Prima Games eGuides Dragon Quest Builders eGuide

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Dragon Quest Builders eGuide Alefgard Adventure Chapter 1: Cantlin

Cantlin: The Damdara Desert

The Banner of Hope is upgraded again, and a new recruit named Sheridon appears next to it. Speak with him to welcome him to the base, then sleep if you want another peek into the past.

Available Materials

Icon
Raw Materials
Broken branch
Cactus cutlet
Coal
Copper
Grassy leaves
Iron
Ivy
Marshroom
Medicinal leaf
Plumberry
Plumberry seedling
Prickly peach
Pumice pieces
Ruby
Silver
Stone
Strong stalks
Wheat
White petals
Icon
Raw Materials (shovel required)
Bogwort
Branch
Cactus crown
Cactus trunk
Grass
Medicinal shrub
Milkblossom
Prickly peach cactus
Pristine plumberry
Sandgrass
Sandwort
Stalwort
Witchgrass
Icon
Building Material and Decorations
Broken barricade
Broken brickwork
Chalk
Clay
Dilapidated crate
Earth
Metal memorial
Obsidian
Pebblestone
Plumberry lumber
Poisonous peat
Sand
Sandstone
Sandy sandstone

Wandering Enemies

IconNameHPDrops

Brownie 20 Fur

Brownie (large) 40 Leather sack

Bunicorn 28 Meat

Chimaera 12 Chimaera feather, monster egg

Dracky 11 Coralily bud, grass seed

Fightgeist (night only) 56 Monster egg, chimaera feather

Ghost (night only) 40 Monster egg, chimaera feather

Hammerhood 18 Fur, whopping needle

Iron scorpion 45 Scorpion horn, healing cream

Knight errant 65 Iron ingot, healing cream

Rocky box slime 24 Small stones, pumice

Rocky box slime (large) 14 Bathtub, big rock

Scorpion 44 Chains, medicinal herb

She-slime 12 Orange oil, daffodaisy bud

Skeleton 23 Coarse cloth, bones

Slime 7 Blue goo, milkblossom bud

Stone golem 79 Round table, bathtub

Stone golem (large) 100 Golemite (x2-4, wrecking ball required)

Crafty Crafters in the Damdara Desert

Pippa and Rollo have requests that aren’t far from each other on the new island, so pick up both before stepping through the red teleportal to the scorpion sands of the Damdara desert. Set up the red naviglobe, then travel west and north. Attack bunicorns until you get at least one piece of meat, and mine any iron you see.

The first stop is a chef at an oasis. Pippa’s request requires a brick barbecue, and the chef knows how to make them. Two iron scorpions interrupt your conversation. After defeating them, talk to the chef again.

Pippa appears near a body of water. Speak with her to remove the illusion hiding a knight aberrant. The knight aberrant drops a key when it’s defeated. Unlock the cell door, then free Magnus from his bonds.

Lead Magnus back to your base, or take a chimaera wing shortcut. Get a seed of life from Rollo and welcome Magnus to the base. Upgrade your equipment again but don’t make more than one of anything.

Build a brick barbecue, then prepare a bunicorn steak. Put them together with bread made from wheat and coal to create a bunny burger. If you need wheat, look in the hills beyond the blue teleportal not far from the castle where you met Ranulph, and close to the green dragon beyond the red teleportal. Pippa trades fruit salad (x2) for the bunny burger.

Spitting Hot Fire

To continue the upgrades to the base, Rollo directs you to a pyramid in the Damdara desert. Go west from the red teleportal to reach the impressive structure. Remember the path you take to reach the central chamber. Ignore the worshippers around the chamber and don’t stand in front of the idols, or you’ll be singed.

Knock free both evil idols, then race back to the entrance. Don’t stop to fight because your weapons are ineffective. Just get out!

When you get the note that you evaded their pursuit, you can explore the interior of the pyramid at your leisure. When you’re done, show off your prizes to Rollo back at the base. He hands over chimaera wing (x4).

Buildings Improvements

Rollo rallies the defense against another assault on the base. The initial phase is a knight errant and skeleton soldiers. The second phase consists of a pair of knights errant and a quartet of scorpions. The leader of the assault is a knight aberrant. When the final enemy falls, you earn a seed of life.

Magnus reveals the secret to building a furnace. After you build one, he imparts some historical knowledge and coal (x5). Create steel ingots as soon as possible. Doing so opens up a new batch of improved equipment.

Next up are Kenelm’s armoury request and Larouche’s watchtower. The armoury is an upgraded changing room. Add ornamental swords and ornamental armour to it, then collect your medicinal herb (x3).

The watchtower is a blueprint for you to follow. Where you build it isn’t important, but don’t set it up so the steps allow attacking forces an easy entrance point into your base. Completing the watchtower earns you iron ingot (x3).

Rollo provides a blueprint that reveals his plans for the evil idols. Scavenge the parts from your previous fortification and keep them on the west wall. Save the evil idols for last. They don’t stop breathing fire just because you brought them into your home.

Improve Your Base to Lv. 4

You should have plenty of decorations available to push the base to lv. 4. If it’s not there yet, check your colossal coffer for items you may have missed picking up. Also check the chests in any buildings where residents leave you their creations. If you still have earth walls and floors, change them into blocks that boost your score. When the base reaches lv. 4, Rollo rewards your efforts with steel ingot (x3).

Rollo initiates another defense of the base. Fortunately, it’s a small attack consisting of pairs of knights errant, scorpions, and iron scorpions. Their leader is a knight aberrant. Keep in mind that your defenses may harm you, so if you engage these enemies, don’t do it between the evil idols. The appearance of a green teleportal heralds a victorious encounter.