Prima Games eGuides The Legend of Zelda: The Wind Waker eGuide

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The Legend of Zelda: The Wind Waker eGuide Walkthrough The Waker of Winds

Dragon Roost Island (F2)

Once you’ve arrived at Dragon Roost Island, the King of Red Lions explains that the spirit of the skies lives atop Dragon Roost’s highest peaks. Red suggests you head up and talk to the spirit—known as Valoo—to see if he can help you on your quest to save Aryll. Apparently, Valoo possesses a jewel known as Din’s Pearl, and Red wants you to get your hands on it. For what purpose? Only he seems to know. He suggests talking to the people of the Rito Aerie for access to Valoo.

Waker of Winds

Before Link can head off to speak with the birdlike Rito, Red stops him and gifts him with the Wind Waker, a baton that is said to have power over the winds. Red is uncertain of its value to your quest, but he feels it is worth carrying around. Besides, it’s not exactly going to take up a lot of space in your bag; it’s the size of a sharpened stick for Pete’s sake!

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Wind Waker

After learning how to operate the Wind Waker, head through the tunnel slightly to your right and swim to the small island ahead, arriving at the Wind Shrine. Head up to the two tombstone-looking statues (this seems familiar...) and observe the one on the left. It is adorned with strange symbols that look similar to the ones you saw while learning how to play the Wind Waker.

Hmmm....I wonder...

Yes!

Pull out the Wind Waker and conduct in 3/4 time (don’t move , remember?), playing the notes displayed on the statue.

My goodness! It would seem that we were spot-on in our recognition of those notes. Turns out those were the notes to conduct the “Wind’s Requiem,” a song that controls the direction of the wind (the Wind Waker seems to be living up to its name!). To further prove that our assumptions are correct, Zephos, the god of winds, flies in on a cloud, referring to Link as the “wind waker.” Strange...isn’t the baton the Wind Waker? Well, Link can control the direction of the winds, so perhaps there is some truth to the strange frog creature’s statements.

Before Link can head off on his adventure, Zephos warns him about his brother Cyclos and his habit of tormenting unlucky individuals with cyclones. He requests, should you happen by a cyclone while at sea, that you teach Cyclos a lesson for his ill-mannered behavior.

This all seems a bit overwhelming. How about we take off and get up to the Rito Aerie now, huh? Turn around and head back through the tunnel. Take the first right and follow the wall until you reach a boulder blocking your path. To the left of the boulder, just before the small pond, is a patch of flowers that are bearing fruit that look curiously like bombs. Pick this Bomb Flower’s fruit and throw it toward the boulder. Jackpot! It worked!

Head up the path and you’ll find another Bomb Flower in between three tufts of weeds. Pick up the Bomb Flower fruit and chuck it at the boulder. Follow the path around the peak and stop when you arrive at another Bomb Flower.

Grab the Bomb Flower fruit and head up the ramp. Throw it near the bomb on the ledge to your right. Climb up the ledge, sidle along the wall when you reach a gap, and hop down to the Bomb Flower on the other side. Grab the Bomb Flower fruit and throw it at the boulder with two large cubes on top of it. The cubes will drop, opening up a path for you to cross, but before you do, hop down onto the precipice below and look at the two cubes stacked on each other. Approach the bottom one and pull it out by holding while standing near it.

You’ve now made a shortcut up to the Rito Aerie. Use this anytime you revisit Dragon Roost Island. Just climb the ledges to the right of where the King of Red Lions is currently docked to skip the entire path you had to take to get here.

Climb the cubes and head through the tunnel just past the red mailbox on your right. Up ahead, a Rito is getting a little fresh air. Wait a minute...That’s Quill, the postma...er...Post-Rito who helped convince Tetra and her band of pirates to help you out. It’s nice to see a familiar face. After inquiring as to the success of your rescue attempts at the Forsaken Fortress, Quill offers to take Link to meet the Rito Chieftain in hopes of helping Link rescue his sister. It turns out that Quill has spoken highly of Link to his people, turning Link into something of a celebrity around these parts. Quill is certain that the Chieftain will make time to help Link on his journey.