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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Chapter 1: Cantlin

Cantlin: The Ravaged Realm

Cantlin Plains is your destination after completing the requests of Rubiss in the temple where the adventure began. Take the Banner of Hope and follow her instructions on what to do with it.

Available Materials

Icon
Raw Materials
Broken branch
Gold
Grassy leaves
Marshroom
Pink petals
Plumberry
Plumberry seedling
Pumice pieces
Stone
Strong stalks
White petals
Icon
Raw Materials (shovel required)
Bogwort
Branch
Coralily
Grass
Milkblossom
Pristine plumberry
Stalwort
Witchgrass
Icon
Building Material and Decorations
Broken barricade
Chalk
Clodstone
Dilapidated crate
Earth
Obsidian
Pebblestone
Plumberry lumber
Poisonous peat

Wandering Enemies

Icon Name HP Drops

Chimaera 12 Chimaera feather, monster egg

Dracky 11 Coralily bud, grass seed

Fightgeist (night only) 56 Monster egg, chimaera feather

Ghost (night only) 40 Monster egg, chimaera feather

Hammerhood 18 Fur, whopping needle

Skeleton 28 Coarse cloth, bones

Skeleton scrapper 55 Coarse cloth, bones

Skeleton soldier 75 Coarse cloth, bones

Slime 7 Blue goo, milkblossom bud

Treevil 60 Tainted tree, twisted tree trunk

Establishing a Base

Place the Banner of Hope at the center of the base. Speak with the newcomer, Pippa, to open Banner of Hope as a save point. The red ! over Pippa’s head indicates she has a quest.

After speaking with her, Pippa gives you earth block (x5). Fix the house with the wooden door by placing blocks in the appropriate locations. Talk to Pippa after that to receive white petal (x3).

Next, the room needs a light. Pippa offers blue goo and a broken branch to help. Go to the mason’s workstation and build torches. Set one of the torches inside the recently repaired building to turn it into an empty room. Speak with Pippa again to receive a seed of life.

Before Time Kicks In

Consider exploring the environment and gathering goods now. Time starts flowing after completing Pippa’s request to build a basic bedroom. Whatever you do now won’t be interrupted by nighttime or hunger.

A Time and Place for Everything

Her next request is for two straw mattresses, which are built from grassy leaves. If you haven’t collected any grassy leaves yet, attack clumps of nearby grass until you have six. Build two straw mattresses at the mason’s workstation, then place them in the empty building you completed earlier, which creates a basic bedroom. Pippa hands over broken branch (x2), and the concept of time is introduced.

Pippa mentions hunger and asks for plumberries from below the trees near the base. Hit the plumberries on the ground until you gather five. Hand them over to Pippa, who returns plumberry (x3) as a reward.

The hunger meter is introduced. Over time, the meter, which appears as five loaves of bread, empties. When the meter is empty, it flashes red and you take damage. Eating food items restores the meter. Read the descriptions of each food item to see how much meter they restore, and if it provides any additional benefits.

Pippa asks for a place to store items. Rubiss inspires learning the recipe for a chest. Return to the mason’s workstation and build a chest from three broken branches. Pippa hands over broken branch (x2) afterward.

First Blueprint

Pippa has a drawing that shows how to build her ideal room. Find a suitable location inside the base and place the blueprints on the ground. Stand on the blueprint and press the indicated button to display the required materials for building the new room (the information is also available through the Main menu, under building recipes/blueprints).

Blue columns of light surround building materials when properly placed. When everything is in place, the building becomes a stonemason’s workshop. Note the blue text on the bottom of the recipe that appears. Check the chests inside your buildings often to see what the residents create for your use. Speak with Pippa to get a coarse cloth.

Improving on the Basics

Continue to add decorations and functional pieces to rooms to improve their score and value to you. Check out the Rooms Appendix of this guide to see what you can build and the benefits you gain from improved rooms.

A Second Resident

Pippa mentions seeing another person and marks the location with a Q on the compass. The first location is an abandoned campsite, but a new location is marked on the map.

At the new location, break down the earth blocks to reveal Rollo. Speak with him, then guide him to your base. The purple area over the mountains is the only location for gold (which must wait until you have a giant mallet) and treevil enemies in Chapter 1. Back at the base, Pippa rewards your effort with a seed of life.

Rollo wants you to make a new item, chimaera wings, which return you quickly to your base. Defeat enough chimaeras to get at least five chimaera feathers. Build three wings and speak with Rollo to receive broken branch (x4).

More Buildings for Your Base

Pippa’s hunger prompts you to learn how to build a cookfire. She also wants a kitchen. Unlike her previous help with blueprints, this time she expects you to work out what such a room needs.

First, build an empty room with a cookfire for its light source. Add a chest to create a crude kitchen, which satisfies Pippa’s requirements. Speak with her again to receive plumberry (x2).

Impressed with the kitchen, Rollo wants a dish of his own. Collect enough marshrooms to cook three shrooms-on-a-stick, then present them to Rollo. He appreciates your efforts so much, he only eats two and hands back a shroom-on-a-stick as a reward.

Improve Your Base to Lv. 2

Continue speaking with Rollo, who wants to improve the base to lv. 2. He mentions adding decorations to the rooms, which inspires you to learn the recipe for pots. To increase the base’s level, add decorations (such as pots) and improved light sources to existing rooms or enclose additional rooms inside your base.

Head out into the woods and defeat blue slimes until you gather enough blue goo to build a few pots and bonfires. Place the pots and bonfires into rooms until your base reaches lv. 2. Rollo rewards your efforts with a seed of life.

Bonus: Seed of Life

Go south from the base and search the mountainside for a narrow opening. Follow the tunnel until it dead ends at a treasure chest. Defeat the two drackies that appear to unlock the chest, which contains a seed of life.

Bonus: Seed of Life

Go west from the base, then slightly south. Ascend the narrow spire built with pebblestone and earth to reach the treasure chest. The chest holds a seed of life.

Your First Battle

Rollo describes the dangers in the area. Agree to fight and a group of skeletons swarms the base. While tackling the initial wave of four skeletons, a more powerful skeleton appears and joins the battle.

Turning back the attackers awards you blue tablet fragments. However, the base’s location is now known to the hostile forces of the land, which attack at random intervals. It also draws in new residents, in this case, Larouche. Find a place to sleep to recover from the attack and get a glimpse of the past.

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