Set up the red teleportal to open a new island for exploration. Almost everyone in the base has a new quest for you, but you should sleep to recover from the battle and get another glimpse of the past.
Available Materials
Icon |
Raw Materials |
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Bigonia leaf |
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Broken branch |
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Butterbeans |
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Coal |
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Cotton |
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Fibrous frond |
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Grass |
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Heartfruit |
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Ivy |
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Medicinal leaf |
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Palm seedling |
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Pink petals |
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Plumberry |
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Plumberry seedling |
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Potato |
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Pumice pieces |
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Ruby |
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Silver |
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Wheat |
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White petals |
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Yellow petals |
Icon |
Raw Materials (shovel required) |
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Bigonia |
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Branch |
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Coralily |
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Cotton plant |
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Daffodaisy |
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Fibrous fern |
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Medicinal shrub |
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Milkblossom |
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Pristine plumberry |
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Water (bucket required) |
Icon |
Building Material and Decorations |
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Broken barricade |
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Broken brickwork |
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Chalk |
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Clay |
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Dilapidated crate |
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Earth |
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Golemite |
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Leather sack |
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Palm lumber |
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Pebblestone |
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Plumberry lumber |
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Sand |
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Stone |
Improving Water and Cooking
Get the quests from Casey, Nosh, and Gerontius. You can wait to get Elle’s quest, as its completion requires items you’ll pick up while working for everyone else. Casey wants better water for the base, which unlocks the filter fountain recipe. Nosh wants a better cooking crafting station. Gerontius asks for a text called the Farmer Sutra, which is found inside an ancient palace beyond the red teleportal.
Collect bigonia leaves from the plants found everywhere in the water. You could go back to your base and build the filter fountain, but there’s no pressing need for it. When you add it to the watering hole, it upgrades to a purification pool. The reward from Casey is palm lumber (x10).
Wandering Enemies
| Icon | Name | HP | Drops |
|---|---|---|---|
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Bodkin archer | 20 | Broken branch |
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Bodkin fletcher | 30 | Frogstool, healing cream |
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Crabber dabber doo | 39 | Crab claw |
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Crabid | 28 | Crab claw |
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Drackolyte | 24 | Tingleweed bud, limegrass seed |
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Fightgeist (night only) | 56 | Monster egg, chimaera feather |
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Hocus chimaera | 41 | Chimaera feather, monster egg |
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Muddy box slime | 26 | Mossy earth, bottles |
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Muddy box slime (large) | 32 | Window (x1-3) |
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Prestidigitator | 35 | Sapphire |
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Rocky box slime | 27 | Small stones, pumice |
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Rocky box slime (large) | 32 | Bathtub, big rock |
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She-slime | 16 | Orange oil, daffodaisy bud |
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Skeleton scrapper | 47 | Coarse cloth, bones |
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Skeleton soldier | 60 | Rusty nuggets |
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Treeface | 56 | Plumberry (x3), dead tree |
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Treeface (large) | 62 | Chest of drawers, extravagant table |
While traveling toward the spot marked by Gerontius, explore the watery areas and the tops of the hills. You should collect a number of new raw materials and learn new recipes. The palace you’re heading toward is built from the brick blocks you need to build the brick barbecue, so cut out a few to carry back.
Attack the skeletons prowling the brick-clad palace grounds. They drop rusty nuggets, which are required for improved equipment. Don’t worry about getting more than a handful for now. Plan a return trip to this area after you build better weapons back at your base.
You can find the Farmer Sutra inside a building that has prestidigitator guards outside. The only enemy inside the building is a large and immobile lunatick. It charges up an attack that flings three energy balls that deal damage. Since it doesn’t move, all you need to do is avoid the energy balls and counterattack while it prepares its next blast.
Rediscovering Agriculture
Get the Farmer Sutra from the chest behind the lunatick, and return to the base. Talk to Gerontius to give him the Farmer Sutra. He hands over chimaera wing (x5), then asks you to follow the veggie patch blueprints.
Before you undertake that task, build a brick barbecue and accept the orange oil (x10) from Nosh. Replace the cookfire in the cafeteria with the brick barbecue to create a barbecue kitchen.
Build the veggie patch (earth blocks that must be tilled won’t flash blue when placed, but they’re still the proper material) and leave enough room to add walls to it later. When the veggie patch is complete, Gerontius provides potato sprout (x5). Enclose the veggie patch, then add a light source and a chest to create a room known as an indoor allotment. To learn more about farming, refer back to the Builder Basics section of this guide.
Elle Requests Additional Rescues
Despite her frustration with her patients’ lack of progress, Elle still wants to help everyone she can. Go through the red teleportal and find Mildred, who is the first right down the ravine behind a collection of broken barricades. Pick up Mildred and deliver her to the infirmary. Before you head back out for the next rescue, you need to add an additional bed for the next patient, Hazel.
Follow the river north from the red teleportal to an island guarded by treefaces that appear when you approach. Defeat the treefaces, then break through blocks to uncover Hazel. Return with her to your base and place her in a bed.
Meal Preparation
Both Hazel and Mildred have specific food requests, and a day must pass between each meal. Cook any new recipes you find until you learn what you need for Mildred and Hazel. You’ll also need to fish up salmon and gather pure water from the purification pool.
Day |
Mildred |
Hazel |
| 1 | Crab claw | Sardine-on-a-stick |
| 2 | Baguette | Fries |
| 3 | Super salad | Sautéed salmon |
| 4 | — | Bouillabaisse |
Use the days between each meal to grow crops, and also to learn the necessary recipes to feed the women. You can also return through the red teleportal to collect bonus items and complete challenges.
To prepare for a trip through the red teleportal, upgrade your equipment, and if you plan to complete the bonus quests, build a bonfire and potato sprout to keep in your inventory. Go north to explore more of the ruins around the ancient palace.
More Rewards and Attacks
After both Mildred and Hazel have been through their courses of meals, speak with Elle to get medicinal herb (x5). Talk to Mildred and Hazel after they’re fully recovered and waiting at the Banner of Hope. Each presents you with a seed of life.
Your next task is to defend the base. Speak with Elle, then meet the initial enemy horde that consists of four treefaces. Phase two is four walking corpses, joined by the leader of the attack, a treevil. Successfully defending the base results in a reward of medicinal herb (x5).
Sleep after the battle. When you awaken, investigate the sickroom. Talk to Elle and then Gerontius, and reply YES to both. When you speak with Edsel, Kean, and Irvyn, they become walking corpses you must kill. To make the fight easier, speak with one at a time. Afterward, complete another conversation with Elle.
Gerontius and Mildred now have quests. Mildred’s quest is simple: build a ballista. Build one, and then speak with her to get medicinal herb (x5).
The Past Haunts the Present
Gerontius hands over a letter and marks the location of a possibly familiar inn through the red teleportal. The strange aura that hangs over the patrons is explained when you give the letter to a man in the back, who is Gerontius’s student Illius.
Everyone inside the bar reanimates as walking corpses. Don’t become cornered during this fight, or their superior numbers can quickly deplete your HP. When the fight concludes, Illius gives you Illius’s thesis, which you must return to Gerontius. After you hand over the papers, Gerontius wants the base improved to lv. 4. He rewards your efforts with a seed of life.
Elle mentions that additional monsters are approaching the base. When you’re healthy and properly equipped, start the battle. The first phase is two pairs of walking corpses. They initially appear as human, but when approached, their true forms are revealed. Phase two begins with more walking corpses and is capped off by a corpse corporal. Your reward for repelling the attack is the green teleportal.


























































