Here’s where you can find every merchant in the game, listed in the order in which you encounter them. We also provide the quick-reference lists of the items they sell.
Thieving Challenges
| Location | Wares |
| The Crippled Burrick |
Resources, tools, upgrades, trinkets |
| Baron’s Way South (Stonemarket) |
Resources |
| The Siren’s Rest |
Resources, tools, upgrades, trinkets |
| Chapter 4: A Friend in Need |
Resources |
| Market Street |
Resources |
| Muddler’s Row |
Resources |
| Chapter 7: The Hidden City |
Resources |
| Chapter 8: The Dawn’s Light |
Resources |
Shady Merchant Resources
| Item | Cost | Available | Notes |
| Blunt Arrow |
1 G |
After Chapter 1 |
Ideal for stunning guards, triggering remote switches, shattering breakables, and creating distractions. Always keep some on hand. |
| Broadhead Arrow |
15 G |
After Chapter 1 |
Standard attack arrow. The “Predator” Playstyle’s best friend. Aim for the head. |
| Choke Arrow |
15 G |
After Chapter 1 |
Releases a noxious gas on impact that momentarily incapacitates the target. Ideal for setting up takedowns or escapes. |
| Fire Arrow |
20 G |
After Chapter 1 |
Generates a small burst of flame on impact that can ignite flammable materials. Useful for Opportunists and invaluable against Freaks. |
| Rope Arrow |
15 G |
After Chapter 1 |
Stick these into anchor beams to lower ropes and reach new areas. Try to keep a full supply on hand. |
| Water Arrow |
4 G |
After Chapter 1 |
Releases a small burst of water on impact that douses torches, braziers, and other open flames. Very handy for all Playstyles. |
| Flash Bomb |
25 G |
After Chapter 1 |
Drop these at your feet to create a blinding flash that disorients nearby people, setting up takedowns or escapes. Handy for aggressive Predators and useful against Freaks. |
| Food |
25 G |
After Chapter 1 |
Restores about one-third of Garrett’s health when consumed. Keep some with you at all times. |
| Poppy |
35 G |
After Chapter 1 |
Replenishes about one-third of Garrett’s Focus energy when consumed. Pricey but invaluable if you enjoy using Focus. |
| Blast Arrow |
140 G |
After Chapter 4 |
Creates a large blast on impact that kills enemies, breaks objects, and ignites flammables. Can decimate small groups of threats. Expensive but worth it. |
| Sawtooth Arrow |
50 G |
After Chapter 4 |
Advanced version of the broadhead arrow. The arrowhead’s serrated blades penetrate armor and are quite lethal. Another favorite of the Predator. |
Shady Merchant Tools
| Item | Cost | Available | Notes |
| Wrench |
500 G |
After Chapter 1 |
Handy tool used to open grates and remove bolted plaques. Buy one immediately. |
| Razor |
250 G |
After Chapter 2 |
Used to cut out collectible paintings from their frames. An important early purchase if you wish to find all of the collectibles in the game. |
| Wire Cutter |
225 G |
After Chapter 2 |
Invaluable tool that lets Garrett hack small control boxes. This can disable traps, open doors, and reveal secrets. Buy it without delay. |
Shady Merchant Upgrades
| Item | Cost* | Available* | Notes |
| Blackjack Damage |
750 G; 1,750 G; 2,495 G |
After Chapter 1, After Chapter 3, After Chapter 5 |
Increases the damage of Garrett’s attacks in melee combat. Handy for aggressive Predators. |
| Bow Balancing |
700 G; 1,800 G |
After Chapter 1, After Chapter 3 |
Reduces aiming time with the bow, allowing for faster precision shots. Useful for stealth Predators. |
| Bow Shot Strength |
900 G; 1,400 G; 2,600 G |
After Chapter 1, After Chapter 3, After Chapter 5 |
Increases the amount of damage dealt with arrows. Great for stealth Predators. |
| Leather Hardening |
750 G; 1,450 G |
After Chapter 1, After Chapter 3 |
Reduces the amount of damage Garrett suffers from all forms of attack, including melee blows, arrows, throwing darts, traps, and fire. Excellent for aggressive Predators. |
| Lockpick Quality |
150 G, 420 G |
After Chapter 1, After Chapter 1 |
Increases lockpicking sensitivity, helping you find the pins’ sweet spots more easily. Useful for all Playstyles. |
| Quiver Capacity |
600 G; 2,500 G |
After Chapter 1, After Chapter 1 |
Increases the amount of arrows Garrett can carry in his quiver. Great for stealth Predators. |
| Leather Oil |
1,400 G |
After Chapter 2 |
Enables Garrett to move more silently across noisy surfaces. Useful for Ghosts and Opportunists. |
| Leather Padding |
500 G |
After Chapter 1 |
Allows Garrett to fall from greater heights without suffering damage. |
| * Most upgrades feature several “tiers.” The costs and availability shown here reflect the price and availability for each individual upgrade. |
Shady Merchant Trinkets
| Item | Cost | Available | Notes |
| Basso’s Bond |
750 G |
After Chapter 1 |
Reduces the cost of shady merchant resources by 25 percent. |
| Crosswind Medallion |
140 G |
After Chapter 1 |
Reduces the chance of being hit by enemy projectiles, including arrows and throwing darts. Good for aggressive Predators. |
| Embersage Oil |
170 G |
After Chapter 1 |
Reduces the amount of damage suffered from fire and traps. |
| Grinning Salt |
375 G |
After Chapter 1 |
Food items restore more of Garrett’s health when consumed. Great for aggressive Predators. |
| Moss Quiver |
325 G |
After Chapter 1 |
Broadhead and sawtooth arrows produce no sound on impact. Ideal for stealth Predators. |
| Troy’s Satchel |
1,299 G |
After Chapter 1 |
Increases Garrett’s carrying capacity of poppies and food by two (allowing him to carry seven of each). Great for aggressive Predators. |
| Lucky Coin |
290 G |
After Chapter 2 |
Increases Garrett’s maximum Focus energy. |
| Doctor’s Orders |
155 G |
After Chapter 3 |
Poppies restore more of Garrett’s Focus energy when consumed. |
| Warm Vest |
385 G |
After Chapter 3 |
Increases Garrett’s maximum health. Great for aggressive Predators. |
| Blackwing Feathers |
3,500 G |
After Chapter 4 |
Increases the damage inflicted by broadhead and sawtooth arrows. Great for Predators. |
| Ovengut Tonic Water |
9,800 G |
After Chapter 4 |
Increases maximum health and Focus energy. |
| Spectral Aspect |
28,000 G |
After Chapter 6 |
Greatly reduces the chances of begin seen by enemies. |
| Worldslayer |
28,000 G |
After Chapter 6 |
Massively increases maximum health and Focus energy. |