Prima Games eGuides
primagames.com Browse Redeem a code Help
SimCity eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Introduction
      • Introduction
    • Getting Started
      • Getting Started
      • Getting Started Scenario: Summer Shoals
      • Building Your First City
      • A Tale of Two Cities
      • Developer Cities
    • Roads
      • Roads
      • Road Construction
      • Road Planning and Management
    • Missions
      • Missions
    • Utilities
      • Utilities
      • Power
      • Water
      • Sewage
      • Waste Disposal
      • Utility Management
    • Zoning
      • Zoning
      • RCI Management
    • Government
      • Government
      • City Management
    • City Services
      • City Services
      • Fire
      • Health
      • Police
      • Heroes & Villains Set
      • Parks
    • Education
      • Education
      • Education Management
    • City Specialization
      • City Specialization
      • Mining: The Metals Specialization
      • Drilling: The Petroleum Specialization
      • Trading
      • Electronics
    • Mass Transit
      • Mass Transit
      • Streetcars
      • Trains
      • Boats
      • Planes
      • Mass Transit Management
    • Tourism
      • Tourism
      • Gambling
      • Culture
      • Tourism Management
    • Great Works
      • Great Works
      • International Airport
      • Solar Farm
      • Space Center
      • Great Works Management

    • Disasters
      • Disasters
      • Disaster Management
    • SimCity World
      • SimCity World
      • Achievements
      • SimCity World Interface
  • Regions
    • Region 1
      • Cape Trinity
    • Region 2
      • Whitewater Valley
    • Region 3
      • Reflection Atoll
    • Region 4
      • Viridian Woods
    • Region 5
      • Sunrunner Bay
    • Region 6
      • Discovery Delta
    • Region 7
      • Horizon Archipelago
    • Region 8
      • Titan Gorge
  • Behind the Scenes
    • Behind the Scenes
      • Maxis: A Closer Look
      • SimCity Legacy: The Whole Story
    • Quick Reference
      • Buildings
      • Diagrams
      • Effects on Happiness
      • Challenges
      • Achievements
    • Developer Cities and Chats
      • Developer Cities
      • Developer Chats
  • Updates
    • Nissan Leaf
      • Nissan Leaf
    • Various Updates
      • Various Updates

SimCity Guide › Essentials › Great Works

Solar Farm

  • Cost: 500,000
  • Operational Cost: 300 per hour
  • Benefits:
    • Power
  • Construction Resources:
    • 115,000 crates of Plastic
    • 600 tons of Alloy
    • 45,000 crates of Processors
  • Prerequisites:
    • University with School of Science in the region
    • Complete Solar Farm research project at University in the region
  • Description: This dazzling solar array requires advanced resources and workers from participating cities in the region. Cities connected to the Solar Farm can purchase large amounts of power at a discounted cost.

Tired of those frequent power outages? Running out of space for power plants of your own? Of all the Great Works projects, the Solar Farm is perhaps the most practical, supplying all connected cities with unlimited clean, cheap power. Once constructed, connected cities can purchase power directly from the Solar Farm, similar to purchasing power from neighboring cities.

But since this is a shared resource, all cities get a significant discount—after all, they built it! In addition to being cheap and dependable, the Solar Farm frees cities from the pollution/meltdown concerns associated with the Coal, Oil, and Nuclear Power Plants.

If all connected cities buy power from the Solar Farm, you also don’t have to worry about power plant-generated air pollution drifting in from a neighboring city, helping make the region a much healthier place for all Sims.

Add all four Processor Assembly Line modules to your Processor Factory to increase the production of processors needed at the Solar Farm site.

Like any worthwhile endeavor, building a Solar Farm isn’t easy—you’ll need access to three separate city specializations as well as a University. For best results, divide the gathering of construction resources among a minimum of three specialized cities. An oil city is responsible for producing plastic at an Oil Refinery while a mining city cranks out alloy from a Smelting Factory.

Meanwhile, emphasize education in a third city with the construction of a University and electronics business. A University with a School of Science is required to complete the Solar Farm research project. Plus, the University can supply plenty of skilled workers for the Processor Factory.

When it comes to producing processors, instead of buying plastic and alloy from the global market, import it from the oil and mining cities as gifts—this cuts down on production costs significantly. Ramping up production across all three city specializations may take a while, particularly for the education/electronics city.

The gathering of resources and construction only adds to the timeline. But if your region has the patience and long-term vision, the Solar Farm is definitely worth the wait.

Keep reading with a free account

The first 3 sections of SimCity are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousInternational Airport NextSpace Center