Blueprint List
Weapons
Airport Security
Learned: Found in Slums (on the shelf inside the wooden hut)
Adds: Electricity (Level 2)
Base Weapons: Police Baton, Crowbar, Military Shovel
Components: Metal Parts (1), Duct Tape (1), Plastic (1), Batteries (2), Power Cable (1)
All-In-One
Learned: Found in Old Town
Adds: Electricity (Level 2), Toxic (Level 2)
Base Weapons: Short Sword, Blade, Two Handed Sword, Machete, Khopesh, Cleaver, Sickle
Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Toxic Lichen (4), Batteries (2), Electronics (1)
All-Purpose Toxic Striker
Learned: Purchased from Upper Tower Store
Adds: Toxic (Level 1)
Base Weapons: Melee
Components: Metal Parts (1), Herb (4), Toxic Lichen (4)
Angel Sword
Learned: Complete an Old Town Quest (Angel Sword)
Adds: Electricity (Level 2), Burning (Level 2)
Base Weapons: Short Sword, Blade, Two Handed Sword, Machete, Khopesh
Components: Metal Parts (2), Duct Tape (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1)
Bad Ass
Learned: Found in Old Town
Adds: Impact (Level 2), Burning (Level 2)
Base Weapons: Cleaver, Sickle, Short Sword, Blade, Two Handed Sword, Machete, Khopesh
Components: Metal Parts (2), Alcohol (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1)
Bad Hangover
Learned: Found in Slums
Adds: Bleeding (Level 2), Toxic (Level 2)
Base Weapons: Wrench, Small Hammer, Pick, One Handed Axe
Components: Metal Parts (1), String (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Barbershop
Learned: Found in Slums
Adds: Bleeding (Level 2)
Base Weapons: Cleaver, Blade, Long Knife, Short Knife, Military Shovel
Components: Metal Parts (1), Common Plant (2), Alcohol (1), Blade (2), Gauze (1)
Ben Franklin’s Key
Learned: Purchased From Upper Tower Store
Adds: Electricity (Level 1)
Base Weapons: Melee
Components: Metal Parts (1), Plastic (1), Batteries (1)
Buzz Killer
Learned: Start of Game (DLC)
Damage: 160
Durability: 35
Handling: 75
Components: Metal Parts (4), String (2), Blade (2), Aerosol (3), Electronics (3)
Cattle Stamp
Learned: Found in Slums
Adds: Bleeding (Level 2)
Base Weapons: Small Hammer
Components: Metal Parts (1), Duct Tape (1), Nails (1), Blade (2), Gauze (1)
Cloud9
Learned: Found in Old Town
Adds: Toxic (Level 2)
Base Weapons: Two Handed Axe, Pickaxe, Two Handed Hammer
Components: Metal Parts (2), Duct Tape (2), Herb (4), Toxic Lichen (4), Gauze (1)
Cut’N’Go
Learned: Found in Old Town
Adds: Impact (Level 2)
Base Weapons: Cleaver, Sickle, Short Sword, Blade, Machete, Khopesh, Two Handed Sword
Components: Metal Parts (1), Alcohol (1), Blade (1), Chemicals (2), Power Cable (1)
Dentist
Learned: Found in Slums
Adds: Toxic (Level 2)
Base Weapons: Crowbar
Components: Metal Parts (1), String (1), Herb (4), Toxic Lichen (4), Gauze (1)
Electrician
Learned: Complete Quest (Electronic Parts)
Adds: Electrician (Level 2)
Base Weapons: Wrench, Small Hammer
Components: Metal Parts (1), Nails (1), Plastic (1), Batteries (2), Power Cable (1)
ElectriCutter
Learned: Found in Slums
Adds: Bleeding (Level 2), Electricity (Level 2)
Base Weapons: Long Knife, Short Knife
Components: Metal Parts (2), Duct Tape (1), Alcohol (1), Blade (2), Batteries (2), Electronics (1)
Electrocutioner
Learned: Found in Old Town
Adds: Electricity (Level 2)
Base Weapons: Two Handed Sword, Khopesh, One Handed Axe, Two Handed Axe, Pickaxe, Two Handed Hammer
Components: Metal Parts (1), String (2), Plastic (1), Batteries (2), Power Cable (1)
Fastball Special
Learned: Purchase from shops after reaching Survivor Rank 7
Adds: Impact (Level 1)
Base Weapons: Melee
Components: Metal Parts (1), Household Supplies (1), Chemicals (1)
Filthy Blade
Learned: Found in Slums
Adds: Bleeding (Level 2), Toxic (Level 2)
Base Weapons: Long Knife, Short Knife
Components: Metal Parts (1), Herb (4), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Fire Launcher
Learned: Complete Escort (Salesman)
Adds: Impact (Level 2), Burning (Level 2)
Base Weapons: Wrench, Small Hammer, Pick, One Handed Axe, Police Baton, Baseball Bat, Crowbar
Components: Metal Parts (2), Duct Tape (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1)
Flame Blade
Learned: Found in Old Town
Adds: Burning (Level 2)
Base Weapons: Short Sword, Two Handed Sword, Khopesh, Blade, Machete
Components: Metal Parts (2), String (1), Household Supplies (1), Aerosol (2), Gauze (1)
Flap Clap
Learned: Complete Quest (Chasing Past)
Adds: Bleeding (Level 2)
Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle
Components: Metal Parts (2), Alcohol (1), Duct Tape (1), Blade (2), Gauze (1)
Get Medieval
Learned: Found in Old Town
Adds: Bleeding (Level 2)
Base Weapons: Two-Handed Axe, One-Handed Axe, Pick, Pickaxe
Components: Metal Parts (1), String (2), Duct Tape (1), Blade (2), Gauze (1)
Glowing Stick
Learned: Found in Slums
Adds: Electricity (Level 2), Burning (Level 2)
Base Weapons: Pipe, Police Baton, Crowbar, Baseball Bat
Components: Metal Parts (1), Duct Tape (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)
God Hammer
Learned: Complete Quest (Chasing Past)
Adds: Electricity (Level 2), Burning (Level 2)
Base Weapons: Two Handed Hammer, Pickaxe, One Handed Axe, Two Handed Axe, Small Hammer
Components: Metal Parts (2), String (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1)
Grill’em and Kill’em
Learned: Complete Quest (Gas Lighter)
Adds: Electricity (Level 2), Burning (Level 2)
Base Weapons: Wrench, Pick, Military Shovel, Cleaver Sickle
Components: Metal Parts (2), Alcohol (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)
GTFO
Learned: Complete Escort (Fishing Spot)
Adds: Impact (Level 2), Burning (Level 2)
Base Weapons: Long Knife, Short Knife
Components: Metal Parts (1), String (1), Kitchen Stuff (2), Chemicals (2), Aerosol (2), Electronics (1)
GTFO 2.0
Learned: Found in Old Town
Adds: Impact (Level 2)
Base Weapons: Long Knife, Short Knife
Components: Metal Parts (1), String (1), Plastic (2), Chemicals (2), Power Cable (1)
Heavy Welder
Learned: Found in Slums
Adds: Burning (Level 2)
Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe
Components: Metal Parts (2), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1)
Holy Ghost
Learned: Complete Escort (Werewolf)
Adds: Bleeding (Level 2), Electricity (Level 2)
Base Weapons: Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, Blade
Components: Metal Parts (2), Duct Tape (2), Nails (1), Blade (2), Batteries (2), Electronics (1)
Home Run
Learned: Complete Quest (The Prodigal Son)
Adds: Impact (Level 2)
Base Weapons: Pipe, Police Baton, Crowbar, Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Baseball Bat
Components: Metal Parts (1), Duct Tape (1), Nails (1), Chemicals (2), Power Cable (1)
Industrial-Grade Leech
Learned: Purchased From Lower Tower Store
Adds: Bleeding (Level 1)
Base Weapons: Melee
Components: Metal Parts (1), Nails (1), Blade (1)
Lacerator
Learned: Start of Game (DLC)
Damage: 140
Durability: 29
Handling: 81
Components: Metal Parts (2), String (2), Blade (3), Duct Tape (2)
Night Club
Learned: Start of Game (DLC)
Damage: 20
Durability: 27
Handling: 81
Components: Metal Parts (2), Chemicals (2), Electronics (2), Household Supplies (3), Power Cable (3)
Pocket Lighter
Learned: Complete Quest (Goodnight Mr. Bahir)
Adds: Burning (Level 2)
Base Weapons: Long Knife, Short Knife
Components: Metal Parts (1), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1)
Poison Blast
Learned: Old Town
Adds: Bleeding (Level 2), Toxic (Level 2)
Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe
Components: Metal Parts (2), Alcohol (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Poison Pen
Learned: Found in Slums
Adds: Toxic (Level 2)
Base Weapons: Police Baton
Components: Metal Parts (1), Nails (1), Herb (4), Toxic Lichen (4), Gauze (1)
Poison Strapon
Learned: Old Town
Adds: Toxic (Level 2)
Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh
Components: Metal Parts (1), String (2), Underwater Algae (4), Toxic Lichen (4), Gauze (1)
Puff Puff Pass
Learned: Complete Escort (Stash)
Adds: Toxic (Level 2)
Base Weapons: Wrench, Small Hammer, Pick
Components: Metal Parts (1), Nails (1), Underwater Algae (1), Toxic Lichen (2), Gauze (1)
Puke’N’Nuke
Learned: Found in Slums
Adds: Toxic (Level 2), Burning (Level 2)
Base Weapons: Wrench, Small Hammer, One-Handed Axe, Pick, Cleaver, Sickle, Short Sword, Blade, Long Knife
Components: Metal Parts (1), Alcohol (1), Household Supplies (1), Aerosol (2), Toxic Lichen (4), Electronics (1)
Punk Queen
Learned: Start of Game (DLC)
Damage: 50
Durability: 31
Handling: 71
Components: Metal Parts (4), Tin Can (3), Electronics (2), Alcohol (2), Aerosol (3)
Rooster
Learned: Found in Old Town
Adds: Bleeding (Level 2)
Base Weapons: Two-Handed Hammer
Components: Metal Parts (3), Duct Tape (2), Nails (2), Blade (2), Gauze (1)
Short Circuit
Learned: Found in Slums
Adds: Electricity (Level 2)
Base Weapons: Pick, Cleaver, Sickle, Short Sword, Blade
Components: Metal Parts (1), Duct Tape (2), Plastic (1), Batteries (2), Power Cable (1)
Spiked Collar
Learned: Found in Slums
Adds: Bleeding (Level 2)
Base Weapons: Baseball Bat, Pipe
Components: String (1), Herb (4), Nails (1), Blade (2), Gauze (1)
Standard Issue Hellfire
Learned: Purchase in Rais’ Compound
Adds: Burning (Level 1)
Base Weapons: Melee
Components: Metal Parts (1), Gauze (1), Aerosol (1)
Stay Down
Learned: Found in Slums
Adds: Impact (Level 2)
Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe
Components: Metal Parts (2), Duct Tape (2), Plastic (1), Chemicals (2), Power Cable (1)
Stinky Edge
Learned: Found in Slums
Adds: Toxic (Level 2)
Base Weapons: Long Knife, Short Knife, Sickle, Blade, Military Shovel, Cleaver, One-Handed Axe
Components: Metal Parts (1), Herb (4), Underwater Algae (4), Toxic Lichen (4), Gauze (1)
Strobe Knight
Learned: Found in Old Town, at the Hotel
Adds: Bleeding (Level 2), Electricity (Level 2)
Base Weapons: Machete, Two-Handed Sword, Khopesh
Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Blade (2), Batteries (2), Electronics (1)
Surprise MFs!!!
Learned: Found in Slums
Adds: Electricity (Level 2), Toxic (Level 2)
Base Weapons: Wrench, Small Hammer, Pick, One-Handed Axe, Crowbar, Baseball Bat, Police Baton, Military Shovel
Components: Metal Parts (2), String (2), Alcohol (1), Toxic Lichen (4), Batteries (2), Electronics (1)
The Constable
Learned: Start of Game (DLC)
Damage: 35
Durability: 37
Handling: 81
Components: Metal Parts (2), String (2), Alcohol (3), Power Cable (3)
Thorn Crown
Learned: Found in Slums
Adds: Bleeding (Level 1), Electricity (Level 1)
Base Weapons: Pipe, Baseball Bat
Components: Metal Parts (1), String (1), Nails (2), Blade (1), Batteries (2), Electronics (1)
Toxic Reaper
Learned: Found in Old Town
Adds: Bleeding (Level 2), Toxic (Level 2)
Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, Cleaver
Components: Metal Parts (2), Duct Tape (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Tru-Action Electric Baseball
Learned: Found in Slums
Adds: Electricity (Level 2)
Base Weapons: Baseball Bat
Components: Metal Parts (1), Nails (2), Plastic (1), Batteries (2), Power Cable (1)
230V
Learned: Found in Slums
Adds: Electricity (Level 2)
Base Weapons: Long Knife, Short Knife
Components: Metal Parts (1), Duct Tape (1), Plastic (2), Batteries (2), Power Cable (1)
Water Current
Learned: Found in Slums
Adds: Electricity (Level 2)
Base Weapons: Pipe
Components: Metal Parts (1), String (1), Plastic (1), Batteries (2), Power Cable (1)
Welder
Learned: Found in Slums
Adds: Burning (Level 2)
Base Weapons: Wrench, Small Hammer, One-Handed Axe, Pick, Cleaver
Components: Metal Parts (1), Duct Tape (1), Nails (1), Aerosol (2), Gauze (1)
Wrench Kiss
Learned: Start of Game (DLC)
Damage: 140
Durability: 29
Handling: 81
Components: Metal Parts (2), String (2), Blade (3), Duct Tape (2)
Zappo
Learned: Complete Escort (to the Tower)
Adds: Electricity (Level 2), Burning (Level 2)
Base Weapons: Long Knife, Short Knife
Components: Metal Parts (1), String (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)
Zazhigalka
Learned: Found in Slums
Adds: Burning (Level 2)
Base Weapons: Police Baton, Baseball Bat, Crowbar
Components: Metal Parts (1), String (1), Nails (1), Aerosol (2), Gauze (1)
Zombie Classic Mod
Learned: Complete Quest (Electric Machete, in the Slums)
Adds: Electricity (Level 2)
Base Weapons: Machete
Components: Metal Parts (1), Duct Tape (1), Plastic (1), Batteries (2), Power Cable (1)
Final Stats
Burning Throwing Stars
Learned: Learn Skill (Elemental Throwing Stars)
Creates: Burning Throwing Stars (8)
Damage: 25
Components: Blade (1), Aerosol (1), Gauze (1)
These weapons set targets on fire, dealing damage over time to them. They’re great against slow Infected that can be led around as they die. Faster Infected are better to kill with weapons that burst them down before they close with you.
Conducting Liquid
Learned: Purchasable in Stores
Creates: Conducting Liquid (5)
Damage: 0 (Increases Electrical Damage)
Components: Alcohol (1)
Conducting Liquid helps you set up attacks with either electrical traps or weapons that have been augmented with Electricity damage. Because of the setup time involved, this isn’t good against most targets. Use it when you’re fighting specific enemies with high health (such as Goons or Demolishers) because you get more time to enjoy the benefits of the increased damage.
DIY Grenades

Learned: Learn Skill (DIY Grenades)
Creates: DIY Grenades (5)
Damage: 25
Components: Households Supplies (1), Chemicals (1), Tin Can (1)
DIY Grenades are a good way to break up a mass attack. While they do not cause a lot of damage to each enemy, they inflict damage on all nearby targets. Throw one into a group to knock them down and then move in for the attack, or use these grenades to make your escape.
Exploding Throwing Stars
Learned: Complete a Side Quest “Posters”
Creates: Exploding Throwing Stars (8)
Damage: 25 + Explosion
Components: Blade (1), Chemicals (1), Gauze (1)
The low base damage from these shuriken is not a problem! Shortly after striking their targets, the weapons aptly explode and deal catastrophic damage to their victims. Dodge backward if the enemy is nearby to avoid getting caught in the blast! These shuriken are quite a bit better than your usual Throwing Stars.
Exploding Trap Bombs
Learned: Learn Skill (Trap Bombs)
Creates: Exploding Trap Bombs (8)
Components: Plastic (1), Chemicals (1), Household Supplies (1)
These are essentially firecrackers with a grenade attached to them. You couldn’t ask for a better tool when you’re attacking hordes on Infected or trying to escape from pursuit at night. The Infected are drawn to the bomb, and then it explodes violently. Easy XP, easy escape. Wonderful.
Flares
Learned: Learn by completing campaign missions
Creates: Flares (5)
Components: Plastic (1), Chemicals (1), Household Supplies (1)
Flares light an area and disrupt nocturnal Infected. Volatiles are distracted long enough for you to attack them or flee.
Zaid’s Flares

Learned: Complete Quest (Firebug)
Creates: Zaid’s Flares (5)
Components: Households Supplies (1), Chemicals (1), Tin Can (1)
Zaid’s Flares last longer than normal Flares and are not that much different to create. You just need tin cans. Once you learn how to craft them, begin carrying them when leaving safe areas at night.
Molotovs
Learned: Learn Skill (Survivor Starter Kit)
Creates: Molotov (5)
Blast: 30
Components: Alcohol (1), String (1)
This weaker thrown weapon is good in the early game for doing initial damage and then setting Infected on fire. It’s not especially nice against single targets, but can be fun when you want to set streets of enemies on fire.
Freezing Grenades
Learned: Learn Skill (DIY Grenades)
Creates: Freezing Grenades (5)
Components: Chemicals (1), Tin Can (1), Fluorescent Shrooms (1)
These grenades do trivial damage, but they freeze the target in place. Defensively, they’re okay for making escapes and whatnot, but they’re actually better to set up your offense. Freeze major targets so that they can’t attack you, and go to town on them with melee attacks or ranged headshots! That’s what these are really used for.
Freezing Throwing Stars
Learned: Learn Skill (Elemental Throwing Stars)
Creates: Freezing Throwing Stars (8)
Damage: 25 + Paralysis
Components: Blade (1), Fluorescent Shrooms (1), Gauze (1)
These shuriken are ideal against heavy Infected with substantial health. Use them to give yourself time to attack them without fear of reprisal.
Kurt’s Bomb
Learned: Complete Quest (The Big Bang Thesis)
Creates: Kurt's Bomb (5)
Components: Nails (1), Household Supplies (1), Chemicals (1), Tin can (1)
Shrapnel Grenades
Learned: Learn Skill (DIY Grenades)
Creates: Shrapnel Grenades (5)
Damage: 50
Components: Nails (1), Chemicals (1), Household Supplies (1), Tin Can (1)
Shrapnel Grenades help to clear large groups of slower Infected. The thrown weapons should be hurled into the middle of a large group before you back off and jump to high ground so that you don’t get attacked while you wait for the detonation. These are not useful against running Infected unless you get the drop on them.
Shrapnel Trap Bombs
Learned: Learn Skill (Trap Bombs)
Creates: Shrapnel Trap Bombs (8)
Components: Plastic (1), Chemicals (1), Household Supplies (1), Nails (1)
Lure big groups of enemies together with these standard Trap Bombs and perforate them with shards of searing metal. It’s a tradition. Like all Trap Bombs, they’re great for attacking large hordes or enemies that are in pursuit of your character.
Throwing Knives
Learned: Learned as you progress through the campaign
Creates: Throwing Knives (8)
Damage: 159
Components: Metal Parts (2), String (1)
Throwing Knives are easy to make and deal fairly substantial damage to a single target. Thrown in quick succession, they help you hold off and kill Virals or Volatiles. They’re decent against survivors (as long as you throw a few at a time to get back their defenses). They’re also great for softening big targets, like Goons and Demolishers.
Throwing Stars
Learned: Learn Skill (Survival Starter Kit)
Creates: Throwing Stars (8)
Damage: 88
Components: Blade (1), String (1)
Basic Throwing Stars are only useful until you get the plan for Throwing Knives, which are almost as easy to create and deal substantially higher damage. Use these weapons in a similar fashion; aim for target’s heads, throw quickly when you need to deal damage to multiple targets, and close for melee once you’ve softened your enemies enough to feel safe engaging.
Toxic Grenades
Learned: Learn Skill (DIY Grenades)
Creates: Toxic Grenades (5)
Damage: 25 + Toxic Damage
Components: Chemicals (2), Tin Can (1), Toxic Lichen (3)
Toxic Grenades deal damage over time and temporarily incapacitate enemies that are affected by them. They’re very good against survivors because you can hurt them and get the drop on a group at the same time. Toss the grenade into the middle of a few enemies and then kill a few with melee attacks while they try to recover.
Toxic Trap Bombs
Learned: Learn Skill (Trap Bombs)
Creates: Toxic Trap Bombs (8)
Components: Plastic (1), Chemicals (1), Kitchen Stuff (1), Toxic Lichen (1)
These are one of the lesser-used Trap Bombs. Their damage over time and debilitating effects are not as desirable because the other Trap Bombs are already so good at scoring direct kills. Why disable a target if you can already kill them outright? In addition, Trap Bombs are better against Infected than Survivors (who won’t gather around the traps). Thus, this won’t help you kill the living very well with either.
Utilities
Bolter Poison
Learned: Complete Story Quest for Dr. Zere
Added Effect: Toxic (Level 3)
Base Weapon: Melee
Components: Herb (4), Underwater Algae (4), Bolter Tissue (1)
Weapons do a horrible amount of damage if you upgrade them with Bolter Poison (horrible for the person getting hit; it’s great for you). This is one of the best damage improvements that you can get your hands on. Hunt Bolters at night to secure the rare ingredient for this, and then gather a few plants.
Dahlia's Shroom Potion
Learned: Complete Quest (Witch Queen)
Creates: Dahlia's Shroom Potion (5)
Components: Alcohol (2), Gauze (1), Fluorescent Shrooms (1)
Like Camouflage, this potion lets you walk among the dead without catching their attention. Even Infected that are already trying to come after you will break off their chase once the Cloak Potion takes effect. It won’t last for too long, but you can get to safety, kill a few targets, or do whatever else needs doing.
Firecrackers
Learned: Learn Skill (Survival Starter Kit)
Creates: Firecrackers (8)
Components: Plastic (1), Household Supplies (1)
Firecrackers are cheap and reliable tools for distracting hordes of Infected or for getting dead pursuers off of your tail. Never leave home without them.
Grappling Hook
Learned: Learn Skill (Grappling Hook)
Components: Metal Parts (1), String (1)
Grappling Hooks let you zip up to higher ledges without taking the time to climb. They’re even a decent way to speed up your travel on the ground (by aiming at something as far away as possible and pulling yourself over to it). Once you get this tool, you’re never going to want to go back. Extremely useful.
Lockpicks
Learned: Learn Skill (Survival Starter Kit)
Creates: Lockpicks (5)
Components: Metal Parts (1)
The cheapest crafting recipe out there. Locked doors and chests get you most of the rarest components in the game, so you can’t afford to be without Lockpicks. Become proficient at the unlocking mini-game and you won’t need to make many of them. In a pinch, you can break old weapons to make Metal Parts for crafting even more Lockpicks. That said, it’s better to search old trash bins instead. That’s the best way to get lots of Metal Parts.
Medkits
Learned: Complete Early Game Story
Creates: Medkit (2)
Components: Alcohol (1), Gauze (1)
Medkits retore 100 health and are one of the only ways to restore health in Dying Light. There are two Agility perks (Health Regen and Health Regen II) that help keep your health from bottoming out, but Medkits are the best way to maintain maximum health! You need to make many of them throughout the entire game. Always hit up your Quartermaster for freebies. Also, buy Gauze from stores to augment the supply that you get from scavenging medicine cabinets.
Natural Medkits
Learned: Found in Slums
Creates: Medkit (2)
Components: Herb (3)
Although you have the same functionality with Natural or standard Medkits, it’s nice to have options for crafting them. This way, you can make more if you have plants on hand, instead of Alcohol and Gauze!
Night Vision Booster
Learned: Learn Skill (Boosters)
Creates: Night Vision Booster (3)
Components: Herb (2), Fluorescent Shrooms (4)
Seeing in the dark is a helpful improvement if you’re trying to sneak around at night or if you’re interested in doing more pursuits (these are wonderful for raising your Agility XP).
Resistance Booster
Learned: Learn Skill (Boosters)
Creates: Resistance Booster (3)
Components: Herb (2), Underwater Algae (4)
Quaff these potions right before engaging the toughest enemies (like groups of Virals, Volatiles, or heavier Infected). The effects are short-lived, but you might not be!
Shields
Learned: Learn Skill (Shield Crafting)
Creates: Shield
Components: Metal Parts (1), Nails (1)
Shields block enemy attacks, letting you avoid damage while setting up a return volley of your own.
Shield Upgrades
Learned: Learn Skill (Shield Mastery)
Creates: Claymore Shield, Tesla Shield, Freezing Shield
Shield Upgrades improve your basic Shields to give them elemental effects. These make it easy to defend, disable, and then kill your melee opponents.
Sophia’s Healing Recipe
Learned: Complete Quest (Dulse)
Creates: Medkit (2)
Components: Underwater Algae (4)
This creates a standard Medkit. However, it uses Underwater Algae instead of Alcohol and Gauze.
Speed Booster
Learned: Learn Skill (Boosters)
Creates: Speed Booster (3)
Components: Herb (2), Toxic Lichen (4)
Extra speed can mean a great deal during races, pursuits, or specific story quests. Having Speed Boosters on hand is quite awesome. You won’t need them often, but they’re game changers at certain times.
Stamina Booster
Learned: Learn Skill (Boosters)
Creates: Stamina Booster (3)
Components: Herb (4), Alcohol (1)
Use Stamina Boosters to ensure that you don’t run out of steam in the middle of a heavy attack. When you know that a fight is coming up against survivors, drink one of these. Defensive enemies like that are hard on your Stamina because they dodge so often. You must hit them with chains of attacks. That’s why these potions pay off so well against them!