Prima Games eGuides Dying Light eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Dying Light eGuide Weapons, Equipment, and Crafting

Blueprints

Blueprint List

Weapons

Airport Security

Learned: Found in Slums (on the shelf inside the wooden hut)

Adds: Electricity (Level 2)

Base Weapons: Police Baton, Crowbar, Military Shovel

Components: Metal Parts (1), Duct Tape (1), Plastic (1), Batteries (2), Power Cable (1)

All-In-One

Learned: Found in Old Town

Adds: Electricity (Level 2), Toxic (Level 2)

Base Weapons: Short Sword, Blade, Two Handed Sword, Machete, Khopesh, Cleaver, Sickle

Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Toxic Lichen (4), Batteries (2), Electronics (1)

All-Purpose Toxic Striker

Learned: Purchased from Upper Tower Store

Adds: Toxic (Level 1)

Base Weapons: Melee

Components: Metal Parts (1), Herb (4), Toxic Lichen (4)

Angel Sword

Learned: Complete an Old Town Quest (Angel Sword)

Adds: Electricity (Level 2), Burning (Level 2)

Base Weapons: Short Sword, Blade, Two Handed Sword, Machete, Khopesh

Components: Metal Parts (2), Duct Tape (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1)

Bad Ass

Learned: Found in Old Town

Adds: Impact (Level 2), Burning (Level 2)

Base Weapons: Cleaver, Sickle, Short Sword, Blade, Two Handed Sword, Machete, Khopesh

Components: Metal Parts (2), Alcohol (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1)

Bad Hangover

Learned: Found in Slums

Adds: Bleeding (Level 2), Toxic (Level 2)

Base Weapons: Wrench, Small Hammer, Pick, One Handed Axe

Components: Metal Parts (1), String (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)

Barbershop

Learned: Found in Slums

Adds: Bleeding (Level 2)

Base Weapons: Cleaver, Blade, Long Knife, Short Knife, Military Shovel

Components: Metal Parts (1), Common Plant (2), Alcohol (1), Blade (2), Gauze (1)

Ben Franklin’s Key

Learned: Purchased From Upper Tower Store

Adds: Electricity (Level 1)

Base Weapons: Melee

Components: Metal Parts (1), Plastic (1), Batteries (1)

Buzz Killer

Learned: Start of Game (DLC)

Damage: 160

Durability: 35

Handling: 75

Components: Metal Parts (4), String (2), Blade (2), Aerosol (3), Electronics (3)

Cattle Stamp

Learned: Found in Slums

Adds: Bleeding (Level 2)

Base Weapons: Small Hammer

Components: Metal Parts (1), Duct Tape (1), Nails (1), Blade (2), Gauze (1)

Cloud9

Learned: Found in Old Town

Adds: Toxic (Level 2)

Base Weapons: Two Handed Axe, Pickaxe, Two Handed Hammer

Components: Metal Parts (2), Duct Tape (2), Herb (4), Toxic Lichen (4), Gauze (1)

Cut’N’Go

Learned: Found in Old Town

Adds: Impact (Level 2)

Base Weapons: Cleaver, Sickle, Short Sword, Blade, Machete, Khopesh, Two Handed Sword

Components: Metal Parts (1), Alcohol (1), Blade (1), Chemicals (2), Power Cable (1)

Dentist

Learned: Found in Slums

Adds: Toxic (Level 2)

Base Weapons: Crowbar

Components: Metal Parts (1), String (1), Herb (4), Toxic Lichen (4), Gauze (1)

Electrician

Learned: Complete Quest (Electronic Parts)

Adds: Electrician (Level 2)

Base Weapons: Wrench, Small Hammer

Components: Metal Parts (1), Nails (1), Plastic (1), Batteries (2), Power Cable (1)

ElectriCutter

Learned: Found in Slums

Adds: Bleeding (Level 2), Electricity (Level 2)

Base Weapons: Long Knife, Short Knife

Components: Metal Parts (2), Duct Tape (1), Alcohol (1), Blade (2), Batteries (2), Electronics (1)

Electrocutioner

Learned: Found in Old Town

Adds: Electricity (Level 2)

Base Weapons: Two Handed Sword, Khopesh, One Handed Axe, Two Handed Axe, Pickaxe, Two Handed Hammer

Components: Metal Parts (1), String (2), Plastic (1), Batteries (2), Power Cable (1)

Fastball Special

Learned: Purchase from shops after reaching Survivor Rank 7

Adds: Impact (Level 1)

Base Weapons: Melee

Components: Metal Parts (1), Household Supplies (1), Chemicals (1)

Filthy Blade

Learned: Found in Slums

Adds: Bleeding (Level 2), Toxic (Level 2)

Base Weapons: Long Knife, Short Knife

Components: Metal Parts (1), Herb (4), Nails (1), Blade (2), Aerosol (2), Electronics (1)

Fire Launcher

Learned: Complete Escort (Salesman)

Adds: Impact (Level 2), Burning (Level 2)

Base Weapons: Wrench, Small Hammer, Pick, One Handed Axe, Police Baton, Baseball Bat, Crowbar

Components: Metal Parts (2), Duct Tape (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1)

Flame Blade

Learned: Found in Old Town

Adds: Burning (Level 2)

Base Weapons: Short Sword, Two Handed Sword, Khopesh, Blade, Machete

Components: Metal Parts (2), String (1), Household Supplies (1), Aerosol (2), Gauze (1)

Flap Clap

Learned: Complete Quest (Chasing Past)

Adds: Bleeding (Level 2)

Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle

Components: Metal Parts (2), Alcohol (1), Duct Tape (1), Blade (2), Gauze (1)

Get Medieval

Learned: Found in Old Town

Adds: Bleeding (Level 2)

Base Weapons: Two-Handed Axe, One-Handed Axe, Pick, Pickaxe

Components: Metal Parts (1), String (2), Duct Tape (1), Blade (2), Gauze (1)

Glowing Stick

Learned: Found in Slums

Adds: Electricity (Level 2), Burning (Level 2)

Base Weapons: Pipe, Police Baton, Crowbar, Baseball Bat

Components: Metal Parts (1), Duct Tape (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)

God Hammer

Learned: Complete Quest (Chasing Past)

Adds: Electricity (Level 2), Burning (Level 2)

Base Weapons: Two Handed Hammer, Pickaxe, One Handed Axe, Two Handed Axe, Small Hammer

Components: Metal Parts (2), String (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1)

Grill’em and Kill’em

Learned: Complete Quest (Gas Lighter)

Adds: Electricity (Level 2), Burning (Level 2)

Base Weapons: Wrench, Pick, Military Shovel, Cleaver Sickle

Components: Metal Parts (2), Alcohol (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)

GTFO

Learned: Complete Escort (Fishing Spot)

Adds: Impact (Level 2), Burning (Level 2)

Base Weapons: Long Knife, Short Knife

Components: Metal Parts (1), String (1), Kitchen Stuff (2), Chemicals (2), Aerosol (2), Electronics (1)

GTFO 2.0

Learned: Found in Old Town

Adds: Impact (Level 2)

Base Weapons: Long Knife, Short Knife

Components: Metal Parts (1), String (1), Plastic (2), Chemicals (2), Power Cable (1)

Heavy Welder

Learned: Found in Slums

Adds: Burning (Level 2)

Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe

Components: Metal Parts (2), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1)

Holy Ghost

Learned: Complete Escort (Werewolf)

Adds: Bleeding (Level 2), Electricity (Level 2)

Base Weapons: Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, Blade

Components: Metal Parts (2), Duct Tape (2), Nails (1), Blade (2), Batteries (2), Electronics (1)

Home Run

Learned: Complete Quest (The Prodigal Son)

Adds: Impact (Level 2)

Base Weapons: Pipe, Police Baton, Crowbar, Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Baseball Bat

Components: Metal Parts (1), Duct Tape (1), Nails (1), Chemicals (2), Power Cable (1)

Industrial-Grade Leech

Learned: Purchased From Lower Tower Store

Adds: Bleeding (Level 1)

Base Weapons: Melee

Components: Metal Parts (1), Nails (1), Blade (1)

Lacerator

Learned: Start of Game (DLC)

Damage: 140

Durability: 29

Handling: 81

Components: Metal Parts (2), String (2), Blade (3), Duct Tape (2)

Night Club

Learned: Start of Game (DLC)

Damage: 20

Durability: 27

Handling: 81

Components: Metal Parts (2), Chemicals (2), Electronics (2), Household Supplies (3), Power Cable (3)

Pocket Lighter

Learned: Complete Quest (Goodnight Mr. Bahir)

Adds: Burning (Level 2)

Base Weapons: Long Knife, Short Knife

Components: Metal Parts (1), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1)

Poison Blast

Learned: Old Town

Adds: Bleeding (Level 2), Toxic (Level 2)

Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe

Components: Metal Parts (2), Alcohol (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)

Poison Pen

Learned: Found in Slums

Adds: Toxic (Level 2)

Base Weapons: Police Baton

Components: Metal Parts (1), Nails (1), Herb (4), Toxic Lichen (4), Gauze (1)

Poison Strapon

Learned: Old Town

Adds: Toxic (Level 2)

Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh

Components: Metal Parts (1), String (2), Underwater Algae (4), Toxic Lichen (4), Gauze (1)

Puff Puff Pass

Learned: Complete Escort (Stash)

Adds: Toxic (Level 2)

Base Weapons: Wrench, Small Hammer, Pick

Components: Metal Parts (1), Nails (1), Underwater Algae (1), Toxic Lichen (2), Gauze (1)

Puke’N’Nuke

Learned: Found in Slums

Adds: Toxic (Level 2), Burning (Level 2)

Base Weapons: Wrench, Small Hammer, One-Handed Axe, Pick, Cleaver, Sickle, Short Sword, Blade, Long Knife

Components: Metal Parts (1), Alcohol (1), Household Supplies (1), Aerosol (2), Toxic Lichen (4), Electronics (1)

Punk Queen

Learned: Start of Game (DLC)

Damage: 50

Durability: 31

Handling: 71

Components: Metal Parts (4), Tin Can (3), Electronics (2), Alcohol (2), Aerosol (3)

Rooster

Learned: Found in Old Town

Adds: Bleeding (Level 2)

Base Weapons: Two-Handed Hammer

Components: Metal Parts (3), Duct Tape (2), Nails (2), Blade (2), Gauze (1)

Short Circuit

Learned: Found in Slums

Adds: Electricity (Level 2)

Base Weapons: Pick, Cleaver, Sickle, Short Sword, Blade

Components: Metal Parts (1), Duct Tape (2), Plastic (1), Batteries (2), Power Cable (1)

Spiked Collar

Learned: Found in Slums

Adds: Bleeding (Level 2)

Base Weapons: Baseball Bat, Pipe

Components: String (1), Herb (4), Nails (1), Blade (2), Gauze (1)

Standard Issue Hellfire

Learned: Purchase in Rais’ Compound

Adds: Burning (Level 1)

Base Weapons: Melee

Components: Metal Parts (1), Gauze (1), Aerosol (1)

Stay Down

Learned: Found in Slums

Adds: Impact (Level 2)

Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe

Components: Metal Parts (2), Duct Tape (2), Plastic (1), Chemicals (2), Power Cable (1)

Stinky Edge

Learned: Found in Slums

Adds: Toxic (Level 2)

Base Weapons: Long Knife, Short Knife, Sickle, Blade, Military Shovel, Cleaver, One-Handed Axe

Components: Metal Parts (1), Herb (4), Underwater Algae (4), Toxic Lichen (4), Gauze (1)

Strobe Knight

Learned: Found in Old Town, at the Hotel

Adds: Bleeding (Level 2), Electricity (Level 2)

Base Weapons: Machete, Two-Handed Sword, Khopesh

Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Blade (2), Batteries (2), Electronics (1)

Surprise MFs!!!

Learned: Found in Slums

Adds: Electricity (Level 2), Toxic (Level 2)

Base Weapons: Wrench, Small Hammer, Pick, One-Handed Axe, Crowbar, Baseball Bat, Police Baton, Military Shovel

Components: Metal Parts (2), String (2), Alcohol (1), Toxic Lichen (4), Batteries (2), Electronics (1)

The Constable

Learned: Start of Game (DLC)

Damage: 35

Durability: 37

Handling: 81

Components: Metal Parts (2), String (2), Alcohol (3), Power Cable (3)

Thorn Crown

Learned: Found in Slums

Adds: Bleeding (Level 1), Electricity (Level 1)

Base Weapons: Pipe, Baseball Bat

Components: Metal Parts (1), String (1), Nails (2), Blade (1), Batteries (2), Electronics (1)

Toxic Reaper

Learned: Found in Old Town

Adds: Bleeding (Level 2), Toxic (Level 2)

Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, Cleaver

Components: Metal Parts (2), Duct Tape (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)

Tru-Action Electric Baseball

Learned: Found in Slums

Adds: Electricity (Level 2)

Base Weapons: Baseball Bat

Components: Metal Parts (1), Nails (2), Plastic (1), Batteries (2), Power Cable (1)

230V

Learned: Found in Slums

Adds: Electricity (Level 2)

Base Weapons: Long Knife, Short Knife

Components: Metal Parts (1), Duct Tape (1), Plastic (2), Batteries (2), Power Cable (1)

Water Current

Learned: Found in Slums

Adds: Electricity (Level 2)

Base Weapons: Pipe

Components: Metal Parts (1), String (1), Plastic (1), Batteries (2), Power Cable (1)

Welder

Learned: Found in Slums

Adds: Burning (Level 2)

Base Weapons: Wrench, Small Hammer, One-Handed Axe, Pick, Cleaver

Components: Metal Parts (1), Duct Tape (1), Nails (1), Aerosol (2), Gauze (1)

Wrench Kiss

Learned: Start of Game (DLC)

Damage: 140

Durability: 29

Handling: 81

Components: Metal Parts (2), String (2), Blade (3), Duct Tape (2)

Zappo

Learned: Complete Escort (to the Tower)

Adds: Electricity (Level 2), Burning (Level 2)

Base Weapons: Long Knife, Short Knife

Components: Metal Parts (1), String (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)

Zazhigalka

Learned: Found in Slums

Adds: Burning (Level 2)

Base Weapons: Police Baton, Baseball Bat, Crowbar

Components: Metal Parts (1), String (1), Nails (1), Aerosol (2), Gauze (1)

Zombie Classic Mod

Learned: Complete Quest (Electric Machete, in the Slums)

Adds: Electricity (Level 2)

Base Weapons: Machete

Components: Metal Parts (1), Duct Tape (1), Plastic (1), Batteries (2), Power Cable (1)

Final Stats

Burning Throwing Stars

Learned: Learn Skill (Elemental Throwing Stars)

Creates: Burning Throwing Stars (8)

Damage: 25

Components: Blade (1), Aerosol (1), Gauze (1)

These weapons set targets on fire, dealing damage over time to them. They’re great against slow Infected that can be led around as they die. Faster Infected are better to kill with weapons that burst them down before they close with you.

Conducting Liquid

Learned: Purchasable in Stores

Creates: Conducting Liquid (5)

Damage: 0 (Increases Electrical Damage)

Components: Alcohol (1)

Conducting Liquid helps you set up attacks with either electrical traps or weapons that have been augmented with Electricity damage. Because of the setup time involved, this isn’t good against most targets. Use it when you’re fighting specific enemies with high health (such as Goons or Demolishers) because you get more time to enjoy the benefits of the increased damage.

DIY Grenades
DIY Grenade

Learned: Learn Skill (DIY Grenades)

Creates: DIY Grenades (5)

Damage: 25

Components: Households Supplies (1), Chemicals (1), Tin Can (1)

DIY Grenades are a good way to break up a mass attack. While they do not cause a lot of damage to each enemy, they inflict damage on all nearby targets. Throw one into a group to knock them down and then move in for the attack, or use these grenades to make your escape.

Exploding Throwing Stars

Learned: Complete a Side Quest “Posters

Creates: Exploding Throwing Stars (8)

Damage: 25 + Explosion

Components: Blade (1), Chemicals (1), Gauze (1)

The low base damage from these shuriken is not a problem! Shortly after striking their targets, the weapons aptly explode and deal catastrophic damage to their victims. Dodge backward if the enemy is nearby to avoid getting caught in the blast! These shuriken are quite a bit better than your usual Throwing Stars.

Exploding Trap Bombs

Learned: Learn Skill (Trap Bombs)

Creates: Exploding Trap Bombs (8)

Components: Plastic (1), Chemicals (1), Household Supplies (1)

These are essentially firecrackers with a grenade attached to them. You couldn’t ask for a better tool when you’re attacking hordes on Infected or trying to escape from pursuit at night. The Infected are drawn to the bomb, and then it explodes violently. Easy XP, easy escape. Wonderful.

Flares

Learned: Learn by completing campaign missions

Creates: Flares (5)

Components: Plastic (1), Chemicals (1), Household Supplies (1)

Flares light an area and disrupt nocturnal Infected. Volatiles are distracted long enough for you to attack them or flee.

Zaid’s Flares
DIY Grenade

Learned: Complete Quest (Firebug)

Creates: Zaid’s Flares (5)

Components: Households Supplies (1), Chemicals (1), Tin Can (1)

Zaid’s Flares last longer than normal Flares and are not that much different to create. You just need tin cans. Once you learn how to craft them, begin carrying them when leaving safe areas at night.

Molotovs

Learned: Learn Skill (Survivor Starter Kit)

Creates: Molotov (5)

Blast: 30

Components: Alcohol (1), String (1)

This weaker thrown weapon is good in the early game for doing initial damage and then setting Infected on fire. It’s not especially nice against single targets, but can be fun when you want to set streets of enemies on fire.

Freezing Grenades

Learned: Learn Skill (DIY Grenades)

Creates: Freezing Grenades (5)

Components: Chemicals (1), Tin Can (1), Fluorescent Shrooms (1)

These grenades do trivial damage, but they freeze the target in place. Defensively, they’re okay for making escapes and whatnot, but they’re actually better to set up your offense. Freeze major targets so that they can’t attack you, and go to town on them with melee attacks or ranged headshots! That’s what these are really used for.

Freezing Throwing Stars

Learned: Learn Skill (Elemental Throwing Stars)

Creates: Freezing Throwing Stars (8)

Damage: 25 + Paralysis

Components: Blade (1), Fluorescent Shrooms (1), Gauze (1)

These shuriken are ideal against heavy Infected with substantial health. Use them to give yourself time to attack them without fear of reprisal.

Kurt’s Bomb

Learned: Complete Quest (The Big Bang Thesis)

Creates: Kurt's Bomb (5)

Components: Nails (1), Household Supplies (1), Chemicals (1), Tin can (1)

Shrapnel Grenades

Learned: Learn Skill (DIY Grenades)

Creates: Shrapnel Grenades (5)

Damage: 50

Components: Nails (1), Chemicals (1), Household Supplies (1), Tin Can (1)

Shrapnel Grenades help to clear large groups of slower Infected. The thrown weapons should be hurled into the middle of a large group before you back off and jump to high ground so that you don’t get attacked while you wait for the detonation. These are not useful against running Infected unless you get the drop on them.

Shrapnel Trap Bombs

Learned: Learn Skill (Trap Bombs)

Creates: Shrapnel Trap Bombs (8)

Components: Plastic (1), Chemicals (1), Household Supplies (1), Nails (1)

Lure big groups of enemies together with these standard Trap Bombs and perforate them with shards of searing metal. It’s a tradition. Like all Trap Bombs, they’re great for attacking large hordes or enemies that are in pursuit of your character.

Throwing Knives

Learned: Learned as you progress through the campaign

Creates: Throwing Knives (8)

Damage: 159

Components: Metal Parts (2), String (1)

Throwing Knives are easy to make and deal fairly substantial damage to a single target. Thrown in quick succession, they help you hold off and kill Virals or Volatiles. They’re decent against survivors (as long as you throw a few at a time to get back their defenses). They’re also great for softening big targets, like Goons and Demolishers.

Throwing Stars

Learned: Learn Skill (Survival Starter Kit)

Creates: Throwing Stars (8)

Damage: 88

Components: Blade (1), String (1)

Basic Throwing Stars are only useful until you get the plan for Throwing Knives, which are almost as easy to create and deal substantially higher damage. Use these weapons in a similar fashion; aim for target’s heads, throw quickly when you need to deal damage to multiple targets, and close for melee once you’ve softened your enemies enough to feel safe engaging.

Toxic Grenades

Learned: Learn Skill (DIY Grenades)

Creates: Toxic Grenades (5)

Damage: 25 + Toxic Damage

Components: Chemicals (2), Tin Can (1), Toxic Lichen (3)

Toxic Grenades deal damage over time and temporarily incapacitate enemies that are affected by them. They’re very good against survivors because you can hurt them and get the drop on a group at the same time. Toss the grenade into the middle of a few enemies and then kill a few with melee attacks while they try to recover.

Toxic Trap Bombs

Learned: Learn Skill (Trap Bombs)

Creates: Toxic Trap Bombs (8)

Components: Plastic (1), Chemicals (1), Kitchen Stuff (1), Toxic Lichen (1)

These are one of the lesser-used Trap Bombs. Their damage over time and debilitating effects are not as desirable because the other Trap Bombs are already so good at scoring direct kills. Why disable a target if you can already kill them outright? In addition, Trap Bombs are better against Infected than Survivors (who won’t gather around the traps). Thus, this won’t help you kill the living very well with either.

Utilities

Bolter Poison

Learned: Complete Story Quest for Dr. Zere

Added Effect: Toxic (Level 3)

Base Weapon: Melee

Components: Herb (4), Underwater Algae (4), Bolter Tissue (1)

Weapons do a horrible amount of damage if you upgrade them with Bolter Poison (horrible for the person getting hit; it’s great for you). This is one of the best damage improvements that you can get your hands on. Hunt Bolters at night to secure the rare ingredient for this, and then gather a few plants.

Dahlia's Shroom Potion

Learned: Complete Quest (Witch Queen)

Creates: Dahlia's Shroom Potion (5)

Components: Alcohol (2), Gauze (1), Fluorescent Shrooms (1)

Like Camouflage, this potion lets you walk among the dead without catching their attention. Even Infected that are already trying to come after you will break off their chase once the Cloak Potion takes effect. It won’t last for too long, but you can get to safety, kill a few targets, or do whatever else needs doing.

Firecrackers

Learned: Learn Skill (Survival Starter Kit)

Creates: Firecrackers (8)

Components: Plastic (1), Household Supplies (1)

Firecrackers are cheap and reliable tools for distracting hordes of Infected or for getting dead pursuers off of your tail. Never leave home without them.

Grappling Hook

Learned: Learn Skill (Grappling Hook)

Components: Metal Parts (1), String (1)

Grappling Hooks let you zip up to higher ledges without taking the time to climb. They’re even a decent way to speed up your travel on the ground (by aiming at something as far away as possible and pulling yourself over to it). Once you get this tool, you’re never going to want to go back. Extremely useful.

Lockpicks

Learned: Learn Skill (Survival Starter Kit)

Creates: Lockpicks (5)

Components: Metal Parts (1)

The cheapest crafting recipe out there. Locked doors and chests get you most of the rarest components in the game, so you can’t afford to be without Lockpicks. Become proficient at the unlocking mini-game and you won’t need to make many of them. In a pinch, you can break old weapons to make Metal Parts for crafting even more Lockpicks. That said, it’s better to search old trash bins instead. That’s the best way to get lots of Metal Parts.

Medkits

Learned: Complete Early Game Story

Creates: Medkit (2)

Components: Alcohol (1), Gauze (1)

Medkits retore 100 health and are one of the only ways to restore health in Dying Light. There are two Agility perks (Health Regen and Health Regen II) that help keep your health from bottoming out, but Medkits are the best way to maintain maximum health! You need to make many of them throughout the entire game. Always hit up your Quartermaster for freebies. Also, buy Gauze from stores to augment the supply that you get from scavenging medicine cabinets.

Natural Medkits

Learned: Found in Slums

Creates: Medkit (2)

Components: Herb (3)

Although you have the same functionality with Natural or standard Medkits, it’s nice to have options for crafting them. This way, you can make more if you have plants on hand, instead of Alcohol and Gauze!

Night Vision Booster

Learned: Learn Skill (Boosters)

Creates: Night Vision Booster (3)

Components: Herb (2), Fluorescent Shrooms (4)

Seeing in the dark is a helpful improvement if you’re trying to sneak around at night or if you’re interested in doing more pursuits (these are wonderful for raising your Agility XP).

Resistance Booster

Learned: Learn Skill (Boosters)

Creates: Resistance Booster (3)

Components: Herb (2), Underwater Algae (4)

Quaff these potions right before engaging the toughest enemies (like groups of Virals, Volatiles, or heavier Infected). The effects are short-lived, but you might not be!

Shields

Learned: Learn Skill (Shield Crafting)

Creates: Shield

Components: Metal Parts (1), Nails (1)

Shields block enemy attacks, letting you avoid damage while setting up a return volley of your own.

Shield Upgrades

Learned: Learn Skill (Shield Mastery)

Creates: Claymore Shield, Tesla Shield, Freezing Shield

Shield Upgrades improve your basic Shields to give them elemental effects. These make it easy to defend, disable, and then kill your melee opponents.

Sophia’s Healing Recipe

Learned: Complete Quest (Dulse)

Creates: Medkit (2)

Components: Underwater Algae (4)

This creates a standard Medkit. However, it uses Underwater Algae instead of Alcohol and Gauze.

Speed Booster

Learned: Learn Skill (Boosters)

Creates: Speed Booster (3)

Components: Herb (2), Toxic Lichen (4)

Extra speed can mean a great deal during races, pursuits, or specific story quests. Having Speed Boosters on hand is quite awesome. You won’t need them often, but they’re game changers at certain times.

Stamina Booster

Learned: Learn Skill (Boosters)

Creates: Stamina Booster (3)

Components: Herb (4), Alcohol (1)

Use Stamina Boosters to ensure that you don’t run out of steam in the middle of a heavy attack. When you know that a fight is coming up against survivors, drink one of these. Defensive enemies like that are hard on your Stamina because they dodge so often. You must hit them with chains of attacks. That’s why these potions pay off so well against them!