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The Legend of Zelda: The Wind Waker eGuide
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Contents

  • Walkthrough
    • Prologue
    • Humble Beginnings
      • Outset Island (B7)
      • Forest of Fairies
    • The Hunt for Aryll
      • Pirate Ship
      • Forsaken Fortress (A1)
    • The Waker of Winds
      • Windfall Island (D2)
      • Dragon Roost Island (F2)
      • Rito Aerie
    • Dins Pearl and the Spirit of the Skies
      • Dragon Roost Cavern (F2)
    • Somethings Amiss in the Forest Haven
      • Introduction
      • Forest Haven (F6) - A
      • Forbidden Woods (F6)
      • Forest Haven (F6) - B
    • The Spirit of Water and the Third Pearl
      • Introduction
      • Greatfish Isle (B4)
      • Windfall Island (D2)
      • Outset Island (B7)
      • Northern Triangle Island (D3)
      • Southern Triangle Island (D5)
      • Eastern Triangle Island (F4)
    • The Heros Test and the Forgotten Realm
      • Introduction
      • Tower of the Gods (E5)
      • The Castle Frozen in Time
    • Return to the Forsaken Fortress: The Hunt for Aryll Continues
      • Introduction
      • Northern Triangle Island
      • Forsaken Fortress (A1)
    • Restoring Evils Bane: The Earth Temple
      • Introduction
      • Headstone Island (C7)-A
      • Dragon Roost Island (F2)
      • Headstone Island (C7)-B
      • Earth Temple (C7)
    • The Sword Shines Again! The Wind Temple
      • Introduction
      • Ice Ring Isle (E6)
      • Gale Isle(D1)
      • Forest Haven (F6)
      • The Wind Temple (D1)
    • Rebuilding the Triforce of Courage
      • A Brief Explanation
      • Triforce Chart #1: Islet of Steel (B5)
      • Triforce Chart #2: Birds Peak Rock (G5)
      • Triforce Chart #3: Needle Rock Island (A5)
      • Translating the Charts
      • Triforce Shard #1
      • Private Oasis (E5)
      • Triforce Shard #2: Outset Island (B7)
      • Triforce Shard #3: Diamond Steppe Island (A6)
      • Triforce Shards #4 and #5: Stone Watcher Island (C5)
      • Triforce Shard #6: Overlook Island (G1)
      • Triforce Shard #7: Greatfish Isle (B4)
      • Triforce Shard #8: Cliff Plateau Isles (G6)
      • The Triforce of Courage
      • Tower of the Gods (E5)
    • Ganons Tower: The Final Showdown
      • Introduction
      • Ganons Tower
  • Equipment and Items
    • Common Items
    • Dungeon Items
    • Quest Items
    • Special Items
  • Characters and Enemies
    • Introduction
    • Characters
    • Enemies
  • Legendary Checklist
    • Quest Items
    • Songs
    • Pieces of Heart
    • Treasure Charts
    • Special Charts
    • Triforce Charts and Shards
    • Great Fairies
    • Big Octos
    • Submarines
    • Sea Platforms
    • Secret Caves
    • Rings of Light
    • Blue ChuChus
    • Withered Deku Trees
    • Beedles Shop Ship
    • Shops and Vendors
    • Minigames
    • Nintendo Gallery
  • Islands of the Great Sea
    • Islands of the Great Sea
    • Forsaken Fortress (A1)
    • Four-Eye Reef (A2)
    • Western Fairy Island (A3)
    • Three-Eye Reef (A4)
    • Needle Rock Isle (A5)
    • Diamond Steppe Island (A6)
    • Horseshoe Island (A7)
    • Star Island (B1)
    • Mother & Child Isles (B2)
    • Rock Spire Isle (B3)
    • Greatfish Isle (B4)
    • Islet of Steel (B5)
    • Five-Eye Reef (B6)
    • Outset Island (B7)
    • Northern Fairy Island (C1)
    • Spectacle Island (C2)
    • Tingle Island (C3)
    • Cyclops Reef (C4)
    • Stone Watcher Island (C5)
    • Shark Island (C6)
    • Headstone Island (C7)
    • Gale Isle (D1)
    • Windfall Island (D2)
    • Northern Triangle Island (D3)
    • Six-Eye Reef (D4)
    • Southern Triangle Island (D5)
    • Southern Fairy Island (D6)
    • Two-Eye Reef (D7)
    • Crescent Moon Island (E1)
    • Pawprint Isle (E2)
    • Eastern Fairy Island (E3)
    • Tower of the Gods (E4)
    • Private Oasis (E5)
    • Ice Ring Isle (E6)
    • Angular Isles (E7)
    • Seven-Star Isles (F1)
    • Dragon Roost Island (F2)
    • Fire Mountain (F3)
    • Eastern Triangle Island (F4)
    • Bomb Island (F5)
    • Forest Haven (F6)
    • Boating Course (F7)
    • Overlook Island (G1)
    • Flight Control Platform (G2)
    • Star Belt Archipelago (G3)
    • Thorned Fairy Island (G4)
    • Birds Peak Rock (G5)
    • Cliff Plateau Isles (G6)
    • Five-Star Isles (G7)
  • How to Play
    • Game File Management
    • Game Screens
    • Controlling Link
    • Environmental Objects

The Legend of Zelda: The Wind Waker Guide › Walkthrough › Humble Beginnings

Forest of Fairies

Inside the forest, Link quickly locates the fallen girl hanging from a tree, unconscious. Run straight up the path connected to the wall on your right. Jump down the ledge and you’ll face your first enemy: a Blue Bokoblin.

Enemy: Blue Bokoblin

The Blue Bokoblins are simple enemies that you can defeat in a variety of ways, but especially with your trusty Hero’s Sword. Their attacks do little and their defense is low. Use a -Target on a Blue Bokoblin and hit repeatedly to fell these weak opponents.

After parting ways with the wayward Bokoblin, climb up the stump and hop up the ledge ahead. Head toward the fallen log at the end of the path past the giant boulder (we’ll come back to that later) and follow it up over the ledge on your left.

Finders, Keepers

If you’re looking to increase the population of your wallet, before climbing the stump and jumping to the ledge ahead, turn around and hold to crawl into the fallen log to find a Red Rupee worth 20 Rupees.

Saving It for the Big Leagues

After this point, you will rarely, if ever, be told about red, blue, or Green Rupees that are in an area outside of a treasure chest. There are much larger Rupees to find, which we will point out early and often.

After hopping off the log into the coppice below, two more Blue Bokoblins will be air-dropped into the Forest of Fairies to battle Link. Dispatch them and the mysterious girl will come to her senses and shake herself off the tree, wondering where she is and what the story with Link’s wardrobe choice is. Before any of her pressing questions can be answered, one of the pirates, named Gonzo, races to the aid of the girl. It so happens that the girl, whose name is Tetra, is also one of the pirates, and she is looking to teach the giant bird that dropped her a valuable lesson.

Link follows Tetra out of the Forest of Fairies and is greeted from across the bridge by his sister Aryll. Unfortunately, the greeting is cut short when the lethiferous lark swoops in and mistakenly grabs Aryll instead of Tetra, flying away with her in its claws.

In light of seeing his sister snatched by the anarchic avian, Link decides that he is going to bring her back. He proposes this idea to Tetra and Gonzo only to receive a resounding dispassionate, “No way.” Tetra, feeling comfortable washing her hands of the situation, believes that she and the rest of the pirates had no hand in the giant bird’s kidnapping of poor Aryll. Lucky for Link—and Aryll—Quill, the Rito postman, seems to see it differently.

After a short, one-sided debate, Tetra finally yields to the wise Rito’s council and decides to let Link join her crew IF he can find some manner of defense beyond just his sword. As it stands, if Link is to hunt the behemoth bird, he must head to its nest in the Forsaken Fortress: a foreboding, hostile place that gives parley to no man—or woman! Any and all preparations will be necessary if Link hopes to bring back his young sister unscathed.

If nothing immediately pops into your head for what you could use to defend yourself, why not mull it over after you visit Link’s grandma? It’d be wise to let her know what has happened to her beloved granddaughter.

Back at home, talk to Link’s grandma; it seems that she has divined something terrible has happened. Poor grandma...but since Link has been home, something seems to have sparked an idea for a method of defense...something up the ladder...That’s right! The shield in the middle of the reef on the second floor! Climb up the ladder to retrieve it. But wait...it’s gone! Maybe Link’s grandma knows where it went...

Again proving that her intuition will never dull, Link’s grandma has seen the future. As you climb back down the ladder, she will present Link with the Hero’s Shield, the item you need to convince Tetra and the other pirates that you’re not a liability. You can head back to the pirates at any time to set off on your journey to rescue Aryll.

3

Hero’s Shield

Before You Set Sail

There are a few sources of Rupees for you to find on Outset Island that would certainly leave your wallet feeling a bit heavier—and no one is going to argue on why that “isn’t” a good idea.

Mo’ Money, Mo’ Problems

It’s important to understand that while grabbing every Rupee you see is generally a good idea, your wallet is currently limited to 500 Rupees and reaching that limit means losing out on any Rupees you find until you can spend what you already have. So, grab what you can, but when you start reaching that 500 Rupee limit, start spending so you have space in your wallet when you open a chest with a prize Rupee in it.

Before You Set Sail, Continued: The Three Little Pigs

One of the first minigames you can play in TheWind Waker is all about capturing pigs. Around Outset Island are three roaming piglets who need a new place to live. Your first order of business is to locate Rose and Abe’s house. Right after exiting Link’s house, take the first right and follow the path up the slope to the house at the top of the hill. Rose and Abe’s house has a pigpen attached to the side of it.

Your job will be to gather the three piglets and throw them into the pigpen. The first is down the dirt path just a few feet from Rose and Abe’s house. Hop down onto Orca and Sturgeon’s back deck and hold to crawl; the piglets are jumpy, and if you give any indication that they are about to be swept up by your masterful, pig-snatching hands, they’ll take off in a hurry. Crawl up behind the pig until you are pretty much headbutting it, let go of , and hit to grab the piglet. Once it is in your possession, simply run it back up the slope to Rose and Abe’s house and throw it in the pigpen by pressing . Talk to Rose to collect a Red Rupee. Follow these instructions for the other two piglets to complete the minigame.

The second piglet is found on the left side of Orca and Sturgeon’s house.

The final piglet is located behind the house directly in front of the watchtower, straight ahead of the two bridges.

Buried, er, Hidden Treasure

There are two treasure chests on Outset Island containing Rupees. You can find the first treasure chest in the house in front of the watchtower (where you got the third and final piglet, remember?). Head into the house and hold to crawl under the bed—a Green Rupee under the bed will mark the location. Crawl through the passage under the bed to locate the treasure chest containing a Red Rupee.

Secret Stash

If you’re really dying for some more treasure, you can find the second treasure chest under Link’s house by crawling (with ) underneath his porch. Follow the path underneath the deck and you’ll end up under the house. Inside you’ll find the treasure chest with an Orange Rupee worth 100 Rupees. Not a bad amount to start with, huh?

Seems Like More of a Bait Boat...

There is one last thing you can do before taking off with Tetra and the other pirates: visit Beedle’s Shop Ship. You can find the Shop Ship within swimming distance just off the coast of Outset Island. Climb aboard and head through the ship’s door to find Beedle.

Speak with Beedle to purchase his wares. Move to browse his stock and press to make a purchase. Your first order of business should be to purchase a Bait Bag; after all, you can’t hold bait without one and bait is pretty much all Beedle deals in at this particular location. Afterward, purchase a Hyoi Pear and then buy a two or three All-Purpose Baits; they’ll come in handy later.

4

Bait Bag

Hunting Like a Pro

Bait is used to entice animals, which can result in a great many different interactions. Some animals will stop fleeing while others will actively assist you if given proper bait. It’s always a good idea to have All-Purpose Bait on hand, so make sure to stop by Beedle’s Shop Ship.

You are now ready to leave Outset Island, so without further delay, head back to the pirates and talk to Tetra to begin your trip to rescue Aryll. After a heartfelt good-bye, Link, Tetra, Gonzo, and the rest of the pirate crew sail away from the small, happy village that Link calls home.

PreviousOutset Island (B7) NextPirate Ship