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Dragon Quest Builders eGuide
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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Chapter 3: Kol and Galenholm

Galenholm: Island of Ice

The island through the red teleportal is as frosty as the first island was fiery. The enemies here are fierce and powerful, so you should never travel alone. Cannons may not be good for the environment, but they can be a boon for your safety.

Available Materials

Icon
Raw Materials
Broken branch
Cedar seedling
Coal
Freezia flower
Heartfruit
Medicinal leaf
Mythril
Silver
Stone
Sugar cane
White petals
Icon
Raw Materials (shovel required)
Branch
Freezia
Medicinal shrub
Milkblossom
Water (bucket required)
Icon
Building Material and Decorations
Broken brickwork
Cedar lumber
Chalk
Clay
Dilapidated crate
Earth
Fortress battlement
Fortress foundation
Fortress wall
Ice
Iron
Obsidian
Pebblestone
Sand
Snow

Wandering Enemies

IconNameHPDrops

Dracky 28 Coralily bud, grass seed

Drackyma 141 Grass seed, limegrass seed

Fightgeist (night only) 70 Monster egg, chimaera feather

Frostburn 1 Frost orb, snow cone

Hawk man 111 Bottles, bones

Hocus chimaera 80 Chimaera feather, monster egg

Hunter mech 180 Mechrochip

Killing machine 250 Mechrochip

Powie yowie 81 Powie yowie fur, tea service

Rocky box slime 35 Small stones, pumice

Rocky box slime (large) 42 Bathtub, big rock

Slime 14 Blue goo, milkblossom bud

Spiked hare 68 Meat, finest fur

An Icy Rescue

The newcomer is named Baird, and he wastes no time in asking for help. He marks the location of someone in need of rescue. Barbella has a request for ice blocks. Both quests require travel through the red teleportal. Assemble a team to go with you, then head out. While you’re exploring the new land, look for new raw materials, especially mythril veins.

Bonus: Ring of Criticality

Go south from the red teleportal to find a gigantes vainly trying to smash fortress wall blocks. Complete the task for her with Hela’s hammer, then feed her pancakes to obtain her treasure: a ring of criticality.

Baird’s quest marker leads west to Cecille. Speaking with her starts a battle against three killing machines, one of which is slightly larger than the others. Be ready to move away as soon as any of the mechs show signs of an upcoming spin. When the battle ends, Cecille joins your party. When you return her to your base, a relieved Baird presents you with a seed of life.

The ice blocks Barbella desires are located far to the north. Cut 10 from the frozen lake and return to your base. The lava (x5) you earn isn’t the best reward you get from this quest. You learn how to create Crack shots and Sizz shots, which finally allows you to take down dancing flames and frostburns.

Bonus: Chimaera Wing, Featherfall Footwear

The treasure chest inside the tower near the frozen lake has chimaera wing (x3). The door inside is locked, but you should get up to the roof. The treasure chest there has featherfall footwear, which makes the effort worthwhile.

Fire and Ice Comeuppance

Make a pile of Crack shots (hold off on Sizz shots) and accept Barbella’s next quest. Travel through the blue teleportal and fling Crack shot at the dancing flames. When they are hit with a Crack shots, they leave behind a flame orb. You need five for Barbella (who gives you Sizz shot (x30) for fulfilling her request), but you should collect a few more since you’re already here.

Barbella’s follow-up task begins with a blueprint and the recipe for making a book. Recreate her vision to build a welder’s workshop, and she presents you with iron ingot (x5).

And Now the Magic Happens

Barbella sends you to defend the base from another assault. Phase one is two knights aberrant, followed by two legerdemen. For phase two, get your Crack shots ready to take down six dancing flames. Stay focused on them until they’re all down, because the residents stay engaged with them, despite doing no damage to them. Gang up on the legerdemen last to earn a seed of life.

Tired of the monster incursions, Burley presents you with a piston palisade blueprint that can be used to keep the monsters out. Build it in the indicated spot to earn chimaera wing (x3).

Next, Barbella shows you how to make power crystals. Gather the required materials (you should have everything already) and assemble one, which leads to the recipe for a magic ingot. Make a magic ingot and settle in to scroll through a number of new recipes.

Hela’s hammer is the item that interests Barbella. Make one and show it to her. She gives you thermobattery (x10). Build as much magic armour and weaponry as possible, then equip it all.

Build a Better Bath Before Big Battles

Learn the recipe for Hela’s hammer sign from Maxi. Remove the armourer’s sign from the baths, then upgrade it and put it back up to turn the room into Hela hot baths. The medicinal herb (x3) and the residents equipping magical weapons are welcome rewards, considering what’s coming next.

The battle that begins after checking in with Barbella kicks off with four frostburns, but this time, the magic weapons allow everyone to damage them. Two hawk men pop up next to round out phase one. Phase two consists of two pairs of hawk men, followed by the hunter mech leader of the attack. Your reward for defending the base is medicinal herb (x3).

When you talk to Barbella again, you learn that it’s time to take the battle to the monsters. Recruit the bodybuilders into the party and travel through the blue teleportal. Your target is the giant fiery hand in the lava field.

Build a bridge out to the hand so everyone can follow and join in the attack. With magic armour and a magic shield equipped, the damage you take from the magmalice’s hand is relatively low. Keep up the pressure until the hand sinks into the lava and leaves behind a seed of life. Barbella matches that reward back at the base. Save one of the seeds for an emergency healing item for an upcoming battle.

Frosty Fight at a Lv. 4 Base

Glutimus’s latest request is to improve the base to lv. 4. He also offers the Pec and Whistle blueprint as a room to add that will help boost the base’s score. If you follow the blueprint, you create a bodybuilders’ bar. If that doesn’t add enough to your score, search your inventory for decorations to add to rooms, or use cladding and flooring to enhance the value of existing rooms.

Track down Barbella to begin a big battle. Phase one is six frostburns and a hunter mech. Phase two starts with two hunter mechs and ends with two killing machines. This is a dangerous battle, considering the tendency of the base’s residents to fight in a tight knot. Four spinning attacks will chew through everyone’s health in a hurry. The key is to focus on one enemy at a time and burn it down quickly before moving on to the next. The final phase starts off with another six frostburns before the attack’s leader, a firn fiend’s hand, appears. This battle is similar to the one you completed against the magmalice’s hand. Magic armour and shield cut down on incoming damage from the hand’s swipe attack. There’s enough of a break between swipes that you should be able to restore your HP safely. Keep hammering away until the hand falls and leaves behind the green teleportal.

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