Prima Games eGuides The Legend of Zelda: The Wind Waker eGuide

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The Legend of Zelda: The Wind Waker eGuide Walkthrough Humble Beginnings

Forest of Fairies

Inside the forest, Link quickly locates the fallen girl hanging from a tree, unconscious. Run straight up the path connected to the wall on your right. Jump down the ledge and you’ll face your first enemy: a Blue Bokoblin.

Enemy: Blue Bokoblin

The Blue Bokoblins are simple enemies that you can defeat in a variety of ways, but especially with your trusty Hero’s Sword. Their attacks do little and their defense is low. Use a -Target on a Blue Bokoblin and hit repeatedly to fell these weak opponents.

After parting ways with the wayward Bokoblin, climb up the stump and hop up the ledge ahead. Head toward the fallen log at the end of the path past the giant boulder (we’ll come back to that later) and follow it up over the ledge on your left.

After hopping off the log into the coppice below, two more Blue Bokoblins will be air-dropped into the Forest of Fairies to battle Link. Dispatch them and the mysterious girl will come to her senses and shake herself off the tree, wondering where she is and what the story with Link’s wardrobe choice is. Before any of her pressing questions can be answered, one of the pirates, named Gonzo, races to the aid of the girl. It so happens that the girl, whose name is Tetra, is also one of the pirates, and she is looking to teach the giant bird that dropped her a valuable lesson.

Link follows Tetra out of the Forest of Fairies and is greeted from across the bridge by his sister Aryll. Unfortunately, the greeting is cut short when the lethiferous lark swoops in and mistakenly grabs Aryll instead of Tetra, flying away with her in its claws.

In light of seeing his sister snatched by the anarchic avian, Link decides that he is going to bring her back. He proposes this idea to Tetra and Gonzo only to receive a resounding dispassionate, “No way.” Tetra, feeling comfortable washing her hands of the situation, believes that she and the rest of the pirates had no hand in the giant bird’s kidnapping of poor Aryll. Lucky for Link—and Aryll—Quill, the Rito postman, seems to see it differently.

After a short, one-sided debate, Tetra finally yields to the wise Rito’s council and decides to let Link join her crew IF he can find some manner of defense beyond just his sword. As it stands, if Link is to hunt the behemoth bird, he must head to its nest in the Forsaken Fortress: a foreboding, hostile place that gives parley to no man—or woman! Any and all preparations will be necessary if Link hopes to bring back his young sister unscathed.

If nothing immediately pops into your head for what you could use to defend yourself, why not mull it over after you visit Link’s grandma? It’d be wise to let her know what has happened to her beloved granddaughter.

Back at home, talk to Link’s grandma; it seems that she has divined something terrible has happened. Poor grandma...but since Link has been home, something seems to have sparked an idea for a method of defense...something up the ladder...That’s right! The shield in the middle of the reef on the second floor! Climb up the ladder to retrieve it. But wait...it’s gone! Maybe Link’s grandma knows where it went...

Again proving that her intuition will never dull, Link’s grandma has seen the future. As you climb back down the ladder, she will present Link with the Hero’s Shield, the item you need to convince Tetra and the other pirates that you’re not a liability. You can head back to the pirates at any time to set off on your journey to rescue Aryll.

3

Hero’s Shield

4

Bait Bag

You are now ready to leave Outset Island, so without further delay, head back to the pirates and talk to Tetra to begin your trip to rescue Aryll. After a heartfelt good-bye, Link, Tetra, Gonzo, and the rest of the pirate crew sail away from the small, happy village that Link calls home.