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The Legend of Zelda: The Wind Waker eGuide
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Contents

  • Walkthrough
    • Prologue
    • Humble Beginnings
      • Outset Island (B7)
      • Forest of Fairies
    • The Hunt for Aryll
      • Pirate Ship
      • Forsaken Fortress (A1)
    • The Waker of Winds
      • Windfall Island (D2)
      • Dragon Roost Island (F2)
      • Rito Aerie
    • Dins Pearl and the Spirit of the Skies
      • Dragon Roost Cavern (F2)
    • Somethings Amiss in the Forest Haven
      • Introduction
      • Forest Haven (F6) - A
      • Forbidden Woods (F6)
      • Forest Haven (F6) - B
    • The Spirit of Water and the Third Pearl
      • Introduction
      • Greatfish Isle (B4)
      • Windfall Island (D2)
      • Outset Island (B7)
      • Northern Triangle Island (D3)
      • Southern Triangle Island (D5)
      • Eastern Triangle Island (F4)
    • The Heros Test and the Forgotten Realm
      • Introduction
      • Tower of the Gods (E5)
      • The Castle Frozen in Time
    • Return to the Forsaken Fortress: The Hunt for Aryll Continues
      • Introduction
      • Northern Triangle Island
      • Forsaken Fortress (A1)
    • Restoring Evils Bane: The Earth Temple
      • Introduction
      • Headstone Island (C7)-A
      • Dragon Roost Island (F2)
      • Headstone Island (C7)-B
      • Earth Temple (C7)
    • The Sword Shines Again! The Wind Temple
      • Introduction
      • Ice Ring Isle (E6)
      • Gale Isle(D1)
      • Forest Haven (F6)
      • The Wind Temple (D1)
    • Rebuilding the Triforce of Courage
      • A Brief Explanation
      • Triforce Chart #1: Islet of Steel (B5)
      • Triforce Chart #2: Birds Peak Rock (G5)
      • Triforce Chart #3: Needle Rock Island (A5)
      • Translating the Charts
      • Triforce Shard #1
      • Private Oasis (E5)
      • Triforce Shard #2: Outset Island (B7)
      • Triforce Shard #3: Diamond Steppe Island (A6)
      • Triforce Shards #4 and #5: Stone Watcher Island (C5)
      • Triforce Shard #6: Overlook Island (G1)
      • Triforce Shard #7: Greatfish Isle (B4)
      • Triforce Shard #8: Cliff Plateau Isles (G6)
      • The Triforce of Courage
      • Tower of the Gods (E5)
    • Ganons Tower: The Final Showdown
      • Introduction
      • Ganons Tower
  • Equipment and Items
    • Common Items
    • Dungeon Items
    • Quest Items
    • Special Items
  • Characters and Enemies
    • Introduction
    • Characters
    • Enemies
  • Legendary Checklist
    • Quest Items
    • Songs
    • Pieces of Heart
    • Treasure Charts
    • Special Charts
    • Triforce Charts and Shards
    • Great Fairies
    • Big Octos
    • Submarines
    • Sea Platforms
    • Secret Caves
    • Rings of Light
    • Blue ChuChus
    • Withered Deku Trees
    • Beedles Shop Ship
    • Shops and Vendors
    • Minigames
    • Nintendo Gallery
  • Islands of the Great Sea
    • Islands of the Great Sea
    • Forsaken Fortress (A1)
    • Four-Eye Reef (A2)
    • Western Fairy Island (A3)
    • Three-Eye Reef (A4)
    • Needle Rock Isle (A5)
    • Diamond Steppe Island (A6)
    • Horseshoe Island (A7)
    • Star Island (B1)
    • Mother & Child Isles (B2)
    • Rock Spire Isle (B3)
    • Greatfish Isle (B4)
    • Islet of Steel (B5)
    • Five-Eye Reef (B6)
    • Outset Island (B7)
    • Northern Fairy Island (C1)
    • Spectacle Island (C2)
    • Tingle Island (C3)
    • Cyclops Reef (C4)
    • Stone Watcher Island (C5)
    • Shark Island (C6)
    • Headstone Island (C7)
    • Gale Isle (D1)
    • Windfall Island (D2)
    • Northern Triangle Island (D3)
    • Six-Eye Reef (D4)
    • Southern Triangle Island (D5)
    • Southern Fairy Island (D6)
    • Two-Eye Reef (D7)
    • Crescent Moon Island (E1)
    • Pawprint Isle (E2)
    • Eastern Fairy Island (E3)
    • Tower of the Gods (E4)
    • Private Oasis (E5)
    • Ice Ring Isle (E6)
    • Angular Isles (E7)
    • Seven-Star Isles (F1)
    • Dragon Roost Island (F2)
    • Fire Mountain (F3)
    • Eastern Triangle Island (F4)
    • Bomb Island (F5)
    • Forest Haven (F6)
    • Boating Course (F7)
    • Overlook Island (G1)
    • Flight Control Platform (G2)
    • Star Belt Archipelago (G3)
    • Thorned Fairy Island (G4)
    • Birds Peak Rock (G5)
    • Cliff Plateau Isles (G6)
    • Five-Star Isles (G7)
  • How to Play
    • Game File Management
    • Game Screens
    • Controlling Link
    • Environmental Objects

The Legend of Zelda: The Wind Waker Guide › How to Play

Controlling Link

Basic Controls

ButtonAction

Move Link or highlight a menu option

Change the camera angle

Context-sensitive action button (open, speak, throw, lift, check, attack) or select a menu option

Swing Link’s sword or cancel a menu selection/return to the previous screen

, , and

Item buttons—set items to , , and to use them

target a character or enemy, or center the camera behind Link

Context-sensitive action button (crouch, defend, grab)

Movement

Walking and Running

Push in the direction you want to move Link. The more pressure you apply to , the faster Link moves. To walk slowly, gently push .

Jumping

No specific button command makes Link jump. Run off a ledge, and Link automatically jumps up and away from it.

Crouching and Crawling

When Link’s sword is not drawn, press and hold to crouch. Hold while pushing to crawl along the ground and into small tunnels. Crawling can help you sneak up on skittish creatures like wild pigs.

Sidling

When you come to a narrow ledge that runs along a wall, face the wall, and the word “Sidle” will appear next to at the bottom of the screen. Press to flatten Link against the wall, and push to inch him along the narrow ledge. If Link is attacked while sidling, he falls off the ledge.

Hanging

If Link walks off a ledge or can’t jump across a gap, he hangs from the edge by his fingers. Press to climb onto the ledge or or to shimmy hand over hand along the ledge. Link can also let go of the edge he’s holding by pressing or .

Climbing

Link can climb up and down ladders and thick tangles of vines. Face the ladder or vines and press to climb. Link can only climb up or down ladders, but he can move in any direction while climbing vines. To get down the ladder or vines right away, press and Link will drop.

Lifting, Carrying, and Throwing Objects

Press while facing an object to lift it and carry it. To set down the object without breaking it, press . To throw and possibly shatter the object, press .

Playing with Power

Link can’t lift every item; some are too heavy for him to lift until he finds the Power Bracelets.

Grabbing, Pushing, and Pulling Objects

If you can move an object such as a crate, block, or statue, the word “Grab” appears next to at the bottom of the screen while Link faces the object. Press and hold to grab the object, and push or pull it with .

Swinging from Ropes

If ropes are within range of his jump, Link automatically grabs them in midair. Use the following commands while swinging on a rope:

Rope-Swinging Controls

CommandButton(s)
Jump onto the rope Face the rope and run toward it with (Link jumps automatically)
Swing and
Jump off the rope
Stop swinging
Change direction Push or
Climb up or down the rope Hold and push or X target a character or enemy, or center the camera behind Link

Swimming

Link automatically swims along the surface of deep water. Use to steer him. When Link is swimming, an air gauge appears in the screen’s lower-right corner. If this gauge empties before Link reaches land or shallow water, he falls unconscious, loses a quarter of a Heart, and reappears where he jumped into the water.

Speaking, Reading, and Checking

When a yellow arrow hovers over a person or object, you can press to speak to the person or examine the object. Use this method to read signs and posters.

Camera

Use G to control the camera perspective. Press down on until it clicks to enter first-person perspective (see through Link’s eyes). Press to center the camera behind Link again, returning it to its default state.

Fighting

To live up to the Hero of Time’s legacy, Link must fight and defeat many enemies. Fortunately, he has invaluable sword skills.

-Targeting

To target any character, enemy, or object with a yellow arrow above its head, press and hold . This is called -targeting. Use to move Link around a targeted enemy. Any projectile weapons (such as the Boomerang or Hero’s Bow) will automatically lock onto a -targeted enemy. You don’t even have to aim!

Rolling Attack

While running, press to perform a rolling attack. A rolling attack isn’t powerful in a battle, but it’s a great way to knock down enemies or dislodge objects from high places such as shelves or trees. When traversing long distances on foot, roll over and over to get where you’re going a little faster.

Horizontal Slice

Horizontal sword slices can hit several enemies in front of Link at once. Press without -targeting an enemy to execute a horizontal slice, and keep pressing it to execute a flurry of horizontal slice attacks (combo).

Go for Combos!

Link’s attack combos end with powerful strikes that can knock enemies to the ground. This sets you up to finish them off or flee. Armed enemies drop their weapons when knocked down, rendering them highly vulnerable.

Vertical Slice

To focus your attacks on one enemy, -target the enemy and then press to perform a vertical slice. Press repeatedly to perform a vertical slice combo.

Thrust

A thrust is a quick attack that is tough to defend. Just -target an enemy, hold , and press to thrust your sword at it. Press repeatedly to execute a thrust combo.

Spin Attack

A spin attack hits all enemies near Link at once. To perform a spin attack, hold down for one second and then release it. You can also move in a complete circle and press to unleash a spin attack.

Parry Attack

A parry attack turns your enemies’ attacks against them. To perform a parry attack, -target an enemy with your sword drawn. When your sword flashes green and appears at the bottom of the screen, press to evade your opponent’s attack and unleash a strong counterattack.

The Bigger They Are...

A parry attack is an excellent way to weaken and defeat large enemies, because it both protects you and hurts them. A well-timed parry may also cause the enemy to drop its weapon. Rely on parries when you face larger foes like Moblins and Darknuts.

Jump Attack

To jump attack, 9-target an opponent and press . This is a great way to break through an enemy’s defenses if it blocks your attacks. Like parries and combos, jump attacks can also knock an enemy’s weapon from their grip.

Defend

With your sword drawn, press and hold to raise your shield and defend yourself against attacks. This blocks most attacks, and some enemies’ weapons fly out of their hands after they strike your shield!

A Moment of Reflection

Defend with Link’s shield to reflect certain projectile attacks (such as Octorok rocks) back at the attacker. You can also reflect beams of light once you obtain the Mirror Shield, for a variety of benefits. See the Mirror Shield’s section in the “Equipment and Items” chapter for details.

Evasive Maneuvers

While -targeting an enemy, push or and press to sidestep them. Push and press to execute a backflip and put distance between you and your foe.

Put Away Sword

To return Link’s sword to its sheath and use actions you cannot perform when the sword is drawn (such as crouching and crawling), press without pushing in any direction.

Sailing

The majority of the overworld is covered in water. Fortunately, Link meets up with a talking boat, the King of Red Lions, early in the game. Controlling the King of Red Lions is similar to controlling Link.

Getting in and out of the Boat

Use to climb aboard or hop out of the boat. If you face the King of Red Lions’ head when you press , you’ll speak to him instead of climbing into the boat.

Wind Direction

The King of Red Lions is a sailboat, powered by wind. The yellow arrow at the stern (rear) of the boat indicates the wind’s direction. The boat moves fastest when it’s heading in the direction of the arrow, and it slows to a crawl when sailing into the wind. Conduct the Wind’s Requiem with the Wind Waker to change the wind’s direction and hasten your travels.

Raising and Lowering the Sail

To raise the sail, simply press while standing aboard the King of Red Lions. Press again to lower the sail and slow down. To stop the boat, hold .

Jumping and Tight Turns

After you extend the sail and the boat is up to speed, press to jump over enemies and obstacles. If you push or as you land, the boat makes a tight turn in that direction.

Cruising Without a Sail

When not using a sail, hold to cruise slowly in the boat. This isn’t recommended for long trips—it takes three game days to cross a sector—but it’s perfect for precise maneuvering, such as when you’re trying to stop on top of a sunken treasure.

Using Items in the Boat

You can use most , , and items normally in the boat. Using a , , or item puts away the sail. Some items, such as the Grappling Hook and bombs, transform into different items when you use them in the boat. Once you have the Grappling Hook, press to ready the Grappling Hook for salvage operations. Once you have Bombs, press f to ready the boat’s Cannon for battle.

Compass and Clock

When you’re sailing in the boat, a compass and a clock replace the area map. The red tip of the compass arrow points north, and the clock gives you the approximate time of day.

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