The Banner of Hope is upgraded again, and a new recruit named Sheridon appears next to it. Speak with him to welcome him to the base, then sleep if you want another peek into the past.
Available Materials
Icon |
Raw Materials |
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Broken branch |
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Cactus cutlet |
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Coal |
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Copper |
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Grassy leaves |
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Iron |
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Ivy |
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Marshroom |
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Medicinal leaf |
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Plumberry |
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Plumberry seedling |
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Prickly peach |
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Pumice pieces |
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Ruby |
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Silver |
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Stone |
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Strong stalks |
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Wheat |
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White petals |
Icon |
Raw Materials (shovel required) |
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Bogwort |
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Branch |
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Cactus crown |
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Cactus trunk |
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Grass |
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Medicinal shrub |
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Milkblossom |
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Prickly peach cactus |
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Pristine plumberry |
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Sandgrass |
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Sandwort |
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Stalwort |
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Witchgrass |
Icon |
Building Material and Decorations |
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Broken barricade |
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Broken brickwork |
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Chalk |
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Clay |
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Dilapidated crate |
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Earth |
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Metal memorial |
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Obsidian |
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Pebblestone |
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Plumberry lumber |
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Poisonous peat |
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Sand |
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Sandstone |
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Sandy sandstone |
Wandering Enemies
| Icon | Name | HP | Drops |
|---|---|---|---|
|
|
Brownie | 20 | Fur |
|
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Brownie (large) | 40 | Leather sack |
|
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Bunicorn | 28 | Meat |
|
|
Chimaera | 12 | Chimaera feather, monster egg |
|
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Dracky | 11 | Coralily bud, grass seed |
|
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Fightgeist (night only) | 56 | Monster egg, chimaera feather |
|
|
Ghost (night only) | 40 | Monster egg, chimaera feather |
|
|
Hammerhood | 18 | Fur, whopping needle |
|
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Iron scorpion | 45 | Scorpion horn, healing cream |
|
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Knight errant | 65 | Iron ingot, healing cream |
|
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Rocky box slime | 24 | Small stones, pumice |
|
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Rocky box slime (large) | 14 | Bathtub, big rock |
|
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Scorpion | 44 | Chains, medicinal herb |
|
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She-slime | 12 | Orange oil, daffodaisy bud |
|
|
Skeleton | 23 | Coarse cloth, bones |
|
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Slime | 7 | Blue goo, milkblossom bud |
|
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Stone golem | 79 | Round table, bathtub |
|
|
Stone golem (large) | 100 | Golemite (x2-4, wrecking ball required) |
Crafty Crafters in the Damdara Desert
Pippa and Rollo have requests that aren’t far from each other on the new island, so pick up both before stepping through the red teleportal to the scorpion sands of the Damdara desert. Set up the red naviglobe, then travel west and north. Attack bunicorns until you get at least one piece of meat, and mine any iron you see.
The first stop is a chef at an oasis. Pippa’s request requires a brick barbecue, and the chef knows how to make them. Two iron scorpions interrupt your conversation. After defeating them, talk to the chef again.
Pippa appears near a body of water. Speak with her to remove the illusion hiding a knight aberrant. The knight aberrant drops a key when it’s defeated. Unlock the cell door, then free Magnus from his bonds.
Lead Magnus back to your base, or take a chimaera wing shortcut. Get a seed of life from Rollo and welcome Magnus to the base. Upgrade your equipment again but don’t make more than one of anything.
Build a brick barbecue, then prepare a bunicorn steak. Put them together with bread made from wheat and coal to create a bunny burger. If you need wheat, look in the hills beyond the blue teleportal not far from the castle where you met Ranulph, and close to the green dragon beyond the red teleportal. Pippa trades fruit salad (x2) for the bunny burger.
Spitting Hot Fire
To continue the upgrades to the base, Rollo directs you to a pyramid in the Damdara desert. Go west from the red teleportal to reach the impressive structure. Remember the path you take to reach the central chamber. Ignore the worshippers around the chamber and don’t stand in front of the idols, or you’ll be singed.
Knock free both evil idols, then race back to the entrance. Don’t stop to fight because your weapons are ineffective. Just get out!
When you get the note that you evaded their pursuit, you can explore the interior of the pyramid at your leisure. When you’re done, show off your prizes to Rollo back at the base. He hands over chimaera wing (x4).
Buildings Improvements
Rollo rallies the defense against another assault on the base. The initial phase is a knight errant and skeleton soldiers. The second phase consists of a pair of knights errant and a quartet of scorpions. The leader of the assault is a knight aberrant. When the final enemy falls, you earn a seed of life.
Magnus reveals the secret to building a furnace. After you build one, he imparts some historical knowledge and coal (x5). Create steel ingots as soon as possible. Doing so opens up a new batch of improved equipment.
Next up are Kenelm’s armoury request and Larouche’s watchtower. The armoury is an upgraded changing room. Add ornamental swords and ornamental armour to it, then collect your medicinal herb (x3).
The watchtower is a blueprint for you to follow. Where you build it isn’t important, but don’t set it up so the steps allow attacking forces an easy entrance point into your base. Completing the watchtower earns you iron ingot (x3).
Rollo provides a blueprint that reveals his plans for the evil idols. Scavenge the parts from your previous fortification and keep them on the west wall. Save the evil idols for last. They don’t stop breathing fire just because you brought them into your home.
Improve Your Base to Lv. 4
You should have plenty of decorations available to push the base to lv. 4. If it’s not there yet, check your colossal coffer for items you may have missed picking up. Also check the chests in any buildings where residents leave you their creations. If you still have earth walls and floors, change them into blocks that boost your score. When the base reaches lv. 4, Rollo rewards your efforts with steel ingot (x3).
Rollo initiates another defense of the base. Fortunately, it’s a small attack consisting of pairs of knights errant, scorpions, and iron scorpions. Their leader is a knight aberrant. Keep in mind that your defenses may harm you, so if you engage these enemies, don’t do it between the evil idols. The appearance of a green teleportal heralds a victorious encounter.





























































