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Dragon Quest Builders eGuide
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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Chapter 3: Kol and Galenholm

Kol: Island of Lava

Lava covers much of the island on the other side of the blue teleportal. Powerful enemies guard gates and make early exploration tricky. Initial trips should focus on improving your equipment.

Wandering Enemies

IconNameHPDrops

Brownie 16 Fur

Brownie (large) 3024 Leather sack

Bunicorn 21 Meat, medicinal leaf

Chimaera 20 Chimaera feather, monster egg

Chimaera (large) 82 Chimaera feather, monster egg

Dancing flame 1 Flame orb

Fightgeist (night only) 70 Monster egg, chimaera feather

Ghost (night only) 8068 Monster egg, chimaera feather

Hammerhood 16 Fur, whopping needle

Knight aberrant 197 Face guard fragment, healing cream

Knight errant 107 Face guard fragment, healing cream

Legerdeman 65 Coarse cloth

Metal slime 5 Silvery sludge

Muddy box slime 21 Mossy earth, pot

Muddy box slime (large) 24 Bottles, crockery

Muddy hand 30 Lichen limb, cedar seedling

Rocky box slime 35 Small stones, pumice

Rocky box slime (large) 42 Bathtub, big rock

Scorpion 28 Chains, medicinal herb

She-slime 15 Orange oil, daffodaisy bud

Slime 14 Blue goo, milkblossom bud

Spiked hare 36 Hareloin steak

Stone golem 238 Round table, bathtub

Available Materials

Icon
Raw Materials
Broken branch
Cactus cutlet
Cedar seedling
Chilli pepper
Coal
Copper
Dragon bones
Iron
Ivy
Prickly peach
Pumice pieces
Ruby
Stone
Wheat
White petals
Icon
Raw Materials (shovel required)
Branch
Cactus crown
Cactus trunk
Milkblossom
Prickly peach cactus
Sandwort
Water (bucket required)
Icon
Building Material and Decorations
Chalk
Clay
Clodstone
Crumbly clodstone
Dilapidated crate
Earth
Fortress battlement
Fortress foundation
Fortress wall
Lava
Leather sack
Obsidian
Pebblestone
Sand
Sandgrass
Sandstone

Bodybuilders Demand Improvement

Glutimus sends you through the blue teleportal in search of iron. Travel west from the blue teleportal through two unguarded gates (keep the lava on your left between the gates). Avoid the dancing flames since you still can’t damage them.

Watch carefully for an opening in the side of the mountain. It’s recessed and not easy to see. The floor has weak spots, so be ready to hop to higher ground when it gives way. Mine as much iron and coal as possible before you return to your base. Create 10 ingots for Glutimus, who returns copper ingot (x5).

Bonus: Portrait of a Lady

A treasure chest with the item portrait of a lady appears randomly in one of the caves on the island of lava.

Bonus: Chimaera Wing

The chest on top of the earthen tower contains chimaera wing (x3).

Bonus: Wood, Seed of Life

Travel northwest from the blue teleportal to a small damaged castle building. Defeat three knights aberrant to unlock a treasure chest holding a seed of life. Go to the opposite side and defeat a knight errant to gain access to wood (x5) inside another treasure chest.

Bonus: Wood

The chest atop the broken tracks running into and above the lava contains wood (x5).

A Forest for Your Base

Smash the stumps you find on the way to the iron mine. Replant the seedlings inside your base, and you’ll have a consistent source of lumber that can be harvested safely.

Burley continues to push for spicier food, even if it’s meat. The searing steak he wants requires chilli peppers and hareloin steak, which you may have picked up already. If not, travel through the blue teleportal for the peppers, and hunt down spiked hares (they’re purple) for hareloin steak. Prepare a searing steak for him, and he repays you with prickly peach (x5).

Build a Better Bath and Defend it

Maxi requests improvements to the base. He inspires the learning of the armourer’s sign recipe while asking for upgrades in the bathhouse. Add an armourer’s sign and two sets of ornamental swords to upgrade the room to bodybuilders’ baths. You earn chimaera wing (x3) for your work.

Talking with Glutimus initiates a defense of the base from another assault. You should be using iron equipment at this point. If not, consider a return trip to the iron mine. Phase one starts with two knights errant that are shortly joined by two legerdemen. Phase two is the same, except the leader of the assault, a knight aberrant, appears after the legerdemen. The seed of life you earn after ending the assault is a welcome addition to your health pool, and you’ll need it for your next task.

Rescue Barbella with Her Cannon

Glutimus is so excited for the next task that he agrees to join the party. Don’t leave the base to rescue Barbella until you have all three bodybuilders with you. Step through the blue teleportal and travel to the marked location. Where your path requires travel over lava, build a bridge with earth blocks.

Bonus: Wood

The chest in the ruined eastern guard tower next to the body holds wood (x5).

Bonus: Medicinal Herb

The chest in the ruined western guard tower has medicinal herb (x3).

You have two paths to Barbella. You can either fight through the enemies guarding the gates, or carefully climb the mountains and descend near her cell. The stealthy route requires solid building skills since the bodybuilders are not the best at following. They need easy paths built for them in order to keep up with you. If you choose the fighting route, don’t take on too many monsters at the same time. You have help, but there are far more monsters than bodybuilders.

Bonus: Ring of Awakening, Strength Ring

Fighting to reach Barbella allows you to discover two additional treasure chests. A cannibox that drops a ring of awakening appears in a random location. The chest to the north holds a strength ring.

Bonus: Seed of Life, Accessories, Iron Ingot

After you defeat the boss troll, you gain access to a room with four chests inside. From left to right, the chests feature: seed of life, steel sabatons, a cannibox that drops a ruby of protection, and iron ingot (x20).

However you arrive there, speak with the man in front of Barbella’s cell, then to Barbella herself. She sends you to find her design documents since the cannon they describe is the only way to break her out of her cell.

A troll and two legerdemen guard the chest with the documents. When the monsters fall, the chest becomes unlocked. Grab the design documents from inside the chest and return to your base. Glutimus won’t complete the quest unless he’s inside the base. You get iron ingot (x3) and the ability to create a welder’s workbench.

Talk to Glutimus again to work out how to build a cannon, then build one. Show off your creation to Glutimus to earn coal (x10). Accept his follow-up quest, then get everyone together again and go back through the blue teleportal.

Return to Barbella’s cell and put the cannon to use. Speak with Barbella inside her cell, and she joins the party. A horde of monsters appears outside the cell, but it isn’t necessary to fight them. Run through them and down the path until a message pops up informing you that you’ve set her free. If everyone is still with you (check the compass for a frowny face), you can use a chimaera wing to return to your base quickly.

Build a Big Boomstick and Battle

With Barbella safely back in the base, talk to her so she joins your settlement. Get your seed of life from Glutimus, which also triggers your learning how to make dumb-bells. Continue speaking with Glutimus, who wants the base boosted to lv. 3. After you’ve accomplished that, he presents you with bunicorn steak (x3).

Barbella wastes no time settling into the base. She asks you to follow the double-barrelled bombard blueprints while also showing you how to make a pressure plate and button. When it’s ready (aim it toward the west since that’s where many attacks originate), she gives you healing cream (x3).

Bonus: Blueprint Roller Kol-ster

Through the blue teleportal, at the far northwestern end of the island, is a structure of bricks with an incomplete track missing four pieces: two straight, one sloped, and one curved. You can bring your own pieces or move the ones that are already there to repair the track. Just move the existing pieces to the spots that weren’t connected already.

Barbella takes over Glutimus’s role as initiator of base defense battles. The first phase is a pair of knights errant, followed by a pair of knights aberrant. The middle phase starts off with dancing flames that you should avoid. When the two legerdemen appear, take them down quickly to remove the dancing flames as well.

The third phase begins with two knights errant and two legerdemen, and it soon becomes much more dangerous when the leader of the attack appears. The troll has more HP than you want to handle with just your weapons. Use the cannons as much as possible. The troll will destroy portions of your base more effectively than anything else you’ve faced to this point. If it destroys the double-barrelled bombard, try to set up one of the cannons to keep hitting the troll. When the dust settles from the fight, you get the red teleportal.

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