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Super Mario 3D World eGuide
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Contents

  • Welcome to the Sprixie Kingdom!
    • Introduction
    • How to Use This Guide
  • How to Play
    • Character Control
    • The Basics
    • Our Four Heroes
    • Power-Ups and Forms
    • Items and Objects
    • Multiplayer (Eight Legs Are Better Than Two!)
    • Enemies
  • Walkthrough
    • World 1
      • Introduction
      • World 1-1: Super Bell Hill
      • World 1-2: Koopa Troopa Cave
      • World 1-A: Chargin Chuck Blockade
      • World 1-3: Mount Beanpole
      • World 1-4: Plessies Plunging Falls
      • World 1-5: Switch Scramble Circus
      • World 1: Captain Toad Goes Forth
      • World 1-Castle: Bowsers Highway Showdown
    • World 2
      • Introduction
      • World 2-1: Conkdor Canyon
      • World 2-2: Puffprod Peaks
      • World 2-3: Shadow-Play Alley
      • World 2: Mystery House Melee
      • World 2-4: Really Rolling Hills
      • World 2-A: Big Galoomba Blockade
      • World 2-5: Double Cherry Pass
      • World 2-Castle: Bowser's Bullet Bill Brigade
    • World 3
      • Introduction
      • World 3-1: Snowball Park
      • World 3-2: Chain-Link Charge
      • World 3-3: Shifty Boo Mansion
      • World 3: Captain Toad Makes a Splash
      • World 3-4: Pretty Plaza Panic
      • World 3-A: Magikoopa Blockade
      • World 3-5: Pipeline Lagoon
      • World 3-6: Mount Must Dash
      • World 3-7: Switchboard Falls
      • World 3-Castle: The Bullet Bill Express
      • World 3-B: A Banquet With Hisstocrat
    • World 4
      • World 4-1: Ant Trooper Hill
      • World 4-2: Piranha Creeper Creek
      • World 4-A: Brolder Blockade
      • World 4-3: Beep Block Skyway
      • World 4-4: Big Bounce Byway
      • World 4: Mystery House Mad Dash
      • World 4-5: Spikes Lost City
      • World 4-B: Fire Bros. Hideout #1
      • World 4: Sprixie House
      • World 4-Castle: Lava Rock Lair
    • World 5
      • World 5-1: Sunshine Seaside
      • World 5: Captain Toad Plays Peek-a-Boo
      • World 5-2: Tricky Trapeze Theater
      • World 5-3: Backstreet Bustle
      • World 5-A: Chargin Chuck Blockade Is Back
      • World 5-4: Sprawling Savanna
      • World 5-5: Bob-ombs Below
      • World 5: Sprixie House
      • World 5-B: Fire Bros. Hideout #2
      • World 5-6: Cakewalk Flip
      • World 5-7: Searchlight Sneak
      • World 5-8 Castle: King Ka-thunks Castle
      • World 5: Coin Express
    • World 6
      • World 6: Sprixie House
      • World 6-1: Clear Pipe Cruise
      • World 6-2: Spooky Seasick Wreck
      • World 6-3: Hands-On-Hall
      • World 6-4: Deep Jungle Drift
      • World 6-A: Prince Bully Blockade
      • World 6-5: Ty-Foo Flurries
      • World 6-6: Bullet Bill Base
      • World 6-7: Fuzzy Time Mine
      • World 6: Mystery House Throwdown
      • World 6-Castle: Bowsers Bob-omb Brigade
      • World 6-B: Fire Bros. Hideout #3
      • World 6-C: Motle Bossblobs Big Battle
    • World Castle
      • World Castle-1: Fort Fire Bros.
      • World Castle-2: Switchblack Ruins
      • World Castle-3: Red-Hot Run
      • World Castle-4: Boiling Blue Bully Belt
      • World Castle-A: Brolder Blockade Is Back
      • World Castle-B: Prince Bully Blockade Is Back
      • World Castle-C: Fire Bros. Hideout #4
      • World Castle-5: Trick Trap Tower
      • World Castle: Captain Toad Gets Thwomped
      • World Castle-6: Rammerhead Reef
      • World Castle-7: Simmering Lava Lake
      • World CASTLE-Castle: Bowsers Lava Lake Keep
    • World Bowser
      • World Bowser-1: Spiky Spike Bridge
      • World Bowser-2: Plessies Dune Downhill
      • World Bowser-3: Cookie Cogworks
      • World Bowser: The Bowser Express
      • World Bowser-4: Footlight Lane
      • World Bowser-5: Deepwater Dungeon
      • World Bowser-6: A Beam in the Dark
      • World Bowser: Mystery House Claw Climb
      • World Bowser-7: Grumblump Inferno
      • World Bowser-A: Motley Bossblobs Encore
      • World Bowser-B: Hisstocrat Returns
      • World Bowser-Castle: The Great Tower of Bowser Land
    • World Star
      • World Star-1: Rainbow Run
      • World Star-2: Super Galaxy
      • World Star-3: Rolling Ride Run
      • World Star-4: The Great Goal Pole
      • World Star-5: Super Block Land
      • World Star-6: Honeycomb Starway
      • World Star-7: Gargantuan Grotto
      • World Star-8: Peepas Fog Bog
      • World Star-9: Cosmic Cannon Cluster
      • World Star: Captain Toad Takes a Spin
    • World Mushroom
      • Introduction
      • World Mushroom-1: Night Falls on Really Rolling Hills
      • World Mushroom-2: Spiky Mount Beanpole
      • World Mushroom-3: Deep-Black Jungle Drift
      • World Mushroom-4: Trouble in Shadow-Play Alley
      • World Mushroom-5: Back to Hands-On Hall
      • World Mushroom-6: Gigantic Seasick Wreck
      • World Mushroom-7: Broken Blue Bully Belt
      • World Mushroom: Mystery House Brawl
    • World Flower
      • Introduction
      • World Flower-1: Switch Shock Circus
      • World Flower-2: Floating Fuzzy Time Mine
      • World Flower-3: Piranha Creeper Creek after Dark
      • World Flower-4: Faster Fort Fire Bros..
      • World Flower-5: Sprawling Savanna Rabbit Run
      • World Flower-6: Shiftier Boo Mansion
      • World Flower-7: Pipeline Boom Lagoon
      • World Flower-8: Blast Block Skyway
      • World Flower-9: Towering Sunshine Seaside
      • World Flower-10: Honeycomb Skyway
      • World Flower-11: Spiky Spike Bridge Sneak
      • World Flower-12: Boss Blitz
    • World Crown
      • Introduction
      • World Crown-Crown: Champions Road
      • World Crown: Captain Toads Fiery Finale
      • World Crown: Mystery House Marathon
  • Secrets
    • Introduction
    • Star Ratings
    • A Fifth Hero: Rosalina
    • Secret Warp Pipes
    • Maximum Lives
    • Locked Levels
    • Stamping Miiverse
    • Luigi Mania!

Super Mario 3D World Guide › Walkthrough › World 1

World 1-1: Super Bell Hill

This first level serves as an introduction to the new power-up of Super Mario 3D World, the Super Bell. Not far from your starting position, find a ? Block that you can hit to retrieve a Super Bell, which grants you the Cat Power-Up. Take some time during this level to get used to the Cat Power-Up, it’s a big upgrade over basic running and jumping.

Goombas are the first enemies you’ll face. They aren’t too threatening by themselves. Be careful you don’t get surprised by them, as they use the Clear Pipes to get around. You can defeat them if you crash into them by using the same pipe they are using. Jump on them or Claw at them with your Cat Power-Up claws!

Green Star #1

The first Green Star you’ll collect can be reached by taking the Clear Pipe underneath it; you’ll shoot yourself right into it. You can also approach the star by climbing along the walls while wearing a Cat Power-Up. Try to avoid falling into the bottomless pit below the Green Star!

This last Clear Pipe will send you to the second half of 1-1, and the mid-way Checkpoint Flag. If you stand on the wooden platform next to the Sprixie with the binoculars, you can look into the distance at the rest of the level, prepare for what awaits you, and see where the Goal Pole is.

Green Star #2

The second Green Star can be found by catching a Rabbit as it hops around a circular pond filled with Coins. You can do this simply by dashing at the Rabbit, but catching it is easier with the Cat Power-Up. You can Claw Dive over the pond to surprise it before it starts running, and the Claw lets you reach it from father away.

Stamp

The pipehere leads to a hidden side room that contains a Clear Pipe that you can use to reach your first collectible Stamp.

Green Star #3

Reaching the third Green Star takes a bit of doing. First, climb up the wall above the pipe to reach the top of the small mountain (5). You’ll find a series of Rock Blocks that you can’t break open just yet (and a green + Clock on top of those bricks), and two Rabbits. Chase down and touch the larger Mega Rabbit to receive a Mega Mushroom.

The Mega Mushroom makes you essentially invincible and super huge, and you can shatter most breakable blocks by walking into them or simply by using a ground pound next to them. (6) Your goal is to cross the bridge to reach the final section while staying Mega-sized. Cat Goombas will try to stop you, but they’re helpless before a titan!

It’s tempting to mess around on the bridge with Mega Mushroom-powered ground pounds, but keep moving! You need to be Mega-sized when you reach the giant Rock Blocks (7) to break through them and reach the chamber holding the final Green Star. Alternatively, you can use the Cat Power-Up to dive into the chamber with the star. Use the nearby Warp Box to get back to the main path.

After collecting the third Green Star and using the Warp Box, you are now in front of a wall with cat paw-marked ramps on either side of a Clear Pipe. The Cat Power-Up lets you zip up the wall to collect Coins, while the pipe just takes you to the top of the hill.

Tip

If you’ve got time to spare, you can run back to the bridge and crawl into a small passage next to the entry ramps on either side of the bridge. There’s a 1-Up Mushroom hidden there.

However you managed to get past the wall, you’ve reached the Goal Pole! Remember, to fully complete the game, you must collect all of the Green Stars, find all of the Stamps, and reach the top of every single Goal Pole. You can make the last bit much easier by using the Cat Power-Up, it can climb a short distance up the poles.

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