Prima Games eGuides
primagames.com Browse Redeem a code Help
Thief eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Challenge Mode
    • Introduction
    • Chain & Gain
    • Chain & Gain Limited
    • Special Loot Hunt
    • Thieving Challenges
    • Northcrest Manor
    • House of Blossoms
    • DLC: Moira Asylum
  • Introduction
    • Cast of Characters
  • Checklists
    • Introduction
    • Collectibles
    • Documents
    • Shady Merchants
    • Focus Points
    • Safe Combinations
  • How to Play
    • Introduction
    • Interface
    • Basic Actions
    • Stealth
    • Thievery
    • Tools of the Trade
    • Shady Merchants
    • Focus Abilities
    • Loot
    • The Journal
    • Combat
    • End-of-Mission Screen
  • Walkthrough
    • Introduction
    • Prologue: The Drop
    • Chapter 1: Lockdown
    • The City, Part I
    • Chapter 2: Dust to Dust
    • The City, Part II
    • Chapter 3: Dirty Secrets
    • The City, Part III
    • Chapter 4: A Friend in Need
    • The City, Part IV
    • Chapter 5: The Forsaken
    • The City, Part V
    • Chapter 6: A Man Apart
    • The City, Part VI
    • Chapter 7: The Hidden City
    • Chapter 8: The Dawns Light
  • Client Jobs
    • Introduction
    • Garrett's Clients
    • Client Job Walkthroughs
    • Client Job 1: Hand Tailored
    • Client Job 2: Happy Medium
    • Client Job 3: Silence Is Golden
    • Client Job 4: The Carnal Connoisseur
    • Client Job 5: Sideshow Attraction
    • Client Job 6: Heartbroken
    • DLC Client Job: Bank Heist

Thief Guide › How to Play

Combat

The goal of most thieves is to loot and plunder undetected, but sometimes this just isn’t practical. When push comes to shove, Garrett can defend himself with the best of them.

Threats

Caged birds, caged dogs, and civilians can detect Garrett and give him away, but they can’t actually harm him. Instead, these creatures and people are intended to alert the real threats: guards and Freaks.

Guards

Guards are the most common threats that Garrett encounters. You can easily overcome them individually, but they pose grave danger when battled in groups. Use stealth and diversionary tactics to split up guards you wish to neutralize, taking them out one at a time. Before making a move, observe the guards carefully and identify their weaponry and armor:

  • Sword Guard (Leather Armor): Bring these lightly armored guards to their knee with just three blows from Garrett’s blackjack, setting them up for combat takedowns. They wield deadly swords and commonly wear “skullcap” helmets that leave their face and neck exposed for headshots.
  • Sword Guard (Chain Mail): These guards possess thick mail armor that is very effective at absorbing Garrett’s blackjack blows. Coupled with their aggressive swordplay, these are the most dangerous guards that Garrett can face in melee combat. Defeat them with takedowns or headshots from afar.
  • Crossbow Guard (Plate Mail): These guards wear heavy plate mail and larger, brimmed helmets that leave only their faces exposed. They are dangerous from range but pose little threat in melee combat. Four blackjack strikes buckles them, prompting the combat takedown.
  • Crossbow Guard (Leather Armor): These guards appear later in the adventure. They are similar to the aforementioned crossbow guards, except they wear much lighter armor. Ironically, their stylish hats provide no defense against arrows, making them easy marks for headshots.
  • Torch/Lantern Guards: These guards carry light sources with them that cannot be doused with water arrows. However, their lights are instantly extinguished the moment the guard is neutralized. Depending on the situation, it’s sometimes best to tackle these guards first, save them for last, or avoid them altogether. They wield swords and may possess either leather or chain mail armor.

Freaks

These shambling horrors are encountered later in the adventure. They’re the product of horrible experiments gone awry. Freaks possess tremendous agility but slowly stalk their environment until a threat is suspected. They’re blind but possess extremely keen hearing, making them difficult to sneak past. Once their suspicions are raised, they use Focus to seek out threats swiftly and effectively.

Freaks are often encountered in groups, and attacking one is almost certain to draw others. Though immune to most attacks, they are highly vulnerable to fire. Score headshots with fire arrows to kill them from range, or look to ignite explosive barrels and kerosene spills to burn them up. Turn their keen hearing against them by using throwables and blunt arrows to lure whole mobs of Freaks into range of a blast arrow or onto flammable liquids before setting the substance ablaze.

Tip

Use Focus to search for explosive barrels and flammable liquids in your surroundings whenever Freaks are about.

Tip

Flash bombs are also very effective against Freaks.

Dodging

Garrett’s light garb is ideal for stealth but offers little protection against the sword. Mastering the art of dodging is therefore vital. Press the Dodge button in combination with any movement direction to make Garrett perform a swift step in that direction, avoiding attacks. Dodging takes a bit of practice but is extremely effective once mastered.

Melee Attacks

After dodging a guard’s attack, it’s important to follow up with a blow of your own. Garrett’s weighted blackjack inflicts significant damage, but it takes several hits to defeat an adversary in direct combat. It’s therefore wise to dodge first and then counter with a series of blows before the opponent can recover. If you’re quick, you can knock out a guard in short order without suffering a scratch.

Tip

If things aren’t going your way in combat, drop a flash bomb and flee.

Combat Takedowns

After critically wounding an adversary, be it through melee blows or arrows, Garrett can opt to close in and perform a combat takedown. Hold the indicated button to perform the move, and Garrett will knock out the victim with one swift blow. Like stealth takedowns, combat takedowns do not kill the victim; they merely render them unconscious for the duration of the mission. If you fail to perform a combat takedown, the victim will quickly recover and resume the attack. Combat takedowns increase your chances of earning the “Predator” Playstyle.

Keep reading with a free account

The first 3 sections of Thief are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousThe Journal NextEnd-of-Mission Screen