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SimCity eGuide
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Contents

  • Essentials
    • Introduction
      • Introduction
    • Getting Started
      • Getting Started
      • Getting Started Scenario: Summer Shoals
      • Building Your First City
      • A Tale of Two Cities
      • Developer Cities
    • Roads
      • Roads
      • Road Construction
      • Road Planning and Management
    • Missions
      • Missions
    • Utilities
      • Utilities
      • Power
      • Water
      • Sewage
      • Waste Disposal
      • Utility Management
    • Zoning
      • Zoning
      • RCI Management
    • Government
      • Government
      • City Management
    • City Services
      • City Services
      • Fire
      • Health
      • Police
      • Heroes & Villains Set
      • Parks
    • Education
      • Education
      • Education Management
    • City Specialization
      • City Specialization
      • Mining: The Metals Specialization
      • Drilling: The Petroleum Specialization
      • Trading
      • Electronics
    • Mass Transit
      • Mass Transit
      • Streetcars
      • Trains
      • Boats
      • Planes
      • Mass Transit Management
    • Tourism
      • Tourism
      • Gambling
      • Culture
      • Tourism Management
    • Great Works
      • Great Works
      • International Airport
      • Solar Farm
      • Space Center
      • Great Works Management

    • Disasters
      • Disasters
      • Disaster Management
    • SimCity World
      • SimCity World
      • Achievements
      • SimCity World Interface
  • Regions
    • Region 1
      • Cape Trinity
    • Region 2
      • Whitewater Valley
    • Region 3
      • Reflection Atoll
    • Region 4
      • Viridian Woods
    • Region 5
      • Sunrunner Bay
    • Region 6
      • Discovery Delta
    • Region 7
      • Horizon Archipelago
    • Region 8
      • Titan Gorge
  • Behind the Scenes
    • Behind the Scenes
      • Maxis: A Closer Look
      • SimCity Legacy: The Whole Story
    • Quick Reference
      • Buildings
      • Diagrams
      • Effects on Happiness
      • Challenges
      • Achievements
    • Developer Cities and Chats
      • Developer Cities
      • Developer Chats
  • Updates
    • Nissan Leaf
      • Nissan Leaf
    • Various Updates
      • Various Updates

SimCity Guide › Updates › Various Updates

Various Updates

Recent updates to the SimCity eGuide - 6/18/13:

Mission changes:

Metals HQ

“Stick That in Your Pipe!”

Changed: “Earn 350,000 in metals daily profit”

to: “Earn 160,000 in metals daily profit”

Education

“Community (College)”

Changed: “Have 1,200 students attending schools”

to: “Have 800 students attending schools”

Great Works

“Build Arcology”

Changed: “Supply the site with metal, alloy, processors and crude oil”

to: “Supply the site with metal, alloy and TVs”

“Build International Airport”

Removed: “Connect your city to the great works site”

“Build Solar Farm”

Changed: “Supply the site with plastic and alloy”

to: “Supply the site with plastic, alloy and processors”

“Build Space Center”

Changed: “Supply the site with metal, alloy, processors and crude oil”

to: “Supply the site with alloy, fuel and processors”

Region

Icon Name Criteria
Field Trip! Have at least 8,000 high school students commute between cities in the region.

New Missions

Name Goal Location Trigger Objectives
Drink It Up! Water Trading Any normal state building

Buildings in your city without water

Water available from connected cities

Buy water from a neighboring city

Provide water to all buildings

Plug In Power Trading Any normal state building

Buildings in your city without power

Power available from connected cities

Buy power from a connected city

Provide power to all buildings

So Stoked Resource Trading Trade Depot or Trade Port

At least 5 tons of coal in coal storage lots in your city

A neighboring city is running low on coal or out of coal at a Coal Power Plant

Gift coal to a neighbor
The Wheels on the Bus Student Trading Normal state residence

You have at least 500 kids not in school

You have more kids not in school than students

TotalKids > LocalStudentsYesterday

You do not have your own High School

You do not have any School Bus Stops

A neighboring city has desks available at High Schools

A neighboring city has High School Buses

Plop 3 School Bus Stops

NumberOfGradeSchoolBusStops + 3

Have 320 students commute to High Schools in a neighboring city

Ferry Dust Ferry Trading City Hall

Have shoreline available

Department of Transportation at City Hall is open

No Ferry Terminal

A connected city has a Ferry Terminal

Plop a Ferry Terminal

Have 1,000 low wealth workers or shoppers take the ferry in a day

Station to Station Train Trading City Hall

Have a rail connection in the city

Department of Transportation at City Hall is open

No Passenger Train Station Passenger Train Station in neighboring cities

Plop a Passenger Train Station

Have 500 low wealth workers or shoppers take the passenger train in a day

Riding Coach Bus Trading City Hall

Department of Transportation at City Hall is open

No Bus Terminal

Bus Terminal in neighboring cities OR Bus Stops in neighboring cities

Plop a Bus Terminal

Have 80 low wealth workers or shoppers take the municipal bus in a day

Byte by Bite Community Colleges increase electronics production Processor Factory or Consumer Electronics Factory

Community College is unlocked

University is not unlocked

No Community Colleges

Not specialized

Plop a Community College

Have 50 more students enrolled in higher education

Have 50 more students graduate from higher education

Think Smarter University increase electronics production Processor Factory or Consumer Electronics Factory

University is unlocked

No Community Colleges

No Universities

Not specialized

Plop a University

Have 50 more students enrolled in higher education

Have 50 more students graduate from higher education

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