Despite the enigmatic eagle’s attempts at ending Link’s adventure prematurely, Link yet lives and it’s all thanks to a...talking boat? The ...eh, boat goes by the name King of Red Lions, and thankfully he is the only one of his kind. While sailing the Great Ocean, for reasons known only to him, he stumbled upon Link’s bobbing, lifeless body and whisked it onto his back, sailing them both safely away from the Forsaken Fortress to the bustling, merchant hot spot Windfall Island.
It turns out the King of Red Lions has been watching Link since he entered the Forsaken Fortress, and he knows of the shadowy figure that dictates the evil eagle that is perched inside the fortress’s walls. Legends speak of him as the calamity that brought ruin to the world. His name is Ganon. He was sealed away by the gods some time ago, but for reasons unbeknownst to the King of Red Lions, he has escaped from captivity and is now back to bring sorrow and darkness to the world once again.
Despite knowing of Ganon’s incredible power and hatred for this world, Link is undeterred in his quest to rescue his sister from Ganon’s dark designs. The King of Red Lions agrees to assist Link in this quest, but he is in a bit of an embarrassing situation at the moment: It would seem that he has no sail. And, according to the aristocratic ark, a boat with no sail can sail no seas. Fear not, however! Windfall Island is a merchant hot spot. Surely a merchant will have a sail to sell.
Tingle’s Fabulous Prison Break
It just so happens that a poor fellow named Zunari, who is desperately trying to make a living, might have what we’re looking for. Unfortunately, he isn’t willing to speak about his shop’s inventory because he is currently distressed about the town jail’s current resident, who he feels has been unjustly imprisoned. So instead of heading to Zunari’s stall, let’s go look at this prisoner who’s got Zunari so distraught.
From the King of Red Lions, take a left out of the alcove and follow the wall away from the beach. Make the first left turn available and head up the slope. Pass the wooden ramp and turn right. The door on your right leads into the building next to you (it’s directly behind the man dancing in the Elvis getup near the tombstone-looking statue). Head through the door to enter Windfall Island’s jail.
For some reason, a man who dresses in a fairy costume is being held in the jail for causing problems. Unless he was arrested by the fashion police, this would-be fairy is likely as innocent as they come.
To set the fairy-man, whose name is Tingle—free, destroy the pots to the left of the cell and you’ll find a switch. Activate the switch and Tingle will be free as a bir...er, fairy? Out of gratitude, Tingle will hand Link the Tingle Bottle, which you can use to send and receive pictures and notes to and from other players when connected to the Internet with your Wii U. Tingle also informs Link that should he ever need any help with sea charts, he should come to Tingle. He hands Link the Tingle Chart, which marks Tingle’s location in the Great Sea on your map. Before he leaves the jail, he reiterates his offer to help with sea charts. Strange...wonder what that was about? Guess only time will tell.
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tingle Bottle |
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Tingle Chart |
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Picto Box |
After freeing Tingle, head to Zunari by taking a left after leaving the jail. Take the next left up the wooden ramp, then head through the opening into the city’s center (you’ll know it by the large collection of buildings and the group of kids, known as the Killer Bees, roaming in the open). Go straight down the path and turn right at the stairs. Zunari is directly ahead of you.
Upon talking to Zunari, it becomes apparent that luck has not been very ladylike in relation to his good fortune. Stuck on Windfall Island, Zunari has only the parka ’round his waist and a single piece of his boat after a vicious storm destroyed the rest. As it turns out, that single piece is none other than a Boat’s Sail—talk about coincidences! His asking price is 80 Rupees, which you should have if you’ve been following the guide up to this point. Hand the fellow what’s owed to him and claim the Boat’s Sail as your own.
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Boat’s Sail |
With you purchasing the Boat’s Sail, Zunari’s fortunes may have changed (he seems to think so at least). You are now ready to set sail with the King of Red Lions to try once again to save your dear sister. Head back down the path, down the stairs, and under the archway. Take a right past the tree, following the wall to the dignified dinghy to continue on your quest.
Mrs. Marie and the Killer Bees
In the center of town is a schoolhouse and a roving band of miscreants named the Killer Bees. Ignore the little runts for now and head into the schoolhouse to talk to the teacher, Mrs. Marie. (Note: You’ll have to talk to her twice before she’ll tell you about her problem.) Mrs. Marie is a glowing sunbeam of warmth and a vigilant defender of joy in all its forms. The problem is, she can’t get those little punks outside her front door to come inside, so she can’t share her joyous nature and break them free of their delinquent attitudes. She requests that Link go speak with them in hopes that they may have a change of heart if someone near their age makes the request. Head back out of the schoolhouse and try to talk some sense into them.
These pint-sized thugs are just as difficult to communicate with as Mrs. Marie mentioned; they won’t even talk to Link unless he can take them on the most intense round of hide-and-seek he has ever played. The four buzzing bullies take off into separate parts of Windfall Island. Follow our lead and we’ll nab those troublemakers in no time flat.
Ivan, leader of the Killer Bees, is hiding in the tree in front of the archway leading into town. Get a running start, press
, and roll into the base of the tree to shake him out of it. From there you need to catch him, so roll after him with
, but avoid pressing
when near other townspeople or you’ll be thrust into a conversation with them while Ivan gains some precious distance.
To find Jan, your second target, take a left through the archway on the left of Mrs. Marie’s happy classroom. You’ll find him sitting behind a bush.
Jun-Roberto is hiding behind the tombstone-looking statue on the highest natural point of Windfall Island. It is directly above where the King of Red Lions is stationed. You’ll know it when you see the Elvis Presley–impersonating Tott dancing in front it.
Jin is hiding behind the bomb shop on the island’s southwestern tip. Walk up to the front of the shop and go around the left side. When you reach the tiny dirt ledge on the side of the building, hold
to sidle along the wall. Cross to the other side and you’ll find Jin standing behind the shop.
After you locate all of the Killer Bees, the gang’s leader, Ivan, will give you Piece of Heart #2 as a show of respect for you. Afterward, Ivan requests that you apologize to Mrs. Marie on their behalf—they’d do it themselves, but they’ve got an image to maintain, ya know?
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Piece of Heart #2 |
Head back into the schoolhouse and talk to Mrs. Marie. She’ll reward you with a Purple Rupee worth a whopping 50 Rupees. Afterward, head back out of the schoolhouse and talk to the Bees again. They’ll have another request for you. The Killer Bees have turned over a new leaf and are looking to do something nice for Mrs. Marie’s birthday, which is coming up soon. Problem is, they’re the toughest gang on the island and they still have an image to maintain, so they request that Link take care of the gift-giving for them. They mention that Mrs. Marie loves jewelry and that in a tree somewhere on the island is a piece that she’d just die to have.
Mrs. Marie’s Joyous Jewelry
Head back to the bomb shop on the southwestern point of the island and roll into the tree on the building’s right side. Turns out the Bees were right—a Joy Pendant is stuck up there. We quickly find out how the Bees knew the pendant was there: They put the Joy Pendant up there, because they couldn’t be seen fraternizing with a do-gooder like Link. Did we tell you that they have an image to maintain?
Head back to the schoolhouse and equip the Joy Pendant by selecting the Spoils Bag from the Equipment menu. To use the item on Mrs. Marie, stand next to her and push the button you assigned it to. She will become overwhelmed with...well, joy, naturally. She happens to be an incredible fan of Joy Pendants—what with being the beacon of joy herself—and she will give you something special if you bring her 20 of ’em. So hang on to those pendants when you find them; they may just reward you in the future. For now, she gives you a Red Rupee for your troubles.
Are You Squidding Me?
Almost directly across from Mrs. Marie’s schoolhouse is a building housing the “Squid-Hunt” minigame. This minigame costs 10 Rupees and is played on a board in which you are looking to defeat three squids with 24 cannonballs. Defeat the squids and you’ll earn Piece of Heart #3. Win the game a second time and you’ll earn Treasure Chart #7; every win afterward will net you a Purple Rupee worth 50 Rupees. If you can defeat the squids with under 20 cannonballs, you’ll earn Treasure Chart #23.
Unfortunately, there is no trick to this game save for one: There are almost always two squids stationed next to each other on the map. You’ll have to discover your favorite method of taking this challenge. We randomly fired until we hit a squid and worked from there. It took us about seven tries to win the game and break the record. Give this method a try if all else fails; this minigame can be a real trial of patience.
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Piece of Heart #3 |
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14 |
Treasure Chart #7 |
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Treasure Chart #23 |
Lenzo’s Apprentice Shutter Bug
If you picked up the Picto Box from Tingle’s jail cell, you can talk to the island’s resident Picto Box expert, Lenzo, to become his apprentice. Sounds like hard work, but who knows? Maybe something nice will come out of it. To reach Lenzo, head to Windfall Island’s center and enter the building with the red door to the right of Mrs. Marie’s schoolhouse. Inside is Lenzo, the professional pictographer who has been taking pictures his whole life. Head upstairs and check out his collection of masterfully taken pictos.
After seeing Lenzo’s legacy hanging along the walls of the second floor of his shop, head back downstairs and wait for him to come downstairs too (you’ll have to wait a bit for him to come down; seems he’s a bit sluggish in his old age). Talk to him and he’ll ask if you want to work for him. Agree to this and then talk to him again. He’ll inform you that you must complete a few tasks for him before you can move up in the world of pictography.
Lenzo’s first task is to photograph a man named Garrickson. It would seem that Garrickson is hopelessly in love with someone on another island, but the object of his affection doesn’t share his feelings. Lenzo wants Link to snap a picto of Garrickson in the act of mailing one of his love letters. To accomplish this, head down to the docks just past the archway leading into town. Stand on the dock adjacent to the mailbox, equip your Picto Box, put the crosshair directly to the left of the mailbox (with the mailbox still visible), and wait for the blue-haired, mustached man to deliver another heartbreaking letter. Take the picture when Garrickson pulls the letter out of his pocket and is just about to put it in the mailbox. If he puts the letter in the box before you snap the picto, you’ll have to wait until Garrickson circles the entire town before you can try again.
After getting the pic, head back to Lenzo’s and use the Picto Box while standing next to Lenzo. Select the picto of Garrickson delivering the letter and Lenzo will grade it to see if it’s up to par. If it is, he’ll applaud you for your efforts and then take the picto from you; if it isn’t up to snuff, well, you’ll just have to head out there and try again. Afterward, you can talk to him again to get his next task.
Lenzo’s next task is to take a picture of a man who is easily startled. The subject of Link’s task is a balding man named Gossack who spends the day in the café above Zunari’s Stall – Directly to the left and up the stairs after leaving Lenzo’s shop. Head into the cafe. Gossack sits at a table, alone. To meet Lenzo’s conditions, you must take a picto of Gossack shaking in fear. The way to startle the poor bundle of nerves is by rolling into the counter right behind him. Once Gossack hears the crash of dishes and feels the shake of the impact against the counter, he’ll begin shaking, which is your cue to snap a shot of him. As with all of Lenzo’s requests, make sure you take a picture of Gossack’s full body, head to toe, to accomplish your goal.
After turning in the picture of Gossack, Lenzo sends Link out to snap a picto of two people who are madly in love but too afraid to confess their feelings to each other. Lenzo wants you to snap a photo of the couple as they take a fleeting moment to glimpse in each other’s eyes before carrying on with their day.
You’ll find this couple, Linda and Anton, just outside of Lenzo’s shop. Linda stands directly to the right of the Squid-Hunt minigame shop, while Anton walks around the town in a circle. Set yourself up on the Squid-Hunt shop’s stoop, on the opposite side of Linda. Keep the cursor of the Picto Box slightly in front and to the right of Linda and wait for Anton to walk up. The goal is to snap a shot when Anton and Linda look at each other during one of Anton’s cycles around the town.
This, like the Garrickson task, is a exercise in patience. Your window will be slightly longer than that of the Garrickson picto, but it will still be pretty brief, so stay on your toes. If you fail to get a picto of the two looking into each other’s eyes before Anton begins walking again, you’ll have to wait until he circles back around to try again.
After getting the final pictograph, head back to Lenzo and he’ll reward you with the Deluxe Picto Box, which can take beautiful high-definition, color pictos. They say that just 10 years ago, pictos came in a low-resolution, standard-definition format—isn’t technology grand?
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Deluxe Picto Box |
To the Highest Bidder
If you head up the stairs behind Linda and follow the path, you’ll eventually find the door to the second floor of the Auction House. Enter the room and walk to the other side, where the Auction House’s owner is pacing frantically—it would seem that his daughter was nabbed by a giant bird as well. Hold
toward the railing right next to the owner to climb onto it, then walk off the side toward the room below.
Drop onto the Auction House platform and you’ll be able to access a treasure chest containing a Red Rupee. Not bad; an Auction House that gives YOU money while you visit.
To Dragon Roost Island!
After purchasing the Boat’s Sail from Zunari, you’re good to sail away from Windfall Island, but what is your next destination? Fear not! The King of Red Lions seems to not only be the only talking boat in the world, but also the smartest one, as he suggests that Link should head to Dragon Roost Island. Right now the wind is blowing to the west, which also happens to be the direction of Dragon Roost Island. To start moving in the King of Red Lions, raise the sail by pressing
.
Follow the wind (the small arrow behind the boat shows where the wind is blowing) and you’ll be on your way to Dragon Roost Island. This is a relatively brisk journey that will provide no complications in the form of enemies, so just sit back, relax, and enjoy the cool tropical breeze and bright, sunny day. Ah, this is the life.
Conquering the Great Sea
While sailing in the Great Sea, you’ll come across many places to visit, treasures to find, and enemies to defeat. You will also see plenty of Sea Platforms. These stationary forts are home to Sea Bokoblins and often offer rewards if you defeat the inhabitants. Sea Platforms are always worth investigating, so if you spot one on your travels, take a look around.
Be warned: Bokoblins aren’t the only defenses Sea Platforms have; cannons are often mounted around the base of the platform, so keep a lookout or prepare to be barraged by blazing blasts of cannon carnage.
Sometimes defeating the pink Sea Bokoblins, or any other enemies holing up in the Sea Platform, isn’t enough to get a treasure chest to appear. In those situations you have to destroy the cannons surrounding the base of the platform to make the chest appear.
You’ll also encounter barrels with flags posted on top of them. These are the starting posts for a chain of Rupee-mounted barrels. Steer your ship in between the flag posts and a chain of barrels will begin to pop up one at a time as you continue on your destination. Grab each of the Rupees as they pop up and you’ll receive one final barrel with a blue, yellow, or Red Rupee on it. Not a bad way to keep yourself busy while traveling to your destination, huh?