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Dragon Quest Builders eGuide
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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Chapter 2: Rimuldar

Rimuldar: Ancient Palace

Set up the red teleportal to open a new island for exploration. Almost everyone in the base has a new quest for you, but you should sleep to recover from the battle and get another glimpse of the past.

Available Materials
Icon
Raw Materials
Bigonia leaf
Broken branch
Butterbeans
Coal
Cotton
Fibrous frond
Grass
Heartfruit
Ivy
Medicinal leaf
Palm seedling
Pink petals
Plumberry
Plumberry seedling
Potato
Pumice pieces
Ruby
Silver
Wheat
White petals
Yellow petals
Icon
Raw Materials (shovel required)
Bigonia
Branch
Coralily
Cotton plant
Daffodaisy
Fibrous fern
Medicinal shrub
Milkblossom
Pristine plumberry
Water (bucket required)
Icon
Building Material and Decorations
Broken barricade
Broken brickwork
Chalk
Clay
Dilapidated crate
Earth
Golemite
Leather sack
Palm lumber
Pebblestone
Plumberry lumber
Sand
Stone

Improving Water and Cooking

Get the quests from Casey, Nosh, and Gerontius. You can wait to get Elle’s quest, as its completion requires items you’ll pick up while working for everyone else. Casey wants better water for the base, which unlocks the filter fountain recipe. Nosh wants a better cooking crafting station. Gerontius asks for a text called the Farmer Sutra, which is found inside an ancient palace beyond the red teleportal.

Collect bigonia leaves from the plants found everywhere in the water. You could go back to your base and build the filter fountain, but there’s no pressing need for it. When you add it to the watering hole, it upgrades to a purification pool. The reward from Casey is palm lumber (x10).

Wandering Enemies

IconNameHPDrops

Bodkin archer 20 Broken branch

Bodkin fletcher 30 Frogstool, healing cream

Crabber dabber doo 39 Crab claw

Crabid 28 Crab claw

Drackolyte 24 Tingleweed bud, limegrass seed

Fightgeist (night only) 56 Monster egg, chimaera feather

Hocus chimaera 41 Chimaera feather, monster egg

Muddy box slime 26 Mossy earth, bottles

Muddy box slime (large) 32 Window (x1-3)

Prestidigitator 35 Sapphire

Rocky box slime 27 Small stones, pumice

Rocky box slime (large) 32 Bathtub, big rock

She-slime 16 Orange oil, daffodaisy bud

Skeleton scrapper 47 Coarse cloth, bones

Skeleton soldier 60 Rusty nuggets

Treeface 56 Plumberry (x3), dead tree

Treeface (large) 62 Chest of drawers, extravagant table

A Shopping List

The palace with the Farmer Sutra is a good distance away from the red teleportal. While you’re traveling to it, pick up wheat, potatoes (plants with white flowers), and heartfruit (plants with red fruit growing in the water). You’ll also need a cooked crab claw and a sardine-on-a-stick soon.

While traveling toward the spot marked by Gerontius, explore the watery areas and the tops of the hills. You should collect a number of new raw materials and learn new recipes. The palace you’re heading toward is built from the brick blocks you need to build the brick barbecue, so cut out a few to carry back.

Bonus: Windows

Explore the caves scattered throughout the mountains. One will have a treasure chest with windows (x25) (the location is random).

Bonus: Rusty Nugget

A treasure chest atop a narrow earthen tower has rusty nuggets (x5).

Bonus: Seed of Life

Atop the arch that marks the change from swamp to brick blocks is a treasure chest with a seed of life inside.

Attack the skeletons prowling the brick-clad palace grounds. They drop rusty nuggets, which are required for improved equipment. Don’t worry about getting more than a handful for now. Plan a return trip to this area after you build better weapons back at your base.

You can find the Farmer Sutra inside a building that has prestidigitator guards outside. The only enemy inside the building is a large and immobile lunatick. It charges up an attack that flings three energy balls that deal damage. Since it doesn’t move, all you need to do is avoid the energy balls and counterattack while it prepares its next blast.

Bonus: Chimaera Wing, Medicinal Herb

After defeating the lunatick, explore the top of the castle walls. There are two treasure chests on the towers: one contains chimaera wing (x5), and the other has medicinal herb (x5).

Bonus: Divine Dagger, Gold

The doors on either side of the lunatick are locked. After you learn how to make the keys needed to unlock them, return here and claim gold (x5) and divine dagger (x50) from the treasure chests behind the doors.

Rediscovering Agriculture

Get the Farmer Sutra from the chest behind the lunatick, and return to the base. Talk to Gerontius to give him the Farmer Sutra. He hands over chimaera wing (x5), then asks you to follow the veggie patch blueprints.

Before you undertake that task, build a brick barbecue and accept the orange oil (x10) from Nosh. Replace the cookfire in the cafeteria with the brick barbecue to create a barbecue kitchen.

Build the veggie patch (earth blocks that must be tilled won’t flash blue when placed, but they’re still the proper material) and leave enough room to add walls to it later. When the veggie patch is complete, Gerontius provides potato sprout (x5). Enclose the veggie patch, then add a light source and a chest to create a room known as an indoor allotment. To learn more about farming, refer back to the Builder Basics section of this guide.

Elle Requests Additional Rescues

Despite her frustration with her patients’ lack of progress, Elle still wants to help everyone she can. Go through the red teleportal and find Mildred, who is the first right down the ravine behind a collection of broken barricades. Pick up Mildred and deliver her to the infirmary. Before you head back out for the next rescue, you need to add an additional bed for the next patient, Hazel.

Follow the river north from the red teleportal to an island guarded by treefaces that appear when you approach. Defeat the treefaces, then break through blocks to uncover Hazel. Return with her to your base and place her in a bed.

Meal Preparation

Both Hazel and Mildred have specific food requests, and a day must pass between each meal. Cook any new recipes you find until you learn what you need for Mildred and Hazel. You’ll also need to fish up salmon and gather pure water from the purification pool.

Day
Mildred
Hazel
1 Crab claw Sardine-on-a-stick
2 Baguette Fries
3 Super salad Sautéed salmon
4 — Bouillabaisse

Use the days between each meal to grow crops, and also to learn the necessary recipes to feed the women. You can also return through the red teleportal to collect bonus items and complete challenges.

To prepare for a trip through the red teleportal, upgrade your equipment, and if you plan to complete the bonus quests, build a bonfire and potato sprout to keep in your inventory. Go north to explore more of the ruins around the ancient palace.

Bonus: Food, Rusty Nuggets

Use the ladders at the base of the tall wooden towers to reach a pair of bodkin archers. One wants a potato sprout from you in exchange for its rusty nuggets (x6). The other needs a bonfire under his brick stove to warm his food. He generously rewards you with butterbean (x10) and potato (x10).

Bonus: Blueprint Tribute to a Missing Maker

Examine the damaged hunter mech under the brick roof to get the tribute to a missing maker blueprint. Follow the blueprint to create a graveyard.

More Rewards and Attacks

After both Mildred and Hazel have been through their courses of meals, speak with Elle to get medicinal herb (x5). Talk to Mildred and Hazel after they’re fully recovered and waiting at the Banner of Hope. Each presents you with a seed of life.

Your next task is to defend the base. Speak with Elle, then meet the initial enemy horde that consists of four treefaces. Phase two is four walking corpses, joined by the leader of the attack, a treevil. Successfully defending the base results in a reward of medicinal herb (x5).

Sleep after the battle. When you awaken, investigate the sickroom. Talk to Elle and then Gerontius, and reply YES to both. When you speak with Edsel, Kean, and Irvyn, they become walking corpses you must kill. To make the fight easier, speak with one at a time. Afterward, complete another conversation with Elle.

Gerontius and Mildred now have quests. Mildred’s quest is simple: build a ballista. Build one, and then speak with her to get medicinal herb (x5).

The Past Haunts the Present

Gerontius hands over a letter and marks the location of a possibly familiar inn through the red teleportal. The strange aura that hangs over the patrons is explained when you give the letter to a man in the back, who is Gerontius’s student Illius.

Everyone inside the bar reanimates as walking corpses. Don’t become cornered during this fight, or their superior numbers can quickly deplete your HP. When the fight concludes, Illius gives you Illius’s thesis, which you must return to Gerontius. After you hand over the papers, Gerontius wants the base improved to lv. 4. He rewards your efforts with a seed of life.

Bonus: Ring of Criticality

Note the location of the tower on the way to confront Illius. It’s currently locked. Return here after obtaining a key to get a ring of criticality from inside a treasure chest.

Elle mentions that additional monsters are approaching the base. When you’re healthy and properly equipped, start the battle. The first phase is two pairs of walking corpses. They initially appear as human, but when approached, their true forms are revealed. Phase two begins with more walking corpses and is capped off by a corpse corporal. Your reward for repelling the attack is the green teleportal.

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