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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Gassed Up

Availability: After Completing “A Pact With Rais (Second Half)”

Location: Radio Call

Rewards: 5,000 Survivor XP

Difficulty: Easy

A radio call informs you that the gas has gone out in the Tower once you reach this area. This starts the Gassed Up quest. You have to find Jeff’s fortress near the train station. It’s on the far right side of the map, so it’s a long trek. Jeff is in a blue building with a stone wall around it. He’s on the second floor, and you can talk to him through a partially boarded-up window. Find out what you need to do to get the gas started again.

There are three valves close by. One is in a tunnel, another is under an overpass, and a third is by the bridge.

The bridge valve has two issues. First, you need to get onto the bridge and drop into it. You can climb to the bridge nearby, so that’s not too bad. Kill any Infected that up top, then hop down to deal with the second problem. A large Infected is inside the fenced area with the valve. Attack and dodge aggressively to kill him and then open the valve. Climb a pole to jump out of the area when you’re done.

The valve in the tunnel is easy to find and reach, but a number of Infected surround it. Keep a strong melee weapon handy and slaughter the lot of them; otherwise, you won’t have time to turn the valve without being interrupted. The last valve is by the overpass. It’s also easy to find, but Infected like to congregate there. Area of effect weapons, like Grenades, are nice to have for this fight because the Infected may be bunched together by the stairs that lead up to the valve. If not, then draw them out with a few ranged attacks and use hit and run tactics to finish everything off.

The primary distribution valve is your next target. Walk over there and don’t go directly into the compound. It has powerful Infected and you can’t get to the valve you need from up top. Instead, go around to the street on the other side of the facility and look for a large storm drain, which leads underneath the gas facility (where the valve is located). Clear the larger Infected by the valve and turn on the gas.

Hurry out of the area and look for the new waypoint that appears. It’s a control area for the gas flow. Walk over to that location and shut off the gas at three more valves. They’re all in that same yard. To find them, follow the blue pipes and look for white valves at ground level. If a section is burning, it still has a valve to turn. Return to Jeff when it’s all over. Talk to him and then leave the compound. Events transpire, and you get credit for your quest.

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