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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Being a Hero

Availability: On Reaching Old Town

Location: Ozan is in Old Town, on Troy’s Tower

Rewards: 2,500 Survivor XP (Each Race) and Father’s Stash (Some Decent Weaponry)

Difficulty: Medium

Look for a boy on Troy’s tower, in the upper catwalks. Talk to him. His name is Ozan, and he wants you to show how amazing you can be. He gives you access to his father’s treasure if you can do it.

Interact with the teddy bear nearby to start the first challenge. You’re racing against the clock to reach waypoints in Old Town. This first race has six waypoints. It’s almost impossible to do this without using Slides and Forward Rolls. Freerunning Mastery really helps, too.

You must also watch the ground and avoid taking direct routes that result in a fall between the buildings. It’s better to lose a second going around a drop than to climb back up a story or two!

Come back later to start the second race, which has five checkpoints. It’s a more intellectual race. You won’t need great reflexes, but you must make careful steps the whole way. Crossing the streets is always the tough part, so watch for cables to span the larger gaps.

The other tricky bit is near the end. The last waypoint is higher up after you drop off the building from the fourth waypoint. Land in the garbage bags safely, jump onto a white van ahead, and get from there onto the columns with the waypoint.

The final race is a doozy. There are six waypoints with very little spare time, and the jumps can be tricky. Hop down from the beginning and turn right. Use a light post to get across street and up toward the first waypoint. Run through it and continue toward the next one.

Drop to ground level carefully and cross the street (even going a little past the next waypoint to afford an easier climb). Snag it and then make a careful jump from another light post to cross the next street. This gets you toward the third waypoint pretty quickly.

After that, it’s all a matter of jumping off of the rooftops to land safely on garbage bags. The rest of the run is straight forward, but it’s still tough to finish with more than a few seconds to spare!

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