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Contents

  • Essentials
    • Introduction
      • Introduction
    • Getting Started
      • Getting Started
      • Getting Started Scenario: Summer Shoals
      • Building Your First City
      • A Tale of Two Cities
      • Developer Cities
    • Roads
      • Roads
      • Road Construction
      • Road Planning and Management
    • Missions
      • Missions
    • Utilities
      • Utilities
      • Power
      • Water
      • Sewage
      • Waste Disposal
      • Utility Management
    • Zoning
      • Zoning
      • RCI Management
    • Government
      • Government
      • City Management
    • City Services
      • City Services
      • Fire
      • Health
      • Police
      • Heroes & Villains Set
      • Parks
    • Education
      • Education
      • Education Management
    • City Specialization
      • City Specialization
      • Mining: The Metals Specialization
      • Drilling: The Petroleum Specialization
      • Trading
      • Electronics
    • Mass Transit
      • Mass Transit
      • Streetcars
      • Trains
      • Boats
      • Planes
      • Mass Transit Management
    • Tourism
      • Tourism
      • Gambling
      • Culture
      • Tourism Management
    • Great Works
      • Great Works
      • International Airport
      • Solar Farm
      • Space Center
      • Great Works Management

    • Disasters
      • Disasters
      • Disaster Management
    • SimCity World
      • SimCity World
      • Achievements
      • SimCity World Interface
  • Regions
    • Region 1
      • Cape Trinity
    • Region 2
      • Whitewater Valley
    • Region 3
      • Reflection Atoll
    • Region 4
      • Viridian Woods
    • Region 5
      • Sunrunner Bay
    • Region 6
      • Discovery Delta
    • Region 7
      • Horizon Archipelago
    • Region 8
      • Titan Gorge
  • Behind the Scenes
    • Behind the Scenes
      • Maxis: A Closer Look
      • SimCity Legacy: The Whole Story
    • Quick Reference
      • Buildings
      • Diagrams
      • Effects on Happiness
      • Challenges
      • Achievements
    • Developer Cities and Chats
      • Developer Cities
      • Developer Chats
  • Updates
    • Nissan Leaf
      • Nissan Leaf
    • Various Updates
      • Various Updates

SimCity Guide › Essentials › Great Works

International Airport

  • Cost: 1,000,000
  • Operational Cost: 300 per hour
  • Benefits:
    • Tourists
    • Accepts Freight
  • Construction Resources:
    • 2,000 tons of Metal
    • 1,500 tons of Alloy
    • 250,000 barrels of Crude Oil
  • Prerequisites:
    • Municipal Airport in the region
    • 100 tourists arrive at Municipal Airport in the region
  • Description: Construction of the International Airport requires resources and workers from cities in the region. Once opened, the International Airport brings flights of tourists into the region and ships freight on cargo planes.

If one or more cities in your region rely on tourism, the International Airport is a worthwhile project, serving as a major hub for incoming medium and high wealth tourists and outgoing freight. This facility is similar to the Municipal Airport, but functions on a regional scale, serving all connected cities.

Beyond the obvious benefits, the International Airport also frees up space in cities currently relying on planes to bring in tourists. Individual cities no longer have to devote a huge portion of their city to a cumbersome Municipal Airport, allowing for the construction of more casinos, hotels, and landmarks. Getting rid of that noisy Municipal Airport is likely to make nearby residential neighborhoods happy as well.

If your city has vast oil reservoirs beneath the surface, supplying crude oil from an Oil Well should be no problem.

Before you can even select the International Airport as a Great Works project, at least one city in the region must have a Municipal Airport—a cumulative 100 tourists must also have arrived through Municipal Airports throughout the region.

Once these prerequisites are met, the International Airport can be selected at any Great Works site in the region. Like all projects, this one needs plenty of alloy as well as metal and crude oil. A robust mining city with access to large deposits of raw ore and coal can supply the alloy and metal from a Smelting Factory.

Meanwhile, an oil city should start setting aside thousands of barrels of crude oil. If two mining cities and two oil cities combine their resources, the construction materials will come together much faster, or you can augment production by purchasing resources on the global market. Although market values fluctuate, metal, alloy, and crude oil are relatively cheap to import.

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