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Contents

  • Multiplayer
    • Introduction
    • 1v1: Blood Gulch
    • 1v1: Chasm
    • 1v1: Pirth Outskirts
    • 1v1: Release
    • 1v1: Tundra
    • 2v2: Beasely’s Plateau
    • 2v2: Crevice
    • 2v2: The Docks
    • 2v2: Labyrinth
    • 2v2: Repository
    • 2v2: Terminal Moraine
    • 3v3: Exile
    • 3v3: Fort Deen
    • 3v3: Frozen Valley
  • Campaign Act 1
    • Introduction
    • 01: Alpha Base
    • 02: Relic Approach
    • 03: Relic Interior
  • Campaign Act 4
    • Introduction
    • 12: Repairs
    • 13: Beachhead
    • 14: Reactor
    • 15: Escape
  • Campaign Act 3
    • Introduction
    • 08: Anders’s Signal
    • 09: The Flood
    • 10: Shield World
    • 11: Cleansing
  • Appendices
    • Introduction
    • Appendix I: Achievements
    • Appendix II: Skull locations
    • Appendix III: Black Box Locations
    • Appendix IV: Complete Halo Wars Timeline and Unlock Condition
  • Art Gallery
    • Art Gallery
  • Factions
    • Introduction
    • UNSC Leaders
    • Spirit of Fire
    • The Command Base
    • Firebase Buildings
    • Firebase Units
    • Barracks Units
    • Vehicle Depot Units
    • Air Pad Units
    • Covenant Leaders
    • The Citadel
    • Citadel Buildings
    • Citadel Units
    • Hall Units
    • Factory Units
    • Summit Units
  • Campaign Act 2
    • Introduction
    • 04: Arcadia City
    • 05: Arcadia Outskirts
    • 06: Dome of Light
    • 07: Scarab
  • Basics
    • Introduction
    • Welcome to Halo Wars Advanced Training
    • Rock, Paper, Scissors: RPS in the RTS
    • Veterancy on the Battlefield
    • Upgrades on the Battlefield
    • Skills and Skulls
    • Base Construction Tactics
    • Main Methods of Play
    • Leader Powers
    • Dealing with an Artificial Intelligent Enemy
    • Tactical Tips

Halo Wars Guide › Campaign Act 1

01: Alpha Base

Control Sergeant Forge in his Warthog as you travel and usurp the Covenant forces from Alpha base, rallying four squads of Marines to your detachment, and attacking scattered Covenant forces along the way, before driving all enemies from inside the Base itself.

Objectives

Win Condition: All Primary Objectives met, and all Covenant units within Alpha Base are neutralized.

Loss Condition: All UNSC Units defeated, and Forge is down.

Par Time: 05:00–12:00

Eliminate Covenant within Alpha Base

Completion Score: 500 Points

Alpha Base is the key UNSC installation on Harvest. Covenant forces have completely overrun the facility. Defeating these units in the area is a top priority.

Optional: Find and Rescue Pinned Marines[4]

Completion Score: 500 Points

Scattered pockets of Marines are isolated and under attack near Alpha Base. Locate as many as you can and kill the Covenant forces that are attacking them; the Marines will be needed to retake Alpha Base.

Use Marines to Destroy Barrier Power Source

Completion Score: 500 Points

The Covenant have erected an energy barrier across the pass leading to Alpha Base. The barrier will block vehicles, but Marines can move through and destroy the power source beyond.

Optional: Kill 100 Grunts[100]

Completion Score: 500 Points

Grunts, called Unggoy in the Covenant language, are cowardly but dangerous in large numbers. Methane-breathers, they are commonly seen in Covenant infantry squads. Counter them with your own infantry or with flamethrowers.

Fight Your Way to Alpha Base

Completion Score: 250 Points

Alpha Base is in the northern section of the map. It has been overrun by the Covenant; get there and take it back.

Difficulty Modifications (Compared to Normal)

Easy: All enemy units have 50 percent less Health Points and inflict 50 percent less damage.

Heroic: Additional Shade Turrets. Additional enemy forces at Alpha Base. Two Spirit of Fire Heal & Repairs instead of one.

Legendary: All enemy units have 25 percent more Health Points and inflict 25 percent more damage. One Spirit of Fire Heal & Repair. One Carpet Bomb provided by Captain Cutter once inside Alpha Base instead of two.

Mission Commencement

Select , , or to control Sergeant Forge and drive him northwest (ahead) over the ramp, where the first of four pinned Marines are battling a small Covenant force. Attack the Covenant using Forge’s mounted Gauss Cannon (), or Ram () the Jackals, ideally from medium range (to avoid the Warthog missing its target). Pay particular attention to the Shade Turret—this is your most dangerous adversary and takes precedence. After the battle, use to select the UNSC Marines once they climb into their Warthog, then ride east.

Legendary Tactics

A good way to minimize the damage to your Warthog is to Ram the Jackal on the barricade’s right side, then immediately destroy the Shade Turret before tackling any remaining Jackals.

Cross the bridge; look east and locate the three Grunts on the snowbank between the bridges. Target one with regular fire (), then Ram the other. Continue north along the second bridge section.

Tip

Always try to lead with Forge’s Warthog, as it has many more Health Points, and the Gauss Cannon inflicts much more damage than the Marines’ vehicles.

Look ahead around the long left turn; from range, take out two Grunts on the icy road, then concentrate firepower on a Shade Turret that sits atop an icy embankment. After blasting it, deal with two remaining Grunts before continuing.

Legendary Tactics

Keeping both Warthogs is tricky on higher difficulties, so try either of the following tactics: First, park your troops on the inside of the snow wall to the left while you slay the first two Grunts; this keeps you hidden from the Shade Turret. Second, you may find the Marine Warthog (which is less tough than Forge’s) is always destroyed at this point. Either park the Marine Warthog (before it comes into the enemies’ line of fire) and bring it into the fray only after you destroy the Shade Turret, or (after taking down the first two Grunts) accelerate past and around the Shade Turret, park both Warthogs on the snow “step” below and behind it, and then finish it off from this location where it can’t hit you.

Note

This walkthrough is based on Legendary difficulty. On easier difficulty settings, less enemies are in your path. If you didn’t spot a Shade Turret, increase the difficulty level!

Caution

If you want to improve your time, ignore and race past the first few Grunts. Take care, though—you can miss the “Kill 100 Grunts” objective if you ignore too many!

Continue onto the ice and toward a group of two Marine squads dug in and battling two circular Covenant barricades. Spread your fire out by taking your two Warthogs along the south wall (Picture 1) and aiming your ranged weapons at the southern barricade. After strafing all Grunts and Jackals, Ram (Picture 2) into the Grunt squad outside the other barricade before blasting the remaining foes inside. The Marines you’re rescuing will help you.

Picture 1
Picture 2

Tip

There are highly explosive methane barrels dotted about these barricades (and all over Alpha Base). Aim at these for a large and impressive explosion, which quickly kills more foes than gunfire alone and shaves seconds off your combat time (also shown in Picture 2).

Legendary Tactics

Forge’s Warthog and the first Marine Warthog may be severely damaged by now. Summon the Spirit of Fire’s Heal & Repair (, then ) either here or after securing Waypoint 5. If you can, save as many Warthogs as possible, but also save the Heal & Repair until as late as possible. Don’t forget you need to be parked inside the green healing circle!

Climb the snowbank and from a distance, easily dispatch a Jackal on a supply plate before accelerating down onto a snowy plateau. Split your quartet of Warthogs into two (using ), and set one duo to Ram the first cluster of Grunts and the other to Ram the second cluster. There are two more hiding behind a burning Warthog to finish off, too.

Note

If you’ve Rammed most of your Grunts up to this point, try killing 50 in this manner to unlock the Achievement “Everything’s Better with Bacon.”

Finish your fight on the snow plateau by edging forward (west) until you reveal a Ghost. Destroy it—ideally before you reveal another Shade Turret at the bridge entrance (as it doesn’t fire on you until the Fog of War is lifted).

Drive and leap the gap in the bridge, make a right, and locate the third set of Marines to rescue. Attacking the Covenant defenses is easy: Group your Warthogs and drive them all up to Ram the cluster of Grunts behind the barricade nearest the precipice (as shown). Next, shoot the Shade Turret inside the raised platform, then target the second Shade Turret before mopping up any Grunt stragglers.

Cooperative Advice

Getting behind the Shade Turrets—by using nearby rocky cover or by splitting up and attacking from two different directions—can nullify a Turret’s deadly firepower.

Tip

The Marines you rescue are on foot, and if you cluster your infantry and vehicles together, your Warthog’s top speed is compromised. Remedy this by immediately learning and employing the “Unit Cycle” (). Use it when you need to control just one unit type.

Rake the two Grunts on either side of the overturned Warthog as you cross the bridge, and blast any Grunts you can as they flee through the barrier. Ignore the remaining ones that are fleeing for a moment, and instead use a Warthog to Ram it into the cluster of Grunts pinned down by two squads of Marines (Picture 1). The Covenant have erected a power barrier at the entrance to Alpha Base, so quickly select all your infantry units, swing the camera around (with ) so you can see the barrier’s power source, and march your Marines into the Grunt fire. Shrug off the Grunt fire; blowing up the power source with Grenades () is of paramount importance (Picture 2).

Picture 1
Picture 2

Look Daddy!

Although you have to enter Alpha Base and defeat 100 Grunts before the skull appears, don’t complete the mission until you’ve backtracked (ideally using a single Warthog) to the location where you rescued the fourth squad of Marines, just before the Alpha Base entrance. Collect the Look Daddy! Skull.

Black Box 1

While you’re in this vicinity, head down the ramp near the last bridge you crossed. Underneath is Black Box 1.

Now that you’re inside Alpha Base, you must contend with a small but powerful (and scattered) Covenant strike force. You can easily be overwhelmed, so take a methodical approach. Stay to the base’s edge, moving your forces to the two sets of Covenant infantry behind cover near the burning UNSC tanks. Strike them down, and get your infantry behind this cover. Concentrate your firepower on advancing Covenant infantry, and stand your ground, even in the face of an incoming Wraith. Cutter radios in, granting you a Carpet Bomb, which takes out the Wraith in a peppering of explosive fire (Picture 1). Stay where you are, and command all forces to destroy any Ghosts hovering around with the Covenant infantry before cutting down the Jackals and Grunts.

Now advance into the middle of the base, splitting a couple of Marine infantry units to deal with the small cluster of Grunts behind the curved concrete cover. The majority of your forces should blast away at a secondary Wraith (Picture 2); this tank is the target of a second Carpet Bomb on certain Difficulty levels. Use the Marines’ Grenades () constantly, alternating with their small arms fire as they recharge.

Picture 1
Picture 2

Tip

Staying in the initial base cover, letting the Covenant forces come to you, and requesting a Heal & Repair from Spirit of Fire is a great plan, if you haven’t used this yet. Employ this strategy just after using the Carpet Bomb.

Cooperative Advice

Split your forces once inside Alpha Base, then try to pull as many enemy units as possible into the Carpet Bombs’ line of fire. However, watch out if you haven’t killed 100 Grunts yet, as those nullified in the Carpet Bombing aren’t included in the total!

This should leave only a couple of Covenant infantry clusters left to take down; separate any remaining Warthogs (using ) and charge Grunts standing in exposed areas (as shown), blast any explosive barrels, and continue until the “Base Clear” tab appears on your screen.

Awards and Summary

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