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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Voltage

Availability: After Completing “Airdrop”

Location: Alfie is on the Ground Floor of the Tower

Rewards: 4,500 Survivor XP

Difficulty: Easy

Alfie wants you to head back out into the night to reset things at a few of the electrical substations around the city. It’s great practice for avoiding enemies at night, and the XP is good, too.

Get used to watching the mini-map so that you can spot the tougher zombies that are stalking around. Avoid their cones of sight so that you can move around without having to fight them. Both substations are well marked, so finding them isn’t troublesome. Reset the breakers and search the rooms where they’re located. In one of them is a Blueprint (for Stay Down).

The final switch is inside the main station. That’s at the top of the map, not too far away from the Doctor’s area. Sneak there while it’s still dark and climb the pole outside the main gate so that you can leap into the compound. The switch is inside a building at the back of the yard, so ignore the first building when you get in. Hurry to the pole at the back of the yard, use that to jump over the next fence (on the right), and go into the grey building ahead.

Throw the switch and collect tons of XP without having invested too much time in the process! You also get a Note, Battle Journal, and Blueprints for the Electrocutioner in there. AND, you even unlock another Safe Zone, too. Leap over the internal fences to get back into the main portion of the yard, and use the pole to get to the street again. Return to the Tower at your leisure. Later on, Voltage chains into “Searchlights.” Talk to Alfie again when he has his new quest ready.

You get the Electricutter Blueprint when you start the quest in Alfie’s office. Rest until evening and go out to Infamy Bridge (yup, the one on the edge of town that’s filled with Infected). Bring piles of Firecrackers, because you’re going to throw them like candy on this quest.

If you’re nervous about that, come out during the day and then get into position about the bridge and let night fall on its own. This takes more time, but is easier to do if you get stressed out by night Pursuits.

In any event, get to the waypoint and use the pylon on the right to climb the bridge. There are handholds that get you up above the Infected, and then on the right you can shimmy around and pull yourself up even higher. Go slowly and don’t worry because you aren’t going to fall off and there aren’t any jumps to make.

There’s a ledge up top. Get to that and then use a zipline to get across to the other pylon. Go inside there (this is where you can wait for nightfall if you want to come here during the day). Climb a yellow pipe on the right, jump to a walkway, and use another section of the wall to climb the rest of the way up. Unlock the red door at the top, but watch out in case there are any Bombers or other Infected hiding on top of the bridge (it could happen if a survivor made it up here and then died of their infections).

Collect the working bulbs by cautiously walking onto the span and grabbing what you need from the lights there. Do not grab all of the bulbs. Broken ones zap you and deal substantial damage. You can tell if a bulb is working because there is a green light on the side of the fixture. If that light is out, don’t touch the bulb!

Get all of the ones on that tier and then climb up to a higher ledge using the pylon on the far side. There are handholds above you and then more on the side of the pylon as you shimmy around. It’s a slow climb, but there aren’t tough jumps yet again, so you are mostly safe.

Collect the remainder of the bulbs from the span up top and then return to Alfie with them. You unlock a Safe Zone by doing this, so that’s pretty nifty. Alfie is going to go nuts with happiness when he gets these.

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