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Halo Wars eGuide
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Contents

  • Multiplayer
    • Introduction
    • 1v1: Blood Gulch
    • 1v1: Chasm
    • 1v1: Pirth Outskirts
    • 1v1: Release
    • 1v1: Tundra
    • 2v2: Beasely’s Plateau
    • 2v2: Crevice
    • 2v2: The Docks
    • 2v2: Labyrinth
    • 2v2: Repository
    • 2v2: Terminal Moraine
    • 3v3: Exile
    • 3v3: Fort Deen
    • 3v3: Frozen Valley
  • Campaign Act 1
    • Introduction
    • 01: Alpha Base
    • 02: Relic Approach
    • 03: Relic Interior
  • Campaign Act 4
    • Introduction
    • 12: Repairs
    • 13: Beachhead
    • 14: Reactor
    • 15: Escape
  • Campaign Act 3
    • Introduction
    • 08: Anders’s Signal
    • 09: The Flood
    • 10: Shield World
    • 11: Cleansing
  • Appendices
    • Introduction
    • Appendix I: Achievements
    • Appendix II: Skull locations
    • Appendix III: Black Box Locations
    • Appendix IV: Complete Halo Wars Timeline and Unlock Condition
  • Art Gallery
    • Art Gallery
  • Factions
    • Introduction
    • UNSC Leaders
    • Spirit of Fire
    • The Command Base
    • Firebase Buildings
    • Firebase Units
    • Barracks Units
    • Vehicle Depot Units
    • Air Pad Units
    • Covenant Leaders
    • The Citadel
    • Citadel Buildings
    • Citadel Units
    • Hall Units
    • Factory Units
    • Summit Units
  • Campaign Act 2
    • Introduction
    • 04: Arcadia City
    • 05: Arcadia Outskirts
    • 06: Dome of Light
    • 07: Scarab
  • Basics
    • Introduction
    • Welcome to Halo Wars Advanced Training
    • Rock, Paper, Scissors: RPS in the RTS
    • Veterancy on the Battlefield
    • Upgrades on the Battlefield
    • Skills and Skulls
    • Base Construction Tactics
    • Main Methods of Play
    • Leader Powers
    • Dealing with an Artificial Intelligent Enemy
    • Tactical Tips

Halo Wars Guide › Basics

Skills and Skulls

Grab a floating dead guy’s head once you slay enough specific enemies to unlock some wild gameplay enhancements!

Aside from the main objectives throughout the Campaign mode and the Black Box hidden on each map that unlocks much of the timeline, there are more secrets to discover: the infamous Halo Skulls. There are 15 of them, and each appears only when you complete each mission’s Kill objective; be sure to return to the Skull’s location before ending the mission. Every Skull you collect is revealed on the menu showing your previously completed missions.

These Skulls have specific gameplay enhancements, which can help (or hinder) your attempts at a perfect score and a Gold ranking for each Campaign mission. The following table shows what enhancements to the game each Skull enables. Check these out before deciding whether to attempt a mission with this Skull turned on. Naturally, Skulls 11 through 15 are the most useful, because they give to an in-game bonus ability as well as (not instead of) a percentage added to your Complete Score ranking.

Mission Number Skull Name % Added to Mission Complete Score Description of Skull’s Ability
01 Look Daddy! None Grunts’ methane tank always explodes on death.
02 Grunt Birthday Party None Grunts explode into confetti.
03 Cowbell None Destruction physics magnification x2.
04 Wuv Woo None Scarabs shoot rainbow beams made of Pure Love.
05 Fog +10 percent No minimap.
06 Sickness +10 percent All player units explode into Flood units on death.
07 Rebel Sympathizer +20 percent Nonplayer units receive +25 percent more Hit Points.
08 Rebel Supporter +20 percent Nonplayer units inflict +50 percent more damage.
09 Rebel Leader +20 percent Nonplayer units start with extra Veterancy.
10 Catch +20 percent Nonplayer units recharge abilities in half the normal time.
11 Sugar Cookies +50 percent All player units have 50 percent more Hit Points.
12 Boomstick +10 percent Five percent chance any nonplayer unit blows up on death, with splash damage.
13 Pain Train +25 percent All player units train 50 percent faster.
14 Bountiful Harvest +30 percent Supplies arrive 25 percent more quickly.
15 Emperor +50 percent All player Leader Powers recharge in half the time.

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