instinct
    • Recovery
    • Retreat
    • Riot
    • Solar
    • Terrace

Call of Duty: Advanced Warfare Signature Series Strategy Guide › MULTIPLAYER WEAPONS

Submachine Guns

Compact weapons for the fast-moving operator, SMGs allow rapid battlefield mobility and provide superior close-range firepower.

Intended Role: Close-quarters combat

Ideal Range: Close to medium

CQC and Hip Fire Potential: High

Precision and Long Distance Potential: Moderate to low

SMGs are purpose built for close-range combat. With high rates of fire and good mobility and handling characteristics, they are ideal for taking the fight to the enemy. SMGs have excellent hip fire accuracy, making them easy to use in close quarters.

With the added mobility granted by Exo movement, SMGs can get into close range frighteningly quickly. In CQC, they can use Exo Boost Dodges very effectively when combined with hip fire. Some SMGs are stable enough to use out to a medium distance, though their damage drops off quite quickly compared to ARs. Avoid getting into too many long-range engagements. If you find yourself fighting in ADS at medium distances more often than you are up close, you may find you prefer an AR instead.

Submachine Gun Charts

Submachine Gun Ammo Stats

Submachine Gun Rate of Fire

Submachine Gun Reload Times

Submachine Gun Shots to Kill (STK)

Submachine Gun Recoil Plots

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