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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Wheres My Mother

Availability: After Completing “A Pact With Rais (Second Half)”

Location: Meliha is near the waterline of Fisherman’s Warf

Rewards: 5,000 Survivor XP and $1,000

Difficulty: Medium

Meliha and another woman are beating on a door. Talk to them to find out what’s going on and then pick the lock on the door. Search the house and then tell the woman what you find. They get you to search the rest of the wharf.

Yasmina is also near the water, in a small building to the south. Talk to her to get the full story. Then, look for Harun. On your map you might think that he’s up on the overpass, but don’t go looking there. Instead, swim out underneath the overpass and climb onto the supports where the waypoint is located. Harun lives out there.

Talk to Harun and then take your search elsewhere. Look on the map for the new waypoint. To the upper-right from the wharf there is a rough section of town (where you found the Antizin container earlier). That’s where you need to go. The building in question is painted bright red, so it’s easy to see once you get close to it. The building has a “BAR” sign outside of it.

Get into the building and block the two ground-floor doorways with bookcases. Clear the Infected out of the house and search for Jamil. He’s hiding in an armoire. Talk to him and then get to the roof to climb out of the now somewhat safe building.

Jamil’s mom is with a man named Salim. It’s a bit of trek, and use your time while walking over there to repair your weapons and craft some spare goodies (either a heavy duty melee weapon or plenty of throwing items). When you reach Salim he will NOT be cool about it. You have to deal with two fights. Salim initially sets a bunch of Infected on you. That’s the really tough part, because they’re all fast. Run back to the gas station that’s across the street and use a parked van to climb onto the roof. Beat down the runners that try to climb after you, and use throwing items to blow down any of the ones that get their footing. Fighting this group on the ground is way too dangerous because you can easily be overwhelmed.

Kill Salim next; he’s vile anyway, so there’s no guilt to weigh on your conscience. Any good melee weapon will do. Advance quickly on him and use swing after swing to keep him from dodging well.

Search his corpse for keys after the battle, and then loot his entire workshop. It’s filled with nice items. Then, push aside a bookcase on the main floor. This reveals a trapdoor to the basement. Get back there, unlock the secret room below, and finish saving this family. That’s when the quest ends. You did something pretty awesome there, and you totally earned your reward.

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