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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Steal From a Thief

Availability: After Completing “A Pact With Rais (Second Half)”

Location: Talk to Jaffar in his Safe Zone

Rewards: 5,000 Survivor XP and $1,000

Difficulty: Easy

Jaffar won’t immediately trust you after what happened in “A Pact With Rais” but he can be convinced to tell you what’s wrong with the area. He asks you to check out a construction site where Rais’ men may have found something important.

Follow the waypoint to the marked site and use either the broken bridge above it to break in, or use your Grappling Hook (if you’ve unlocked that ability). Use your best firearm to kill the legion of thugs inside the site, or hide behind the containers to lure Rais’ men into melee range. You’re going to need multiple Medkits during the battle unless you do exceedingly well. There are just so many people to take down.

After the fight, unlock a blue container at the back of the yard. A chest inside of it has several sticks of Dynamite. Collect all of them and return to Jaffar. You end up with Dynamite for yourself, some for Jaffar, and nothing left over for Rais. It sounds like a good day!

Later, you’re asked to return to Jaffar’s garage. This starts a chained quest called “The Big Bang Thesis.” Talk to Kurt on the other side of the garage. He requires a few toys to help with his experiments.

Get to the overpass and hunt for a red truck that’s almost over the edge. It’s guarded by Biters, Toads, and a Goon. Kill the Toad at range and draw the others out so that they can’t overwhelm you. Guns and thrown weapons are great here.

After the fight, get on the left side of the truck and loot the Battery from it. Get it to Kurt, and then walk to the junkyard for some scavenging. Six Metal Parts, Kitchen Stuff, and Power Cables are needed to make this thing work. Hunt throughout the area for the materials you need, and get them to Kurt when you can.

Leave the garage while Kurt works. He calls you when the bomb is ready. Return, gather it, and take the weapon to the marked tunnel the next evening. Set the explosive at the end of the tunnel and walk away from it.

Something occurs to disrupt the plan, so return and trigger the weapon again. This time you need to run like your life is about to end. Get out of the tunnel before it detonates, and then return to Kurt. He ends the quest and gives you a recipe: Kurt’s Bombs.

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