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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Cease and Desist

Availability: After Killing Your First Bolter

Location: Erol is at the old school

Rewards: 10,000 Survivor XP

Difficulty: Medium

You hear from a guard at the Tower that armed people have been going into the school. Look on the west side of the map for the school and talk to the man at the front to get in. Erol is just inside the door (he helps you enter in the first place). Talk to him and agree to fix his problem.

Walk north until you reach the waypoint. A radio message comes in from Karim, but it’s not coming to you. Kill any nearby Infected and search the bodies on the ground for a Walkie Talkie. It’s carried by one of the men in yellow (but that’s not a surprise). Take it and get a quest update.

Head south to find the Gabriel Estate. Look in the northwest portion of the marked area for a set of stairs that lead down into the basement of the building. There isn’t anything of great value down there, but there are stairs into the main level at the end of the corridor. Climb up those and stalk through the next floor. Rais’ men are there in force, so stick to firearms or high-end weaponry. Use the small rooms for cover while going out to shoot at Rais’ people before backing up so that they come to you.

Use the elevator on the other end of the level to get to the top floor. The power is off, but you can climb up through the shaft and get through the open doorway above. Karim is there, in one of the corner areas. Talk to him peacefully. Leave the building when you’re done and go back to the school. Talk to Erol again. He now needs some Paint. Go to the building that’s now marked on your map. There are plenty of Infected on the roof if you haven’t unlocked that as a Safe Zone yet. Clear them and search the outer perimeter of the roof for a can of Paint (it’s near the side of the roof).

There’s another can lower down, on the outer scaffolding, and a third on the upper scaffolding, by the corner of the building. Get all three and go to the school’s rooftop. Paint the four highlighted spots, then talk to Erol again. His final request is for you to get a bag from down in the school basement. Go outside and around to the back door. Enter the basement there, and search the yellow room thoroughly (all bags and lockers must be opened). Race back through the building and up to the room via a ladder when the quest updates. You can’t get there in time to change anything that happens. Talk to Karim on the roof. Finish the quest and open the airdrop containers before you leave; there are three of them on the roof!

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