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Dragon Quest Builders eGuide
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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Builder Basics › Characters

Rimuldar

Elle

Elle is your first recruit in Rimuldar and is determined to heal both the land and its people. Despite being a healer, she does her best to drive away monsters when they appear, by throwing rocks from a safe distance.

Gerontius

The learned Gerontius becomes a valuable asset after you recruit him to your cause. He is a scholar, but has no problem getting dirty while battling monsters. His anguish is tied to the secrets he keeps.

Nosh

Nosh is the first of many diseased people you must carry back to your base. When he’s healthy again, Nosh becomes the driving force behind you learning about fishing.

Casey

Casey must be rescued from the island beyond the blue teleportal. Casey’s illness requires two treatments, but she protects the base as soon she’s out of the sickroom.

Edsel

Edsel appears at the Banner of Hope after you acquire the blue teleportal. Carry him to the sickroom, where you must work with Elle to restore his health.

Kean

Kean arrives at the Banner of Hope alongside Edsel, and collapses next to his fellow new arrival. The ill duo languish in pain despite Elle’s best efforts.

Irvyn

Irvyn has collapsed just short of the blue teleportal. You must carry him to the sickroom and feed him a fried frogstool. He lingers in the sickroom for most of this chapter.

Jacob

Jacob is your final rescue beyond the blue teleportal. After you carry him to the base and restore his health, he assists in the defense of the base.

Mildred

Carry the weakened Mildred from her damaged home beyond the red teleportal back to the base. Curing her illness calls for a number of meals served over three days. When her strength returns, she patrols and defends the base.

Hazel

Hazel’s rescue involves a trip through the red teleportal and vanquishing a group of treefaces. Feed her four meals to restore her health. She isn’t a fighter, but she builds items when you create the proper rooms.

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