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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Missions

Public Face

Reward: 20,000 Survivor XP

Harran’s time is running out, and you need to let the world know what’s going on.

Meet With Michael in the Sewers

Cross Old Town again. Your contact is Michael, one of Troy’s runners. He has an important mission, but he needs some help to get it done.

The entrance to the sewers is marked on your map, but it’s not a safe area. There are Toads and Gas Tanks all over the site. If you want to avoid a fight, hop over the wall that surrounds the yard and rush over to the sewer entrance. You can hop onto the ladder and scurry down to avoid most of the fighting.

Swim from the water below toward the waypoint. A door lets you get back into the main sewers (your favorite place in town)!

There are more monsters in the sewers. Swim underneath the grating in the first room to avoid them, and come up the other side (or tear through the group if you’d like to get bloody). Either way, you need to swim below a barricade to continue.

Follow the flares to another tunnel and dive into the water when it ends. Pull yourself up, and walk deeper into the sewers once you catch your breath.

A small group of Biters crowds the next junction. It’s possible to run past them, but a good fight won’t take too long either. Clear or bypass them, then turn left to reach the waypoint.

Michael isn’t far away. Get to his location and search the room next door to him for low grade melee weapons and minor components. Talk to Michael and take four sets of Explosives from him. Open the red door and enter the building.

Reach the 10th Floor

The red door leads into a stairwell. Climb two flights of stairs and walk through the open door up top. Search the floor for spare components and then take the elevator up. This only gets you so far before the lift stops. Pull yourself out from the top of it and climb the yellow-striped ledges to get up toward the 9th floor. Jump around the outer edge of the shaft to avoid riding the cables back down, and leap through the opening to the main floor.

You can now reach the 10th floor by pulling yourself up through a hole in the ceiling; it’s inside the large apartment on the other end of the floor. There are some minor toolboxes and such between the elevator and that apartment.

Get yourself to the 10th floor and then fight through the Biters that dominate the level. Use your pistol ammo freely here if you want to (there are multiple boxes of it in the various apartments).

Plant two bombs in the side apartments on this level. There are more enemies inside of them, but their numbers aren’t too heavy. The occasional Bombers in this building are the only serious threats, so minimize that danger by looking carefully when you enter each room.

Always Have an Exit Strategy

When turning into new rooms and corridors, keep your finger on the Dodge button and prepare to jump backward if anything surprising appears. This helps you tremendously in the tight quarters throughout this apartment complex.

Plant Explosives on the 13th Floor

Take the stairwell up. You’re trying to get to the 13th floor next, though you’re attacked by Virals, a Bomb, and some Biters while trying to pass the 12th floor.

Clear 12 and search for a substantial amount of ammunition and components, then climb to the 13th floor via a large hole near the entrance.

Reload all of your guns and have a good melee weapon ready as you look around the 13th floor. You’re about to meet a new type of Infected, and things might get ugly very quickly.

Screamer

At first it sounds like one of the apartments has survivors left inside of it. However, you look around the floor and it seems so unlikely, because there are so many bodies strewn about the area. Once you open the door to the apartment it all becomes clear. You’ve just met a new type of Infected: the Screamer.

This creature calls all Infected nearby to come to its position. There are quite a few Infected on the 13th floor, so you’re quickly surrounded by a variety of enemies (they’re mostly Biters, but Virals and a Toad are mixed in there, too).

Fight quickly to get back to the 12th floor. You’re safer there because most of the enemies won’t jump down to get you. You can rest, get your health back, and then attack the Infected above on your own schedule.

Take out the masses until you gain access to the apartment with the Screamer once again. Sprint up to it and use a special takedown called “Calm Down” to silence the poor thing.

Search the remaining apartments and plant the other two Explosives on the stoves up there. As soon as you’re done, run back to the elevator and slide down the cables. Take the elevator back down to the bottom and return to Michael quickly.

There are quite a few Infected at the bottom of the shaft. Switch to a ranged weapon and kill the Goon that dominates the group; he’s lethal in these close quarters. The Gas Tanks and Biters that remain after his death won’t be nearly as much of a threat, so you can return to melee weaponry.

Use the marked stairs to get down a level, and then search for the Detonator in a small room off of the main hallway. There’s a Bomber with a few Biters down here, so use caution.

Grab the Detonator when you can and take it to the waypoint as you reverse your course through the sewers. Arrows mark the way out, and there won’t be as many Infected to fight. There’s a Goon coming up, but he’s alone in a larger room (and thus, is a manageable kill). Search his area for components, then climb to the tunnel above to escape.

The way out is easy from there. Get outside and use the Detonator. Watch the next scene, and talk to Jade to find out what to do.

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