Availability: After Reaching Old Town
Location: Multiple
Rewards: 10,000 Survivor XP
Difficulty: Hard
There are challenge Posters in Old Town. Each one has a different task, and they start once you get to them and accept the challenge.
One is just west of the town’s center. It’s high on a roof and requires you to hunt 10 Volatiles. Start this at night. You’re given infinite ammunition and a Double-Barreled Shotgun to wield. Stay up on the balcony where you begin while Volatiles climb toward you. Blow them down before they climb to your level until the group starts to thin. If no more are coming, just head into the square below and more will spawn. Stay away from the other Infected and use speed and aggression to kill the last few Volatiles before time runs out.
The second Poster is northeast of the town’s center. This time you’re going for a stealthy approach. This challenge is done during the day, so come when it’s already light out. You must kill eight Infected from behind, using Takedown. You can’t use distractions to lure the Infected into position, so there is a real element of difficulty here.
Vault Knockdown is the best ability for this challenge. Even if the Infected see you coming, you can leap over them, get a free stun, and do a rear Takedown without missing a beat. The enemies on the rooftops are easier to do this against because they aren’t found in large groups. Use stuns and Takedowns to kill your targets and get full credit.
If you don’t have Vault skills, then stay low and creep up on the zombies. This takes more time, so the challenge is harder to finish.
The third Poster is north of center. This one is a climbing test. There is a tall tower that you need to climb as quickly as possible. You need to have a plan here. Otherwise you’re going to fail every time. To get to the top of the marked tower, you need to go up the OTHER tower. To do this, jump from the starting railing and run straight toward the far towers. Leap into the short awning between them, and hop back out onto the building to the right for a fast way up.
Run across to the other tower and climb up the right face for the first half of the climb, switch to the left face for the second half. Near the top, shimmy right and pull yourself all the way up. Quickly turn, jump, and get onto the proper tower instead. Finish the climb and get your reward.
Farther northeast is the next Poster (lower down this time instead of being on the roof). You have to swim in the sea and bring back six boxes. It’s a breeze! Dive as far down as you can, collect the four boxes on your right, and then surface for air and faster swimming while you head toward the final two boxes. Dive to collect them and then you’re done.
The farthest Poster east has another climbing puzzle. Start it and jump toward the marked tower but don’t even try to get up the outside of it. There aren’t any handholds down there. Instead, go around to the back side of the building and climb through an open window.
Don’t jump into the building. You collapse to the bottom and lose tons of time. Instead, stay in the window sill and jump directly across from yourself. Pull Crane up and make the next few jumps up as slowly and carefully as possible. You have TONS of time to spare if you do this correctly. At the top there is another window. Exit, climb a nearby ladder, and finish the puzzle. If you don’t fall in the tower, you are going to get this with more than 15 seconds to spare.
The southeastern puzzle is another combat test. You get unlimited ammo and have to kill eight Gas Tanks (by detonating their actual tanks). You have an elevated position that makes it easier to target the enemies without being attacked. If the Gas Tanks aren’t facing you, shoot them in the legs to trip them. Then shoot the tanks while they’re trying to get up.
Jump between the parked vehicles when you run out of easy targets. There are plenty more Gas Tanks out there! Another Poster is in the south. This one starts a race. Make sure to cross the first gap using the metal cables instead of going to ground level. When you go after Waypoint 3, don’t swim for long. Get out of the water and sprint to make up time. Otherwise, this race isn’t too bad. Make sure that you have the Agility skills that are always important in the races (Freerunning skills to improve your Fatigue, primarily). That’s about it!
Search the northwest for “race.” It’s not really like the other races you’ve handled. The timer is generous, and there aren’t any puzzles. Instead, you have to avoid damage from quite a few Toads. Don’t try to kill them. Instead, throw Firecrackers constantly and avoid running directly toward any of the Toads that you see. Swing wide to avoid them and let the Firecrackers provide a good enough distraction to get you through the course.
Near town center is a Poster with your last climbing challenge. You have more than enough time, so chill out and walk forward. Look for a white van to your left, near a blue structure under the bridge. Get on the van, jump onto the blue roof, and get from there onto the bridge. This gets you to the tower base in just a few more seconds.
Climb up from that position, shifting left and right to continue getting handholds. You’ve already dealt with climbs like this before, so it’s nothing new. You can finish with over 20 seconds on the clock, so even minor mistakes are livable.
With all of the tests done, Bozak contacts you. He bids you to find him (west of town center, near a Safe Zone). Get to the top of the building at his location. There is a Flag there, a Blueprint for Exploding Throwing Stars, and Bozak himself. Get the goodies while Bozak is talking, and then kill the madmen when he stands up. This ends the long set of challenges.