Although Link has plenty of friends across the Great Sea, there are enemies out there who wish him harm. To reach Ganon and defeat him, study the attacks and weaknesses of his minions.
Common Enemies
The following enemies appear at several points in the game. They often reappear where you previously defeated them if you return to those areas. Common enemies have straightforward attacks and obvious weaknesses. They are the foot soldiers of Ganon’s army.
Armos
Armos are small gray statues found in the Tower of the Gods and other places. They do not attack until Link finds the Hero’s Bow, as arrows are their greatest weakness. When an Armos chases you, hit its green eye with an arrow to stun it, then hit the crystal on its back with your sword to defeat it. Be careful! When you shatter its crystal, an Armos goes berserk and spins for a few seconds before exploding. Avoid it until it blows up.
Armos Knight
Armos Knights are larger and tougher, but slower, versions of Armos. They hop in pursuit of you and open their mouths to roar. You can
-target them and throw a bomb into their open mouths to blow them up. But watch out! When the bomb is in its mouth, the Armos Knight spins in a final frenzy of destruction before blowing up.
Beamos
These environmental hazards shoot searing energy beams when you get too close. Some revolve, and some are fixed. Hit the top of the statue with a projectile weapon (such as the a bomb or arrow) when it’s firing to destroy it.
Big Octo
The Great Sea has six Big Octos. If you see a seagull flock circling an area, a Big Octo lurks beneath them (if you haven’t already defeated it). When you approach a Big Octo, it rises and creates a massive whirlpool that tries to suck you in. If it succeeds, it damages Link and spits him out elsewhere on the Great Sea.
You must destroy all of a Big Octo’s eyes with a projectile weapon (like the Boomerang) to defeat it before it pulls you in. Defeated Big Octos leave sunken treasure beneath them, marked by a ring of light. Pull up this treasure with your Grappling Hook to enjoy the fruits of your labors!
Boko Baba
Boko Babas are in the Forest Haven and Forbidden Woods. They disguise themselves as Baba Buds and spring up to attack when you get close. You can tell real Baba Buds from Boko Babas by their color. Boko Babas are red, and Baba Buds are purple.
To defeat a Boko Baba, hit it once with your Boomerang. You also can stun it with a jumping attack (
-target and
) and cut its stem with
. Boko Babas leave behind Deku Sticks or Baba Seeds when defeated.
Bokoblin
Most Bokoblins are of the plain blue variety (right), and they are in the Forest of Fairies on Outset Island, the Forsaken Fortress, and Dragon Roost Cavern. Their attacks are weak, and they’re vulnerable to any weapon.
Green Shield Bokoblins (left) aren’t much tougher than your average Bokoblin, but they can absorb more damage and can block some attacks with their little wooden shields. You encounter them in the Forsaken Fortress, Dragon Roost Cavern, and Ganon’s Tower, among other places. Both standard Bokoblins and Shield Bokoblins hide in pots and burst out of them when you draw near.
Sea Bokoblins (center) are on platforms in the Great Sea. They are red. Otherwise, they are identical to standard Bokoblins and Shield Bokoblins.
Bubble
Red Bubbles (left) lurk in the Tower of the Gods, the Earth Temple, and Ganon’s Tower, among other places. They float around in irregular patterns and swoop toward you when you get close. Their only means of attack is to come into contact with you and set you on fire.
Blue Bubbles are in the Earth and Wind Temples. They also swoop toward you, but instead of igniting you, they envelop you in a choking fog that temporarily disables your sword and
,
, and
items.
Red Bubbles are vulnerable to all arrows, while Blue Bubbles are only vulnerable to Ice Arrows. The Hookshot or a gust of wind from the Deku Leaf stuns both types of Bubbles. Once stunned, they are identical to the skulls you see along the floors of many dungeons and can be easily shattered.
ChuChu
ChuChus are in every area of the game. They slink around the ground as puddles of slime that cannot be harmed and pop up when they’re close to you. A ChuChu can hurt you by running into you, and you can stun them with the Boomerang, nearby bomb explosions, or Skull Hammer pounds.
To defeat ChuChus, hit them with your sword while they are out of their puddle form. You must stun some ChuChus before you can safely hit them.
- Green: The weakest ChuChu.
- Red: A stronger version of the basic Green ChuChu.
- Yellow: These are surrounded by a bio-electric field; you must stun it before you can safely attack it.
- Blue: Identical to a Yellow ChuChu, except it doesn’t jump at you.
- Dark: Turn it to stone with a beam of light and then shatter it by picking it up and throwing it, or smashing it with the Skull Hammer. Or defeat them more easily with Light Arrows.
Darknut
Darknuts are some of the toughest common enemies in the game. Armored from head to toe, these lumbering beasts wield huge swords and are well trained in the arts of war. They are in every dungeon, starting with the Temple of the Gods, and a few other places. Wait for them to attack and press
to execute a parry attack when your sword flashes.
To damage a Darknut, remove its helmet (making it vulnerable to jumping attacks) or cut the straps on the back of its armor to remove its breastplate (making it vulnerable to
attacks). Properly executed parry attacks will remove a Darknut’s armor, as will repeatedly attacking the armor piece with your sword.
You also can sever a Darknut’s armor straps by sneaking up behind it and executing any
attack. After an armor piece is missing from a Darknut, attack the exposed part of the Darknut’s body with your sword, Hero’s Bow, or Boomerang.
Most Darknuts carry only swords, which you can knock out of their hands with hits. If you disarm a Darknut, it attacks by punching and kicking, and you don’t get an opportunity to hit it with a parry attack. If you leave a disarmed Darknut alone, it rushes to recover its sword. Let the Darknut grab its weapon, because you can then use parry attacks against your adversary again.
Some Darknuts carry round buckler shields, which they use to block most
attacks, even after you remove their armor. Use parries to counter them instead.
Late in the game, you come across Mighty Darknuts, who hold shields and also wear capes to protect their armor straps. To cut the straps, slash or burn away their capes.
Floor Master
Floor Masters haunt the Forsaken Fortress and the Earth Temple, among other places. They disguise themselves as shadowy puddles on the ground. When you approach, they spring out and try to grab you. If a Floor Master pulls you into its shadow, you reappear in another room of the dungeon. They also grab nearby objects (such as skulls, pots, or bombs you’ve thrown at them) and hurl them at you. Floor Masters are vulnerable to your sword, but to defeat them safely, lure them out of their shadows and then stun them with the Boomerang or shoot them with arrows.
Gyorg
Encountered on the surface of the Great Sea, Gyorgs are sharklike creatures that often hunt in packs. They swim ahead of the King of Red Lions and turn to attack when you change your speed or direction. Gyorgs are vulnerable to bombs, the Boomerang, and the Hero’s Bow. Press
while sailing to jump over inbound Gyorgs.
Kargoroc
Kargorocs are giant multicolored birds that fly around the peaks of islands, such as Outset Island, Dragon Roost Island, the Forbidden Woods, and the Tower of the Gods, among other places. They transport Moblins and Bokoblins into battle, but they are also formidable foes in their own right.
There’s nothing fancy about a Kargoroc’s attack—they swoop down to hit you. Kargorocs aren’t tough and they’re vulnerable to any weapon. Projectile weapons such as the Boomerang and Hero’s Bow work best against them, especially when using
-targeting.
Keese
Keese (left) are batlike enemies in the Forsaken Fortress and Dragon Roost Cavern. They’re among the weakest foes in the game. You can defeat them with any weapon, but the Boomerang works best because it can hit them from a distance and can follow their erratic flight patterns.
Fire Keese (right) are a more powerful version of standard Keese. These fiery bats set you aflame if they hit you, which causes more damage than a normal Keese’s attack. Like ordinary Keese, Fire Keese are vulnerable to any weapon, especially the Boomerang.
Magtail
You encounter Magtails in Dragon Roost Cavern and a few other sweltering areas. These centipede-like enemies slither toward you along vertical and horizontal surfaces. When they get within striking range, they throw back their heads and strike with their claws. If you hit a Magtail with a normal
attack, it curls up into a ball. To defeat Magtails, continue to hit them while they are curled into a ball, or wait for them to get into striking position and press
when your sword flashes. This executes a parry attack and defeats them with a single blow. Magtails are immune to lava but vulnerable to water.
Miniblin
Miniblins come in several colors, but they’re all the same: small creatures that rely on their numbers to overwhelm you. Miniblins run along walls and drop from ceilings. Listen for their distinctive “di-dink” chatter and defeat them with fast sword combos to keep them from swarming you. Miniblins are located in the Forsaken Fortress, among other places.
Moblin
Moblins are giant pig-nosed brutes that smack Link with their spears and throw their lanterns at him to set him on fire. Strike Moblins with
attacks. If they block, wait for them to attack and execute a parry attack with
when your sword flashes. You also can stun them with the Boomerang to get them to drop their defenses. Moblins are tough and strong, but they’re not bright. Stay on them, and they won’t get the better of you.
Morth
These largely harmless little guys are the larvae of Mothulas and are found wherever Mothulas are. They hop after Link as he runs past them and attach themselves to him. They do no damage, but Link moves more slowly as more Morths stick to him. Use the Boomerang to defeat them from afar, or Deku Leaf wind blasts to send them flying. Perform a spin attack (hold
and release) to defeat them when they’re attached to Link.
Mothula
Standard Mothulas (right) look like large, wingless moths with mandibles. They often scurry away and release Morths from their tails rather than stand and fight. They are weak enemies, but chasing them down and hitting them when you’re covered in Morths is a challenge.
Some Mothulas are endowed with mothlike wings and can fly around an area dropping Morths (left). Use your Deku Leaf’s wind blast or any projectile weapon to knock out their wings and ground them, then defeat them as normal.
Octorok
Octoroks are octopus-like creatures that pop up from the water and fire spiked rocks from their huge snouts. Ocean Octos (left) are in the Great Sea, and River Octos (right) are in the rivers of Forest Haven and Forbidden Woods. To defeat them, hold
with your sword drawn to block their rocks with Link’s shield. They’ll bounce back and knock them out in one shot!
Peahat
Peahats are in many areas, including Forest Haven, Forbidden Woods, the Wind Temple, Hyrule Castle, and Ganon’s Tower. The yellow propeller on a Peahat’s head allows it to fly through the air and attack you by running into you.
A Peahat is invincible to all attacks, excluding arrows, until you disable its propeller with the Hookshot, a Boomerang hit, or Deku Leaf wind blast. When you disable its propeller, a Peahat is immobilized and vulnerable to any other attack.
Poe
Most Poes are in the Earth Temple, though they also lurk in other places. Poes are normally intangible and attack by taking possession of Link, which temporarily reverses your
directions (
moves Link right,
moves Link backward, etc.). Defeat a Poe by luring it into sunlight or by reflecting light at it with the Mirror Shield—either will cause the Poe to solidify, making it vulnerable. Light Arrows will also make short work of Poes.
Rat
Rats (right) are found in many indoor and underground areas, especially the Forsaken Fortress. They scurry down walls behind you and hit you to shake loose a few Rupees, which they’re quick to carry off. One hit from any weapon defeats Rats, but they move so quickly that the Boomerang is your best option.
Some Rats carry and throw bombs. These creatures are called Bombchus (left). Aside from the bombs and their darker coloring, they are otherwise identical to Rats.
ReDead
You encounter these zombie-like enemies in the Earth Temple, among other places. They move slowly, but their piercing shriek temporarily paralyzes Link if he’s nearby. To defeat ReDeads, hit them with your sword from behind, or stun them with reflected light from the Mirror Shield before attacking. The jump attack can also help Link close the distance before the ReDead’s shriek paralyzes him with fear. The only projectile weapons that can hurt ReDeads are bombs, and it takes three of them to defeat a ReDead.
Seahat
Seahats are enormous versions of Peahats that live exclusively in the Great Sea. They float aloft until you sail near them, then they drop into the water and ram your boat. Hit them with a projectile weapon, such as the Boomerang or Hero’s Bow, to knock off their propellers and immobilize them, then hit them again to defeat them.
Stalfos
Stalfoses are giant skeletons armed with spiked clubs. You encounter them in the Earth Temple and Ganon’s Tower, among other places. Keep your distance, and these lumbering bony bullies are harmless. If you get too close, they quickly swing their clubs and inflict damage.
Stalfoses are immune to almost every attack when they are whole. To weaken them, either attack them relentlessly with Link’s sword until you scatter their bones, or simply toss a bomb. Once their bones are scattered, attack the Stalfos’s vulnerable head with swift sword combos (try using the Hookshot to pull the head close). If you take too long, the Stalfos re-forms, and you have to throw another bomb at it to make it vulnerable to Link’s sword again.
Warship
Warships, filled with Ganon’s minions and armed with cannons, patrol several areas of the Great Sea. Close on them and pound