Your adventure begins in a small, quiet town on Outset Island. Very few people live here and fewer still venture away from it. Most are content to spend their days in quiet solitude, and this includes a young blond-haired boy garbed in blue named Link.
Link, his grandmother, and his sister Aryll live peaceful lives. So much so that Aryll, after a thorough search of the town, finds her brother napping in the town’s watchtower. She is quick to remind our groggy protagonist that today is, in fact, his birthday and that their grandmother is looking for him. So without further delay, let’s go see what she wants.
You now have full control of our half-awake hero. Climb down the watchtower ladder using S to move Link. All you need to do is approach the ladder and Link will hop onto it automatically. If the camera isn’t facing the direction you want to look, just hit
to point the camera in the direction Link is currently facing or use
to adjust the camera manually. While climbing down the ladder, you can press
to have Link let go of the ladder, taking you to the ground with all the grace the lazy Link can provide.
At the bottom of the ladder, follow the dock to the dirt path. Follow the dirt path and take a right when it forks. From here, continue along the dirt path, walking over the wooden bridges suspended over the ocean water. Continue onto the dirt path, ignoring the right turn toward the beach along the way, and follow it until it forks one last time. Take a right at the fork and Link’s humble abode will be right in front of you. Head up the wooden ramp and press
at the door to enter.
After you enter, climb the ladder to find Link’s grandma. She has a present for Link: the traditional green Hero’s Clothes worn by boys at their coming-of-age. Link isn’t thrilled about wearing a long-sleeved tunic and a pair of tights in tropical weather. As if sensing her grandson’s disappointment at his new wardrobe, Link’s grandma reminds him that he’ll only have to wear the clothes for a day. She’s also decided that she wants to throw a party for his birthday and is going to invite everyone on Outset Island. While she prepares for the coming festivities, she asks Link to go find Aryll.
Turn around and head down the ladder or just run off the ledge—don’t worry, Link will automatically jump off of it for you.
To find Aryll, head back out the door and follow the path across the two bridges to the watchtower.
Once you are back in the watchtower, Aryll gives Link his birthday present, which is also her most prized possession: her favorite Telescope. Ever eager, Aryll asks Link to give the Telescope a whirl.
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Telescope |
While peering through the Telescope, Aryll notices the often-elusive Rito postman, Quill, delivering letters in front of Link’s grandma’s house. Why not take a gander for yourself? In the process of scoping out Quill, he begins to panic. What’s got him so spooked? Aryll seems to have spotted it as well and asks Link to look up at the sky, so zoom out and do just that.
Above the tiny Outset Island, a beastly bird holding a young girl in its talons is zigzagging to avoid the stone-throwing-catapult attacks of a pirate ship in the ocean below. Unfortunately for the monstrous mallard, the pirates pull off a precise attack and knock the girl out of the vulture’s talons into the island’s forest. There is now but one thing to do: make sure that the girl is safe, but with the aggravated avian still in the area, Aryll suggests that Link find some method of self-protection.
Where could someone go to find a weapon on this typically peaceful island? Why, the swordmaster Orca, of course! Head back down the watchtower and follow the path toward your house. Once you cross the two bridges and reach the beach on the other side, head to the first house on your left to find Orca’s residence.
Once you approach Orca’s house, you will be stopped by his brother Sturgeon, who will teach you how to
-Target. This incredibly useful mechanic will allow you to lock on to enemies and other characters you meet on your adventures. Afterward, head into the door directly below Sturgeon to obtain and learn how to wield a blade from Orca.
Once inside, talk to Orca and he’ll sense Link’s urgency. He immediately offers to train Link in the way of the sword. Follow his instruction and you’ll master the art of the blade in no time.
After finishing your training, Orca hands Link the Hero’s Sword to keep. With a weapon in hand, Link is ready to head into the forest and find the problematic parrot’s fallen hostage. Head back out of Orca’s house and take a right onto the dirt path. Cross the two bridges again and follow the path past the watchtower. Head up the hill and cut down the trees blocking your path. Continue up the path until you see a bridge. Cross the bridge and head through the passage on the other side of the gorge to reach the Forest of Fairies.
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Hero’s Sword |