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Halo Wars eGuide
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Contents

  • Multiplayer
    • Introduction
    • 1v1: Blood Gulch
    • 1v1: Chasm
    • 1v1: Pirth Outskirts
    • 1v1: Release
    • 1v1: Tundra
    • 2v2: Beasely’s Plateau
    • 2v2: Crevice
    • 2v2: The Docks
    • 2v2: Labyrinth
    • 2v2: Repository
    • 2v2: Terminal Moraine
    • 3v3: Exile
    • 3v3: Fort Deen
    • 3v3: Frozen Valley
  • Campaign Act 1
    • Introduction
    • 01: Alpha Base
    • 02: Relic Approach
    • 03: Relic Interior
  • Campaign Act 4
    • Introduction
    • 12: Repairs
    • 13: Beachhead
    • 14: Reactor
    • 15: Escape
  • Campaign Act 3
    • Introduction
    • 08: Anders’s Signal
    • 09: The Flood
    • 10: Shield World
    • 11: Cleansing
  • Appendices
    • Introduction
    • Appendix I: Achievements
    • Appendix II: Skull locations
    • Appendix III: Black Box Locations
    • Appendix IV: Complete Halo Wars Timeline and Unlock Condition
  • Art Gallery
    • Art Gallery
  • Factions
    • Introduction
    • UNSC Leaders
    • Spirit of Fire
    • The Command Base
    • Firebase Buildings
    • Firebase Units
    • Barracks Units
    • Vehicle Depot Units
    • Air Pad Units
    • Covenant Leaders
    • The Citadel
    • Citadel Buildings
    • Citadel Units
    • Hall Units
    • Factory Units
    • Summit Units
  • Campaign Act 2
    • Introduction
    • 04: Arcadia City
    • 05: Arcadia Outskirts
    • 06: Dome of Light
    • 07: Scarab
  • Basics
    • Introduction
    • Welcome to Halo Wars Advanced Training
    • Rock, Paper, Scissors: RPS in the RTS
    • Veterancy on the Battlefield
    • Upgrades on the Battlefield
    • Skills and Skulls
    • Base Construction Tactics
    • Main Methods of Play
    • Leader Powers
    • Dealing with an Artificial Intelligent Enemy
    • Tactical Tips

Halo Wars Guide › Basics

Leader Powers

Leader Powers are special attacks that each of the six leaders—the UNSC’s Cutter, Forge, or Anders, and the Covenant’s Arbiter, Brute Chieftain, or Prophet of Regret—possess. UNSC Powers are executed as attacks from the Spirit of Fire; UNSC leaders do not appear on the battlefield (except during Campaign mode). Covenant powers are contained with the leader and are used on the battlefield, directly from the leader. Proper use of a Leader Power can dramatically change the course of a battle.

For example, if Sergeant Forge’s army is being attacked by a rival UNSC force consisting of Flamethrowers interspersed with other troops, a well-placed Carpet Bomb can decimate the Marines before they can deal any damage to units vulnerable to Flamethrower attacks. A precisely timed Cryo Bomb from Anders can kill enemy aircraft and immobilize ground forces—and your own forces, so use with care! It is typically more dangerous and less effective to use the powers during a fight; there are less units for you to kill, and you won’t have softened up or slain the attackers, giving them more chance to whittle down your own troops.

Tip

While the Covenant Leader Powers work differently, they still follow the same rules. For details on all the Leader Powers, consult the “Factions” chapter.

To become highly ranked, simply practice and try a wide variety of tactics. Play dozens of games using all six leaders, picking the best, learning exactly what your enemy is going to do, and reacting quickly to it. Find a strategy plan that works for you over and over again.

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