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Super Mario 3D World eGuide
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Contents

  • Welcome to the Sprixie Kingdom!
    • Introduction
    • How to Use This Guide
  • How to Play
    • Character Control
    • The Basics
    • Our Four Heroes
    • Power-Ups and Forms
    • Items and Objects
    • Multiplayer (Eight Legs Are Better Than Two!)
    • Enemies
  • Walkthrough
    • World 1
      • Introduction
      • World 1-1: Super Bell Hill
      • World 1-2: Koopa Troopa Cave
      • World 1-A: Chargin Chuck Blockade
      • World 1-3: Mount Beanpole
      • World 1-4: Plessies Plunging Falls
      • World 1-5: Switch Scramble Circus
      • World 1: Captain Toad Goes Forth
      • World 1-Castle: Bowsers Highway Showdown
    • World 2
      • Introduction
      • World 2-1: Conkdor Canyon
      • World 2-2: Puffprod Peaks
      • World 2-3: Shadow-Play Alley
      • World 2: Mystery House Melee
      • World 2-4: Really Rolling Hills
      • World 2-A: Big Galoomba Blockade
      • World 2-5: Double Cherry Pass
      • World 2-Castle: Bowser's Bullet Bill Brigade
    • World 3
      • Introduction
      • World 3-1: Snowball Park
      • World 3-2: Chain-Link Charge
      • World 3-3: Shifty Boo Mansion
      • World 3: Captain Toad Makes a Splash
      • World 3-4: Pretty Plaza Panic
      • World 3-A: Magikoopa Blockade
      • World 3-5: Pipeline Lagoon
      • World 3-6: Mount Must Dash
      • World 3-7: Switchboard Falls
      • World 3-Castle: The Bullet Bill Express
      • World 3-B: A Banquet With Hisstocrat
    • World 4
      • World 4-1: Ant Trooper Hill
      • World 4-2: Piranha Creeper Creek
      • World 4-A: Brolder Blockade
      • World 4-3: Beep Block Skyway
      • World 4-4: Big Bounce Byway
      • World 4: Mystery House Mad Dash
      • World 4-5: Spikes Lost City
      • World 4-B: Fire Bros. Hideout #1
      • World 4: Sprixie House
      • World 4-Castle: Lava Rock Lair
    • World 5
      • World 5-1: Sunshine Seaside
      • World 5: Captain Toad Plays Peek-a-Boo
      • World 5-2: Tricky Trapeze Theater
      • World 5-3: Backstreet Bustle
      • World 5-A: Chargin Chuck Blockade Is Back
      • World 5-4: Sprawling Savanna
      • World 5-5: Bob-ombs Below
      • World 5: Sprixie House
      • World 5-B: Fire Bros. Hideout #2
      • World 5-6: Cakewalk Flip
      • World 5-7: Searchlight Sneak
      • World 5-8 Castle: King Ka-thunks Castle
      • World 5: Coin Express
    • World 6
      • World 6: Sprixie House
      • World 6-1: Clear Pipe Cruise
      • World 6-2: Spooky Seasick Wreck
      • World 6-3: Hands-On-Hall
      • World 6-4: Deep Jungle Drift
      • World 6-A: Prince Bully Blockade
      • World 6-5: Ty-Foo Flurries
      • World 6-6: Bullet Bill Base
      • World 6-7: Fuzzy Time Mine
      • World 6: Mystery House Throwdown
      • World 6-Castle: Bowsers Bob-omb Brigade
      • World 6-B: Fire Bros. Hideout #3
      • World 6-C: Motle Bossblobs Big Battle
    • World Castle
      • World Castle-1: Fort Fire Bros.
      • World Castle-2: Switchblack Ruins
      • World Castle-3: Red-Hot Run
      • World Castle-4: Boiling Blue Bully Belt
      • World Castle-A: Brolder Blockade Is Back
      • World Castle-B: Prince Bully Blockade Is Back
      • World Castle-C: Fire Bros. Hideout #4
      • World Castle-5: Trick Trap Tower
      • World Castle: Captain Toad Gets Thwomped
      • World Castle-6: Rammerhead Reef
      • World Castle-7: Simmering Lava Lake
      • World CASTLE-Castle: Bowsers Lava Lake Keep
    • World Bowser
      • World Bowser-1: Spiky Spike Bridge
      • World Bowser-2: Plessies Dune Downhill
      • World Bowser-3: Cookie Cogworks
      • World Bowser: The Bowser Express
      • World Bowser-4: Footlight Lane
      • World Bowser-5: Deepwater Dungeon
      • World Bowser-6: A Beam in the Dark
      • World Bowser: Mystery House Claw Climb
      • World Bowser-7: Grumblump Inferno
      • World Bowser-A: Motley Bossblobs Encore
      • World Bowser-B: Hisstocrat Returns
      • World Bowser-Castle: The Great Tower of Bowser Land
    • World Star
      • World Star-1: Rainbow Run
      • World Star-2: Super Galaxy
      • World Star-3: Rolling Ride Run
      • World Star-4: The Great Goal Pole
      • World Star-5: Super Block Land
      • World Star-6: Honeycomb Starway
      • World Star-7: Gargantuan Grotto
      • World Star-8: Peepas Fog Bog
      • World Star-9: Cosmic Cannon Cluster
      • World Star: Captain Toad Takes a Spin
    • World Mushroom
      • Introduction
      • World Mushroom-1: Night Falls on Really Rolling Hills
      • World Mushroom-2: Spiky Mount Beanpole
      • World Mushroom-3: Deep-Black Jungle Drift
      • World Mushroom-4: Trouble in Shadow-Play Alley
      • World Mushroom-5: Back to Hands-On Hall
      • World Mushroom-6: Gigantic Seasick Wreck
      • World Mushroom-7: Broken Blue Bully Belt
      • World Mushroom: Mystery House Brawl
    • World Flower
      • Introduction
      • World Flower-1: Switch Shock Circus
      • World Flower-2: Floating Fuzzy Time Mine
      • World Flower-3: Piranha Creeper Creek after Dark
      • World Flower-4: Faster Fort Fire Bros..
      • World Flower-5: Sprawling Savanna Rabbit Run
      • World Flower-6: Shiftier Boo Mansion
      • World Flower-7: Pipeline Boom Lagoon
      • World Flower-8: Blast Block Skyway
      • World Flower-9: Towering Sunshine Seaside
      • World Flower-10: Honeycomb Skyway
      • World Flower-11: Spiky Spike Bridge Sneak
      • World Flower-12: Boss Blitz
    • World Crown
      • Introduction
      • World Crown-Crown: Champions Road
      • World Crown: Captain Toads Fiery Finale
      • World Crown: Mystery House Marathon
  • Secrets
    • Introduction
    • Star Ratings
    • A Fifth Hero: Rosalina
    • Secret Warp Pipes
    • Maximum Lives
    • Locked Levels
    • Stamping Miiverse
    • Luigi Mania!

Super Mario 3D World Guide › Walkthrough › World 3

World 3-6: Mount Must Dash

At the start of this level, climb up the tree to reveal a Super Bell. The Cat Power-Up can help with retrieving the last Green Star, so do what you can to preserve it for that purpose. Once you get started, this is a very fast-paced level, with Dash Panels and tricky jumps combining to make it easy to pass up collectibles.

Green Star #1

After the opening gauntlet of Dash Panel jumps, you’re given a choice of lower or upper routes. The upper route is safer (despite the Piranha Plants and Para-Biddybuds that get in your way), but the lower route has the first Green Star. While running over the Donut Blocks, you might feel the urge to jump to stay safe, but if you’ve been hitting Dash Panels, your momentum will likely carry you over the star. Fall onto its platform, then make the jump to safety.

If you crouch on this part of the track, you’ll be able to slide through the Para-Biddybuds without getting hurt.

Green Star #2

Shortly after the slide, you’ll reach a part of the track that has a massive gap guarded by a swarm of Para-Biddybuds. If you drop into that gap, you’ll find a Mystery Box that will take you to a bonus room where you can earn the second Green Star. In this room, you’ll have to use Dash Panels to catch a Rabbit within 10 game seconds.

You’re not out of the woods yet. These jumps require using the Dash Panels while being accurate with the timing of each jump.

Stamp

Next is a Jump Panel next to a large wall. Use that panel to launch yourself up to a higher series of Mushroom Trampolines to reach the Stamp.

Green Star #3

At the bottom of the last hill, just past a pair of Piranha Plants, is the Warp Box that will take you to the Goal Pole area. With the Cat Power-Up, you can climb up the wall behind the Warp Box to reach the final Green Star.

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