Free Play is for building and sharing what has been built. Every recipe you learned while playing through Story Mode becomes available in Free Play, and Terra Incognita has a number of recipes unique to it.
Banner Of Hope
The Banner of Hope on Terra Incognita has new commands. You still use it to save your progress, and it’s where you return when you use a chimaera wing. The new commands are to travel to Terra Gladiatoria, since there’s no teleportal to it; Reset Island, which returns one of the islands beyond the teleportals to its original state; and Resident’s Register, which allows you to see a full list of residents, set certain residents as favourites, and summon residents to the Banner of Hope.
Six Islands
Terra Incognita serves as your base of operations. It’s free of enemies and has adequate resources to start your base and adventuring. Completing Story Mode chapters opens a teleportal that provides access to new islands. The four unlocked islands are filled with monsters and additional raw materials that allow you to expand your base on Terra Incognita.
Complete… |
To Open… |
| Chapter 1: Cantlin | Terra Australis |
| Chapter 2: Rimuldar | Terra Orientalis |
| Chapter 3: Kol and Galenholm | Terra Borealis |
| Final Chapter: Tantegel | Terra Occidentalis |
The sixth island, Terra Gladiatoria, serves as a proving ground. When you find blank tickets, take them to Terra Gladiatoria and turn them into battle tickets at the forbidden altar. Use the tickets to begin battles against a set number of enemies. There’s more information about each island on the following pages.
Sharing What Is Built
Building in Free Play works exactly the same as it does in Story Mode. The big change is the ability to share what you build. Sharing stones allow you to share your creations with your friends. Summoning stones allow you to summon the creations of other players. Books near each of the already-placed stones on your home island have more information.
Potential Residents
Your base on Terra Incognita attracts residents, and now even monsters want to live with you. An NPC appears at your Banner of Hope after you use a chimaera wing. You must wait three in-game days before you can earn another NPC in this fashion. The NPC that appears is random, and you may even get duplicate monster residents.
There are fewer potential human residents, but they take advantage of the bonuses earned through the creation of rooms. They switch to upgraded equipment, gain additional health, and create items and leave them in chests.
Available After Completing Chapter 1
| Name | Notes |
|---|---|
| Hatted lass | Fights with thrown weapons. Makes medicine. |
| Hazel-haired lady | Prefers building in workshops. |
| Likely lad | Cooks and makes water-based items. |
| Bunicorn | Monster resident. Charges with horn. |
| Couragooze slime | Monster resident. Uses body slam. |
| Dracky | Monster resident. Bite and body slam attacks. |
| Phlematic slime | Monster resident. Runs from battles. |
Available After Completing Chapter 2
| Name | Notes |
|---|---|
| Bobby girl | Not a good fighter. Enjoys cooking. |
| Bright-eyed boy | Good fighter. Creates building materials. |
| Masked muscleman | Melee fighter. Creates building materials and furniture. |
| Chimaera | Monster resident. Ranged attack. |
| Drohl drone | Monster resident. Poison lob attack. |
| Hammerhood | Monster resident. Attacks with a hammer. |
| Killerpillar | Monster resident. Rolling attack. |
| Lunatick | Monster resident. High HP. Ranged blast attack. |
| Prestidigitator | Monster resident. Avoids melee combat. Hurls magic. |
| She-slime | Monster resident. Uses body slam. |
| Skeleton | Monster resident. Attacks with a sword. |
| Spiked hare | Monster resident. Charges with horn. More powerful than bunicorn. |
| Treeface | Monster resident. Sturdy ally. |
Available After Completing Chapter 3
| Name | Notes |
|---|---|
| Cool girl | Wields hammer in combat. Prefers welder’s workshop. |
| Dandy gentleman | Wields hammer in combat. Excellent cook. |
| Bewarewolf | Monster resident. Claw attack. |
| Bodkin archer | Monster resident. Uses ranged attack. |
| Dancing flame | Monster resident. Low HP. Breathes fire. |
| Frostburn | Monster resident. Low HP. Frost breath. |
| Ghost | Monster resident. Available at all times. Punch and fireball attacks. |
| Hawk man | Monster resident. High attack and HP, but low defense. |
| Knight errant | Monster resident. Shield boosts defense. Attacks with an axe. |
| Muddy hand | Monster resident. Poor combatant. |
| Powie yowie | Monster resident. Ranged snowball attack. |
| Rockbomb | Monster resident. Does not self-destruct. |
| Scorpion | Monster resident. Spinning attack. |
Available After Completing Final Chapter
| Name | Notes |
|---|---|
| Martial maiden | Wields sword. Prefers workshops. |
| Military man | Wields sword. Prefers workshops. |
| Cannibox | Monster resident. Powerful bite attack. |
| Golem | Monster resident. Strong attacker, poor HP. |
| Killing machine | Monster resident. High HP and a variety of attacks. |
| Metal slime | Monster resident. Rare. High defense but low HP. |
| Troll | Monster resident. Swings club but doesn’t break blocks. |