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The Sims 3 Pets eGuide
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Contents

  • Maps
    • Households, Houses, Lots and Collectibles
      • Collectibles
      • Neighborhood 1
      • Neighborhood 2
      • Neighborhood 3
      • Neighborhood 4
      • Neighborhood 5
      • Neighborhood 6
      • Empty Houses
      • Empty Lots
      • Houses to Place
      • Families to Place
  • Essentials
    • Introduction
      • Introduction
      • Leading a New Life
    • Basics
      • Basics Introduction
      • Required Reading
      • Mood
      • Wishes
      • Opportunities
    • Skills
      • Skills Introduction
      • Athletic
      • Charisma
      • Cooking
      • Fishing
      • Gardening
      • Guitar
      • Handiness
      • Logic
      • Painting
      • Writing
      • Other Skills
    • Relationships and Socializing
      • The Art of the Conversation
      • Relationships and Socializing
    • New Simology
      • What's New
      • Traits
      • Pet Trait Reinforcement
      • Moodlets
      • New Wishes
      • Lifetime Wishes
      • New Opportunties
      • New Skills
      • New Socials
    • New Features
      • New Features Introduction
      • Pets and Other Expansion Packs
      • Scrapbook
      • Pet Memories
    • New Objects
      • Buy Mode
      • Other Collections
      • Build Mode Objects
      • New Object Interactions
    • Cheats
      • Cheats
  • Walkthrough
    • Create a Pet
      • Create a Pet introduction
      • Create a Horse
      • Horse Traits
      • Create a Dog
      • Dog Traits
    • Horses
      • Horse Petology
      • Skills
      • Inventory, Lifetime Happiness, and Lifetime Rewards
      • Needs
      • Horse Interactions
      • Horse-Related Objects
      • Equestrian Center
      • Breeding and Raising Horses
    • Dogs
      • Dog Introduction
      • Dog Petology
      • Dog Skills and Inventory
      • Dog Lifetime Happiness and Lifetime Rewards
      • Interacting with Dogs
      • Dog-Related Objects
      • Breeding Dogs
      • Dog Aging and Death
      • Dog Park
    • Cats
      • Cat Petology
      • Cat Skills
      • Cats Lifetime Happiness and Lifetime Rewards
      • Interacting with Cats
      • Cat-related Objects
      • Breeding Cats
      • Cat Jungle
    • Small Animals
      • Small Animals Introduction
      • Habit Interactions
    • Wild Animals
      • Wild Animals Introduction
      • Wildlife
    • Tour of Appaloosa Plains
      • Wide Open Spaces
      • Places of Employment
      • Pet Specific Locations
      • Other Businesses
      • Parks and Fishing

The Sims 3 Pets Guide › Essentials › Skills

Cooking

Save for using the bathroom and sleeping, no activity is more crucial to a Sim than eating. Food is a central part of every Sim’s life, so having a Sim around who can actually cook is a boon to everybody’s mood. However, very few Sims are awesome in the kitchen right away—even those with the Natural Cook trait. Cooking must be practiced. It’s hard work, but it has great rewards. Very few things offer a pick-me-up quite like a good meal.

  • Acquire by: Class, Prepare Meals, Read Cookbook
  • Development tools: Books, Meal Preparation Interactions, Foodstuffs, Recipes

Development Benefits

Sims must eat to survive. At first, Sims have access to just a handful of recipes, but can also just grab quick meals out of the fridge. Quick meals have zero prep time, are eaten quickly, and reduce hunger. However, quick meals and snacks do not help develop the Cooking skill, nor can they be served to groups of Sims like a full meal.

Tip

Ditch the cheap stove as soon as possible so you stop getting the Uneven Cooking moodlet. Plus, more expensive stoves help with both the speed of preparing a recipe and the quality of the end result.

The shortcomings of quick meals make developing the Cooking skill so important. Not every member of a household needs to excel at the skill, but a general acquaintance with it is very useful. Prepared meals build the Cooking skill while being made, can serve groups of Sims, and if made well, can improve mood.

Quality of Food

As the Sim develops the skill, the food they make improves. The more recipes learned also improves the variety of dishes served, which has a positive effect on every Sim who eats them. When a Sim first tries to cook a recipe, there is a good chance they will fail and create a disgusting version of the dish. It is still edible, but it hits Sims with a negative moodlet. A recipe’s quality is affected by the Sim’s level of Cooking skill and the number of times they’ve cooked the dish. Eventually, a dish the Sim once botched will provide great happiness, inspiring moodlets such as Good Meal and Amazing Meal.

Tip

Recipes that use harvestables grown by a Sim with the Gardening skill also use the quality of the harvest to determine the quality of the meal. The better quality the harvestable, the better the meal.

Recipes Learned

Tip

Two types of recipes are opened by developing the Cooking skill: learned recipes and acquired recipes. Learned recipes are purchased in the bookstore, but cannot be opened until the skill reaches a specific level. The acquired recipes are those automatically gifted when the Sim reaches a specific cooking level.

Note

All recipes are tracked in the Cooking Skill Journal, including the number of times each recipe has been made.

Tip

At level 10 of the Cooking skill, you can learn the coveted Ambrosia recipe. This special recipe requires Life Fruit and Death Fruit. If Ambrosia was made properly, eating it will extend your Sim’s life a little during the current age.

Skill Challenges

  • Star Chef: Star Chefs have prepared at least 50 meals, so they clearly know their way around the kitchen. The dishes they prepare are higher quality and thus more pleasing.
  • World-Class Chef: World-Class Chefs have prepared at least 75 dishes and are masters of the kitchen. World-Class Chefs prepare meals significantly faster.
  • Menu Maven: Menu Mavens have learned to prepare all recipes. Recipes are earned by improving the Cooking skill and can be purchased at the bookstore. Menu Mavens prepare higher quality food.

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