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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Run For Your Life

Availability: After Your Reach Old Town

Location: Bajram is Northwest of the Town Center

Rewards: 2,500 Survivor XP and Cash Each Time You Win

Difficulty: Medium

Talk to Bajram to unlock a night running challenge. Grab as many Firecrackers as you can carry, and wait until evening to start the contest. To get away, throw the Firecrackers often and go straight down the street. Sprint the entire time, ignore stealth, and rely on your distractions to keep the Pursuit from growing any larger. This takes under a minute to finish.

Come back later to start part two of this. It’s another night run. Bring a Grappling Hook; you need that more than the Firecrackers this time. The run is too long to be done without a bit of help from your old hook (and it’s totally legal in this race)!

Pull yourself across the city to make the waypoint within the given time limit. You don’t need to stay on top of the buildings. Worry more about maximum speed and cutting an almost straight path to your goal, even if that means using the streets below. The Volatiles will notice, but they can’t keep up.

Get your money for the win, and return again another evening. The third race is actually a bit easier. Stay high this time, and use the rooftops heavily. The Grappling Hook allows you to cross the larger gaps and to save time. There are only a few seconds to spare, but a bit of luck can score you a win even on your first try if you push hard.

The cash rewards increase each time you win, so the money starts getting pretty good after your first win ($1,500 this time)! That should have you coming back for the final race.

Your final race is incredibly fast. Zip across the field with your Grappling Hook for a very easy win. Don’t worry about Firecrackers because there isn’t enough time for a proper Pursuit to catch you. Collect $2,500 for your work, and walk away happy.

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