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Super Mario 3D World eGuide
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Contents

  • Welcome to the Sprixie Kingdom!
    • Introduction
    • How to Use This Guide
  • How to Play
    • Character Control
    • The Basics
    • Our Four Heroes
    • Power-Ups and Forms
    • Items and Objects
    • Multiplayer (Eight Legs Are Better Than Two!)
    • Enemies
  • Walkthrough
    • World 1
      • Introduction
      • World 1-1: Super Bell Hill
      • World 1-2: Koopa Troopa Cave
      • World 1-A: Chargin Chuck Blockade
      • World 1-3: Mount Beanpole
      • World 1-4: Plessies Plunging Falls
      • World 1-5: Switch Scramble Circus
      • World 1: Captain Toad Goes Forth
      • World 1-Castle: Bowsers Highway Showdown
    • World 2
      • Introduction
      • World 2-1: Conkdor Canyon
      • World 2-2: Puffprod Peaks
      • World 2-3: Shadow-Play Alley
      • World 2: Mystery House Melee
      • World 2-4: Really Rolling Hills
      • World 2-A: Big Galoomba Blockade
      • World 2-5: Double Cherry Pass
      • World 2-Castle: Bowser's Bullet Bill Brigade
    • World 3
      • Introduction
      • World 3-1: Snowball Park
      • World 3-2: Chain-Link Charge
      • World 3-3: Shifty Boo Mansion
      • World 3: Captain Toad Makes a Splash
      • World 3-4: Pretty Plaza Panic
      • World 3-A: Magikoopa Blockade
      • World 3-5: Pipeline Lagoon
      • World 3-6: Mount Must Dash
      • World 3-7: Switchboard Falls
      • World 3-Castle: The Bullet Bill Express
      • World 3-B: A Banquet With Hisstocrat
    • World 4
      • World 4-1: Ant Trooper Hill
      • World 4-2: Piranha Creeper Creek
      • World 4-A: Brolder Blockade
      • World 4-3: Beep Block Skyway
      • World 4-4: Big Bounce Byway
      • World 4: Mystery House Mad Dash
      • World 4-5: Spikes Lost City
      • World 4-B: Fire Bros. Hideout #1
      • World 4: Sprixie House
      • World 4-Castle: Lava Rock Lair
    • World 5
      • World 5-1: Sunshine Seaside
      • World 5: Captain Toad Plays Peek-a-Boo
      • World 5-2: Tricky Trapeze Theater
      • World 5-3: Backstreet Bustle
      • World 5-A: Chargin Chuck Blockade Is Back
      • World 5-4: Sprawling Savanna
      • World 5-5: Bob-ombs Below
      • World 5: Sprixie House
      • World 5-B: Fire Bros. Hideout #2
      • World 5-6: Cakewalk Flip
      • World 5-7: Searchlight Sneak
      • World 5-8 Castle: King Ka-thunks Castle
      • World 5: Coin Express
    • World 6
      • World 6: Sprixie House
      • World 6-1: Clear Pipe Cruise
      • World 6-2: Spooky Seasick Wreck
      • World 6-3: Hands-On-Hall
      • World 6-4: Deep Jungle Drift
      • World 6-A: Prince Bully Blockade
      • World 6-5: Ty-Foo Flurries
      • World 6-6: Bullet Bill Base
      • World 6-7: Fuzzy Time Mine
      • World 6: Mystery House Throwdown
      • World 6-Castle: Bowsers Bob-omb Brigade
      • World 6-B: Fire Bros. Hideout #3
      • World 6-C: Motle Bossblobs Big Battle
    • World Castle
      • World Castle-1: Fort Fire Bros.
      • World Castle-2: Switchblack Ruins
      • World Castle-3: Red-Hot Run
      • World Castle-4: Boiling Blue Bully Belt
      • World Castle-A: Brolder Blockade Is Back
      • World Castle-B: Prince Bully Blockade Is Back
      • World Castle-C: Fire Bros. Hideout #4
      • World Castle-5: Trick Trap Tower
      • World Castle: Captain Toad Gets Thwomped
      • World Castle-6: Rammerhead Reef
      • World Castle-7: Simmering Lava Lake
      • World CASTLE-Castle: Bowsers Lava Lake Keep
    • World Bowser
      • World Bowser-1: Spiky Spike Bridge
      • World Bowser-2: Plessies Dune Downhill
      • World Bowser-3: Cookie Cogworks
      • World Bowser: The Bowser Express
      • World Bowser-4: Footlight Lane
      • World Bowser-5: Deepwater Dungeon
      • World Bowser-6: A Beam in the Dark
      • World Bowser: Mystery House Claw Climb
      • World Bowser-7: Grumblump Inferno
      • World Bowser-A: Motley Bossblobs Encore
      • World Bowser-B: Hisstocrat Returns
      • World Bowser-Castle: The Great Tower of Bowser Land
    • World Star
      • World Star-1: Rainbow Run
      • World Star-2: Super Galaxy
      • World Star-3: Rolling Ride Run
      • World Star-4: The Great Goal Pole
      • World Star-5: Super Block Land
      • World Star-6: Honeycomb Starway
      • World Star-7: Gargantuan Grotto
      • World Star-8: Peepas Fog Bog
      • World Star-9: Cosmic Cannon Cluster
      • World Star: Captain Toad Takes a Spin
    • World Mushroom
      • Introduction
      • World Mushroom-1: Night Falls on Really Rolling Hills
      • World Mushroom-2: Spiky Mount Beanpole
      • World Mushroom-3: Deep-Black Jungle Drift
      • World Mushroom-4: Trouble in Shadow-Play Alley
      • World Mushroom-5: Back to Hands-On Hall
      • World Mushroom-6: Gigantic Seasick Wreck
      • World Mushroom-7: Broken Blue Bully Belt
      • World Mushroom: Mystery House Brawl
    • World Flower
      • Introduction
      • World Flower-1: Switch Shock Circus
      • World Flower-2: Floating Fuzzy Time Mine
      • World Flower-3: Piranha Creeper Creek after Dark
      • World Flower-4: Faster Fort Fire Bros..
      • World Flower-5: Sprawling Savanna Rabbit Run
      • World Flower-6: Shiftier Boo Mansion
      • World Flower-7: Pipeline Boom Lagoon
      • World Flower-8: Blast Block Skyway
      • World Flower-9: Towering Sunshine Seaside
      • World Flower-10: Honeycomb Skyway
      • World Flower-11: Spiky Spike Bridge Sneak
      • World Flower-12: Boss Blitz
    • World Crown
      • Introduction
      • World Crown-Crown: Champions Road
      • World Crown: Captain Toads Fiery Finale
      • World Crown: Mystery House Marathon
  • Secrets
    • Introduction
    • Star Ratings
    • A Fifth Hero: Rosalina
    • Secret Warp Pipes
    • Maximum Lives
    • Locked Levels
    • Stamping Miiverse
    • Luigi Mania!

Super Mario 3D World Guide › Walkthrough › World 3

World 3-7: Switchboard Falls

Brace for some frustration: You’ll be navigating large portions of this level by Switchboard, and for a good part of that you’ll be over bottomless chasms. You control the direction you want to go on the tracks by standing on the appropriate arrow. Of course, when you’re trying to go up hill, the Switchboards are slowed down immensely.

As you approach the second Switchboard, watch out for the Fizzlits. When they flatten themselves along the ground and turn yellow, they can stop any jump attack. Use a Fire Flower to beat them in that state.

Eventually you have to use a Switchboard to hit a Switch Block that creates new tracks that you use to move farther into the level. Watch out for the Fuzzlers also on the tracks. It’s possible use a nearby Super Star to destroy the Fuzzler.

Green Star #1

The third Switchboard you use is directed onto a downhill track. On the way down you can jump into a small alcove with a pipe to dive into. Inside the mountain, you land on a set of Donut Blocks that inevitably fall. Follow the trail of Coins down this chasm so that you can make sure you collect the Green Star. You land safely in a pool of water next to the pipe that will get you back outside.

This series of Switchboards can be tough to navigate, especially while trying to collect all the Red Coins from the Red Ring. It’s best to take this section cautiously at first. Be mindful of the Stingbies that populate the last set of tracks leading to the next section.

Green Star #2

After the Stingbies swarm, you enter a cave beyond a waterfall. Fall down the shaft on the right, through all the Gold Rings, until you land on a Switchboard. You can actually head to the left, ducking under the wall as the Switchboard moves, to reach Green Star #2.

This can be a tricky section. You’ve got to hit the Switch Block switches to bridge the tracks that your Switchboard will follow, all the while avoiding Fuzzlers.

Green Star #3

After you hit the third switch, the track deposits your Switchboard onto another set of tracks far below. Keep pressing onward until you reach a sloped set of tracks. Force the Switchboard to make the climb, dodging the Fuzzler that tries to ram you, until you reach the third Green Star.

Stamp

With the last Green Star collected, control the Switchboard so that it goes as far to the left as possible. Eventually you reach a set of tracks that you might accidentally pass over. This low set of tracks delivers you straight to the Stamp, and also leads you close enough to another Switchboard where you begin the final stretch. It’s a tricky last set of jumps, but patience and precision will get you to the top of the Goal Pole.

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