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Dying Light eGuide
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Contents

  • Maps
    • Overview
    • Points of interest
  • Story and Characters
    • The Story
    • Characters
  • Missions
    • Overview
    • Awakening
    • First Assignment
    • Airdrop
    • Pact With Rais
    • Siblings
    • The Pit
    • The Saviors
    • Find The Embers
    • Higher Education
    • Public Face
    • Rendezvous at the Museum
    • Broadcast
    • The Clinic
    • Extraction
  • Side Quests and Challenges
    • Overview
    • A Baby is Born
    • A Survivors Guide to Zombieland
    • Algae
    • Assault and Batteries
    • Bandages and Meds
    • Being a Hero
    • Binoculars
    • Blocks for the Boy (Chains into Dungeon and Troll)
    • Bring Me the Brain of Usain Bolter
    • Cease and Desist
    • Chasing Past
    • Coffee
    • Crayons for the Kids
    • Do You Believe?
    • Dungeon
    • Dying Lunch
    • Electronic Parts
    • Escorts
    • Family Doctor
    • Fan Zone
    • Firebug
    • Gas Mask Man
    • Gassed Up
    • Goodnight Mr. Bahir
    • Gunslinger
    • Hardware
    • Health Potion
    • Hell From Above
    • Hunting Goon
    • Incense Herbs
    • Jealous Runner
    • Kidney Punch
    • Killing Guide
    • Legless Spider
    • Lighter Gas
    • Lost in Space
    • Midnight Bride
    • Mothers Day
    • O Brother Where Art Thou?
    • Outposts
    • On the Hooks (The Twins Chain Quest)
    • Poisonous Herbs
    • Posters
    • Psycho
    • Run For Your Life
    • Rupert the Gunsmith
    • Searchlights
    • Securing Safe Zones
    • Spare Glasses
    • Steal From a Thief
    • The Best Runner
    • The Big Bang Thesis
    • The Bunker
    • The Prodigal Son
    • The Shadow of the King
    • Total Security
    • Troll
    • Tunnel Vision
    • Ultimate Weapon
    • Voltage
    • Wheres My Mother
    • Witch Queen
  • The Multiplayer Systems
    • Overview
    • Cooperative Play
    • Be the Zombie Mode (Pre-Order Bonus)
  • Guide Updates
    • Guide Updates
  • The Bestiary
    • Overview
    • Enemy Evolution
    • The Infected
    • Armed Survivors
  • Controls and Gameplay
    • Overview
    • Menus and Options
    • User Interface
    • Your Character Screen
    • Controls
    • Gameplay Features
    • Character Development
  • Weapons, Equipment, and Crafting
    • Overview
    • Weapons
    • Equipment
    • Crafting
    • Blueprints
  • You Want Some More?
    • Introduction
    • Easter Eggs
    • Achievements and Trophies
    • Dev Tips
  • Collectables
    • Overview
    • Notes
    • Battle Journals
    • Flags
    • Voicemail Recordings
    • Zombie Statues
  • A Chance to Survive
    • Introduction

Dying Light Guide › Side Quests and Challenges

Goodnight Mr. Bahir

Availability: After Completing “First Assignment”

Location: Upper Tower, In the Hallway

Rewards: 3,500 Survivor Experience, $697

Difficulty: Medium

When you’re back in the Tower, listen for a commotion. Several men are banging on a door at Room 202. They need you to pick the lock for them. Do so and check out the room. Talk to Bahir, in his bedroom. Bring what you find down to Lena, in the Sickbay. After you talk to Lena, go up to the roof. The guy you need is called Yusuf. He’s to the left, around the corner. Have a serious discussion with him and then leave the Tower.

The drug store has several survivors living in and around it. Follow the waypoint to find these gentlemen, and talk to their leader. He gives you a weak sales pitch for his goods, but you’ve already seen their effect. Have a good weapon ready and fight off the group of killers to complete the quest.

This is a good time to try out a crafted weapon, if you haven’t already. They are often much deadlier and easier to use. These guys don’t mess around; they have throwing weapons and melee gear of their own, and their leader is a nimble fellow who dodges constantly. Avoid slow melee weapons because of this, and keep something both deadly and fast in your hands.

Don’t be afraid to use your Medkits to stay alive, and leap over the fence to escape if you’re in too much trouble. Use the cars in the yard to keep the enemies from grouping together. Try to force them to come at you one or two at a time, and thin their numbers by killing the lesser thugs before dealing with their boss.

Once you win, make a quick radio call to complete the quest. This gets you your reward, but search the drug store before leaving to find a Note and Blueprints for a Toxic Grenade.

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