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Dragon Quest Builders eGuide
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Contents

  • Builder Basics
    • Navigating Alefgard
    • Combat
    • Building
    • Building Your Base
    • Additional Activities
    • Characters
      • Cantlin
      • Rimuldar
      • Kol and Galenholm
      • Tantegel
  • Alefgard Adventure
    • Chapter 1: Cantlin
      • Overview
      • Cantlin: The Ravaged Realm
      • Cantlin: Hammerhood Heights
      • Cantlin: The Damdara Desert
      • Cantlin: Rockbomb Ravine
      • Challenges
    • Chapter 2: Rimuldar
      • Overview
      • Rimuldar: The Swamps of Sickness
      • Rimuldar: Prickly Wilds
      • Rimuldar: Ancient Palace
      • Rimuldar: Holy Sanctum
      • Challenges
    • Chapter 3: Kol and Galenholm
      • Overview
      • Kol: The Bleak and Burning Badlands
      • Kol: Island of Lava
      • Galenholm: Island of Ice
      • Galenholm: The Ruins
      • Challenges
    • Final Chapter: Tantegel
      • Overview
      • Tantegel: Land of Ash and Despair
      • Tantegel Moor: The Heart of The Darkness
      • Tantagel: A Patchwork Island
      • The Dragonlord’s Island
      • Challenges
  • Free Play
    • Overview
    • Recipes In Terra Incognita
    • Raw Materials—An Overview
    • Terra Incognita: The Land of Liberty
    • Terra Australis
    • Terra Orientalis
    • Terra Borealis
    • Terra Occidentalis
    • Terra Gladiatoria
    • Building and Using Battle Tickets
      • Tussle Ticket Battles
      • Trouble Ticket Battles
      • Trauma Ticket Battles
  • Appendices
    • Appendix I: Raw Materials
    • Appendix II: Building Blocks and Materials
    • Appendix III: Other Crafted Items
    • Appendix IV: Equipment
    • Appendix V: Rooms
    • Appendix VI: Enemies
    • Appendix VII: Fishing
      • Chapter 2: Rimuldar
      • Chapter 3: Kol and Galenholm
      • Chapter 4: Tantegel
      • Free Play
    • Appendix VIII: All Recipes
      • Recipe Items from Appendix I
      • Recipe Items from Appendix II
      • Recipe Items from Appendix III
      • All Recipes
  • Trophies and Bonus Items
    • Trophies
    • Day One Edition Bonus Items
    • DLC Bonus Items
  • About This Guide
    • Overview

Dragon Quest Builders Guide › Alefgard Adventure › Chapter 1: Cantlin

Cantlin: Rockbomb Ravine

Greet the newcomer, Cherie, when she appears at the base. Talk with Sheridon to learn how to make a wrecking ball. One of the components is found only in Rockbomb Ravine.

Available Materials

Icon
Raw Materials
Broken branch
Cactus cutlet
Coal
Copper
Grassy leaves
Iron
Marshroom
Medicinal leaf
Orichalcum
Plumberry seedling
Prickly peach
Pumice pieces
Ruby
White petals
Icon
Raw Materials (shovel required)
Branch
Cactus crown
Cactus trunk
Grass
Medicinal shrub
Milkblossom
Prickly peach cactus
Sandgrass
Sandwort
Stalwort
Icon
Building Material and Decorations
Chalk
Earth
Obsidian
Pebblestone
Plumberry lumber
Sand
Sandy sandstone

Wandering Enemies

IconNameHPDrops

Bunicorn 28 Meat

Cosmic chimaera 68 Monster egg, chimaera feather

Fightgeist (night only) 56 Monster egg, chimaera feather

Metal slime 5 Silvery sludge

Rockbomb 160 Rockbomb shard

Rocky box slime 24 Small stones, pumice

Rocky box slime (large) 14 Bathtub, big rock

She-slime 12 Orange oil, daffodaisy bud

Slime 7 Blue goo, milkblossom bud

It’s the Bomb

Go through the green teleportal and set the green naviglobe. The rockbomb shards come from rockbombs enemies. They begin a countdown to self-destruct when they take some damage, so you must finish them off before they explode. The explosion is a powerful attack that ruins the environment and your HP. When they explode, rockbombs also don’t leave behind any items.

Bonus: A Slime-y Detour

There’s a forested area at the end of the ravine that’s home to special slimes. First up, there’s Splatrick, an oozeless slime whose beliefs have ostracized him from slimekind. Defend him from the other slimes that appear, then speak with him and he will follow you back to the base.

The second slime that’s a bit different is the metal slime. When you spot a metal slime (probably just after it blasts you from a distance), try to corner it. They’re notoriously difficult to defeat because they are masters of escape. This location is the only source of silvery sludge, a material needed to make a naughty night light. If you’re struggling to boost your base to lv. 5, the naughty night light is a big help.

Final Battle Preparation

Show off the wrecking balls to get a seed of life. Consider saving this. A quick fix back to full health will be more valuable than five additional HP.

In case you’ve avoided medicinal bushes through the Cantlin adventure, Pippa directs your attention to them. Give her five medicinal herbs and she returns medicinal herb (x7).

Track down Rollo. He explains how to obtain parts for the Cantlin shield. Your first stop is Damdara. Track down the big stone golem and plant a wrecking ball at its feet. The golemite left behind is one of the components you need.

The second component is orichalcum. Return to Rockbomb Ravine and plant a wrecking ball on the veins containing exposed white crystals with a light green tint. Pick up additional rockbomb shards for the upcoming battle against the giant golem. When the shield is done, you get iron ingot (x5) from Rollo.

All that remains is a series of battles that culminates in the fight against the giant golem. Speak with Larouche to begin each battle. Check the counter in the lower-right corner of the screen to track your progress in each battle. Your reward for completing each of the battles is a seed of life. Save these for emergencies if possible.

The first battle has two phases. The initial phase is six skeletons followed by four chimaeras. The second phase begins with six brownies, continues with four chimaeras, and ends with a knight aberrant.

The second battle is a single phase. Knights aberrant open the action, followed by three pairs of skeleton scrappers. One pair each of scorpions and iron scorpions end this battle.

The final appetizer battle before the main event kicks off with two knights errant, followed by four pairs of skeleton soldiers. Phase two starts out the same, with two knights errant supported by two pairs of skeleton soldiers. A quartet of cosmic chimaeras pop up next, followed by the leader of the assault, a knight aberrant.

Take some time to rest, recover, and rebuild. When you speak with Rollo next, it’s to start the battle versus the giant golem.

Boss Fight: The Giant Golem

The giant golem appears outside the base and rolls an enormous boulder, which destroys anything in its path except for the Cantlin shield you created earlier, or any obsidian you mined while in Rockbomb Ravine. Though obsidian doesn’t contribute to the countdown of blocks in the lower-right corner of the screen, it will defend your base against any stray boulders you miss.

You can anticipate the attacks by watching for the red glow that indicates the giant golem is powering up. Set the Cantlin shield between it and your base to successfully deflect its attack.

When you stop the number of attacks that appears in the countdown, the giant golem switches to a more direct attack. The giant golem spins toward your base in a straight line. Block it by placing the Cantlin shield again.

Stopping the spinning attack staggers the giant golem momentarily. If you get hit before the shield blocks the attack, the giant golem leaps back and resumes tossing boulders.

With the giant golem in a daze, place a wrecking ball on the outside of its feet in order to knock Cantin’s oppressor to the ground. Place a second wrecking ball directly underneath it toward the knees to inflict damage and send the stone sentry sprawling in shards.

The giant golem then recovers and summons three large hammerhoods to aid its attack. Rush out to meet them, but watch out for the giant golem leaping into the melee. Fortunately, this attack harms the hammerhoods should they be caught under it.

When the hammerhoods are defeated, the giant golem resumes boulder-tossing. Repeat the defense against three more boulders and another spinning frenzy until five large hammerhoods are summoned alongside another volley of giant golem leaps.

Finally, with the last of the hammerhoods dealt with, the giant golem goes into a desperate spin attack. Use the last two wrecking balls to topple and vanquish your foe, and set Cantlin free.

The giant golem drops a tarnished token. You quickly learn how to build an Ancient Emblem. Build the Ancient Emblem, collect medicinal herb (x10) from Rollo, and use the Ancient Emblem near the Banner of Hope. A new location pops up on the compass.

Save Before Departure

When you continue through the portal, you lose everything and cannot return to Cantlin. If you want to continue to explore Cantlin and complete challenges, save before you step into the portal.

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