City Buildings
Utilities: Power
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Wind Power Plant | Harness the green energy of the wind by building a sprawling wind farm. Power Production Rate: 3 MW in 10 mph winds. Air Pollution Output: None. | None | N/A |
8,000
|
80
|
|
Service Road | Allows workers to get out to the windmills. Has underground lines for power transmission. Extend the Service Road to fit more turbines if you need to! | None | N/A | Free | None |
|
Wind Power Sign | Put down a sign so all the pizza delivery drivers stop going past you. | Wind Power Plant | 1 |
200
|
None |
|
Small Horizontal Turbine | The small horizontal-axis wind turbine produces a small amount of electricity. Must be plopped along a Service Road. Power Production Rate: 3 MW in 10 mph winds. | Wind Power Plant | 24 (one comes with base) |
5,000
|
40
|
|
Large Horizontal Turbine | The large horizontal-axis wind turbine produces a moderate amount of electricity. Must be plopped along a Service Road. Power Production Rate: 5.1 MW in 10 mph winds. | Wind Power Plant | 24 |
10,000
|
60
|
|
Vertical Turbine | It looks crazy! It also produces huge amounts of power. Service Roads only please! Power Production Rate: 15 MW in 10 mph winds. | University with School of Engineering in region, complete research project at University in region | 24 |
20,000
|
170
|
|
Coal Power Plant | Imports coal directly from the global market to generate enough power for even a large city. It also creates pollution. A lot of pollution. Power Production Rate: 75 MW. Coal Burn Rate: 4.32 tons/day. Air Pollution Output: High. | None | N/A |
17,000
|
450
|
|
Coal Power Plant Sign | Someone has smeared "Clean Coal, my foot!" onto this sign. | Coal Power Plant | 1 |
200
|
None |
|
Dirty Coal Generator | For when all other considerations are secondary to cost. Requires a decent amount of coal to operate and pollutes a lot. Power Production Rate: 75 MW. Coal Burn Rate: 4.32 tons/day. Air Pollution Output: High. | Coal Power Plant | 3 |
5,000
|
425
|
|
Advanced Coal Generator | Costs more but produces less pollution as well as making decent levels of power. Y'know, for when you care about the environment a tiny bit. Power Production Rate: 75 MW. Coal Burn Rate: 8.6 tons/day. Air Pollution Output: Medium. | Coal Power Plant | 3 |
15,000
|
375
|
|
Clean Coal Generator | This is as "clean" as it's going to get, Bub. This is coal, after all. Power Production Rate: 75 MW. Coal Burn Rate: 5.8 tons/day. Air Pollution Output: Low. | University with School of Engineering in region, complete research project at University in region | 1 |
20,000
|
600
|
|
Oil Power Plant | Everything runs on oil, right? Imports crude oil directly from the global market. Converts crude oil into power…and pollution. Power Production Rate: 150 MW. Oil Burn Rate: 864k barrels/day. Air Pollution Output: High. | None | N/A |
27,500
|
856
|
|
Oil Power Plant Sign | This *cough* sign says *cough* "Dedicated to the Environment" *cough**cough*. | Oil Power Plant | 1 |
200
|
None |
|
Conventional Oil Generator | Crude oil is used to convert water into steam to produce power. Power Production Rate: 150 MW. Oil Burn Rate: 36k barrels/day. Air Pollution Output: High. | Oil Power Plant | 3 |
7,500
|
756
|
|
Combustion Turbine Generator | Crude oil is burned under pressure to produce power. Power Production Rate: 150 MW. Oil Burn Rate: 12k barrels/day. Air Pollution Output: Medium. | Oil Power Plant | 3 |
20,000
|
1,185
|
|
Clean Oil Generator | After crude oil is used in a combustion turbine generator, excess exhaust is used to convert water into steam. Power Production Rate: 150 MW. Oil Burn Rate: 24k barrels/day. Air Pollution Output: Low. | Oil Power Plant, University with Engineering Department, complete research project at University in region | 3 |
27,000
|
1,295
|
|
Solar Power Plant | Collect the power of the sun itself to give your city clean energy. By day, solar panels absorb power. At night, they use power stored in batteries. Power Production Rate: 8 MW during peak hours. Air Pollution Output: None. | None | N/A |
33,000
|
145
|
|
Solar Power Sign | They'll see the sign. It'll open their eyes. They'll see the sign. | Solar Power Plant | 1 |
200
|
None |
|
Fixed Solar Array | Bulky but cheap, these panels are the bread and butter of solar power. Power Production Rate: 12.1 MW during peak hours. Air Pollution Output: None. | Solar Power Plant | 16 |
16,000
|
105
|
|
Concentrated Solar Array | These futuristic dishes are small, efficient, and expensive. They pack much more power than the basic panel and take up much less space! Power Production Rate: 37.5 MW during peak hours. | Solar Power Plant, University with School of Science, Complete Research Project at University | 16 |
40,000
|
320
|
|
Nuclear Power Plant | Educated Sims and large amounts of water can create free, albeit radioactive, power. Careful! If this power plant is staffed with unskilled workers, it may emit variable amounts of radiation. Power Production Rate: 200 MW. Air Pollution Output: None. | City Hall, Department of Utilities | N/A |
145,000
|
1,300
|
|
Nuclear Power Plant Sign | When headless fish start showing up in the daily catch, this will show people where to go. | Nuclear Power Plant | 1 |
200
|
None |
|
Gen I Thermal Reactor | This standard reactor requires more water for coolant, but adds jobs and produces power that's almost problem free. Almost. Power Production Rate: 200 MW. Air Pollution Output: None. | Nuclear Power Plant, University with Science Department | 3 |
45,000
|
1,200
|
|
Gen II Thermal Reactor | This mid-sized generator uses slightly more water and skilled workers, but produces slightly more power. Power Production Rate: 400 MW. Air Pollution Output: None. | Nuclear Power Plant, University with School of Science, Complete Research Project at University | 3 |
75,000
|
2,300
|
|
Fast Neutron Reactor | Uses more water and skilled workers, but produces more power and three-eyed llamas. Power Production Rate: 600 MW. Air Pollution Output: None. | Nuclear Power Plant, Complete Gen II Thermal Reactor Research Project at University | 3 |
130,000
|
3,200
|
|
Nissan Leaf Charging Station | Your charging station is ready to go! Add it to your city and watch as your Sims begin driving around in the 100% electric Nissan LEAF. | Have a residential building. | 5 |
5,000
|
40
|
Utilities: water
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Water Tower | Pumps a decent amount of water from the water table to your city. Beware of ground pollution, which can carry sickness-transmitting germs. Average Water Pump Rate: 6 kgal/hr. | None | N/A |
3,500
|
100
|
|
Water Pumping Station | Thirsty? Quench it with this large, expandable water production facility. With all the extra water, you could make a bit of extra income selling water to neighboring cities. Average Water Pump Rate: 80 kgal/hr. | City Hall, Department of Utilities | N/A |
44,000
|
400
|
|
Basic Water Pump | If there's still water in the water table, add another Basic Water Pump to extract more to meet your city's needs or to sell to the region. Average Water Pump Rate: 80 kgal/hr. | Water Pumping Station | 6 (one comes with base) |
30,000
|
200
|
|
Filtration Pump | Everyone needs water, but if your ground is polluted, you don't want to drink germs! This filters out most contaminants as it pumps, sending mostly clean water to your city. Average Water Filter Rate 80 kgal/hr. | Water Pumping Station | 6 (one comes with base) |
60,000
|
400
|
Utilities: Sewage
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Sewage Outflow Pipe | Converts sewage into ground pollution. Better in a spot you pick than backing up into John and Jane Q. Public's backyard! Max Sewage Flow Rate: 11.7 kgal/hr. Ground Pollution Output: 120,000 ppm/hr. | None | N/A |
3,500
|
100
|
|
Sewage Treatment Plant | What kind of civilized city dumps their waste in a field?! Clean that sewage before disposing of it with this Sewage Treatment Plant. If you don't want a sewage spill, be mindful of its capacity! Max Sewage Treatment Rate: 52.5 kgal/hr. Max Sewage Flow Rate: 70 kgal/hr. Ground Pollution Output: None. | City Hall, Department of Utilities | N/A |
64,000
|
400
|
|
Sewage Treatment Tank | Ew! Holds even more sewage water! Increase your Sewage Treatment Plant's capacity so it doesn't overflow with human waste. Max Sewage Treatment Rate: 52.5 kgal/hr. Ground Pollution Output: None. | Sewage Treatment Plant | 7 (one comes with base) |
40,000
|
200
|
Government
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Town Hall | This allows you to do business deals, manage systems, and start negotiating with neighboring cities. Automatic upgrade to City Hall. | Connection to region, RCI, working water and power | N/A | Free |
200
|
|
City Hall | This allows you to do business deals, manage systems, and start negotiating with neighboring cities. | Town Hall, population of 1,000 | 7 upgrades based on population levels | Free |
200
|
|
City Hall Sign | What's the name of this town anyway? | City Hall | 1 |
200
|
None |
|
Department of Education | If you believe the children are our future, then you need a Department of Education! With this City Hall department, you can add High Schools and your very own University! Regional Access Granted: High School and University. | City Hall Upgrade | 1 |
15,000
|
500
|
|
Department of Finance | Embrace your inner CPA! The Department of Finance grants the ability to tax wealth levels independently. Regional Access Granted: Tax Rate Control per Zone and Wealth. | City Hall Upgrade | 1 |
15,000
|
500
|
|
Department of Safety | Maslow put safety at the second level of his hierarchy of needs pyramid. Give your Sims a sturdy foundation. Protect your populace with improved fire, health, and police city services. Regional Access Granted: Hospital, Large Fire Station, and Police Precinct. | City Hall Upgrade | 1 |
15,000
|
500
|
|
Department of Tourism | Turn your city into a tourist trap with the Department of Tourism. Tourist attractions like parks, stadiums, and landmarks will draw Sims to your city, ready to spend cash! Regional Access Granted: Landmarks, Pro Stadium, and Large Parks. | City Hall Upgrade | 1 |
15,000
|
500
|
|
Department of Transportation | Address commuter or tourist traffic. The Department of Transportation will enable advanced transit options like streetcars, passenger rail, and even a municipal airport! Regional Access Granted: Passenger Train Station, Bus Terminal, Municipal Airport, and Ferry Dock. | City Hall Upgrade | 1 |
15,000
|
500
|
|
Department of Utilities | Clean up your city, starting at the City Hall! The Department of Utilities gives you the ability to plop advanced sewage, water treatment, and recycling buildings. Regional Access Granted: Water Pumping Station, Sewage Treatment Plant, and Recycling Center. | City Hall Upgrade | 1 |
15,000
|
500
|
|
Simcopter One | For mayors who like to make a big entrance. | City Hall, Airport in city or region | 1 |
6,000
|
500
|
|
Mayor's House | For the neighborly, lend-a-cup-of-sugar, mow-their-front-lawn kind of mayor. Raises medium wealth land value. | Town Hall, Population of 10,000, 70% Approval Rating | 1 | Free |
100
|
|
Mayor's Mansion | Keep your Sims happy for long enough and you can move in! Sims all over the city will celebrate when you move into the city! As you run your city well, your Sims will even give you gifts to add to your Mayor's Mansion. Raises high wealth land value. | Town Hall, Population of 40,000, 75% Approval Rating | 1 |
30,000
|
100
|
|
Flag of the City | How can you not be proud when looking at your own city's flag? You know what it took to build this place! | Maintain an approval rating of 75% or more | 1 |
200
|
None |
|
Mayor's BBQ Pit Patio | As Mayor, you have a lot at stake, but there's never a bad time to cook a great steak! | Maintain an approval rating of 75% or more | 1 |
1,000
|
10
|
|
Circular Fountain | If you look into the water long enough, you'll see your future. Nah, kidding. It's only water. | Maintain an approval rating of 75% or more | 1 |
1,000
|
10
|
|
Mayor's Statue | Mayor, the whole city is proud of you. Proud, like…an eagle. Definitely not a peacock. Definitely not. | Maintain an approval rating of 80% or more | 1 |
1,000
|
None |
|
Balcony | Look upon your domain from here. Just be careful, it's the first place all the tomatoes get tossed! | Maintain an approval rating of 80% or more, four upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Guest House | It's a known fact: visiting dignitaries, roaming rock stars, and famous movie stars love to hang out with cool mayors. Serves as lodging for one high wealth tourist. | Maintain an approval rating of 80% or more, four upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Guard Post | Make your mansion look even more menacing, Mayor. Maybe those protesters will think twice about bothering you. Or not. | Maintain an approval rating of 80% or more, four upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Sports Car Garage | Complete with your new smokin' hot car! It's okay, break the speed limit…you're the Mayor! | Maintain an approval rating of 80% or more, four upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Extension Wing | What's better than having a giant mansion all to yourself? MORE giant mansion all to yourself! | Maintain an approval rating of 85% or more, eight upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Limo Garage | You're Mayor. Why should you have to drive yourself? Have your driver bring the car around and travel in style. | Maintain an approval rating of 85% or more, eight upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Greenhouse | You know how to grow a city, Mayor…but can you grow your garden? Just keep those pesky ants away… | Maintain an approval rating of 85% or more, eight upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Tennis Court | Play tennis with your Mayor friends and keep fit so you can quickly jump into action when disasters strike! | Maintain an approval rating of 85% or more, eight upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Swimming Pool | The life of a Mayor is never easy. That's why you need at least 18 hours a day of relaxing pool time. You're only human! | Maintain an approval rating of 90% or more, twelve upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Lookout Tower | Gaze down upon your city from the relative safety of your house's Lookout Tower! | Maintain an approval rating of 90% or more, twelve upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Party Wing | Sometimes a Mayor just has to let loose! Throw your raging parties here with only the city's elite Sims! | Maintain an approval rating of 90% or more, twelve upgrades of Mayor's Mansion | 1 |
1,000
|
10
|
|
Simcopter One | Real Mayors fly to work! Never be late to City Hall ever again! | Maintain an approval rating of 90% or more, twelve upgrades of Mayor's Mansion | 1 |
6,000
|
None |
Utilities: Waste Disposal
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Garbage Dump | Sims hate piles of garbage in front of their homes, so dump it all here! Add more garbage trucks to have garbage collected faster. Waste Capacity: 70 tons. Ground Pollution Output: 7,000 ppm/hr. | Town Hall | N/A |
9,000
|
300
|
|
Service Road | Dirt road for garbage trucks to take to dump garbage in Dump Zones…and it smells nasty. Add more Service Roads to give you room to place more Dump Zones. | Garbage Dump | N/A | Free | None |
|
Garbage Truck Garage | Add another garbage truck to your dump to speed up garbage collection. Vehicle Capacity: 5 tons. Garbage Trucks: 2. | Garbage Dump | 8 (one comes with base) |
5,000
|
100
|
|
Dump Zone | Designate more space for garbage dumping. Just avoid people's backyards okay? Waste Capacity: 70 tons. Ground Pollution Output: 3,500 ppm/hr. | Garbage Dump | 8 (one comes with base) | Free | None |
|
Garbage Incinerator | Burn the garbage away! Air pollution? Nah, nobody cares about that. Garbage Burn Rate: 1.5 tons/hr. Air Pollution Output: High. | Garbage Dump | 4 |
25,000
|
300
|
|
Recycling Center | Educated Sims will want to recycle. Used alloy, metal, and plastic can be collected and brought here to be reclaimed, to be used or sold on the global market via a Trade Depot. Does not replace the Garbage Dump. Waste Capacity: 20 tons. | City Hall, Department of Utilities | N/A |
111,000
|
700
|
|
Recycling Collection Truck Garage | Increase your recycling collection rate with an additional truck for collecting raw recycled alloy, metal, or plastic. Vehicle Capacity: 3 tons. Recycling Trucks: 2 | Recycling Center | 8 (one comes with base) |
3,000
|
100
|
|
Reclamation Delivery Truck Garage | Houses a recycling delivery truck for delivering plastics, metals, or alloys that have been reclaimed to businesses that need them. Vehicle Capacity: 5 tons | Recycling Center | 4 (one comes with base) |
3,000
|
100
|
|
Alloy Reclamation Line | Converts reclaimed alloy into usable alloy that your delivery trucks can deliver to Great Works projects, Trade Depots, Trade Ports, or local industry. Recycling Production Rate: 0.1 tons/hr. | Recycling Center | 4 |
25,000
|
400
|
|
Metal Reclamation Line | Converts reclaimed metal into usable metal that your delivery trucks can deliver to Great Works projects, Trade Depots, Trade Ports, or local industry. Recycling Production Rate: 0.1 tons/hr. | Recycling Center | 4 |
25,000
|
400
|
|
Plastic Reclamation Line | Converts reclaimed plastic into usable plastic that your delivery trucks can deliver to Great Works projects, Trade Depots, Trade Ports, or local industry. Recycling Production Rate: 0.1 tons/hr. | Recycling Center | 4 (one comes with base) |
25,000
|
400
|
City Services: Fire
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Fire Station | Stop the spread of fire across your city! Improve coverage by adding more fire trucks. Response Time: 12 minutes. | Town Hall | N/A |
20,000
|
400
|
|
Fire Station Flagpole | Wouldn’t be a Fire Station without a flagpole, right? Hopefully the pole doesn't confuse any of the firefighters into sliding down it…. | Fire Station | 1 |
100
|
None |
|
Fire Station Sign | It's nice to have a sign, for when you're running around in a panic looking for the Fire Station. | Fire Station | 1 |
200
|
None |
|
Fire Alarm | Wake those sleepy firefighters from dreams of Dalmatians jumping over fences. Fire trucks are dispatched twice as fast! | Fire Station | 1 |
3,000
|
75
|
|
Fire Station Garage | Attach this garage to your Fire Station and gain an additional fire truck. And maybe your firemen can start a garage band during their time off? | Fire Station | 4 |
15,000
|
200
|
|
Large Fire Station | This Fire Station is hot stuff! Go all out with better trucks, larger fire coverage, the addition of hazmat for those stubborn industrial fires, and a fire helicopter! That's right, we said helicopter. Response Time: 6 minutes. | City Hall, Department of Safety | N/A |
85,000
|
1,700
|
|
Fire Station Flagpole | Wouldn’t be a Fire Station without a flagpole, right? Hopefully the pole doesn't confuse any of the firefighters into sliding down it…. | Large Fire Station | 1 |
100
|
None |
|
Large Fire Station Sign | It should be pretty obvious from the sirens where the Large Fire Station is, but the sign makes it more official. | Large Fire Station | 1 |
200
|
None |
|
Fire Dispatch Tower | This state-of-the-art dispatch tower communicates over satellite. Speeds up response time of all your fire vehicles! Fire trucks are dispatched twice as fast! | Large Fire Station | 1 |
10,000
|
525
|
|
Large Fire Truck Garage | With all the capabilities of a regular fire truck, the hook and ladder that comes with this one extends its coverage by quite a bit. | Large Fire Station | 4 (one comes with base) |
15,000
|
400
|
|
Fire Marshal Office | The fire marshal drives around the city, visiting homes, factories, and shops. Places the fire marshal visits are immune to fire for several days. This suppresses the risk of fire within your city! | Large Fire Station | 4 |
20,000
|
500
|
|
Hazmat Garage | This hazmat truck puts out heavy industrial fires caused by hazardous materials. Without it, hazmat fires will burn unchecked! | Large Fire Station, University with School of Engineering, Complete Research Project at University | 4 |
40,000
|
250
|
|
Fire Helipad | Put out fires in a blink of a helicopter blade! Make sure you have enough Water Towers. This one uses a lot of water! | Large Fire Station, Airport in city or region | 4 |
60,000
|
1,400
|
City Services: Health
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Clinic | Is there a cough going around or a series of unfortunate industrial accidents? This small Clinic can treat your sick and injured Sims. Patient Rooms: 10. Waiting Room Capacity: 10. | Town Hall | N/A |
20,000
|
400
|
|
Clinic Sign | Sick people don't have time to read the address…they need a sign! | Clinic | 1 |
200
|
None |
|
Ambulance Bay | Ambulances respond to injury emergencies throughout your city. Add an Ambulance Bay to add another ambulance and reduce your Clinic's response time. Capacity: 4 injured Sims. | Clinic | 4 |
10,000
|
200
|
|
Patient Rooms | Provides extra rooms for Sims on bedrest, allowing you to treat more patients at a time. Patient Rooms: 15. | Clinic | 4 |
12,000
|
300
|
|
Hospital | Too many subdural hematomas? Then you need this major medical center. Treat many more sick and injured Sims in this large medical facility. Improve quality of care with additions to your Hospital. Patient Rooms: 50. Waiting Room Capacity: 40. | City Hall, Department of Safety | N/A |
120,000
|
1,700
|
|
Hospital Sign | It's kind of important to know where the Hospital is. | Hospital | 1 |
200
|
None |
|
Ambulance Bay | Dispatch paramedics to bring injured Sims to your Hospital for treatment. Additional Ambulance Bays reduce your Hospital's response time. Capacity: 8 injured Sims. Number of Ambulances: 2. | Hospital | 4 |
15,000
|
400
|
|
Wellness Center | Dispatches a wellness van to visit residences in your city. The wellness van helps Sims clean up, removing some of the germs that can cause sickness. Prevention is better than the cure! Wellness Vans: 1. | Hospital | 4 |
30,000
|
450
|
|
Patient Rooms | Additional Patient Rooms provide you enough capacity to care for the entire region! Patient Rooms: 75. | Hospital | 4 |
40,000
|
1,400
|
|
Emergency Center | Patient, calm emergency operators keep Sims with injuries on the line, helping them survive twice as long while waiting for an ambulance to arrive. Time Until Death: 2x previous time until death. | Hospital | 1 |
40,000
|
400
|
|
Diagnostic Lab | Advanced science enables faster diagnoses for sick Sims. Sims recover from sickness twice as fast! Sick Recovery Time: 1/2 the previous recovery time. | Hospital, University with Medical School | 1 |
60,000
|
750
|
|
Surgical Center | This top-notch Surgical Center attracts the most skilled surgical talent. The hotshot surgeons here will heal injured Sims twice as fast! Injury Recovery Time: 1/2 the previous recovery time. | Hospital, University with Medical School, Complete Research Project at University | 1 |
80,000
|
750
|
City Services: Police
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Police Station | Patrol cars respond to crimes in progress and arrest the criminals, if they can catch them! Police bring arrested criminals to the station to be rehabilitated in jail cells. The Police Station suppresses crime nearby. Jail Cells: 10. Patrol Cars: 2. Patrol Rate: Every 60 minutes. | Town Hall | N/A |
30,000
|
400
|
|
Police Station Flagpole | Every police station needs this to show their patriotism! | Police Station | 1 |
20
|
None |
|
Police Station Sign | Criminals are a superstitious, cowardly lot. Strike fear into their hearts. | Police Station | 1 |
200
|
None |
|
Patrol Car Lot | Increase your police presence with extra patrol cars. Patrol Cars: 2. Patrol Rate: Every 60 minutes. | Police Station | 4 |
10,000
|
225
|
|
Jail Cells (Ground Floor) | Meager accommodations for criminals. Criminals are rehabilitated after several days. Must be plopped on the ground. Jail Cells: 15. | Police Station | 4 |
15,000
|
300
|
|
Jail Cells (Top Floor) | Meager accommodations for criminals. Criminals are rehabilitated after several days. Cannot be plopped directly on the ground. Jail Cells: 15. | Police Station | 4 |
15,000
|
300
|
|
Police Precinct | If "Police State" were an amusement park, the Police Precinct would be the fun house. More than just a big police station, the precinct has more jail cells, more patrol cars, and can be outfitted with advanced crime-fighting modules. Jail Cells: 50. Patrol Cars: 4. Patrol Rate: Every 30 minutes. | City Hall, Department of Safety | N/A |
95,000
|
1,700
|
|
Police Precinct Sign | If you miss the search light and huge antenna, this helps you find the Police Precinct. | Police Precinct | 1 |
200
|
None |
|
Police Dispatch Tower | The farther your signal goes, the better. Use the Police Dispatch Tower to help your patrol cars respond to crimes in progress instantly. Response Time: Instant! | Police Precinct | 1 |
10,000
|
525
|
|
Patrol Car Lot | Beef up your police force with more patrol cars! Getting more cops on the beat will help prevent more crimes and arrest more criminals. Patrol Cars: 6. Patrol Rate: Every 30 minutes. | Police Precinct | 4 |
15,000
|
600
|
|
Jail Cells (Ground Floor) | This top-of-the-line cell block has electric locking doors, security cameras, and room for more hardened criminals. Welcome to the future! Must be plopped on the ground. Jail Cells: 70. | Police Precinct | 4 |
22,000
|
700
|
|
Jail Cells (Top Floor) | This top-of-the-line cell block has electric locking doors, security cameras, and room for more hardened criminals. Welcome to the future! Cannot be plopped directly on the ground. Jail Cells: 70. | Police Precinct | 4 |
22,000
|
700
|
|
Crime Prevention Center | Take a pro-active approach to crime fighting by sending officers to schools, parks, and more to teach kids the value of taking the fight out of crime. | Police Precinct | 4 |
30,000
|
400
|
|
Detective Wing | While patrol cars can arrest criminals committing crimes, you need detectives to investigate criminals at large. Detectives will park their surveillance car outside the homes of criminals at large and arrest them. | Police Precinct, University with Law School, Complete Research Project at University | 4 |
60,000
|
750
|
|
Police Helipad | We can keep our authoritative eye in the sky on these do-bad criminals. Holds one helicopter. | Police Precinct, Airport in city or region | 4 |
20,000
|
750
|
City Services: Education
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Grade School | Educate your Sims and you'll have more skilled workers. Increases medium wealth residential land value. Desks: 150. | Town Hall | N/A |
16,000
|
400
|
|
Flagpole | Just don't stick your tongue to it when it's snowing!!! | Grade School | 1 |
100
|
None |
|
Grade School Sign | Shows students the current events of the week. | Grade School | 1 |
200
|
None |
|
School Bus Lot | The School Bus Lot adds extra school buses that can be used to pick up more kids around the city. Bus Capacity: 50 kids. Number of Buses: 2 buses. | Grade School | 5 (one comes with base) |
3,000
|
100
|
|
Classrooms | Requires more teachers and staff, but lets you teach more students each day. Capacity: 200 students. | Grade School | 4 |
10,000
|
200
|
|
Top Floor Classrooms | Even more classrooms and education jobs, but these must go on the topmost floor of the school. Capacity: 200 students. | Grade School | 4 |
10,000
|
200
|
|
School Bus Stop | Your school buses will stop here to pick up kids and take them to school each day. Yes, even weekends. Bus Stop Capacity: 100 kids. | Grade School or High School | N/A |
200
|
10
|
|
High School | High Schools help kids stay off the streets, keep them out of trouble, and educate them. Educated Sims recycle, pollute less, and cause fewer fires. Desks: 800. | City Hall, Department of Education | N/A |
60,000
|
1,100
|
|
Flagpole | Show your pride. Add a pole that totally holds a flag! | High School | 1 |
100
|
None |
|
High School Sign | Somehow this sign has managed to remain graffiti free despite being surrounded by teenagers. | High School | 1 |
200
|
None |
|
School Bus Lot | Adds a school bus to pick up students when used in conjunction with bus stops. Bus Capacity: 80 kids. Number of Buses: 2. | High School | 4 (one comes with base) |
10,000
|
100
|
|
Gymnasium | Home to the triumph of the human spirit and misery of the nerds. Boosts tourist attraction in the city. Increases medium wealth land value. Capacity: 500. | High School | 1 |
10,000
|
250
|
|
Classrooms | Educate even more sullen, sulky kids each day. You'll need more teachers and staff to handle the moody handfuls, of course. Capacity: 1,000 students. | High School | 4 |
17,000
|
500
|
|
Public Library | There is no Sim as loyal as a book. Sims visit the Public Library when they can't afford to go shopping. As Sims visit the Public Library, your city will gradually become more educated. Capacity: 200. | Town Hall | N/A |
10,000
|
100
|
|
Community College | Sure, it's not accredited, but it's a lot cheaper and smaller than a University. Adds to medium wealth residential land value. Desks: 500. Increases tech level of nearby industrial buildings. | Educate 800 students in a day | N/A |
42,000
|
500
|
|
Flagpole | Conforms to ANSI/NAAMM FP-1001-97 specifications for metallic flagpole safety. | Community College | 1 |
100
|
None |
|
College Sign | A large sturdy sign generously donated by the Spline Foundation. | Community College | 1 |
200
|
None |
|
Extension Wing | Adds more classrooms and teaching jobs. Generously donated by Anon Y. Mous. Capacity: 500 desks. | Community College | 4 |
12,000
|
375
|
|
University | The University provides the highest grade of education to your population. Research advanced technologies at the various schools of higher learning. Desks: 800. Increases tech level of nearby industrial buildings. | City Hall, Department of Education | N/A |
88,000
|
1,600
|
|
Pedestrian Path | Pedestrian only pathway. Insert "pathway to education" metaphor here. | University | N/A | Free | None |
|
University Sign | Directs students to the University when they stumble back home late at night. | University | 1 |
200
|
None |
|
Dormitory | Adds additional students to your population without having to build additional housing. Capacity: 500 students. | University | 3 |
40,000
|
500
|
|
School of Business | Get your students down to business! When attended by students, increases commercial profit across the region. Capacity: 500 students. | Pick one new Department with each University upgrade. | 1 |
40,000
|
1,000
|
|
School of Engineering | This is where you put those nerds. When attended by students, increases low and medium wealth industrial profit across the region. Capacity: 500 students. Local Access Granted: Hazmat Garage @ Fire Station. | Pick one new Department with each University upgrade. | 1 |
40,000
|
1,000
|
|
School of Law | Crack down on crime. When attended by students, lowers rehabilitation time of incarcerated criminals in the region. Capacity: 500 students. | Pick one new Department with each University upgrade. | 1 |
40,000
|
1,000
|
|
School of Medicine | When attended by students, reduces the chance Sims in the region will get sick. Capacity: 500 students. | Pick one new Department with each University upgrade. | 1 |
40,000
|
1,000
|
|
School of Science | Teach science, don't get blinded by it. When attended by students, increases high tech industrial profit in the region. Capacity: 500 students. | Pick one new Department with each University upgrade. | 1 |
40,000
|
1,000
|
Mass transit: Buses
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Shuttle Bus Depot | Help your Sims get around the city! Shuttle buses stop here for low and medium wealth Sims. Number of Buses: 3. Bus Capacity: 40 Sims. | Town Hall | N/A |
20,000
|
300
|
|
Shuttle Bus Lot | Expand your shuttle service! More shuttle buses means your shuttle bus system can support more passengers. Number of Buses: 3. Bus Capacity: 40 Sims. | Shuttle Bus Depot | 8 (one comes with base) |
7,000
|
100
|
|
Bus Stop | Wait for it…buses stop here for low and medium wealth Sims. Requires a Bus Terminal in the region or a Shuttle Bus Depot. Bus Stop Capacity: 125 Sims. | Bus Terminal in region or Shuttle Bus Depot | N/A |
200
|
10
|
|
Park and Ride | Municipal and shuttle buses stop here for low and medium wealth Sims. Commuters can park in the back before taking the bus. Requires a Bus Terminal in the region or a Shuttle Bus Depot. Bus Stop Capacity: 80 Sims. | Shuttle Bus Depot or Bus Terminal in region | N/A |
400
|
30
|
|
Bus Terminal | A terminal for larger municipal and regional buses. Low and medium wealth Sims can drive here before taking the bus. Municipal buses can pick up and drop off Sims inside the city as well as at neighboring cities with Bus Stops. Regional buses can drop off and pick up tourists here. Number of buses: 3. Bus Capacity: 80 Sims. | City Hall, Department of Transportation | N/A |
45,000
|
750
|
|
Bus Terminal Sign | No, it's not a stop. You actually have to go inside! | Bus Terminal | 1 |
200
|
None |
|
Municipal Bus Garage | Expand your bus fleet! Number of Buses: 3. Bus Capacity: 80 Sims. | Bus Terminal | 8 (one comes with base) |
15,000
|
250
|
Mass transit: Streetcars
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Streetcar Depot | Ding! Ding! This station provides the basis of a streetcar system in your city. Includes three streetcars, but you'll need to add Streetcar Stops for it to have anywhere to go. Must be plopped on a High Density Streetcar Avenue. Number of Streetcars: 3. Streetcar Capacity: 200 Sims. | Town Hall | N/A |
30,000
|
375
|
|
Streetcar Sign | It's a sign of things to come. Ha ha…what? | Streetcar Depot | 1 |
200
|
None |
|
Streetcar Garage | Is streetcar desire out of control in your city? Add another streetcar to prevent passengers from being left waiting at stops. Number of Streetcars: 2. Streetcar Capacity: 200 Sims. | Streetcar Depot | 6 |
3,000
|
300
|
|
Streetcar Stop | The best place for Sims to stop in the middle of the road! Placed on a High Density Streetcar Avenue, this stop allows Sims to get on and off streetcars. Streetcar Capacity: 200 Sims. | Streetcar Depot | N/A |
500
|
30
|
|
High Density Streetcar Avenue | This wide six-lane road supports high density zones with traffic lights at intersections. Streetcar tracks running down the center provide support for Streetcar Stops. Number of lanes: 6. Maximum Density Supported: High. | None | N/A |
30
|
N/A |
|
Streetcar Tracks | Two tracks for streetcars to travel along, useful for connecting sections of your city that do not share roads. Does not support Streetcar Stops. | None | N/A |
10
|
None |
Mass transit: Trains
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Passenger Train Station | All aboard! Plop this station along rail tracks to service trains from the region. Passenger trains bring commuters and shoppers from cities connected by train plus low and medium wealth tourists from the region. Train Capacity: 500 Sims. | City Hall, Department of Transportation | N/A |
40,000
|
375
|
|
Train Station Sign | Danger, train crossing! | Train Station | 1 |
200
|
None |
|
Heavy Rail Tracks | Tracks to connect the Passenger Train Station to the rail network or to connect up to a Freight Rail Terminal at a Trade Port. | None | N/A |
20
|
None |
Mass transit: Boats
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Ferry Terminal | When plopped along a shoreline, the Ferry Terminal provides a dock for commuters to travel by passenger ferry. Improve by adding Cruise Ship Docks or additional Passenger Ferry Docks. Ferry Capacity: 1,000 Sims. | City Hall, Department of Transportation | N/A |
31,000
|
575
|
|
Ferry Terminal Sign | Caution: very large boats. | Ferry Terminal | 1 |
200
|
None |
|
Passenger Ferry Dock | Dock for a passenger ferry to bring low and medium wealth workers from other cities in the region connected by water. Ferry Capacity: 1,000 Sims. | Ferry Terminal | 1 (comes with base) |
6,000
|
200
|
|
Cruise Ship Dock | Anyone for a game of shuffleboard? Allows cruise ships to dock, bringing medium and high wealth tourists in from the region. Cruise Ship Capacity: 2,000 Sims. | Ferry Terminal | 1 |
10,000
|
375
|
Mass transit: Planes
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Municipal Airport | Fly medium wealth tourists to your city on small passenger planes. Upgrade the airport for high wealth tourists and greater capacity or to ship cargo. Residents do not want to live near an airport, but airports boost the happiness of nearby factories. Terminal Capacity: 200. | City Hall, Department of Transportation | N/A |
85,000
|
500
|
|
Municipal Airport Sign | Has a very long list of items not allowed on board. | Municipal Airport | 1 |
200
|
None |
|
Cargo Terminal | Send your city's industrial freight shipments out on cargo planes. | Municipal Airport | 4 |
8,000
|
300
|
|
Passenger Terminal | Increase your airport's capacity from rinky-dink to something more respectable. Allows private jet flights of high wealth tourists and large passenger planes filled with medium wealth tourists. | Municipal Airport | 4 |
8,500
|
350
|
|
Runway | Add an additional runway to increase the frequency of flights carrying passengers or cargo. Terminal Capacity: 200. | Municipal Airport | 4 (one comes with base) |
15,000
|
250
|
Parks: Basic Parks
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Blacktop Park | Just enough room for foursquare and hopscotch. Visitors per day: 12. | None | 15 |
100
|
10
|
|
Swings Playground | Swing time! Higher! Visitors per day: 12. | None | 15 |
100
|
10
|
|
Rides Playground | The perfect spot to drop the tykes off if you want to have them spun or bounced! Visitors per day: 12. | None | 15 |
100
|
10
|
|
BBQ Pit | A handy spot where random Sims can put meat to fire surrounded by foliage. What could possibly go wrong? Visitors per day: 12. | None | 15 |
100
|
10
|
|
BBQ Pavilion | Add a faint whiff of mesquite and lighter fluid to your park. Visitors per day: 48. | Town Hall | 15 |
400
|
40
|
|
Water Park Playground | Kids will love splashing around in this fun, watery playground. Visitors per day: 48. | Town Hall | 15 |
400
|
40
|
|
Small Field | Hope you like grass, because there's a bunch of it here! Visitors per day: 48. | Town Hall | 15 |
400
|
40
|
|
Small Field with Parking | Not every open field of grass has convenient attached parking! Raises medium wealth land value. Visitors per day: 48. | Town Hall | 15 |
400
|
40
|
|
Medium Field with Parking | Not quite enough space for a game of two-hand touch and too many trees to fly a kite. Just enjoy the nature! Raises medium wealth land value. Visitors per day: 192. | Town Hall | 15 |
1,600
|
160
|
|
Large Field with Parking | Perfect for rounds of paintball or just massive games of hide and seek. Raises medium wealth land value. Visitors per day: 192. | Town Hall | 15 |
1,600
|
160
|
Parks: Sports Parks
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Public Tennis Court | Tennis, anyone? Sims will love playing tennis matches on your new court! Raises medium wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Basketball Court | You've got outside tickets to watch ballers take the rock to the hole! Raises medium wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Volleyball Court | Catch every service and spike with a volleyball court in your city! Raises medium wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Medium Skate Park | Ample ramps and plentiful pipes fill this skate park to the brim! Raises medium wealth land value. Visitors per day: 48. | Town Hall | 15 |
800
|
80
|
|
Large Skate Park | Put those empty swimming pools to rad use! Raises medium wealth land value. Visitors per day: 96. | Town Hall | 15 |
1,600
|
160
|
|
Soccer Field | Sims will hit the field to play soccer. Raises medium wealth land value. Visitors per day: 180. | Town Hall | 15 |
10,000
|
600
|
|
Baseball Field | Play ball! Kids who join a junior baseball team will be less likely to start shoplifting. Raises medium wealth land value. Visitors per day: 150. | Town Hall | 15 |
10,000
|
500
|
Parks: Nature Parks
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Pond | Ducks, mini-boat regattas, or just poking at lily pads; the options are nearly endless. Raises medium wealth land value. Visitors per day: 12. | None | 15 |
200
|
20
|
|
Wavy Path Park | Craft your very own custom, easy-to-escape maze! Raises medium wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Straight Path Park | Help your Sims walk the straight and narrow with this handy park. Raises medium wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Colorful Path Park | The flowers help you not wander around in circles. Raises medium wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Tall Tree Row | Add some green between your heavy-polluting buildings to at least make it seem like you're making an effort to be green. Visitors per day: 24. | None | N/A |
100
|
10
|
|
Short Tree Row | Add some green between your heavy-polluting buildings to at least make it seem like you're making an effort to be green. Visitors per day: 24. | None | N/A |
100
|
10
|
|
Medium Path Park | This spacious park has ample paths for ambling and a lovely bed of colorful flowers. Raises medium wealth land value. Visitors per day: 48. | Town Hall | 15 |
800
|
80
|
|
Tree-Lined Walkway | Beautiful trees and colorful flowers border this peaceful walkway. Raises medium wealth land value. Visitors per day: 48. | Town Hall | 15 |
800
|
80
|
|
Wavy Tree-Lined Walkway | Parks Department officials maintain that the landscaping crew was not drunk when laying this walkway. Raises medium wealth land value. Visitors per day: 48. | Town Hall | 15 |
800
|
80
|
|
Large Path Park | This well-manicured park has plenty of space for even the largest cities. Raises medium wealth land value. Visitors per day: 192. | Department of Tourism | 15 |
3,200
|
320
|
|
City Park | Even big cities need a sunny patch of greenery. Raises medium wealth land value. Visitors per day: 192. | Department of Tourism | 15 |
3,200
|
320
|
|
Community Park | Gathering place for local mime troupes by day and wannabe vampire gangs by night. Raises medium wealth land value. Visitors per day: 192. | Department of Tourism | 15 |
3,200
|
320
|
|
Plant Forest | Plant a small forest amongst your skyscrapers to give the gnomes somewhere to hide! | None | N/A |
50
|
None |
|
Clear Forest | Clear cut forests to make way for your urban sprawl. | None | N/A |
50
|
None |
Parks: Plazas
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Flower Plaza | For when you love flowers so much you need a park filled to the brim with them. Raises high wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Double Walkway | This walkway is a bit wider than most, with shady tree coverage. Raises high wealth land value. Visitors per day: 48. | Town Hall | 15 |
1,200
|
120
|
|
Small Sculpture Garden | The plaque at the base reads "Pointless Oval-Henri Less". Raises high wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Simple Walkway | This wide walkway has a scattering of trees and bushes for a touch of green in the middle of your city. Raises high wealth land value. Visitors per day: 48. | Town Hall | 15 |
1,200
|
120
|
|
Medium Sculpture Garden | The geometric sculpture of at the center of this plaza is titled "Taxation Representation". What does it mean? What does it mean? Raises high wealth land value. Visitors per day: 48. | Town Hall | 15 |
1,200
|
120
|
|
Large Sculpture Garden | Gaze upon "Man", a sculptural treatise on man's eternal struggle with nature…and himself. Raises high wealth land value. Visitors per day: 96. | Town Hall | 15 |
2,400
|
240
|
|
Large Urban Sculpture Garden | This striking iron Gordian knot sculpture is brought to you by Simfinity. "Simfinity: engineering everything". Raises high wealth land value. Visitors per day: 96. | Town Hall | 15 |
2,400
|
240
|
|
Urban Greenspace | Add a nice spot for overwhelmed office drones to soak up the sun on their lunch hour. Raises high wealth land value. Visitors per day: 96. | Town Hall | 15 |
2,400
|
240
|
|
Tiered Urban Greenspace | It's almost like there's nature in the middle of your city! Raises high wealth land value. Visitors per day: 96. | Town Hall | 15 |
2,400
|
240
|
Parks: Formal Parks
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Fountain Plaza | Flagstones. Fountain. Flowers. What else could you ask for? Raises high wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Fenced Fountain Plaza | A gothic fence frames this small plaza filled to the brim with fountains. Raises high wealth land value. Visitors per day: 24. | None | 15 |
400
|
40
|
|
Small Fountain Park | Beautiful shiny tiles and colorful flowers frame a simple fountain. Raises high wealth land value. Visitors per day: 48. | Town Hall | 15 |
1,200
|
120
|
|
Reflecting Pool Park | Perfect for modern Narcissuses (Narcissi?). Raises high wealth land value. Visitors per day: 96. | Town Hall | 15 |
2,400
|
240
|
|
Large Fountain Park | A massive fountain sits at the center of a dramatic plaza. Raises high wealth land value. Visitors per day: 96. | Town Hall | 15 |
2,400
|
240
|
|
Amphitheater | High-falutin' smarty-types gather here to watch plays and such. Raises high wealth land value. Visitors per day: 192. | Department of Tourism | 15 |
4,800
|
480
|
City Specialization Buildings
Mining
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Coal Mine | It’s time to get your hands dirty. Dirty, filthy, and rich. Rip the earth’s coal heart out for profit! Use your coal in a Coal Power Plant, or sell it to local industry or on the global market via a Trade Depot. Employ hordes of low wealth workers deep in your mine. Production Rate: 24 tons/day. | Coal deposits in city limits, working power and water service, and seven industrial buildings. | N/A |
22,500
|
100
|
|
Coal Mine Sign | Coal is like the meat at the middle of the delicious sandwich of your city. | Coal Mine | 1 |
200
|
None |
|
Coal Delivery Truck Garage | It’s a dirty job haulin’ coal, but somebody’s gotta do it. Delivers coal from the mine to Coal Power Plants, Trade Depots, Trade Ports, or industry in your city. Truck Capacity: 5 tons of coal. | Coal Mine | 4 (one comes with base) |
10,000
|
50
|
|
Coal Shaft | Extend your extraction operation with an additional Coal Shaft. Increase your Coal Mine’s extraction rate and add more available jobs. Production Rate: 24 tons/day. | Coal Mine | 4 |
14,000
|
25
|
|
Ore Mine | Are you easily fascinated by shiny things? Well, then look at this! Send workers beneath your city to extract raw ore. Sell raw ore to local industry or on the global market via a Trade Depot. Production Rate: 24 tons/day. | Ore deposits in city limits, working water and power service, and seven industrial buildings. | N/A |
22,500
|
125
|
|
Ore Mine Sign | This sign warns against rock slides, sinkholes, and “surprise detonations”. | Ore Mine | 1 |
200
|
None |
|
Ore Delivery Truck Garage | When you’ve got more ore than you know what to do with, get another Ore Delivery Truck and get that ore out to Trade Depots, Trade Ports, and industry faster to make money faster! Truck Capacity: 5 tons of ore. | Ore Mine | 4 (one comes with base) |
10,000
|
50
|
|
Ore Shaft | More ore! Increase your Ore Mine’s extraction rate by adding another shaft. It’ll add more maintenance cost, sure, but you’ll get more jobs and more ore! More! Production Rate: 24 tons/day. | Ore Mine | 4 |
16,000
|
40
|
|
Smelting Factory | Sure, raw ore is nice, but do you know what’s really nice? Metal and alloy. Smelt raw ore into metal or add coal into the mix to smelt alloy. Sell metal or trade alloy to local industry or on the global market via a Trade Depot. Production Rate: 24 tons/day. | Mining HQ with Smelting Division | N/A |
54,500
|
300
|
|
Smelting Factory Sign | Enhancing your Smelting Factory with a sign lends it that respectable, responsible look. | Smelting Factory | 1 |
200
|
None |
|
Smelting Delivery Truck Garage | Now that you’ve smelt it, deal it! This garage adds one Smelting Delivery Truck so you can get your metal and alloy to Trade Depots, Trade Ports, Processor Factories, and industry. Truck Capacity: 5 tons of processed metals. | Smelting Factory | 4 (one comes with base) |
10,000
|
50
|
|
Metal Furnace | Play with fire without getting burned! Melt raw ore and remove the impurities to create metal. Metal can be sold to local industry or the global market via a Trade Depot. Many Great Works require large amounts of metal. Production Rate: 24 tons/day. | Smelting Factory | 4 (one comes with base) |
21,000
|
50
|
|
Alloy Furnace | When coal and ore really love each other, a baby alloy is born. Alloy can be sold to local industry or the global market via a Trade Depot. Alloy is used to create processors in Processor Factories. Many Great Works require large amounts of alloy. Production Rate: 24 tons/day. | Smelting Factory | 3 |
36,000
|
150
|
|
Metals HQ | The Metals HQ is the bedrock of any coal or raw ore extraction city. Sell coal or raw ore to upgrade your HQ and gain advancements like the Smelting Factory, Advanced Coal Mine, or Trade Port. Upgrades available based on daily profit goals for metal trading. | Mine 96 tons of coal or raw ore in a day | N/A |
37,500
|
450
|
|
Corporate Sign | What's more metal than a metal sign on a metal building that houses a metals company? | Metals HQ | 1 |
200
|
None |
|
Commerce Division | Tired of tripping over coal or raw ore? You need to get some of that out of town! Make major Simoleons on the global market! Regional Access Granted: Trade Port, Coal and Raw Ore Storage Lots at the Trade Port. | Metals HQ | 1 |
200,000
|
400
|
|
Engineering Division | Leave behind the paltry output of the measly Coal Mine. The engineers at the Engineering Division have plans for a whole new Advanced Coal Mine! Local Access Granted: Advanced Coal Mine. | Metals HQ | 1 |
200,000
|
400
|
|
Smelting Division | Add smelting to your metals operation to make more profit and diversity! Use educated workers to research the Alloy Furnace project. Local Access Granted: Smelting Factory. | Metals HQ | 1 |
200,000
|
400
|
|
Advanced Coal Mine | Take advantage of recent metallurgical advancements and the repeal of certain environmental laws! Extract coal faster, from a larger area, with this powerful coal mine. This mine employs a massive number of workers and has a huge lot ready to be filled with coal. Production Rate: 96 tons/day. | Mining HQ with Engineering Division | 1 |
60,000
|
400
|
|
Coal Mine Sign | This sign is larger, but there just seems to be an even thicker coating of hardened coal. | Advanced Coal Mine | 1 |
200
|
None |
|
Heavy Coal Delivery Truck Garage | It takes a big truck to haul this much coal. This is where you keep that big truck. Truck Capacity: 5 tons of coal. | Advanced Coal Mine | 5 (one comes with base) |
20,000
|
50
|
|
Advanced Coal Shaft | Extract massive amounts of coal faster by adding another shaft to your Advanced Coal Mine. Production Rate: 48 tons/day. | Advanced Coal Mine | 8 |
50,000
|
250
|
Drilling
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Oil Well | What better way to thank the dinosaurs for hooking you up with all that oil than to make Simoleons off them? Pump crude oil from reservoirs under your city. Run your city on crude oil with an Oil Power Plant! Sell barrels of your crude oil to local industry or on the global market via a Trade Depot. Thanks, dinos! Production Rate: 2,400 barrels/day. | Oil deposits in city limits, working water and power service, and seven industrial buildings | N/A |
37,500
|
150
|
|
Service Road | Provides infrastructure to allow transportation of crude oil from pumpjacks to the main Oil Well. | Oil Well | N/A | Free | N/A |
|
Oil Well Sign | The sign says: "No free samples. Beware: Attack Armadillos". | Oil Well | 1 |
200
|
N/A |
|
Oil Delivery Truck Garage | Provides an additional tanker truck to deliver crude oil to Oil Refineries, Crude Oil Storage Lots, and Oil Power Plants. Truck Capacity: 500 barrels of oil. | Oil Well | 4 (one comes with base) |
10,000
|
50
|
|
Oil Pumpjack | Does running your Oil Well feel like sucking crude oil through a straw? Then get more straws! Add Oil Pumpjacks to your Oil Well to extend your reach and pump crude oil faster! Production Rate: 1,200 barrels/day. | Oil Well | 10 (two come with base) |
10,000
|
30
|
|
Petroleum HQ | If you have crude oil in your veins and your heart pumps jet fuel, your city is ready for a Petroleum Headquarters. Sell crude oil on the global market via a Trade Depot to access petroleum improvements, including refineries so you can produce fuel and plastic. | Extract 9,600 barrels of crude in a day | N/A |
37,500
|
450
|
|
Petroleum HQ Sign | Dedicated to a clean environment! the sign cheerfully claims. | Petroleum HQ | |||
|
Refining Division | Petroleum is not only good for crude oil, you can refine the crude oil into fuel or plastic. Diversifying into other resources can help you weather the ups and downs of the global market. Local Access Granted: Trade Port, Crude Oil, Fuel and Plastic Storage Lots at the Trade Port. | Petroleum HQ | 1 |
400,000
|
400
|
|
Commerce Division | Full of trade nerds who love watching the action of oil prices on the global market, the Commerce Division helps get your petroleum products to market. Local Access Granted: Trade Port, TV and Computer Storage Lots at the Trade Port. 2,400 Barrels/Day | Petroleum HQ | 1 |
400,000
|
400
|
|
Oil Refinery | Crude oil prices down? Then diversify! Take your crude oil and use it to create plastic to sell on the global market via a Trade Depot. Add a Fuel Distillation Unit to also create fuel to sell or use for a Great Works project! Production Rate: 2,400 Barrels/day. | Drilling HQ with Refining Division | 1 |
73,000
|
300
|
|
Oil Refinery Sign | The font on this sign seems pretty refined, but the sign's still kind of greasy. | Oil Refinery | 1 |
200
|
None |
|
Oil Refinery Delivery Truck Garage | Adds a transport truck to move plastic and fuel to plastic and fuel consumers. Fuel Truck Capacity: 200 barrels of fuel. Plastic Truck Capacity: 5 tons of plastic. | Oil Refinery | 4 (one comes with base) |
10,000
|
50
|
|
Plastic Polymerizer | Plastic polymerizer. Sounds high tech, right? It is. In goes crude oil, out comes plastic. Science is amazing. Sell your plastic on the global market via a Trade Depot, or use it to create processors or for building Great Works. Production Rate: 24,000 crates/day. 2,400 | Oil Refinery | 4 (one comes with base) |
30,000
|
50
|
|
Fuel Distillation Unit | This is the answer to your hopes if you are selling fuel faster than you can make it. Create even more fuel with this fractional distillation unit! Production Rate: 2,400 barrels/day. | Oil Refinery | 3 |
46,000
|
150
|
Trading
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Trade Depot | Import, export, and store resources like coal and crude oil with this basic unit. Also accepts freight shipments for industry. Does not require power or water to function. Global Market Delivery: Every 60 minutes. | Road for placement | N/A |
10,000
|
75
|
|
Trade Depot Sign | This sign has a complex list of directions to different storage lots. | Trade Depot | 1 |
200
|
None |
|
Freight Truck Garage | Time to get that convoy movin'! Add a Freight Truck Garage to increase the rate at which you can send resources from the Trade Depot to manufacturers and consumers in your city. Import/Export Deliveries: 5 tons of goods per trip. | Trade Depot | 4 (one comes with base) |
3,000
|
50
|
|
Freight Shipping Warehouse | This small warehouse accepts freight shipments from local industry. Industry that doesn't have a place to ship its freight may go out of business. Freight Capacity: 16.2 tons. | Trade Depot | 4 (one comes with base) |
2,000
|
15
|
|
Coal Storage Lot | Adds storage space for coal. Use the coal locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 20 tons. | Trade Depot | 4 |
2,000
|
15
|
|
Crude Oil Storage Lot | Adds storage space for crude oil. Use the crude oil locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 2,000 barrels. | Trade Depot | 4 |
2,000
|
15
|
|
Raw Ore Storage Lot | Adds storage space for raw ore. Use the raw ore locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 20 tons. | Trade Depot | 4 |
2,000
|
15
|
|
Metal Storage Lot | Adds storage space for metal. Use the metal locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 20 tons. | Trade Depot, Metal Reclamation Line at Recycling Center OR Metals HQ OR Metals Division at Trade HQ | 4 |
2,000
|
15
|
|
Alloy Storage Lot | Adds storage space for alloy. Use the alloy locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 20 tons. | Trade Depot, Alloy Reclamation Line at Recycling Center OR Metals HQ OR Metals Division at Trade HQ | 4 |
2,000
|
15
|
|
Fuel Storage Lot | Adds storage space for fuel. Use the fuel locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 2,000 barrels. | Trade Depot, Petroleum HQ OR Petroleum Division at Trade HQ | 4 |
2,000
|
15
|
|
Plastic Storage Lot | Adds storage space for plastic. Use the plastic locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 2,000 crates. | Trade Depot | 4 |
2,000
|
15
|
|
Processors Storage Lot | Adds storage space for processors. Use the processors locally, or import them from the global market at low prices and export them at high prices. Storage Capacity: 2,000 crates. | Trade Depot | 4 |
2,000
|
15
|
|
Computer Storage Lot | Adds storage space for computers. Use the computers locally, or import them from the global market at low prices and export them at high prices. Storage Capacity: 2,000 crates. | Trade Depot | 4 |
2,000
|
15
|
|
TV Storage Lot | Adds storage space for TVs. Use the TVs locally, or import them from the global market at low prices and export them at high prices. Storage Capacity: 2,000 crates. | Trade Depot | 4 |
2,000
|
15
|
|
Trade Port | Allows importing, exporting, and storage of commodity resources or freight. Larger storage lots allow for ten times the capacity of the Trade Depot. Rail and cargo ship connections allow import and export via rail or water. Requires water and power to function. Global Market Delivery: Every 60 minutes. | Trade HQ | N/A |
58,000
|
225
|
|
Heavy Rail Tracks | Tracks to connect the Passenger Train Station to the rail network or to connect up to a Freight Train Terminal at a Trade Port. | Trade Port | N/A |
20
|
None |
|
Trade Port Sign | This sign seems to have accumulated a thick layer of road grime. | Trade Port | 1 |
200
|
None |
|
Delivery Truck Garage | Adds a truck to move one resource type from your Trade Port to consumers in your city. Trucks frequently pick up from the Trade Port. Import/Export Deliveries: 5 tons of goods per trip. | Trade Port | 12 (one comes with base) |
3,000
|
50
|
|
Freight Rail Terminal | Allows import and export of resources via freight train. Each storage lot at the Trade Port adds another freight car to the freight train. Trains arrive every few hours. Global Market Delivery: Every 360 minutes. | Trade Port | 1 |
70,000
|
400
|
|
Cargo Ship Dock | Allows import and export of resources via high-capacity cargo ships. Cargo ships only carry one resource at a time, but in massive amounts. Cargo ships arrive several times a day. Global Market Delivery: Every 180 minutes. | Trade Port | 1 |
100,000
|
400
|
|
Coal Storage Lot | Adds a large amount of storage for coal. Use the coal locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 100 tons. | Trade Port, Metals HQ with Commercial Division OR Trade HQ with Metals Division | 6 |
20,000
|
150
|
|
Freight Shipping Warehouse | This high-capacity warehouse accepts freight shipments from local industry. Industry that doesn't have a place to ship its freight may go out of business. Freight Capacity: 32.4 tons. | Trade Port | 6 (one comes with base) |
20,000
|
150
|
|
Crude Oil Storage Lot | Adds a large amount of storage for crude oil. Use the crude oil locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 10,000 barrels. | Trade Port, Petroleum HQ with Commercial Division OR Trade HQ with Petroleum Division | 6 |
20,000
|
150
|
|
Raw Ore Storage Lot | Adds a large amount of storage for raw ore. Use the raw ore locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 100 tons. | Trade Port, Metals HQ with Commercial Division OR Trade HQ with Metals Division | 6 |
20,000
|
150
|
|
Metal Storage Lot | Adds a large amount of storage for metal. Use the metal locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 100 tons. | Trade Port, Metals HQ with Commercial Division OR Trade HQ with Metals Division | 6 |
20,000
|
150
|
|
Alloy Storage Lot | Adds a large amount of storage for alloy. Use the alloy locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 100 tons. | Trade Port, Metals HQ with Commercial Division OR Trade HQ with Metals Division OR Electronics HQ with Commercial Division | 6 |
20,000
|
150
|
|
Fuel Storage Lot | Adds a large amount of storage for fuel. Use the fuel locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 10,000 barrels. | Trade Port, Petroleum HQ with Commercial Division OR Trade HQ with Petroleum Division | 6 |
20,000
|
150
|
|
Plastic Storage Lot | Adds a large amount of storage for plastic. Use the plastic locally, or import it from the global market at low prices and export it at high prices. Storage Capacity: 10,000 crates. | Trade Port, Petroleum HQ with Commercial Division OR Trade HQ with Petroleum Division | 6 |
20,000
|
150
|
|
Processors Storage Lot | Adds a large amount of storage for processors. Use the processors locally, or import them from the global market at low prices and export them at high prices. Storage Capacity: 10,000 crates. | Trade Port, Electronics HQ with Commercial Division OR Trade HQ with Electronics Division | 6 |
20,000
|
150
|
|
Computer Storage Lot | Adds a large amount of storage for computers. Use the computers locally, or import them from the global market at low prices and export them at high prices. Storage Capacity: 10,000 crates. | Trade Port, Electronics HQ with Commercial Division OR Trade HQ with Electronics Division | 6 |
20,000
|
150
|
|
TV Storage Lot | Adds a large amount of storage for TVs. Use the TVs locally, or import them from the global market at low prices and export them at high prices. Storage Capacity: 10,000 crates. | Trade Port, Electronics HQ with Commercial Division OR Trade HQ with Electronics Division | 6 |
20,000
|
150
|
|
Trade HQ | Amass a fortune as an import/export master! Buy from the global market at low prices and sell when you can make the most Simoleons! Make profit from the global market to expand your trading actions. Upgrades available based on Trade Daily Profit goals. | Trade §72,000 in resources on the global market. Plop three different storage lots. | N/A |
37,500
|
450
|
|
Trade HQ Sign | This well-polished sign seems like it is pretty expensive. | Trade HQ | 1 |
200
|
None |
|
Electronics Division | Expand your trading options to electronics and all the resources needed to build them! Local Access Granted: Trade Port, and Plastic, Alloy, Processors, TV, and Computer Storage Lots at the Trade Port. | One Division is available with each Trade HQ upgrade, in any order | 1 |
500,000
|
400
|
|
Metals Division | Expand your trading options to metals resource extraction! Local Access Granted: Trade Port, and Coal, Raw Ore, Metal, and Alloy Storage Lots at the Trade Port. | One Division is available with each Trade HQ upgrade, in any order | 1 |
200,000
|
400
|
|
Petroleum Division | Expand your trading options to petroleum resource extraction and the goods it can be refined into! Local Access Granted: Trade Port, and Crude Oil, Fuel, and Plastic Storage Lots at the Trade Port. | One Division is available with each Trade HQ upgrade, in any order | 1 |
400,000
|
400
|
Electronics
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Processor Factory | These days, it seems there are processors in everything. Those should be your processors! Use alloy and plastic to create processors to sell on the global market via a Trade Depot. You can import alloy and plastic from the global market if you need to. Educated workers will increase the factory's efficiency. Production Rate: 2,400 crates/day. | Working water and power service and five clean industrial buildings | N/A |
160,000
|
700
|
|
Processor Factory Sign | This way, the future! | Processor Factory | 1 |
200
|
None |
|
Delivery Truck Garage | Within this garage are trucks that deliver your processors around town to the industry that uses them, Trade Depots, and Trade Ports. Under the hood of those trucks…you guessed it: more processors. Truck Capacity: 200 crates of electronics. | Processor Factory | 4 (one comes with base) |
10,000
|
50
|
|
Processor Assembly Line | At the digital computing heart of all technology lies the humble processor! Amass even more processors in your factory with this additional assembly line. Production Rate: 2,400 processors/day. | Processor Factory | 4 (one comes with base) |
50,000
|
350
|
|
Electronics HQ | Embrace technology and prepare for our eventual robot overlords! Crank out processors to upgrade and improve your HQ. Research new technological innovations in consumer electronics. Upgrades available based on Electronics Daily Profit. | Manufacture 7,200 crates of processors in a day | N/A |
37,500
|
450
|
|
Electronics HQ Sign | The address is given as "1337 Haxorz Ave.", which doesn't seem correct… | Electronics HQ | 1 |
200
|
None |
|
Consumer Electronics Division | Put your processors to practical use! The Consumer Electronics Division wants your processors in consumers' homes, inside of TVs and computers. Local Access Granted: Consumer Electronics Factory. | One Division is available with each Electronics HQ upgrade, in any order | 1 |
500,000
|
400
|
|
Commerce Division | What use are all those processors if you can't get them to market? The Commerce Division seeks to solve this problem. Local Access Granted: Trade Port, and Processors, Alloy, and Plastic Storage Lots at the Trade Port. | One Division is available with each Electronics HQ upgrade, in any order | 1 |
500,000
|
400
|
|
Consumer Electronics Factory | Take your very useful, high-tech processors and put them in TVs, so Sims can fall asleep watching videos of people getting hit in the gut. Sell your TVs for profit on the global market via a Trade Depot. Educated workers will increase the factory's efficiency. Production Rate: 3,600 crates/day. | Electronics HQ | 4 |
360,000
|
1,200
|
|
Consumer Electronics Factory Sign | Shows the way to the Consumer Electronics Factory. Mostly for delivery trucks. It's frowned upon for consumers to visit the factory themselves. | Consumer Electronics Factory | 1 |
200
|
None |
|
Delivery Truck Garage | This well-padded truck delivers your TVs and computers to Trade Depots, Trade Ports, or Great Works. Production Rates: 200 crates/day. | Consumer Electronics Factory | 4 (one comes with base) |
10,000
|
50
|
|
TV Assembly Line | How will people watch Action Team 5 on SimNews 5 at 11 without TVs? Create TVs from processors and plastic to sell on the global market. You can import plastic or processors from the global market if you need to. Production Rate: 3,600 crates/day. | Consumer Electronics Factory | 4 (one comes with base) |
100,000
|
750
|
|
Computer Assembly Line | Sims around the world are desperate to play SimCity! Use processors and alloy to create computers to sell on the global market via a Trade Depot. You can import alloy or processors from the global market if you need to. Production Rate: 3,600 crates/day. | Consumer Electronics Factory | 4 (one comes with base) |
200,000
|
850
|
Culture
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Expo Center | Invest in an Expo Center to turn your small town into a tourist destination! Schedule exciting events like football games and rock concerts, then prepare your city for tons of screaming fans! Maximum Profit: §189,000. Maximum Attendance: 3,000. | Town Hall | N/A |
150,000
|
300
|
|
Expo Center Sign | With an Expo Center, you have to let people know where to go. New Low Wealth Tourists: 1,200. New Medium Wealth Tourists: 1,200. New High Wealth Tourists: 1,200. | Expo Center | 1 |
3,000
|
50
|
|
Pro Stadium | The Pro Stadium's generous size means even more tourists and huge profits around each event! Prepare your city's mass transit system for an onslaught of screaming fans! Unfortunately, their tickets are all fully refundable, so if they can't make it to the event in time, you'll miss out on the Simoleons! Maximum Profit: §300,000. Maximum Attendance: 15,000. | City Hall, Department of Tourism | N/A |
225,000
|
600
|
|
Pro Stadium Sign | With a Pro Stadium, it’s all about branding. New Low Wealth Tourists: 12,000. New Medium Wealth Tourists: 12,000. New High Wealth Tourists: 12,000. | Expo Center | 1 |
3,000
|
100
|
Landmarks
| Image | Name | Origin | Cost | Hourly Cost | Attraction | Max. Daily Tourist Visits | Description |
|---|---|---|---|---|---|---|---|
|
Arc de Triomphe | Paris, France |
280,000
|
305
|
High | 2,400 | Perfect for the Francophiles, lend your city a touch of Gallic class! |
|
Cinquantenaire Arch | Brussels, Belgium |
50,000
|
350
|
Medium | 2,400 | This imposing arcade celebrates your city’s independence! Watch as tourists are drawn to take photos of the famous landmark. |
|
Dutch Windmill | The Netherlands |
50,000
|
350
|
Medium | 600 | The Netherlands are famous for their beautiful pastoral windmills. |
|
Edifício Copan | São Paulo, Brazil |
50,000
|
350
|
Medium | 150 | This wavy residential building adds a flowing sense of movement to even the densest urban cityscape. Residents: 1,100 |
|
Empire State Building | New York City, USA |
575,000
|
450
|
High | 504 | It’s not the tallest building in the world (anymore), but this impressive building can be said to be the core of the Big Apple. |
|
Giralda | Seville, Spain |
50,000
|
350
|
High | 2,400 | This bell tower is a former minaret for the Cathedral of Seville. |
|
Globe Theatre | London, England |
48,000
|
1,000
|
High | 3,000 | All the world’s a stage and now you can bring yet another replica of The Globe Theatre to your city! Maximum profit: §42,000. Maximum attendance: 3,000 |
|
Kölner Dom | Cologne, Germany |
50,000
|
350
|
Medium | 2,400 | Towering spires crown this famous gothic church from Cologne. |
|
Leaning Tower of Pisa | Pisa, Italy |
280,000
|
305
|
High | 600 | Tilting 3.99 degrees, Sims will be hard pressed to walk in a straight line after visiting this famous tower. |
|
Oslo Opera House | Oslo, Norway |
150,000
|
2,000
|
High | 1,364 | This angular modern opera house hosts opera and ballet performances. Maximum Profit: §72,800. Attraction: Med |
|
Rundetårn | Copenhagen, Denmark |
140,000
|
605
|
Medium | 480 | The “Round Tower” of Copenhagen is a historical monument and a public astronomical observatory. |
|
Statue of Liberty | New York City, USA |
575,000
|
450
|
High | 5,000 | Where else can you stand in a lady’s head? This giant statue is undeniable proof that France loves the United States. Add it to your city! |
|
St. Basil’s Cathedral | Moscow, Russia |
140,000
|
605
|
Medium | 2,400 | The official name of this Red Square cathedral is far too long to get into. |
|
Stockholm City Hall | Stockholm, Sweden |
50,000
|
350
|
Medium | 100 | Don’t be jealous that your City Hall’s not as cool as Stockholm’s. Now you can have it in your city as well. |
|
Sydney Opera House | Sydney, Australia |
200,000
|
2,000
|
High | 2,679 | Add the distinctive silhouette of the Sydney Opera House to your city and watch droves of wealthy tourists flock to your city! Maximum Profit: §74,200 |
|
Tokyo Tower | Tokyo, Japan |
50,000
|
350
|
Medium | 2,400 | This tall lattice tower broadcasts J-dramas and anime to all the homes in your city. |
|
Washington Monument | Washington DC, USA |
50,000
|
350
|
Medium | 2,400 | One of the most recognizable obelisks in the world, the Washington Monument stands erect at 169.294 meters. |
|
Willis Tower | Chicago, USA |
140,000
|
605
|
Medium | 504 | This 108-story-tall building is the tallest building in the United States. |
|
Zamek Królewski w Warszawie | Warsaw, Poland |
280,000
|
305
|
High | 2,400 | The Royal Castle of Warsaw is the historical home to the royal family of Poland. |
Gambling
| Image | Name | Description | Prerequisites | Max. Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Gambling House | Tourists will wheel their oxygen tanks to this simple casino to blow their hard-earned Simoleons. Maximize profits with Gambling Hall improvements. Criminals turn up at casinos like bad pennies. Low Wealth Gambler Capacity: 100. Income per Low Wealth Gambler/Hour: §10. Medium Wealth Gambler Capacity: 50. Income per Medium Wealth Gambler/Hour: §14. | Working water and power service and seven commercial buildings | N/A |
15,000
|
260
|
|
Casino Marquee | Like moths to a flame, tourists will flit on in to your casino. Increases casino tourist attraction. New Low Wealth Tourists: 180. New Medium Wealth Tourists: 180. | Gambling House | 1 |
1,000
|
50
|
|
Casino Marquee | Like moths to a flame, tourists will flit on in to your casino. Increases casino tourist attraction. New Low Wealth Tourists: 180. New Medium Wealth Tourists: 180. | Gambling House | 1 |
1,000
|
50
|
|
Casino Marquee | Like moths to a flame, tourists will flit on in to your casino. Increases casino tourist attraction. New Low Wealth Tourists: 180. New Medium Wealth Tourists: 180. | Gambling House | 1 |
1,000
|
50
|
|
Cheap Rooms | No-frills lodging for less than discerning tourists. Tourists will stay in lodging to spend any remaining Simoleons in the casino the next day. Low Wealth Rooms: 60. | Gambling House | 4 |
3,500
|
115
|
|
Nice Rooms | These rooms aren't great, but at least they're "nice". Tourists will stay in lodging to spend any remaining Simoleons in the casino the next day. Medium Wealth Rooms: 30. | Gambling House | 4 |
4,000
|
135
|
|
Nickel Slots | It's just a nickel at a time. How fast could that add up? Low Wealth Gambler Capacity: 45. | Gambling House | 4 |
4,500
|
40
|
|
Blackjack Tables | Your casino won't bust if you get enough tourists into the casino. Try for at least 21… Medium Wealth Gambler Capacity: 30. | Gambling House | 4 |
5,500
|
75
|
|
Comedy Club | The Laughs Per Minute (LPM) are low, but any distraction from how much money Sims are losing at the slots is welcome. New Low Wealth Tourists: 720 | Gambling House | 4 |
4,000
|
75
|
|
Lounge | Now Featuring! Fernando and Don! Magic Motion! Tony T.! Weak drinks and lounge acts serve as a tourism draw. New Medium Wealth Tourists: 540. | Gambling House | 4 |
5,000
|
225
|
|
Gambling HQ | The lights! The glitz! The glamor! Rake in the Simoleons from your casinos. Just look out for criminal activity! Use the success of your casinos to gain improvements to your casinos' entertainment, lodging, or gaming. Upgrades available based on Casino Daily Profits. | Earn §50,000 in a day from gambling | N/A |
37,500
|
450
|
|
Gambling HQ Sign | Assure the city that this is a totally legitimate business establishment. | Gambling HQ | 1 |
200
|
None |
|
Entertainment Division | Tourists are more attracted to casinos that provide entertainment. Local Access Granted: Celebrity Stage, Disco Club, Concert Hall, and Exclusive Club. | Pick one new Division each time your Gambling HQ receives an upgrade | 1 |
300,000
|
400
|
|
Gaming Division | Enables new gaming modules that favor the house even more, providing more income per gambler. Local Access Granted: Poker Parlor, Craps Tables Parlor, Baccarat and Roulette House. | Pick one new Division each time your Gambling HQ receives an upgrade | 1 |
300,000
|
400
|
|
Lodging Division | With lodging in the casino, your gamblers can stay until they spend all their hard-earned money. Local Access Granted: Tower Rooms, Classy Rooms, and Penthouse Suite. | Pick one new Division each time your Gambling HQ receives an upgrade | 1 |
300,000
|
400
|
|
Sleek Casino | Glass and steel highlight the sweeping lines of this modern casino. Attracts medium wealth tourists. Low Wealth Gambler Capacity: 150. Income per Low Wealth Gambler/Hour: §10. Medium Wealth Gambler Capacity: 200. Income per Medium Wealth Gambler/Hour: §20. High Wealth Gambler Capacity: 100. Income per High Wealth Gambler/Hour: §40. | Casino HQ | N/A |
140,000
|
1,500
|
|
Flashy Casino Sign | With this flashy sign on top of your casino, Sims from all over will seek your Sleek Casino! New Low Wealth Tourists: 300. New Medium Wealth Tourists: 300. New High Wealth Tourists: 300. | Sleek Casino | 1 |
4,000
|
100
|
|
Casino Marquee | Don't be a square! Get this sleek, modern marquee sign and show the world you have style! New Low Wealth Tourists: 300. New Medium Wealth Tourists: 300. New High Wealth Tourists: 300 | Sleek Casino | 1 |
5,000
|
1,000
|
|
Sleek Rooms (Ground Floor) | Entice your gambling tourists to stay in your Sleek Casino. These rooms are close to the ground for quick access to the casino. Tourists will stay in lodging to spend any remaining Simoleons in the casino the next day. Low Wealth Rooms: 120 | Sleek Casino, Casino HQ with Lodging Division | 4 |
7,000
|
560
|
|
Sleek Rooms (Tower) | Trap, er, host your gamblers in this shiny tower. Tourists will stay in lodging to spend any remaining Simoleons in the casino the next day. Medium Wealth Rooms: 60. | Sleek Casino, Casino HQ with Lodging Division | 4 |
9,000
|
560
|
|
Penthouse | This exclusive penthouse suite is a block of rooms that can only be plopped at the top of other rooms. High Wealth Rooms: 40 | Sleek Casino, Casino HQ with Lodging Division | 4 |
9,000
|
850
|
|
Poker Parlor | If you can get a full house to play in your poker games, you'll be flush with cash! Low Wealth Gambler Capacity: 180. | Sleek Casino, Casino HQ with Gaming Division | 4 |
10,000
|
675
|
|
Craps Parlor | Roll the hard six! Craps is a cheap game to maintain and makes your casino even more money. Medium Wealth Gambler Capacity: 120. | Sleek Casino, Casino HQ with Gaming Division | 4 |
15,000
|
900
|
|
Sci-Fi Casino | Take me to your dealer! Land your shuttlecraft at the rear docking bay of this medium wealth sci-fi-themed casino. Watch out for unsavory characters around the casino. Low Wealth Gambler Capacity: 150. Income per Low Wealth Gambler/Hour: §10. Medium Wealth Gambler Capacity: 200. Income per Medium Wealth Gambler/Hour: §20. | Casino HQ | N/A |
120,000
|
1,125
|
|
Holo Sign | Draw earthlings to your Sci-Fi Casino with this holographic sign! Maximum Tourists per Day: 50. New Low Wealth Tourists: 300. New Medium Wealth Tourists: 300. | Sci-Fi Casino | 1 |
3,000
|
100
|
|
Casino Marquee | Attract gambling humans to your Sci-Fi Casino with this imposing sign. Maximum Tourists per Day: 50. New Low Wealth Tourists: 300. New Medium Wealth Tourists: 300. | Sci-Fi Casino | 1 |
3,000
|
100
|
|
Rocket Rooms (Ground Floor) | This casino hotel launch pad features an umbilical tube to allow easy reentry to your Sci-Fi Casino. Low Wealth Rooms: 120 | Sci-Fi Casino, Casino HQ with Lodging Division | 4 |
7,000
|
340
|
|
Rocket Rooms (Tower) | Extend your hotel tower rocket and achieve maximum lodger capacity! Low Wealth Rooms: 120. | Sci-Fi Casino, Casino HQ with Lodging Division | 4 |
7,000
|
340
|
|
Penthouse | This penthouse allows rich Sims to live like they are the captain of their very own rocket ship. Medium Wealth Rooms: 60. | Sci-Fi Casino, Casino HQ with Lodging Division | 4 |
10,000
|
900
|
|
Celebrity Stage | The Celebrity Stage attracts only the finest B- and C-grade celebrities. Remember that one guy, from that show? Check out his new one-man show! And that one gal, with the song? She's got a new one! New Medium Wealth Tourists: 1,440 | Sci-Fi Casino, Casino HQ with Entertainment Division | 4 |
15,000
|
1,125
|
|
Disco Club | Thought disco was dead? Well not any more! Disco has hustled from its grave with a high-grade disco fever and is jive-talkin' in your casino! New Low Wealth Tourists: 2,160 | Sci-Fi Casino, Casino HQ with Entertainment Division | N/A |
10,000
|
375
|
|
Elegant Casino | This stylish casino is evocative of a quaint Italian villa that caters solely to the nouveau riche. This expensive casino is only for the most discerning of cities. You'll need to entice high wealth tourists to meet the demanding maintenance costs. Medium Wealth Gambler Capacity: 100. Income per Medium Wealth Gambler/Hour: §28. High Wealth Gambler Capacity: 300. Income per High Wealth Gambler/Hour: §56. | Casino HQ | N/A |
300,000
|
6,000
|
|
Decorative Sign | This elegantly understated sign in a fan motif is for the sophisticated casino mogul. New Medium Wealth Tourists: 300. New High Wealth Tourists: 300. | Elegant Casino | 1 |
6,000
|
500
|
|
Casino Marquee | It's an exclusive casino, but drivers for the wealthy will still need to know where the place is. With this sign, they can see it from miles away! New Medium Wealth Tourists: 300. New High Wealth Tourists: 300. | Elegant Casino | 1 |
6,000
|
500
|
|
Classy Rooms (Ground Floor) | The literal base of your Elegant Casino's classy hotel tower! Tourists will stay in lodging to spend any remaining Simoleons in the casino the next day. Medium Wealth Rooms: 60. | Elegant Casino, Casino HQ with Lodging Division | 8 |
10,000
|
565
|
|
Classy Rooms (Tower) | Use this tower of classy rooms to create a hotel-casino. Tourists will stay in lodging to spend any remaining Simoleons in the casino the next day. Medium Wealth Rooms: 60. | Elegant Casino, Casino HQ with Lodging Division | 8 |
10,000
|
565
|
|
Penthouse Suite | The most exclusive lodging in the most exclusive casino. No, you can't see a list of who stayed here before. High Wealth Rooms: 40. | Elegant Casino, Casino HQ with Lodging Division | 8 |
20,000
|
845
|
|
Exclusive Club | Casino patrons will be drawn to your casino to chill with celebrities and superstar athletes. Just please, no autographs! High Wealth Gambler Capacity: 60. New High Wealth Tourists: 960 | Elegant Casino, Casino HQ with Entertainment Division | 8 |
40,000
|
1,500
|
|
Roulette House | Remember what Lesley Snypes said, "Always bet on black. No, wait, red!" High wealth tourists love to watch that wheel go 'round and 'round with the hope they won't lose their money. High Wealth Gambler Capacity: 80. | Elegant Casino, Casino HQ with Gaming Division | 8 |
50,000
|
1,875
|
Heroes & Villains Set
| Image | Name | Description | Prerequisites | Max Modules | Cost | Hourly Cost |
|---|---|---|---|---|---|---|
|
Maxis Manor | MaxisMan trains his body and mind to defeat Dr. Vu here when he’s not responding to crime, fire or injury emergencies. If MaxisMan captures Dr. Vu, he holds him captive here. | Population of 2,500 | N/A |
40,000
|
900
|
|
Turbo Machine Garage | MaxisMan stores his Turbo Machine here to keep it safe from vandals. MaxisMan races to emergencies at high speed in his Turbo Machine. Much better than his regular ride, the Cautious Machine. | 500 Renown Points | 1 |
15,000
|
None |
|
Reticulator Landing Pad | MaxisMan launches off on his Reticulator from here to fight fires. When he’s finished extinguishing fires around the city, he returns here to land. Also useful for thwarting the plans of Dr. Vu. | 2,500 Renown Points | 1 |
30,000
|
None |
|
Vu Tower | Consumers shop at Vu Tower for the ubiquitous vuTek gadgets while Dr. Vu does business with local high-tech companies. A constant stream of ordinary residents are converted into criminals to serve the villainous will of Dr. Vu. | 5 criminals at large, 5 industrial buildings | N/A |
120,000
|
400
|
|
VuMobile Garage | Dr. Vu stores his VuMobile here to keep it safe from vandals. The VuMobile lets Dr. Vu drive faster and looks totally sweet. | 3,000 Loot | 1 |
20,000
|
350
|
|
Vu Laboratory | Dr. Vu cooks up new schemes in this laboratory. Like giant, killer robots. The laboratory increases the amount of criminals Dr. Vu can create and increases the skill of nearby factories. | 6,000 Loot | 1 |
80,000
|
1,000
|
8,000