Prima Games eGuides
primagames.com Browse Redeem a code Help
Halo Wars eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Multiplayer
    • Introduction
    • 1v1: Blood Gulch
    • 1v1: Chasm
    • 1v1: Pirth Outskirts
    • 1v1: Release
    • 1v1: Tundra
    • 2v2: Beasely’s Plateau
    • 2v2: Crevice
    • 2v2: The Docks
    • 2v2: Labyrinth
    • 2v2: Repository
    • 2v2: Terminal Moraine
    • 3v3: Exile
    • 3v3: Fort Deen
    • 3v3: Frozen Valley
  • Campaign Act 1
    • Introduction
    • 01: Alpha Base
    • 02: Relic Approach
    • 03: Relic Interior
  • Campaign Act 4
    • Introduction
    • 12: Repairs
    • 13: Beachhead
    • 14: Reactor
    • 15: Escape
  • Campaign Act 3
    • Introduction
    • 08: Anders’s Signal
    • 09: The Flood
    • 10: Shield World
    • 11: Cleansing
  • Appendices
    • Introduction
    • Appendix I: Achievements
    • Appendix II: Skull locations
    • Appendix III: Black Box Locations
    • Appendix IV: Complete Halo Wars Timeline and Unlock Condition
  • Art Gallery
    • Art Gallery
  • Factions
    • Introduction
    • UNSC Leaders
    • Spirit of Fire
    • The Command Base
    • Firebase Buildings
    • Firebase Units
    • Barracks Units
    • Vehicle Depot Units
    • Air Pad Units
    • Covenant Leaders
    • The Citadel
    • Citadel Buildings
    • Citadel Units
    • Hall Units
    • Factory Units
    • Summit Units
  • Campaign Act 2
    • Introduction
    • 04: Arcadia City
    • 05: Arcadia Outskirts
    • 06: Dome of Light
    • 07: Scarab
  • Basics
    • Introduction
    • Welcome to Halo Wars Advanced Training
    • Rock, Paper, Scissors: RPS in the RTS
    • Veterancy on the Battlefield
    • Upgrades on the Battlefield
    • Skills and Skulls
    • Base Construction Tactics
    • Main Methods of Play
    • Leader Powers
    • Dealing with an Artificial Intelligent Enemy
    • Tactical Tips

Halo Wars Guide › Multiplayer

1v1: Pirth Outskirts

The swampy outskirts of Arcadia’s capital city features unclaimed bonus Reactors and offers alternate routes for attacks. The area is open and easily navigated, even by the most cumbersome and powerful vehicle. The starting bases are on the map’s east and west sides, with a cluster of two other bases and a Reactor Hook to the north and south.

Areas of Interest

Starting Bases: 2

Neutral Bases: 2

Unguarded Bases: 2

Reactor Hooks: 2

The two starting bases are located in a large flat area and are easily attacked, so expect the possibility of an early Rush. Take either curved road from one base to the other; they are the same distance. Because your foe may be preoccupied with capturing the three structures to the north or south, react accordingly and Rush. However, usually it is better to build up your base defenses and multitask by quickly foraging for supply crates, then taking the empty base.

The number of bases in this map is high compared to its size, so it stands to reason that you should occupy the empty base as early as possible, especially if you’re employing a Boom or Tech strategy. With minimal resistance (just the odd band of neutral infantry to crush), you can have two bases working simultaneously before your foe has even finished foraging.

TIP

Remember there are two empty bases; mix up your tactics and frighten your foe by capturing the empty base nearer to his starting base, if you have the supplies and forces necessary to defend it. Or, fake an attack to flummox him!

TIP

Due to this map’s size, another excellent tactic is to build up your Warthog collection, or send in your Covenant leader and teleport in reinforcements and Rush early on. This can lead to devastatingly quick victories!

Part of the tactical advantage you gain when employing a Boom or Tech strategy is further augmented by capturing one of the two Reactor Hooks on this map. There’s yet another reason why taking the empty base as early as possible is a good idea: You can build a Turret close enough to the Reactor, improve it by adding on a Flame Mortar, and then lure the Reactor’s guardians into its line of fire. This makes the Reactor much more easy to take. Don’t forget to have Marines, Grunts, or Jackals waiting to claim the Reactor the instant it becomes secure.

The ragtag neutral troops in either of the two guarded bases are very dangerous to take. If you see a foe attempt to tackle a neutral base early on, consider launching an attack on them, as they’re bound to lose a few initial troops in the process. For this reason, leave the guarded bases alone until later; this includes building a front-right Turret in an adjacent empty base you just took, which attracts the neutral base’s attention. However, this can become problematic if you’re facing a dangerous foe.

The end-game scenario for this map can be extremely satisfying (and explosive!), as the slower and more expensive units (that provide you with a spectacular finish) are worth building, because they don’t have much ground to cover. Mass a force, perhaps several lumbering tanks, and complicate your opponent’s defensive tactics by flying in some airborne vehicles to attack his base from behind.

Keep reading with a free account

The first 3 sections of Halo Wars are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

Previous1v1: Chasm Next1v1: Release