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Contents

  • Challenge Mode
    • Introduction
    • Chain & Gain
    • Chain & Gain Limited
    • Special Loot Hunt
    • Thieving Challenges
    • Northcrest Manor
    • House of Blossoms
    • DLC: Moira Asylum
  • Introduction
    • Cast of Characters
  • Checklists
    • Introduction
    • Collectibles
    • Documents
    • Shady Merchants
    • Focus Points
    • Safe Combinations
  • How to Play
    • Introduction
    • Interface
    • Basic Actions
    • Stealth
    • Thievery
    • Tools of the Trade
    • Shady Merchants
    • Focus Abilities
    • Loot
    • The Journal
    • Combat
    • End-of-Mission Screen
  • Walkthrough
    • Introduction
    • Prologue: The Drop
    • Chapter 1: Lockdown
    • The City, Part I
    • Chapter 2: Dust to Dust
    • The City, Part II
    • Chapter 3: Dirty Secrets
    • The City, Part III
    • Chapter 4: A Friend in Need
    • The City, Part IV
    • Chapter 5: The Forsaken
    • The City, Part V
    • Chapter 6: A Man Apart
    • The City, Part VI
    • Chapter 7: The Hidden City
    • Chapter 8: The Dawns Light
  • Client Jobs
    • Introduction
    • Garrett's Clients
    • Client Job Walkthroughs
    • Client Job 1: Hand Tailored
    • Client Job 2: Happy Medium
    • Client Job 3: Silence Is Golden
    • Client Job 4: The Carnal Connoisseur
    • Client Job 5: Sideshow Attraction
    • Client Job 6: Heartbroken
    • DLC Client Job: Bank Heist

Thief Guide › Checklists

Shady Merchants

Here’s where you can find every merchant in the game, listed in the order in which you encounter them. We also provide the quick-reference lists of the items they sell.

Thieving Challenges
LocationWares
The Crippled Burrick Resources, tools, upgrades, trinkets
Baron’s Way South (Stonemarket) Resources
The Siren’s Rest Resources, tools, upgrades, trinkets
Chapter 4: A Friend in Need Resources
Market Street Resources
Muddler’s Row Resources
Chapter 7: The Hidden City Resources
Chapter 8: The Dawn’s Light Resources
Shady Merchant Resources
ItemCostAvailableNotes
Blunt Arrow 1 G After Chapter 1 Ideal for stunning guards, triggering remote switches, shattering breakables, and creating distractions. Always keep some on hand.
Broadhead Arrow 15 G After Chapter 1 Standard attack arrow. The “Predator” Playstyle’s best friend. Aim for the head.
Choke Arrow 15 G After Chapter 1 Releases a noxious gas on impact that momentarily incapacitates the target. Ideal for setting up takedowns or escapes.
Fire Arrow 20 G After Chapter 1 Generates a small burst of flame on impact that can ignite flammable materials. Useful for Opportunists and invaluable against Freaks.
Rope Arrow 15 G After Chapter 1 Stick these into anchor beams to lower ropes and reach new areas. Try to keep a full supply on hand.
Water Arrow 4 G After Chapter 1 Releases a small burst of water on impact that douses torches, braziers, and other open flames. Very handy for all Playstyles.
Flash Bomb 25 G After Chapter 1 Drop these at your feet to create a blinding flash that disorients nearby people, setting up takedowns or escapes. Handy for aggressive Predators and useful against Freaks.
Food 25 G After Chapter 1 Restores about one-third of Garrett’s health when consumed. Keep some with you at all times.
Poppy 35 G After Chapter 1 Replenishes about one-third of Garrett’s Focus energy when consumed. Pricey but invaluable if you enjoy using Focus.
Blast Arrow 140 G After Chapter 4 Creates a large blast on impact that kills enemies, breaks objects, and ignites flammables. Can decimate small groups of threats. Expensive but worth it.
Sawtooth Arrow 50 G After Chapter 4 Advanced version of the broadhead arrow. The arrowhead’s serrated blades penetrate armor and are quite lethal. Another favorite of the Predator.
Shady Merchant Tools
ItemCostAvailableNotes
Wrench 500 G After Chapter 1 Handy tool used to open grates and remove bolted plaques. Buy one immediately.
Razor 250 G After Chapter 2 Used to cut out collectible paintings from their frames. An important early purchase if you wish to find all of the collectibles in the game.
Wire Cutter 225 G After Chapter 2 Invaluable tool that lets Garrett hack small control boxes. This can disable traps, open doors, and reveal secrets. Buy it without delay.
Shady Merchant Upgrades
ItemCost*Available*Notes
Blackjack Damage 750 G; 1,750 G; 2,495 G After Chapter 1, After Chapter 3, After Chapter 5 Increases the damage of Garrett’s attacks in melee combat. Handy for aggressive Predators.
Bow Balancing 700 G; 1,800 G After Chapter 1, After Chapter 3 Reduces aiming time with the bow, allowing for faster precision shots. Useful for stealth Predators.
Bow Shot Strength 900 G; 1,400 G; 2,600 G After Chapter 1, After Chapter 3, After Chapter 5 Increases the amount of damage dealt with arrows. Great for stealth Predators.
Leather Hardening 750 G; 1,450 G After Chapter 1, After Chapter 3 Reduces the amount of damage Garrett suffers from all forms of attack, including melee blows, arrows, throwing darts, traps, and fire. Excellent for aggressive Predators.
Lockpick Quality 150 G, 420 G After Chapter 1, After Chapter 1 Increases lockpicking sensitivity, helping you find the pins’ sweet spots more easily. Useful for all Playstyles.
Quiver Capacity 600 G; 2,500 G After Chapter 1, After Chapter 1 Increases the amount of arrows Garrett can carry in his quiver. Great for stealth Predators.
Leather Oil 1,400 G After Chapter 2 Enables Garrett to move more silently across noisy surfaces. Useful for Ghosts and Opportunists.
Leather Padding 500 G After Chapter 1 Allows Garrett to fall from greater heights without suffering damage.
* Most upgrades feature several “tiers.” The costs and availability shown here reflect the price and availability for each individual upgrade.
Shady Merchant Trinkets
ItemCostAvailableNotes
Basso’s Bond 750 G After Chapter 1 Reduces the cost of shady merchant resources by 25 percent.
Crosswind Medallion 140 G After Chapter 1 Reduces the chance of being hit by enemy projectiles, including arrows and throwing darts. Good for aggressive Predators.
Embersage Oil 170 G After Chapter 1 Reduces the amount of damage suffered from fire and traps.
Grinning Salt 375 G After Chapter 1 Food items restore more of Garrett’s health when consumed. Great for aggressive Predators.
Moss Quiver 325 G After Chapter 1 Broadhead and sawtooth arrows produce no sound on impact. Ideal for stealth Predators.
Troy’s Satchel 1,299 G After Chapter 1 Increases Garrett’s carrying capacity of poppies and food by two (allowing him to carry seven of each). Great for aggressive Predators.
Lucky Coin 290 G After Chapter 2 Increases Garrett’s maximum Focus energy.
Doctor’s Orders 155 G After Chapter 3 Poppies restore more of Garrett’s Focus energy when consumed.
Warm Vest 385 G After Chapter 3 Increases Garrett’s maximum health. Great for aggressive Predators.
Blackwing Feathers 3,500 G After Chapter 4 Increases the damage inflicted by broadhead and sawtooth arrows. Great for Predators.
Ovengut Tonic Water 9,800 G After Chapter 4 Increases maximum health and Focus energy.
Spectral Aspect 28,000 G After Chapter 6 Greatly reduces the chances of begin seen by enemies.
Worldslayer 28,000 G After Chapter 6 Massively increases maximum health and Focus energy.

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