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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

On the Hooks (The Twins Chain Quest)

Availability: After Completing “A Pact With Rais (Second Half)”

Location: Tolga and Fatin are near the North End of the Slums

Rewards: 1,000 Survivor XP

Difficulty: Medium

Talk to a Messenger who is near the Job Board in the Tower. He tells you about two men who work for a wealthy Iranian businessman. Your quest is to find and assist them with a project of some sort.

Report to these men (Tolga and Fatin) on the north side of the map, hanging out at a gas station. Talk to them and see what you can do about their quest.

They mark some warehouses on your map, to the south. Go to the train yard and get into the main warehouse. Climb a train on the opposite side of the room, leap to some yellow-striped bars to climb higher, and pull yourself onto the walkways up top. These take you to the marked part of the warehouse.

Kill the tougher Biters in there, and the heavy Goon who is stalking the place as well. When it’s clear, pick open a couple of chests, search for Blueprints (Tru-Action Electric Baseball), and then trash the boxes on the other side of the room to get your Hooks, hidden inside the wooden crates.

Return these to Tolga and Fatin as soon as you can. Later, they’ll have more work for you! (Chains into “Assault and Batteries”)

After getting a radio call, meet the two brainiacs again. They’re in the northwest. They send you out for a quick quest that involves collecting three Car Batteries from a bus depot. They tell you where to go, which makes the searching reasonably quick.

Get to the depot and board three of the four busses that are there. The yellow doors on their sides can be opened to get you inside the vehicles. The Car Batteries are always in the front of the bus, near the steering wheel, but lower down. Bring Firecrackers if you want to avoid heavy fighting, because you don’t want to get cornered inside the busses. Throw the Firecrackers away from your position, get into each bus, grab the Car Battery, and get out. Return to Tolga when you have all three, and get your reward.

Later on, you get another call. This quest now chains into “Hardware.” The two are down in the harbor area. Meet them, and hand over ten rolls of Duct Tape and Power Cables. You have to collect these on your own, so this is a quest of opportunity more than one that you should head out and do in a single dose.

After handing these items over, you’re “sent” to acquire a Sonar. It’s at the far end of the bridge, so bring Firecrackers and hopefully have Vault as one of your skills. There are Biters and Gas Tanks in massive numbers, and you should distract or kill them to get searching time up there. The camp you find is just a series of tents. There are chests of loot, components lying around, and the Sonar itself. You find a stash of Medkits too. It’s well worth your time to scavenge the heck out of the place before finishing the quest.

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