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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › You Want Some More?

Easter Eggs

The following Easter Eggs are fun tricks and jokes that the developers left in Dying Light for people who like to really explore and see everything. These aren’t part of the story, nor are they finished parts of the game. They’re just fun and strange things to discover!

EXPcalibur

Location: Slums

Swim out to a small island in the southeastern part of the map. A dead body has been impaled by a sword. Once there, hold your trigger for 120 seconds while trying to use the sword. After finding and completing this, the body which held the sword will start to burn. The fire grows and after a few dozen seconds the body disappears. Under it, there’s a developer’s Blueprint for a special sword. It’s uber!

Korek Machete

Location: Slums

Go into the north end of the Slums. Enter the middle Safe Zone up there, and then move east to a building that’s shaped like a C-clamp. On the top of the building there’s a toolbox that you must kick 76 to 78 times. A Blueprint is inside.

Who is Korek?

Korek is the nickname of Techland’s optimization lead and an all-round fixer of any problems. It’s only natural that he’d be the type to make a Machete that is just as good at solving your problems!

Dancing Zombies

Location: Slums

While walking with Babar in the Werewolf Escort mission, you can go inside the second hangar, which is close by (Babar goes right past it). There’s an electric switch there, not far from the entrance. Activate it to see something nifty!

Wall of Fame

Location: Slums

Look at the wall in front of the Tower. See all of those missing people there? I’ll bet they were pretty interesting folks. I wonder who they were…

Loot Cave

Location: Slums

There’s a cave in the northeastern part of the Slums. To get to it, jump over a small barricade by some water and then swim through a submerged tunnel until you reach a neat cave. Find out what your Destiny is in there.

Guitar

Location: Slums (Tower)

After you’ve been playing the game for a while, check out the guitar in your room in the Tower. Try to pick it up and play it. Not so good, right? When you’re searching the school later (still in the Slums), look for a book about playing guitar. Try playing the guitar after that!

Sick Bomb

Location: Slums (Tower)

Play checkers at the Tower. A board is set up on the roof, almost underneath the crane. Use it to make a move, then leave the Tower and return later to make another move. Repeat this a couple of times. You’ll eventually win and get a Blueprint.

This special Blueprint also references someone who worked on Dying Light. This time it’s one of the lead level designers, who goes by the nickname, “Sick.”

Ray McCall

Location: Slums (Tower)

In the Gunslinger quest, you can get a Ray McCall figure at the pawn shop. After this, a similar figure appears in the player’s room. Try using it! If you’ve played Call of Juarez, you’ll get the reference.

World 1-1

Location: Old Town

Go to the last building in the southwestern corner of Old Town and climb onto the roof. Try jumping onto a strange-looking pipe there. Pull it open and use the pipe to go somewhere else. While there, you must jump onto enemies to hurt them. There’s a hidden brick that you must hit with your head to get a Blueprint in this zone.

The Clicker

Location: Old Town (Town Hall)

During the Bunker mission, wait until you get the goal to “Get Inside the Bunker.” Enter the Town Hall and walk upstairs. Stand in front of the elevator and watch it open. You see a zombie that looks oddly familiar. Kill him and search the body.

Stasis Field Projector

Location: Old Town

Look for this while exploring the Magic Fortress (Rupert the Gunsmith quest line). Search in the empty room of the kindergarten, on the floor above Rupert’s level. There’s a pink teddy bear on the shelf. If you activate it a few dozen times, it finally explodes, leaving you with a Blueprint (Stasis Field Projector).

Another Treat From Glova

If you played Dead Island and searched for its cool easter eggs, you might remember the Left Hand of Glova. Like this item, it’s named after the lead gameplay programmer for Dying Light!

Left Ball of Glova

Location: Old Town

To get this Blueprint, try to find two Stones on the Old Town map. One is behind a tilted tower in the northwest. It’s on a ledge above ground level, so look up while you’re pressing Night Sense to locate it. Then climb up and take it. The other one is on the beach by the museum. That stone is southwest of the museum, on the edge of the beach.

Get these stones and place them in the eye sockets of the skull that’s located at Ishaq’s apartment (the man who gives you the prophecy in Shadow of the King), in the northwestern part of Old Town. Place the Stones in the sockets of a skull in the front room. It’s on top of a globe. That gets you a reward!

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