Prima Games eGuides
primagames.com Browse Redeem a code Help
SimCity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Introduction
      • Introduction
    • Getting Started
      • Getting Started
      • Getting Started Scenario: Summer Shoals
      • Building Your First City
      • A Tale of Two Cities
      • Developer Cities
    • Roads
      • Roads
      • Road Construction
      • Road Planning and Management
    • Missions
      • Missions
    • Utilities
      • Utilities
      • Power
      • Water
      • Sewage
      • Waste Disposal
      • Utility Management
    • Zoning
      • Zoning
      • RCI Management
    • Government
      • Government
      • City Management
    • City Services
      • City Services
      • Fire
      • Health
      • Police
      • Heroes & Villains Set
      • Parks
    • Education
      • Education
      • Education Management
    • City Specialization
      • City Specialization
      • Mining: The Metals Specialization
      • Drilling: The Petroleum Specialization
      • Trading
      • Electronics
    • Mass Transit
      • Mass Transit
      • Streetcars
      • Trains
      • Boats
      • Planes
      • Mass Transit Management
    • Tourism
      • Tourism
      • Gambling
      • Culture
      • Tourism Management
    • Great Works
      • Great Works
      • International Airport
      • Solar Farm
      • Space Center
      • Great Works Management

    • Disasters
      • Disasters
      • Disaster Management
    • SimCity World
      • SimCity World
      • Achievements
      • SimCity World Interface
  • Regions
    • Region 1
      • Cape Trinity
    • Region 2
      • Whitewater Valley
    • Region 3
      • Reflection Atoll
    • Region 4
      • Viridian Woods
    • Region 5
      • Sunrunner Bay
    • Region 6
      • Discovery Delta
    • Region 7
      • Horizon Archipelago
    • Region 8
      • Titan Gorge
  • Behind the Scenes
    • Behind the Scenes
      • Maxis: A Closer Look
      • SimCity Legacy: The Whole Story
    • Quick Reference
      • Buildings
      • Diagrams
      • Effects on Happiness
      • Challenges
      • Achievements
    • Developer Cities and Chats
      • Developer Cities
      • Developer Chats
  • Updates
    • Nissan Leaf
      • Nissan Leaf
    • Various Updates
      • Various Updates

SimCity Guide › Essentials › Utilities

Utility Management

Providing power, water, sewage, and waste disposal services is a fundamental responsibility for all mayors. If you’re not doing your job, you’ll hear about it from angry Sims protesting outside City Hall. Red thought bubbles will also pop up all over the city, revealing the complaints of individual Sims.

Failure to meet any utility demands could eventually lead to abandoned buildings as Sims pack up and leave the city. As the population drops, so does tax revenue. To avoid a massive exodus, stay on top of the ever-changing demands on your city’s utilities.

Pollution and Land Value Concerns

Most utility buildings cause land values to plummet, as visible in the Land Value map.

Although they provide vital services to your city, nobody wants to live or conduct business next to your utility infrastructure. Why? Many of these structures emit some level of ground or air pollution. Plus, nearly all utility buildings reduce land value.

Go ahead, activate the Land Value data map to see how these buildings bring down the neighborhood. As a result, it’s a good idea to keep these buildings far from your residential and commercial zones. Industrial zones can tolerate the ill effects of pollution and low land value much better, but still, consider keeping these utilities somewhat isolated from the rest of your city.

A classic SimCity strategy is to build these structures along the edge or corners of your city site, helping minimize the effects of pollution and low land value—when placed on a border, a portion of the negative footprint lands outside your city limits.

But when doing this with a polluting power plant or the Garbage Dump’s Garbage Incinerator, make sure the wind direction carries all air pollution away from your city, otherwise air pollution blowing over your city will lead to complaints and sickness

. If you’re running low on space and simply need to build closer and closer to utility buildings, consider building parks to serve as a buffer. Parks reduce air and ground pollution as well as increase land value, helping offset the negatives associated with utilities.

Or dedicate an entire city to utilities, selling and volunteering services to other cities in the region. This helps keep pollution consolidated in one city instead of spreading it throughout the region.

Expansion of Services

Most utilities can be expanded by constructing additional modules. This allows you to expand services as needed.

Once your utility infrastructure is in place and working splendidly, don’t turn your back on it. As your city grows, so will the demand for more power, water, sewage, and waste disposal. Periodically open the associated menus and study the data in each info tab to ensure services are adequate—those analog gauges are a quick and easy way to analyze the situation.

As a rule of thumb, check in on your utilities every time your City Hall earns an upgrade. City Hall upgrades are tied to increases in the population, a good indicator of increasing demand on your utilities. If you’re seeing any deficiencies in service, expand the impacted utility buildings with additional modules to meet the increased demand.

Also, keep an eye on your city’s skyline. When high-rise residential and commercial buildings start popping up, take another look at the utility menus. The increased density of these structures can put a sudden strain on your utilities, potentially leading to shortages.

As you can see, the demand on a city’s utilities never ends. In fact, it only increases as the city grows. Keep this in mind when placing your utility buildings, leaving enough space around them so you can construct additional modules as needed.

Tip

Most utility buildings require workers to function, so if a utility isn’t operating at peak efficiency, you’re probably facing a labor shortage. Zone more residential to attract more workers into your city.

Outsourcing Services

Open the Region View to buy power, water, and sewage service from neighboring cities.

Don’t feel like supplying your city with utility services? You can always attain power, water, sewage, and waste disposal services from neighboring cities in the region. Open the Region View and look for nearby cities connected to the regional highway—all regional utility services are transmitted along the highway.

If no cities are connected to the same highway, you’re on your own. Open the Power, Water, or Sewage menu to open a new trade window, giving you the opportunity to buy services from any of the connected cities. Click the Buy button to begin buying services—you can stop the deal at any time by clicking the Stop button.

All deals of this nature must be initiated by the city in need of services. Buying services from another city is easy, but it may not solve all your problems. For example, if a neighboring city is only supplying 15 MW of surplus power and your city needs 20 MW, you’ll need to address the deficit by constructing a power plant or by purchasing additional power from another city.

So even if you’re purchasing utility services from another city, keep a close eye on the info tab within each menu to ensure demands are being met.

Note

Purchased power and water must travel from a connected city to your city. This means it make take a few moments for power from a distant city to start flowing into your borders.

Volunteering Trucks

As you add new garbage and recycling collection trucks to your fleet, volunteer them to neighboring cities to generate extra income.

The sharing of garbage and recycling collection trucks works a little differently. You can’t buy waste disposal services from a neighboring city. Instead, a city can volunteer its trucks to your city, free of charge. When receiving coverage in this fashion, you pay nothing, but have no control over the number of trucks charged with emptying garbage cans and recycling bins in your city.

If some cans and bins are going uncollected, ask neighboring cities to volunteer more trucks, or build a Garbage Dump and Recycling Center of your own to handle the shortfall. If you already have a Garbage Dump and Recycling Center, open the Region View and click on the Waste Disposal menu.

Here you can volunteer your own garbage and recycling collection trucks to neighboring cities. Click on the city you wish to assist, then adjust the number of trucks you wish to volunteer. Feel free to scatter your fleet of trucks among multiple cities.

When volunteering vehicles, your city loses no coverage—the same trucks can service both cities simultaneously—so there’s no reason not to volunteer every truck in your fleet. Each truck receives a small fee for collecting garbage cans and recycling bins in neighboring cities. This additional income can help offset the operational costs of running your Garbage Dump and Recycling Center.

Icon Name Criteria
2 Kilometer Island! (Secret) Have a nuclear meltdown in your city.
Aqua Max Have a city that has over 100 kgal of water needed per hour.
Blowin’ in the Wind (Secret) Have 24 Wind Turbines at Wind Power Plants in your city to gain access to the Tornado disaster.
Dump City! Have 560 tons of garbage in your Garbage Dumps.
Garbage Man! Pick up 10 tons of garbage in a day.
Green Plumbobs Pick up 10 tons of recyclables in your city in a day!
Ick or Treat! Treat 200 kgal/hr of sewage at a Sewage Treatment Plant.
Make Sure You’re Grounded… Provide both power and water to a neighbor, at the same time.
Mayor Yuck (Secret) Have 500 Sims complaining about dirty water in a day.
Sewage Stuffing With 10,000 or more residents, prevent sewage issues using only Sewage Outlet Pipes.
Sludge-free H-2-0! Pump 500 kgal of fresh, clean water in an hour.
Super-Powered Have a city that has over 300 MW of power needed per hour.
Time to Relocate Have 200+ garbage issues at once in a region.
What’s Cookin’? (Secret) Burn 100 tons of garbage in an Incinerator at the Garbage Dump to gain access to the Big Lizard disaster.

How I Mayor: Dirty Secrets of High Tech Industry

Brian Bartram, Senior Game Designer

Welcome, Mayors, to my high tech metropolis. Brian Bartram here, Senior Game Designer on SimCity , and I’ve been given the green light to show you how I built this city of the future. I’ve got a problem, though—investing deep in education has left my coffers nearly empty.

But there’s a clever solution here, a pro tip that I’m going to share with you. Pay close attention, I’m going to make gold out of garbage!

Day One

When I founded Wintermute, I knew that I would need to plan ahead to create a high tech city. It took patience to build up a University to provide the strong education influence that I would need to convert dirty industry into clean (and profitable) high tech industry. But the result is worth it—I love the look of gleaming silver, clear blue, and bright yellow along with the interesting shapes and crazy structures of high tech industry.

Day Two

It’s no surprise that education doesn’t come cheap, and my investment in this University has left me nearly broke. Luckily, there’s a city specialization that fits my city perfectly—electronics manufacturing. The money is good, but the cost of raw materials is really cutting into my profits. Maybe there’s another way to look at this problem…

Day Three

While considering how to handle my city’s garbage problem, I noticed that recycling not only reduces garbage, but it also recovers alloy and plastic—which just happens to be the resources that I need to produce computer processors. Wait, this building will help me solve two problems at once? Gimme a loan, I need that Recycling Center right now!

Day Four

It didn’t take long to equip my new Recycling Center with modules to recover plastic and alloy for use in my electronics manufacturing city specialization I also make sure to provide my neighbors with recycling trucks to pick up their garbage—a win/win deal! I’m raking in so many resources that I’m able to stop importing them from the global market.

Day Five

It almost feels like cheating—collecting other people’s trash and turning it into the raw materials I need to make some of the most profitable goods available. But the results speak for themselves—my high tech city is clean, profitable, and full of smart, happy Sims.

It was definitely a challenge, and required patience and planning. All the same, I’m delighted to show off my city to the other developers in the office, and a high tech city never fails to impress..

Keep reading with a free account

The first 3 sections of SimCity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousWaste Disposal NextZoning